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Moonlight meanderer
Posted at

So heylo there~ Some of you may wonder who I am. I am the long lost princess from Caturnia and I have come back, like a prodigal son, to the land of ducks to spread the quacking news of Mafia!

(Alternatively I could be that admin that has been lurking around but that's just not exciting enough really.)

One of the things I've been doing outside of DrunkDuck is playing a forum version of a game called Mafia. Basically you have a group of players and they are secretly given roles. Some will be townie based roles while others will be mafia based roles. The number of mafias will always be less than the number of townies at the start of the game. Basically if you are a townie your objective is to kill all mafias. If you are a mafia your objective is to either kill all townies or reduce the number to equal or less than mafia numbers.

The game is divided into two cycles: day and night. During the day the town will call for a lynch and everyone votes for who they wish to lynch. During the night those with night abilities will send in their actions which is published by the next day cycle with clues pointing to those responsible. The town will then discuss and put up another person to lynch. And the cycle goes on~

The game is really a social and clue game. You can either try to solve the clues presented or network with people (or both.) It's pretty fun and where I played it, it brought me closer to the community. There's some mafiaing inbetween but a lot of good natured bantering.

So I figure I'll bring it here. If there's enough people interested (let's say…20?) I wouldn't mind hosting a game. It requires semi-active participation though but it's not that demanding. If you're interested just post and say you are and I will put your name down.

Interested players
1. harkovast
2. Skoolmunkee <3
3. Ozoneocean
4. the2ndredbaron
5. gullas
6. highspeedcomics
7. Sea_Cow
8. Skullbie
9. Nersop
10. odysseus55
11. martinlo_23
12. leaderofstars
13. korosu
14. Vakanai
15. Gasp Its Jake
16. Niccea
17. Mutation
18. waff
19. SpANG
20. humorman

harkovast
harkovast
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Posted at

That sounds like fun, I'm always up for some lynching/ murder based silliness!
Or to put it in more mafia terms…
I think you just made me an offer I can't refuse!

Posted at

<3 <3 <3 Yay~

On another note, the forum I was at was Megatokyo forums. You can see the wiki they created for the game here although it isn't updated frequently. We're on our tenth game so we have been doing theme based games now but we started off with a traditional game to get a good feel for it.

Posted at

I haven't read the rules or nothin' yet but you can totally count me in

Ozoneocean
Ozoneocean
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Posted at

Sounds complicated. But since I'm the most active forum member of a now rather inactive forum, it'd be nice to join in with something on-going :)

Posted at

<3 Yay~

I know I talk a lot and when I first played I was worried about it being complicated too. However it's really easy to pick up and I'll be starting with a traditional game so there wouldn't be too many twists. Main things to keep in mind:

1. If you are a townie, kill mafias.
2. If you are a mafia, kill townies.
3. Some townies can do extra special things.
4. Everytime someone makes a successful kill at night, there are clues pointing to them.

If there's enough people interested I'll start posting roles~

gullas
gullas
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Posted at

sign me up, this game is fun :)

Sea_Cow
Sea_Cow
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199
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Posted at

Okay. I'll bite.

Nersop
Nersop
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Posted at

Not the best at coming back to the forums to continue to pay attention to what's going on, but I wouldn't mind joining in on this.

odysseus55
odysseus55
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Posted at

Alright I will give it a try. Sign me up.

Posted at

Sounds cool! Sign me! Nao!

Posted at

<3 <3 <3 Yay~ We're getting closer to twenty! The more the merrier actually so if we go over twenty that would be awesome. <3

As a teaser, below are the tentative roles for the game. I will be using a randomizer to assign each player a role~

TOWNIE ROLES
The townie’s win condition is to find and kill all mafias.

Mayor
The Mayor is elected at the start of the game and has numerous roles. His special abilities are: increased vote count of 3, ability to declare 2 double lynches anytime during the game (must notify me during night cycle or early on in the day so voting is arranged accordingly), and cannot be killed during the night while his bodyguard(s) are alive. Only the Mayor will know who the bodyguards are. When double lynches are in effect each player gets two votes on two different people.

The Mayor also has the option of insta-lynching one player by the end of Day 1.


