Episode 358 - Damaged Characters

Jan 22, 2018

This week we mine Banes's ideas about damaged protagonists. Does having physiologically damaged protagonists (as opposed to merely flawed), make them more realistic or relatable? I think we came to the conclusion that this isn't necessarily the case at all, in fact it can mean the opposite sometimes. Where that sort of “damage” can come in useful it making your character more interesting, in that they can make unusual choices that serve the story nicely and stop it being too predictable. Where “damaged” characters were used badly was in popular mainstream comics where the idea became something of a fad and therefore a cliche, and so uninteresting and trite. This week Gunwallce has given us the theme to Doc2DWho. It has the apprehensive feel of oldschool Doctor Who, entering the darkness and unknown, this music is spatial and atmospheric. THANKS AGAIN TO ALL WHO DONATED TO OUR INDIEGOGO!

Episode 348 - Action Talking

Nov 13, 2017

3 likes, 2 comments

Special treat at the start of this Quackcast, a Spang news announcement from the oooooold days of DD! This week's Quackcast is on the interesting notion that talking CAN be action. It's based on a newspost of Tantz's. I'm not quite bright enough to fully explain it here so I'll quote Tantz: “Often in making webcomics, creators may try to have more action than discourse, as it tends to make the comic more visually interesting and give opportunities to avoid ‘talking head’ scenes. However, I think that sort of conundrum is a potential trap that might prevent creators from truly making use of all the potential their story and characters have- because if done right, everything on the webcomic page IS action. Discourse or discussions between characters have a natural dynamic and pacing that has to be tapped in, in order to make the scene itself dynamic and powerful even though the character’s aren’t physical with each other.” Basically, even the talking IS action, not separate from it. The talking give the action meaning and context after-all! This week Gunwallce has given us the theme to Energize: Serious beats, plodding purposefully, harsh guitar, flashing like the pulse of a police light, eclectic electric rock, flavours of early 80s ska and post-punk create an unusually tasty mixture!

Episode 344 - Active/Reactive characters

Oct 16, 2017

5 likes, 1 comment

Some characters are active and others are reactive. Reactive characters mostly only react to things rather than make them happen so they can be very boring if not done right! Active characters are the ones that drive events by doing things and making stuff happen, these characters grab your interest. This idea was based on Tantz's fantastic newspost, we talk it out, coming up with some good examples of each character type. Our epiphany for this Quackcast was that if you want a “strong” female character what you REALLY want is an “active” female character. The mistake people made with the trope was that they thought the female character had to be either a main character or a kick-arse masculine style character, when in reality neither is required. Make your character “active”; making decisions, causing things to happen, having an impact, causing OTHER characters to react etc and they will be a “strong” character. She could be a minor character who never lifts a sword or fires a gun but still be the strongest character in the story if she's the most active. ;) This week Gunwallce has given us the theme to Boys Land - This one surprises you, sneaking up with a gentle beginning, then it hits like a bomb bursts of rainbows and warm breezes! Beautifully, the same tune is repeated in many different forms, there’s even a bit of Primus type bass in there. It finishes as it begins, with a gentle acoustic guitar.

Episode 341 - Objectification and porn

Sep 25, 2017

5 likes, 6 comments

In this Quackcast we chat about how objectification can rob the humanity from a character and turn them into a meaningless object which can in turn alienate your audience by making your work less relatable, but with things like porn where character is less important than the on screen action objectification is more acceptable. We chat about the development of porn and why it became so objectified, from the early beginnings where story, setting and character were always a factor, till the days of home video and the internet and how that changed the balance due to various factors, and the way higher production values, better acting and story is actually making its way back in some instances. We also chat a bit about the differences between porn aimed at women and that aimed at men. “Sexposition” in mainstream entertainment like Game of thrones is possibly an interesting outgrowth of the acceptability of pornography and the idea of mixing story and onscreen (simulated) sexuality. The theme Gunwallace has given us this week was for Tomb Busters! It's compelling, regal, atmospheric, steel guitar country rock, this is a triumphant epic that will swallow you whole and leave you gasping for air. This is my new fave!

