Episode 290 - Characters coming alive

Sep 26, 2016

The idea fr this Quackcast was inspired by a Korean TV series that Tantz Aerine recommended called “W” (http://myasiantv.se/drama/w/). The show is about a manga artist who does a super popular webcomic. He wants to quit doing it and has decided to end by killing off his main character, but his main character seems to have ideas of his own about that… Tantz and I thought about how that could apply to us real webcomicers. That's a fantasy situation, but if it could happen, which of your characters would do that? Which one is independent enough from you that they would want to take on a life of their own and fight you? Incorporated in this are the idea of characters “breaking the fourth wall” and the fictional characters becoming so well realised and independent from the author (so to speak), that they seem to influence the direction of a story against the intentions off the writer. People will often talk about characters seemingly writing the story themselves or taking things in directions the writer never wanted to go. So that's what we chat about! You really should check out “W”, it's a great series! This week Gunwallace has given us the theme to HardLuckComics. It's full of energy and vive, driving. This is working music! This is the intro to the drive time program on the radio! This is “the news”!

Episode 288 - Evoking too much Emotion

Sep 12, 2016

4 likes, 5 comments

Drunkduck's beloved HippieVan was influenced by last week's Quackcast on Evoking emotion to come up with a newspost about NOT invoking emotion when you don't mean to: keeping things funny, even IF heavy stuff happens to be going on, which can be tricky. I thought that was pretty interesting so we decided to talk about that on THIS week's Quackcast. We've also got some clever community contributions on the original theme of evoking emotion. So it's a pretty full Quackcast all up. We also have Pitface and Tantz Aerine joining us again! Yaaaaay! Gunwallace's theme this week is for The weird adventures of Armless Amy, it's touching and evocative, as if it’s setting up to reveal a horrible mystery to us.

Episode 287 - Evoking emotion

Sep 5, 2016

4 likes, 1 comment

Evoking emotion in your readers/having emotion evoked from comics: How do you do it? what are some mistakes/ineffective methods? As a comic creator you use a whole bunch of different ways to evoke emotion than say a novelist or a film-maker- you don't have the text space of a novelist and you don't have the control, soundtrack and all the tools of a film maker. Comic creators have a different set of arrows in their quiver and in this Quackcast we try and talk about those. What do YOU use to evoke emotion from your characters and readers? Gunwallace's theme this week is for The Desperately Departed. It's atmospheric, heavy, threatening, revealing. Reminds me of the heat shimmer on a wide desert landscape vista.

Episode 286 - Offence, walking on eggshells

Aug 29, 2016

4 likes, 6 comments

Do you worry about offending specific people with your writing? Where's your line between honest expression and regard for other people's feelings? This was Bane's brilliant idea for a Quackcast. We touch a little on the idea of a “culture of offence”, where it seems that people look for things to be offended by, perhaps on behalf of others, but also about things that really CAN cause offence and how to avoid that. On one hand you have people complaining that everything is too “PC” these days, but on the other it's really not OK to be a dick to people just because you like to cling to the old days when it was fine to put down people on the basis of ethnicity, skin-colour, gender, or sexuality… But we can also cause offence accidentally, unintentionally, unknowingly… Should you compromise your vision to appease people, or should you forge ahead regardless? Keep in mind that some things that are fine for SOME audiences are offensive to others, so rather than fight with your audience or appease them perhaps it's better to try and actively direct your work at the CORRECT audience it's intended for? - speaking in terms of sex scenes, politics, etc. Listen to the theme Gunwallace concocted for us THIS time! Geminni: Get down to the bad sounds of this classic funk rock tune! Danceable!

Episode 285 - Ride the wave of the Anti-heroes

Aug 22, 2016

3 likes, 5 comments

Comedy anti-heroes are a great deal of fun. My faves are characters like Tankgirl and Flashman; they can be selfish, greedy, violent, lustful, out for their own needs first but they still manage to do the “right” thing and vanquish the bad guy along the way regardless, or a character like George Costanza from Seinfeld who's jealous, pathetic, cowardly and greedy but we still love him anyway because identify with him and root for him against the unloving forces of the universe. To be a GOOD comedy anti-hero you have to keep the audience on their side though and that can be a tricky balancing act, you have to surf a number of factors (especially in a long running project), since to actually BE an anti-hero they need to have things about them that an audience would normally despise, these need to be counteracted by things like sympathy and pathos, traits we strongly identify with, intelligence, luck, charm, humour, sexiness, coolness, allowing them to win sometimes, or even redeeming some of their anti-hero behaviours occasionally. Get that balance wrong and they can so easily completely lose audience favour and sour the rest of the story/show/film. Pitface, Tantz, and Banes weigh in on this with me. And there are more opinions in the forum thread from which this evolved. Gunwallace's musical theme this week was for Pestilent. It's thoughtful, haunting, reminds me a little of a classic horror film soundtrack. Pretty scary!

Episode 284 - Writing Dialogue pt2

Aug 15, 2016

6 likes, 5 comments

Well this is the SECOND part of our Quackcast on Dialogue! As with last week, this Quackcast is based on a thread in the DD forums discussing different approaches to creating Dialogue in webcomics. This time we have an additional guest though: the mighty Pitface joins, Tantz, Banes and I once more. We have a dialogue on dialogue, natter away and speak in different accents. We also tried using Google Hangouts for this Quackcast instead of Skype for once just to see if that made things any clearer… It did a little. Google Hangouts had it's own non-intuitive issues that we had to work through, but in many, many ways it worked better than Skype! Gunwallace's musical theme was Our little mental hospital. a crazy insane sounding Latin groove. Makes you want to salsa!

Episode 283 - Writing Dialogue pt1

Aug 8, 2016

3 likes, 8 comments

Dialogue is a key part of any comic, it pushes the story along, keys the reader in on things that would be otherwise ambiguous, hints and foreshadows at future happenings, creates humour… well, it's just a big part of comics, that's all! And that's what we're chatting about here in this Quackcast! The topic stems from a forum thread I posted a while ago asking people about their approach to creating dialogue and how people go about it; is it heavily scripted in advance or is it one of the last things you come up with? People had some very interesting responses! Gunwallace's musical theme was Magical Misfits. The sound is magical, classical, threatening, yet full of adventure! Love those creeping cellos, the violin and clarinet sound like a humorous dialogue between the wittier members of the party.

Episode 278 - Maturity and the whisper game

Jul 4, 2016

4 likes, 4 comments

Quackcast 278 is a strange bird! We have TWO things in it! TWO! Not one… but TWO. First we play the whisper game, inspired by Ms Pitface. So what we did was one of us said something into the camera with the sound down and then everyone else had to guess what we said. Out of all of us Banes was he best. I got ONE right, but as a general rule I was the worst at it. Pit and Tantz were ok… The fun of it was the silly guesses though. It's a great parlour game for your drawing room. The second part is where we talk about MATURITY. Banes has finally become a man and he shows it by dominating us all. The guy's a beast! Seriously though, there are some interesting lessons about being “mature”… it's not all about that quote “When I was a child, I spoke as a child, I understood as a child, I thought as a child; but when I became a man, I put away childish things”.. no, this is more about how you deal with other people, not how you present yourself and what you do with your free time. Plenty of adults don't play with “childish things” but they're less mature than most toddlers. It's an interesting subject! Gunwallace's theme for Bruno Harm is an appropriate Rockford files style intro for a guy who thinks he’s Peter Gunn. Added comedy lines featuring Banes and me!


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