First
Prev
- The demon lord Vorit, who will come to retain the services of the Sightless Wizard.
- The imp, in both his aspect as a messenger, and as an unsoppable force of devastation
- The sightless wizard in his most recent accoutrements
- The Gemchild spawns a new generation of Gemfoetuses, starting the cycle anew.
- The Gemchild Ascends.
- The Birth-Apotheosis of a Gem-Foetus.
- The Devourer of the Avaricious
- A Diamond Demon
- A Black-Headed Quaron emerges from a vat of ichor.
- The Serpent Dragon, N'dral He'ax curls around a stalagmite
- Kanath and Vorlos
- A metallic Magician.
- A Gemfoetus in a tower.
- A Soldier of Shadows
- The rusty portcullis proves to be no match for the Imp's Enchanted Blade
- The Imp continues unmolested.
- Too late does the Archaic Skeleton realise the folly of chasing a winged foe near a precipice.
- Ancient Bones lunge at the Imp.
- Ancient Bones stride forth to meet the Imp.
- The Imp discovers a ruined keep in a cavern.
- Meanwhile, the Imp sets out to explore the caverns, using a demon's compass to lead him to nearby sources of magic.
- A Flaming Skeleton ambushes the "Archaeologist".
- The "Archaeologist" "honourably engages" a Skull of Hellfire that he encountered in the ruins.
- A cloven Custodian Statue.
- The cleft opens out into ruins.
- The Archaeologist ventures into a cleft in the rock face.
- The "archaeologist" lands.
- The Demon Overseer strikes his erring subordinate with a long, barbed whip.
- The Archaeologist makes a "heroic" entrance, taking advantage of the demons' distraction.
- A Serf Demon suffers an "accident" with it's hand cart of gems, sending them flying.
- A Malevolent Miner Made of Mucus
- The "Archaeologist" discovers a small mining operation run by demons.
- The "Archaeologist" spelunks in search of things to "discover".
- The Sigfhtless Wizard parries.
- A Gremlin with an Absurdly Large Sword guards the passageway
- The Sightless Wizard leaps into the cave.
- The Sightless Wizard descends on a beam of light.
- One of the Surveillance Orbs notes the cave entrance used by the Efreeti.
- Assuming a smaller form, the Efreeti reports to its master, who wears the ring that binds it.
- The Efreeti takes its captive into a cave.
- The Efreeti snatches a prince.
- A shard of crystallised magic
- The Darkmaw
- Patrick the Perpendicular Poltroon
- A Sheardgolem Sentry.
- The Fish of Sky
- A rare Incendiary Sunflower
- A Gremlin with a Preposterously Large Sword
- An Angel of Iron
- A Somewhat Deceased Incendiary Gentleman
- A Bladed Automaton
- The other Eye has more luck, finding a rich vein of ores and gems.
- A Cave Beast devours the Surveillance Orb.
- The Surveillance Orbs fly above and below the mountains.
- The Sightless Wizard conjures a flock of Surveillance Orbs.
- The Sightless Wizard upgrades his gear.
- Oculus Aurus
- An Omnimental
- The Pterodactyl draws uncomfortably close to the Sightless Wizard's tower.
- A Pterodactyl
- The diamond, now called the "Runic Eye", on display at the house of the "Legitimate Businessman" that the "archaeologist" sold it to.
- Having sold his "finds" to a "legitimate businessman", the "Archaeologist" seeks new dig sites.
- The Imp enters the portal.
- The Imp strikes a bargain, exchanging the deeds to a Hellcrystal mine for the use of a portal to the mortal world.
- The Imp sets off on a diplomatic errand.
- Neph-Aie reigns once more.
- A lesser demon, fallen Out of favour with his master, de-winged and cast into a GroundMaw.
- Neph-Aie returns to his villa.
- Neph-Aie surveys his barony.
- A demon's Vacant throne
- A rocky cleft in the side of the mountain leading to the Night Within
- A bizarre beast of the caves
- Clad in the skins of a cave beast, a blind-eyed Troglodyte emerges from its cave in the side of a hill.
