Dec 11, 2017
n this Quackcast we cover a few different things! FIRST up is our latest campaign to give YOU comment and reply notifications so that you can see who has commented on your comic pages easily, you can respond to them right away, then they'll KNOW you replied and they can respond back and so on. But before we can do that we need to raise money via Indiegogo to pay for it. YOU will be helping to pay for a feature that you want. That's how the site works these days, it's our site: yours and mine. In the next part of the Quackcast we have a series of short plays that we act out. They're based on comics here at DD. We start out with custom scripts written by Tantz Aerine for Without Moonlight and Brave Resistance. And then we have a go interpreting comic pages of The Epic of Blitzov, Bottomless Waitress, Typical Strange, and Pinky TA. Which brings us to our next thing: One of the perks you can pay for to help us out with our campaign will be a custom script based on your comic. WE will write it and act it out. YOU don't have to do anything but donate. Finally we have a note from KAM that we read out, informing us of the experience of adapting his comic into a script structure and we talk about that ourselves. If you'd like to write a script for us to act out on the Quackcast, just PQ me and I'll tell you where to send it. :) This week Gunwallce has given us the theme to Bram and Vlad: Welcome to the mysterious, echoing notes of a celestial funhouse. Then settle down to a demonic, yet friendly game of cards accompanied by a jaunty, yet cheeky tune on the piano!
Topics and Show Notes
Topics and shownotes
**Help add notifications for new comments!**
Contribute here - https://www.indiegogo.com/projects/drunk-duck-improvements-notifications-community-website/x/4410947#/
*Please* help us add this improvement to DD so you can get notifications for new comments and replies!
Really - http://www.theduckwebcomics.com/news/2017/dec/05/featured-comic-really/
The comic versions of our plays so you can compare them:
Without Moonlight - http://www.theduckwebcomics.com/Without_Moonlight/5474204/
Brave Resistance 1 - http://www.theduckwebcomics.com/Brave_Resistance/5369318/
Brave Resistance 2 - http://www.theduckwebcomics.com/Brave_Resistance/5343944/
The Epic of Blitzov - http://www.theduckwebcomics.com/The_Epic_of_Blitzov/5525027/
Bottomless Waitress - http://www.theduckwebcomics.com/Bottomless_Waitress/5497904/
Typical Strange - http://www.theduckwebcomics.com/Typical_Strange/5459827/
Pinky TA - http://www.theduckwebcomics.com/Pinky_TA/4855370/
Newspost on scripts - http://www.theduckwebcomics.com/news/2017/nov/16/turn-your-comics-into-movie-scripts/
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
PitFace - http://www.theduckwebcomics.com/user/PIT_FACE/
Banes - http://www.theduckwebcomics.com/user/Banes/
Kawaiidaigakusei - http://www.theduckwebcomics.com/user/kawaiidaigakusei/
Tantz Aerine - http://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - http://www.theduckwebcomics.com/user/ozoneocean
Bram and Vlad - - http://www.theduckwebcomics.com/Bram_and_Vlad/, by Strixvanallen, Rated E
Oct 2, 2017
What is the best approach to make a scary story? To directly show the monster, the horror and the gore, or to hold off on that and let the audience fill in the blanks and guide them to imagine something far more awful and real than you could conceive of yourself? That's what Banes and I talked about in the Quackcast that comes out on the first day of the month of October, the scariest month… the month when my Tax return is due! OOooooooo nooooooo! o_O But it's also the month when Halloween comes around and people like to think about scary things… And THINKING about them is often more scary than seeing them. Or is it? This week Gunwallce has given us the theme to KAYN KOURAGEOUS! Groove on down to the funk! Let’s go back to the 1970s, chow down on some fat tasty bass, a lick of catchy repeating riff, the music of the streets; hot, fresh and savoury!
Jan 2, 2017
What defines evil in fiction? I say the simplest one is bad guys are selfish, good guys are selfless. That is massively over simplistic but it's a good easy template for basic hero's and villains. Basic ones I was just doing a quick thought experiment to work out an easy way to define “good” and “evil” characters in fiction. The more selfless someone is the more “good” they are: the more they think of others, want to help people, put the needs of the masses first, the more willing they are to reach across to their enemies etc. The more selfish a person is the more “evil” they are: if they don't consider the needs or feelings of others, help out their own small group and let others suffer, help themselves first. Of course there are many other more advanced aspects, especially if you consider the relative nature of these things: the idea that everyone thinks they're the good guy from their own perspective, being cruel to be kind, being too authoritarian and heavy handed in the use of power, NOT using power when you should, helping in a way that only SEEMS destructive and selfish, trying to help but causing destruction and chaos in the process, which brings us to the dreaded “unintended consequences”. BUT, the selfless/selfish equation is a nice simple starting point to build from. In the Quackcast we discuss these aspects as well as more advanced notions about what makes a good evil character, what makes a bad one, humanising evil, and weakening you evil character by humanising them too much. Gunwallace's musical theme was for The Cull: Dark, haunting, and compelling- Eastern European Jewish, country and rock, reminds me of Tracy Bonham’s later work.