Pardoner
As a check and balance to the Mayor, the pardoner is the runner up to the Mayor. He has an increased vote of 2, and also the protection of the very same bodyguards as the Mayor and thus remains invincible at night. His special ability, however, is to pardon up to 2 people from being lynched at any time during the course of the game. He must notify me while voting is coming to a close (you'll usually be able to tell who is going to get lynched towards the end of voting) or right after I have ended it. I will wait a bit between votes being tallied and the shift into night when people are lynched so you will also have time then to notify me. The pardoner may not pardon himself and he may not pardon more than one person per day. He is also unable to pardon on the insta-lynch.


Bodyguard
Random townies will receive the role of bodyguard once the mayor and pardoner have been elected. The mayor alone will know who these people are. The bodyguard cannot be a mafia or special role, he can only be a regular towny


Vigilante
You have the ability to kill up to two people of your choice during the night phase. You cannot use both at once and may wait to use them whenever you feel like. A clue will be left behind that points to you for the mafia (or the town) to interpret. If your hits ever overlap with a mafia hit I will cancel it and notify you the following day and you will be able to use it again. If your hit overlaps with another Vigilante I will cancel all other hits but the first one and will notify anyone whose hit didn't go through the following day and you will be able to use it again. You will not be told if it was mafia or murderer that caused your hit to be canceled.


Paramedic
You have the ability to watch one other player during night, which you must tell me about before the end of night (preferably before night even starts). You may choose not to use this ability also. When a player is watched he cannot die unless the number of people attacking him outnumbers the number of people watching him or his night lives. In other words if two mafia attack a person being watched by one paramedic, the person will die. A clue will not be left behind if he is saved, the town won't know who was saved, but I will let the Paramedic and the person saved know if they were targeted and saved.


Veteran
You've been around the block a few times and know how to escape an attack on your life. But for how long? The veteran gets 2 night lives, meaning he must be hit by 2 attackers to kill him (much like having paramedics watching over you, except you lose one life if you incur one attack). If a paramedic is protecting you you will not lose a life for the hit the paramedic protects. If you incur a hit I will notify you the following day.


Paranoid
While pro-town, the paranoid is a wee bit unhinged by his experiences in the war. The Paranoid will kill whoever was the first person to target him in any way during the night, whether it be mafia or villager (such as a paramedic opting to protect him). The Paranoid is unable to NOT kill, but will only kill one person a night.


Detective
You have three abilities you may use. You have the ability to ask me whether or not a specific clue points to a specific person and get a yes/no answer. You have the ability to, 2 times a game, ask me what role a specific person has. And for the last ability you may ask me how many mafia voted to lynch a specific person after the conclusion of voting (cannot use this on mayor election). You may only use one ability per day/night cycle.


Townie
You are a dedicated townie! Although you do not have any special abilities, you participate by solving clues, networking, and voting.


MAFIA ROLES
The mafia’s win condition is to kill all townies or enough townies so that the numbers are equal or less than the number of alive mafias. Unlike townies, all mafias know who each other are. With the exception of the mad hatter and godfather, all mafia members can kill once per night cycle. A mafia cannot kill a mafia however.

Godfather
The godfather has the special ability of being able to leave severed horse heads in the target's bed. In addition, has the minor ability of being invulnerable to being killed during night phase unless all other members of his family are already dead. The Godfather will appear to be an innocent townie to any detective. Additionally he has the ability to, once per game, cancel a lynch.

Mad Hatter
The mad hatter’s special ability is to plant two bombs throughout the whole game on two specific players. He may choose when and who to plant these bombs. Should the mad hatter dies, kaboom! Those whom he planted the bomb to will die as well. If the target dies before you do however, you lose the bomb.

Mafia
You are a regular mafia member. You get to stab someone in the face every night cycle.

Mutation
Mutation
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Posted at

Sign me up! *Thumbs up*

waff
waff
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Posted at

yeah im in it sounds fun. but when is the day/night cycles and vote closing.

SpANG
SpANG
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Posted at

count me in. ;)

Posted at

I will be using a randomizer to assign each player a role~

I hope by 'randomizer' you mean 'skoolmunkee gets to be the Godfather' lol!

Posted at

Wait how do will you tell us role?PQ? I'm not 13

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Moonlight meanderer

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