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- 156 - Scouting & Sparking
- 155 - The Fortress
- 154 - Arrival at the Fortress
- 153 - A Christmas Gift
- 152 - Hank & Gertrude's Turn
- 151 - Scale's Confession
- 150 - Confession
- 149 - Wool
- 148 - Scout in the Snow
Girl Genius Tour of Duty
- 147 - Brother Paul
- 146 - Shadows in the Snow
- 145 - Snow Landing
- 144 - Anger Issues
- 143 - Mines
- 142 - War Room
- 141 - Shielded Up
- 140 - We Can't Stop!
- 139 - Can I Get Off?
- 138 - Successful Execution
- 137 - Kiss Me
- 136 - Love In The Passenger Car
- 135 - Fairwell
- 134 - The Dwarven Solution
- 133 - A Cowardly Strike
- 132 - Hammer Helmet
- 131 - Second Time Is Not The Charm
- 130 - Flight of the Valkyries
- 129 - Valkyrian Commander
- 128 - Goddess On Call
- 127 - The Sword That Came Back
- 126 - Not a Cliffhanger
- 125 - Wooden Entry
- 124 - Frog Prison
- 123 - Merciful Schlock
- 122 - Gertrude Remembers
- 121 - Aftersmash
- 120 - Switcheroo
- 119 - Whammo
- 118 - Oh Hank
- 117 - Between Two Orcs
- 116 - Duelling
- 115 - For Honour
- 114 - Are You Offering Me A Duel?
- 113 - Pop Goes The Gorgon
- 112 - Blasts From The Past
- 111 - Ferreting Out The Goods
- 110 - Sic Em
- 109 - So There
- 108 - Unlikely
- 107 - Scale Knows Best
- 106 - Maulafied
- 105 - Over And Under The Rocks
- 104 - And Then There Were Five
- 103 - Stomped Hobgoblin
- 102 - Again With The Goblin Napping
- 101 - Miss Fizzle
- 100 - Case of Firearms
- 099 - Sword vs. Six Shooter
- 098 - Morning Star vs. Mace
- 097 - Waylaid On The Way To A Rendez Vous
- 096 - Make Mine Magic
- 095 - Microspy
- 094 - Scouts
- 093 - Whither Gertrude
- 092 - Suspense
- 091 - Assignment
- 090 - Class of the Little Things
- 089 - Crowasaurus
- 088 - Hank's Mission
- 087 - Remembering the Elf Guy
- 086 - Magical Briefing
- 085 - Scale's Problem
- 084 - Hero
- 083 - At the Top of the Tower
- 082 - Magic Stitch
- 081 - Why Won't You Die?
- 080 - Ah Crap
- 079 - Scale to the Rescue of the Rescuer
- 078 - Idries to the Rescue
- 077 - Battle With The Monster
- 076 - Running to Shelter
- 075 - Identified
- 074 - Zapping
- 073 - The tower of the Magi
- 072 - Bob Takes Point
- 071 - The Party Splits Up
- 070 - Gertrude Strikes Off
- 069 - Overreactions
- 068 - Surprise
- 067 - Meegs and Hank
- 066 - Gertrude's Mighty Entrance
- 065 - Meegs Takes Control
- 064 - Meegs Sees Hank
- 063 - One at a Time Please
- 062 Meegs' Mission
- 061 - A Mages Vision
- 060 - Worlds In Conversation
- 059 - Minds And Eyes
- 058 - What It Is
- 057 - Thoughtful Greeting
- 056 - A Gulping Good Save
YAFGC Tour of Duty
- 055 - Final Approach
- 054 - Aim and Range
- 053 - Can't Miss Forever
- 052 - Company on the Tracks
- 051 - Destinations
- 050 - After the Boom
- 049 - Big Badaboom!
- 048 - Explosive Investigations
- 047 - A Good Taste
- 046 - The Exo Stranger
- 045 - Amulet of Magic Detecting
- 044 - Pooka Power
- 043 - Hank the Comedian
- 042 - No Contact
- 041 - It talks!
- 040 - Yipe!
- 039 - No Longer Magical
- 038 - Family and Jobs
- 037 - Disarmings
- 036 - Crossing In
- 035 - Unknown Arrival
Danielle Dark Tour of Duty
- 034 - Xailenrath Epilogue
- 033 - In a Winter Wonderland
- 032 - For the Love of Trains
- 031 - Chasing Anew
- 030 - They Got Away
- 029 - Squid Balling
- 028 - Tentacles
- 027 - Meet The Bad Guys
- 026 - Team Up
- 025 - Misunderstanding
- 024 - Arriving Track 2b
Xailanrath Tour of Duty
- 023 - Escalation
- 022 - Night Watch
- 021 - Cleanup
- 020 - Cruisin' Down Town
- 019 - Madre Dios
- 018 - Inbetween
- 017 - All Aboard
- 016 - 11507
- 015 - Council of War
- 014 - Atrocity at the Jail
- 013 - Deep Pockets
- 012 - Raining Magic
- 011 - Loose Cannon
- 010 - Flaming Debris
- 009 - Explosion
- 008 - Enter the Blonde
- 007 - Rogues, Boxcar & Shotgun
- 006 - Coffee House Conference
- 005 - Behind Bars
- 004 - Another Trickster
- 003 - Enter the Pooka
- 002 - The Pickpocket
- 001 - The Call
Cowboys & Crossovers
- Prologue 3
- Prologue 2
- Prologue 1
- Introduction
Next
Last
Author notes
Shelterville… a waystation in the Multiverse originally introduced in the first Halloween Cameo Caper in 2006 as a frontier settlement in the Old Wild West. Later it was to become the center of an epic struggle between good and evil that in the end had it elevated to its own demiplane where it became a center for commerce and travels between the various worlds (comics), connected to them all with through the rails on which the Shelterville train runs. Also… High Elves usually are jerks… Art by Ron
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