- One of the largest caverns inside the Night Within
- A Gluphlup devours a Vitriolic Worm.
- A demon enters the caves in search of rare ores, gems, and other things of value.
- Twixt stalagmite and stalactite hangs an aetheric gate into Tartarus.
- A Rune-Encrusted Polypede ventures into the caves to scavenge. (Colour)
- A Rune-Encrusted Polypede ventures into the caves to scavenge.
- A tunnel, connecting a Rune-Graven Tomb with the Night Within. (Dark)
- A tunnel, connecting a Rune-Graven Tomb with the Night Within.
- A Menacingly Cheerful Wraith.
- The bones of long-dead races patrol the cavern keep.
- The bones of long-dead races patrol the cavern keep.
- A forgotten altar to powers macabre and ruinous, deep in the Night Within. (dark)
- A forgotten altar to powers macabre and ruinous, deep in the Night Within.
- A citadel inside a cavern in The Night Within. (Dark)
- A citadel inside a cavern in the Night Within.*
- A vein of Luftestahl ore, floating in a cavern. (Dark)
- A vein of Luftestahl Ore, floating in a cavern.
- A Vitriolic Worm hunts blind fish in the sunless pools of a deep cave. (dark version)
- A Vitriolic Worm hunts blind fish in the sunless pools of a deep cave.
- A cave-dwelling Gluphlup
- A demi-Seraph
Synonimised Repetitions of a madman's visions.
- Now leaving Ebon hallucinations of a crazy bastard's mind.
- The Sightless Wizard and Neph-Aie pay their respects at a memorial to Korell.
- The portal is torn apart, leaving Korell on the wrong side of reality.
- Korell unleashes an inferno of lightnings, destroying That-Which-Lurks-Beyond from within.
- Neph-Aie forces That-Which-Lurks-Beyond through the portal from which it came.
- Saul returns triumphant, but the Chaos-Gash responsible remains.
- Both combatants deal each other mortal blows.
- A Mutant Beast springs at Saul from behind.
- With on mighty blow, Saul defeats his leafless assailant.
- Saul finds his way blocked by the very trees of the forest, twisted by Chaos.
- The smith's son, Saul, sets out to defend his village from mutants, in broken armour and with old weapons.
- A bizarre sea serpent rises above the waters of the Sea of Talons.
- Crypt Warden
- A crate of Luftestahl, a metal lighter than air, flies unheeded through the clouds, lost in some forgotten accident
- Neph-Aie is ensnared by a tentacle.
- Blinded and enraged, That-Which-Lurks-Beyond assumes a more terrible aspect, more fully seizing Korell in the doing.
- A mutant creature, once a rabbit, surveys a small village in the foothills of the mountains.
- Hideous and deformed, a corpse-eating ghoul clutches its tombstone, which it uses as a weaon.
- The Chaos-Gate becomes once more an ominous relic of a forgotten age, perched timelessly on a forbidding peak.
- With fire and sword, Draakoth renders the Chaos-Gate inoperable, thus ending the threat to his constituents.
- The summit reached!
- The Goblin scout reports the presence of the gate to his master, the consul-elect Draakoth, who personally investigates.
- Meanwhile, a scouting goblin discovers the portal through which the late Chaos-Shrouded One arrived.
- Incensed by his friend's plight, The Sightless Wizard puts out the eye of That-Which-Lurks beyond.
- Trapped in the clutches of That-Which-Lurks beyond, Korell calls upon his lightnings
- "Happy" Easter
- Despite its injuries at Neph-Aie's talons, That-Which-Lurks-Beyond seizes Korell.
- The Chaos-Shrouded One is consumed by dark flames as his magics go out of control.
- The Messenger Imp backstabs the Chaos-Shrouded One, thus ending the Wizards' Duel the old-fashioned way.
- Neph-Aie's blast slams into That-Which-Lurks-Beyond.