Dec 19, 2016
Today we talk about works of pop-culture that have an obvious political agenda, so obvious that t not only gets in the way of the entertainment but also dictates to the audience without letting them have a chance to come to their own conclusions: forcing you to see things only one way. Even when we agree with the agenda being presented it can still strike a sour chord, often more-so since they're preaching to the choir and usually just throwing a badly simplified version of the philosophy at you, which can feel insulting. So that's what we chat about. Those views can come from ANY political persuasion, the right the left, communism, fascism, socialism, libertarianism whatever. No one has a monopoly on ideologues. We became overtly political towards the end… Sorry for that. HAHAHA. Do we practise what we preach? HELLS NO! I have to apologise again for the terrible sound quality of my voice recording. I thought I'd fixed the settings from last week, but I was wrong. I HAVE now though. Gunwallace's musical theme was for Grunk - cocktail bar samba played on a church organ. The music of heaven! Cheesy heaven. You can imagine fat angels in hawaiian shirts swanning about drunkenly and spilling their margaritas.
May 9, 2016
We return to the topic of historical accuracy versus the needs the the story. This was Bravo's idea and we wanted to have him along but alas it was not to be! Tantz Aerine, Pitface, Banes and I discuss the topic, reading from a few of the many contributions in the form thread that Bravo started. Special congratulations to Pitface who's just graduated with honours with her BA in classics! -So you she really does KNOW what she's talking about… as does Tantz too of course. Banes and I are just along for the ride. Gunwallace gave us a really pretty tune for the comic Torn Vines, a real action music, such a driving rhythm to it!
Aug 17, 2015
Hello, hello, hello! This is the second part of our hugely long expose on the tricky art of WORLD BUILDING! And it really IS extra loooooooooooog… that's because we take so much time crafting the Quackcast world for you. To recap: world-building is a big part of ALL fiction from SciFi and fantasy to your common or garden police shows or even comic strips. You create locations that have relationships with each other, characters that have jobs, families, friends, histories etc, all that is just as much world building as a fantasy world with a specific style of magic and monsters or a SciFi world with aliens and a 1000 year war. Typically, if you do your homework and set up your world nicely then it makes it easier to write stories within it, but you also have to remember not to show all that research to people in the form of big long explanations. Banes and Bravo1102 join Ozoneocean to talk about it! Listen to Gunwallace's lovely theme for Regarding Dandelions!
Aug 9, 2015
You always do a bit of world building in fiction, in some types of stories like alternative histories, fantasy and Sci-Fi you have to do a bit more, in things set in the real world you don't have to do nearly as much - maybe only limited to a few rooms, character occupations and relationships etc, rather than planets and political systems, but the point is you're always doing it. There are good ways to do world building and bad ways i.e. work out as many details as you need to but have that all behind the scenes, not introduced as a wall of text or long explanations on how things work. World building should inform you story and make it work seamlessly, not prop it up like a rickety scaffold. The topic of the importance of World Building was previously touched on a few years ago by Skoolmunkee and Kroatz for Quackcast 39, but things happened at that recording was lost to history, so now we approach it again with all new contributions, strident opinions, and points of view on the subject. Gunwallace did a cool theme for Red Velvet Requiem!
Jul 19, 2015
This time we're talking about conflict in webcomic writing, and any writing in general really. Conflict is one of the main drivers of a story, so you pretty much have to have it in there somewhere! But how do you approach it? Do you set it up really carefully or just put a bunch of volatile characters together and see what happens? I think for a lot of us we don't think too much about the science of our conflicts, rather we approach it artistically and develop things by feel and instinct because conflict is such an intrinsic trait. But understanding how you use it can be very useful when you're writing satisfying resolutions and climaxes. A good understanding of the types of conflict in your story is also pretty essential when you're writing a good comedy (it's a great source of humour!), and also when you're explaining or selling your work to the public: It's all very well to chat about your clever setting and your funky characters, but conflict is the reason they're IN a story to begin with and that's really what will get people wanting to read out it. I hope you enjoy Gunwallace's great porn style music type theme for Tales of Two Tiny Titty bars!