Daring to Do Something Different

kawaiidaigakusei at 12:00AM, May 29, 2017



Today is Memorial Day in the United States. I have met many young men who have joined the military and each time I look into their eyes, I see a brave person who is able to confront fears I never had to face at that age. Some of them may ...

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Archetypal Events – Staples in Devising Plot (part 4)

Tantz_Aerine at 12:00AM, May 20, 2017




So here we are after the brief intermission, back to talking about archetypes from our friend Jung.
As of course is natural, all stories have to have a plot in order to be engaging and be in a position to make their points and get them across because the alternative ...



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The Comedy Plot, Toolbox Edition (part one)

Banes at 12:00AM, May 11, 2017

Hello again!

I'm gonna continue for the next two or three weeks about “The Comedy Toolbox” approach to comedy structure.

There is quite a bit of crossover between this method and other methods you've heard of. But that's probably a good thing; there should be some similarity ...



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Yin and Yang – Creation and Deluge: Archetypal Motifs part 3

Tantz_Aerine at 12:00AM, May 6, 2017



Who hasn’t seen this ubiquitous symbol? It’s one of the most typical motifs signifying the balance between opposing forces in the world- but also the ever alternating phases of destruction and creation, of overwhelming overturning of the status quo so the new can be created.

And that is ...



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Comedy Plots

Banes at 12:00AM, May 4, 2017

Howdy!

I was going to go over the structure of a comedy story, based on the fine book “The Comic Toolbox” by Jason Voorhees.

If you have the interest, I can go into the structure outlined by Jason; he lays out a few different options that you may find useful ...



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Retro Rewind: Comix Zone (1995)

kawaiidaigakusei at 12:00AM, May 1, 2017



A few weeks ago, I bought a collection of old school video games released for the Sega Genesis. Buried within the game titles was Comix Zone, a game where the comic creator is one of the most important characters in the game because it is responsible for creating the settings ...

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Archetypal Motifs (Carl Jung, part 2): Apocalypse

Tantz_Aerine at 12:00AM, April 29, 2017



Starting with Jung’s archetypal motifs, I think it’s best to remind why they’re called ‘archetypal’ first:
Archetypal motifs replicate themselves in stories across time and culture, in all human endeavors to create.

Motifs in general are tokens in a story that appear several times and symbolize something ...




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COMEDY - part two - Creating Comedic Characters

Banes at 12:00AM, April 20, 2017



Last week I looked at a theory of the “comedy premise” that has to do with crossing the mundane with the unusual.

Here's that post:

http://www.theduckwebcomics.com/news/2017/apr/12/comedy-part-one-the-premise/

This week: Creating Comedic Characters!

Using the same principle as the “premise” creation, we can ...









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World Building Is Ubiquitous

Tantz_Aerine at 12:00AM, April 8, 2017


image from The Art of Veiling, by yours truly

There have been posts before (I think) about how to go about creating a world, especially when it comes to fantasy settings. You’re supposed, if you want to do it right, to build everything that makes up the world in ...


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Quackcast 317 - Hannagrid Wright Interview!

ozoneocean at 12:00AM, April 4, 2017

LISTEN!

Today we interview Hannagrid Wright aka 5thezombie! She's the creator of the great Sci-Fi webcomic To The Galaxy And BACK! -featured by Kawaii last year. To the Galaxy and back features Kat and Zoey, two girls that have been drawn together by fate, across the universe, to have ...

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