Contra Farce Online First Prev - 53 - Gnolls - 52 - Burns goes out - 51 - Follow the explosions 50 - Who needs a leader? - 49 - What do we do now? - 48 - Lost the war - 47 - Dealing with Big Jim - 46 - Smith and the raptor - 45 - T-minus - 44 - Big Jim's plans - 43 - Getting back out again - 42 - Going after Deputy Mayor Simmons - 41 - The moral of the story - 40 - A new enemy - 39 - Competition and trust - 38 - The mayor's daughter - 37 - The importance of knocking - 36 - Getting to know you - 35 - A new base - 34 - The element of surprise - 33 - The battle rages - 32 - Augustus Flint returns - 31 - Hot potato - 30 - Dockside contact - 29 - Nervous nerdy - 28 - Getting Iron and Smith back 27 - Getting the team back together - 26 - The end of the long minute - 25 - Where are they now? - 24 - The implausible escape - 23 - Viva la revolution! - 22- Augustus the anarchist - 21 - Go it alone - 20 - Quitting time - 19 - At least it's better than flying commercial - 18 - New high score!!! - 17 - From bad to worse... - 16 - Out of the frying pan, into the toilet... - 15 - The escape - 14 - The spiky room incident 13 - Two years later - 12 - And thus, the pop culture references begin - 11 - Medical science can save them - 10 - The breaking point - 09 - Boys and their exploding toys - 08 - Might as well be fifth graders! - 07 - A not-so-golden situation - 06 - Stuck in the locker with myself - 05 - Teamwork or bust(ed nuts) - 04 - Reservations, and not for a hotel - 03 - Introductions and such - 02 - Wherin we set up the plot 01 - The best we could afford 00 - Preview Next Last First Prev - 53 - Gnolls - 52 - Burns goes out - 51 - Follow the explosions 50 - Who needs a leader? - 49 - What do we do now? - 48 - Lost the war - 47 - Dealing with Big Jim - 46 - Smith and the raptor - 45 - T-minus - 44 - Big Jim's plans - 43 - Getting back out again - 42 - Going after Deputy Mayor Simmons - 41 - The moral of the story - 40 - A new enemy - 39 - Competition and trust - 38 - The mayor's daughter - 37 - The importance of knocking - 36 - Getting to know you - 35 - A new base - 34 - The element of surprise - 33 - The battle rages - 32 - Augustus Flint returns - 31 - Hot potato - 30 - Dockside contact - 29 - Nervous nerdy - 28 - Getting Iron and Smith back 27 - Getting the team back together - 26 - The end of the long minute - 25 - Where are they now? - 24 - The implausible escape - 23 - Viva la revolution! - 22- Augustus the anarchist - 21 - Go it alone - 20 - Quitting time - 19 - At least it's better than flying commercial - 18 - New high score!!! - 17 - From bad to worse... - 16 - Out of the frying pan, into the toilet... - 15 - The escape - 14 - The spiky room incident 13 - Two years later - 12 - And thus, the pop culture references begin - 11 - Medical science can save them - 10 - The breaking point - 09 - Boys and their exploding toys - 08 - Might as well be fifth graders! - 07 - A not-so-golden situation - 06 - Stuck in the locker with myself - 05 - Teamwork or bust(ed nuts) - 04 - Reservations, and not for a hotel - 03 - Introductions and such - 02 - Wherin we set up the plot 01 - The best we could afford 00 - Preview Next Last Author notes 52 - Burns goes out Rennon the Shaver on Feb. 22, 2014 Burns forgets his wallet. Comments Please login to comment. Login or Register ${ comment.author }} at ${ comment.date_added }} Delete Reply ${ comment.author }} at ${ comment.date_added }} Delete «previous set of pages «previous set of pages page ${ page.number }} ... next set of pages» next set of pages»
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