- Rune-Graven Clam Sentinel
- The realm of chaos nearby, as the Chaos-Shrouded One's blast turns into a circular current of Chaos-Energy.
- In lieu of a drawing, An entertaining trifle, Some Haiku for you!
- The Sightless Wizard uses an astral dagger to tear his own hole into the realm of chaos.
- Abscond!
- The Deadman's Missive (a poem)
- The statue's neighbor springs to life!
- The "Archaeologist" "excavates a jewel from a statue's eye.
- An "Archaeologist" hides behind an arch to evade a Vitriolic Globule.
- A Vitriolic Globule in a Rune-Graven Containment Pod
- A vitriolic Globule devours its prey, a luckless passerby.
- Held aloft by archaic magics, a Rune-Encrusted Sentinel seeks an intruder out.
- A Rune-Graven Monolith, moved aside to reveal an abyssal shaft
- An idyllic, but completely unrelated scene elsewhere.
- Chaos-Blast!
- That-Which-Lurks-Beyond bursts forth.
- Neph-Aie casts the spell he once used to destroy the Sightless Wizard's tower.
- That-Which-Lurks-Beyond presses against the ward.
- The sightless Wizard's blast proves the weaker.
- The messenger Imp draws a pair of Soulforged Hellblades.
- Korell hastily erects a shield of lightning.
- A Rune-Encrusted Forge Artisan refuels its power crux with a fresh magic item.
- Rune-Graven Maintenance Artisan
- Rune-Encrusted Orb Bearer
- Rune-Encrusted Bladewalker
- The story thus far...
book the third
- A Dragon-Mage
- An Assassin Bunny leaps into the night.
- black shade of hellfire
- A somewhat bestial paladin
- picture (s) unrelated
- The end. The story continues in Ebon hallucinations of a crazy bastard's mind!
- To Korell's dismay he discovers That-Which-Lurks-Beyond entering the world.
- For good or ill, Neph-Aie bursts forth into the world through the Imp's magic circle.
- The two adversaries' magics clash, in a cataclysmic cacophony.
- The Choos-Shrouded one responds with a surging wave of purest Chaos.
- The Sightless Wizard unleashes a blast of pure magical destruction at the Chaos-Shrouded One.
- Korell takes advantage of the melee to infiltrate the unholy of unholies.
- Unheeded by the combatants, the Imp starts sketching a magic circle.
- The Sightless Wizard slices through the encroaching mutagenic Chaos-matter
- The Chaos-Shrouded One tears a gash in reality with his curved blade.
- Anulled!
- Clutcing a ball of flaming magical energy, and with eldritch lightnings arcing about him, the Sightless Wizard faces his foe.
- The Chaos-Shrouded one brings forth his skeletal minions.
- Korell's lightnings scythe through his foe's undead minions.
- The Imp lends a hand by torching a foul Chaos-Beast that accosts the triad.
- The Unlikely triad enters the temple.
- The Sightless Wizard's tower nears a suspicious derelict temple.
- Betwixt, Beyond, Bestirring.
- The Imp Imp-arts his master's message to the Sightless Wizard.
- A mysterious shield excavated in a diamond mine, ornate and aglow with inner light.
- The messenger Imp arrives, interrupting Korell and the Sightless Wizard as they catch up over tea.
- A messenger Imp wings his way between the worlds.
- The demon makes his report to Neph-Aie
- A lesser demonic functionary investigates an encroaching pool of chaos.
- The demonic Lietenatnt Grah-Kibak emerges from a flaming pit.
- The legendary Imprismed Treasures of Gith-Zarabon
- Instant defecation. i mean, deification
- A Canine Centurion takes to the skies on his trusty Pegaroo.
- The Blade and Armour of Kul-Takaroth, in the cathedral of lies
- Korell calls on the sightless Wizard, knocking on the gates of his tower.
- A pyrite spellbomb
- A small tin of magical travel sweets
- Korell the somewhat emaciated soars through the heavens on his flying tile.