Episode 339 - Communicate With Clothes

Sep 11, 2017

4 likes, 4 comments

Tantz Aerine did a great newspost the other day about how the clothing of comic characters can be used to communicate information and emotions just as much as any other element in your comic making arsenal. And that's what we discuss in this Quackcast! Clothing can communicate state of mind, occupation, status, personality, era, class and a host of other things. Have a listen to our Quackcast to learn more! Gunwallace's theme this week was for RUNRUN - a symphony of urgent electronica. This track wants to get you moving in a linear fashion, faster and faster, rhythmic and regular like the pace of a runner. Run into a bright, white high tech future with RUNRUN!

Episode 337 - Interview with AmeliaP of Kings Club

Aug 28, 2017

4 likes, 4 comments

This week we interview the artist and creator of the comic Kings Club, AmeliaP! Her comic was featured and Gunwallace also gave it a theme tune that was featured in Quackcast 335. AmeliaP is a talented professional comic creator and game designer. We couldn't interview her directly because she's not confident enough in her spoken English, so what we've done instead is read out a written interview that I did with her especially for this Quackcast. Amelia has some surprising and valuable insights for comic creators. You can read the full text of her interview bellow. Gunwallace's theme for the week was for Abejitas - This tune bounces in like a wild thing, spinning and buzzing crazily, full of black striped yellow techno sweet honey madness and rapid wingbeats of energy, this will sting you into full awareness!

Episode 325 - walk the line

May 29, 2017

3 likes, 1 comment

In this Quackcast we cover the Importance of good linework in comics and different line techniques such as Herge's Ligne claire, the traditional thick line for characters and thin for everything else as exemplified in the work of Mucha, variable line widths as in Manga, solid blacks like in American comics, and complex lines like Durer or Hyena Hell. I really seriously thought I could get an entire Quackcast out of the concept and techniques of linework, but honestly I was struggling… Okay, so linework constitutes the skeleton that most comics are built on, with the notable exception of painted comics, photo comics, 3D and vector comic among others… But for most comics line is a pretty essential element. There are a lot of different techniques involved in the use of lines. Herge popularised “ligne claire”, which means that all lines have the same thickness and that there's no line shading. A popular style that I was taut was to have thick lines around characters and overlapping elements, with thin lines for internals and backgrounds. This is popular in a lot of manga, US comics and famously the work of Alphonse Mucha. Part of my technique on Pinky TA involves making my lines grey, so that when I set the line layer to “multiply”, the lines take on some of the background colours beneath them and don't show up as darkly as traditional black lines. The work of Hyena Hell on the Hub is interesting for her use of very complex internal shading line to build up texture and shapes, this can also be seen in the works of Albrecht Durer. Manga is notable for its extensive use of very stylised shading, crisp lines and the use of variable line widths for outlines, while American comics make heavy use of solid blacks for areas of shadow, basically extending the width of the line as far and as solidly as it can go. How do YOU approach your linework? The music for this week by Gunwallace is for The Wallachian Library. It's a dark, black future sounds, neon glows, pulses of energy and ideas, vectors and virtual circuits.Sorry, no link to this comic, the user deleted it from the site.

Episode 320 - Making the reader believe

Apr 24, 2017

4 likes, 2 comments

In this Quackcast I wanted to talk about the magic of authorship: how the creator of a story sets up the whole situation so that they can convince the reader of anything. You can write a story about the smartest man in the world, and the reader will believe that they are, within the story, because you set it up that way: not just by having other characters reacting to them and forming that impression, but also independently convincing the audience of it as well by having them solving riddles and such or knowing lots of languages, quoting literary texts etc, but the creator doesn't have to be a very smart person themselves… Like Sherlock Holmes is seen as super smart because he's meant to, but Arthur Conan Doyle wasn't a super genius himself. You can write about a Casanova type charmer who's fantastic with the opposite sex and readers will believe, but only if you set the stage well enough. You as the creator set the parameters for anything to happen. Without having certain abilities or skills yourself, you can create a character with totally convincing skills far outside of yourself. The music for this week by Gunwallace is for The Gloom, it's creepy, ghostly, unsettling, uneven. This one gets under your skin and keeps you off-balance.


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