- A Stone Serpent guards a door
- The Regal Spectre
- A hole in the world unleashes raw Chaos into a forest, warping the wildlife.
- A Chaos-Warped Hydra.
- The sightless Wizard's newly renovated tower soars to its destination.
- These events do not go unobserved.
- The chaos-shrouded figure begins raising the dead
- A long-neglected Warding Pylon begins to fail.
- A figure emerges from the gate.
- A presence peers in through a derelict portal
- A Spirit of the Flames
- A Seraph with a flaming sword
- A Vulpine Vagabond Ventures through a vast, forbidding landscape, dwarfed by its denizens.
- The serpent-dragon, Kulthar Razorspine, sallies forth, leaving a magical barrier to protect his hoard.
- A gate to a darker place
- The Spellsword Draakoth, consul-elect of the sawtooth tribe
- A warded tome of arcane lore.
- The Kingmaker Worm
The Gazer From the Void
- The End! (sort of)
- A messenger-cherub awards a swurprised but pleased Sightless Wizard the "order of the silver star" for his defence of the realm in defeating Velstor.
- The Sightless Wizard once more enshrines his magic gear in its secret compartment.
- His erstwhile opponent thus appeased, the sightless Wizard returns home.
- The sightless Wizard apologises for accidentally destroying Neph-Aie's tower, offering a bag of gems as compensation.
- The demonic Baron Neph-Aie comes forth in greeting.
- Knock, Knock, Knock
- "Gone to Tarterus, Back soon? What kind of business IS he in?" exclaims the messenger cherub that was sent after the Sightless Wizard.
- The sightless Wizard touches down near a villa on the outskirts of pandemonium, which seems hauntingly familiar.
- On spectral wings given to him by the "Pendant of Travel", the Sightless Wizard makes his descent.
- The Sightless Wizard surveys his surroundings
- the "gem" that the Sightless Wizard gave Hsojal explodes in a magical bust, proving that a predictable foe is better than a reliable ally.
- Hsojal promptly betrays the Sightless Wizard by revealing his presence in Tartarus to Gel-Sothor
- Honest Hsojal, the entirely trustworthy Imp, offers his services to the Sightless Wizard
- Stepping through his own portal, The Sightless Wizard enters Tartarus.
- Gearing up
- The Sightless Wizard summons and hires an earth spirit to rebuild his tower.
- The dread portal through which the demon passed into Tartarus.
- The Sightless Wizard summons and hires an earth spirit to rebuild his tower.
- The dread portal through which the demon passed into Tartarus.
- Caught red-clawed!
- Unleashing the power of his newly forged staff, the Sightless Wizard casts a spell to allow him to witness the past.
- The Sightless Wizard forges his Seeing-Eye Staff anew in the forge in his cellar, thankfully untouched.
- The sightless Wizard returns to find his tower rather less intact than he left it.
- Broken-staved and bloodied, the Sightless Wizard returns to his conveyance.
- Velstor's remains lie beneath an anvil as blood spatters mar the battlefield.
- The diamond throne
- Gel-Sothor, the Crimson Reaper
- New year's special
- The twin-necked devin-dragon, Bax-Rifunor
- A bookish fire spirit entrapped in a cunning planar prison.
- An automaton constructed out of hellcrystal and abyssal steel.
- Boffo, the elf Christmas failed to save, back for revenge
- A completely unrelated denizen of the Nether hells.
- Magics clash, and both shields breach, but who will prevail?
- The Sightless Wizard subtly summons an anvil above Velstor
- The flow of magic around the duelists
- Onslaught!
- The wizards' duel begins!
- Likewise bedecked in power, Velstor steps out to meet his challenger.
- Blazing with power, the Sightless Wizard rises to confront Velstor in his lair.
- The sightless Wizard does battle with velstors Flame Imps
- Bat-winged and jewel-eyed, Velstor's Flame Imps wing their way to the fray.
- Consequences
- The Sightless Wizard protects himself by sending the ray through a gash in reality.
- Velstor fires a ray of dark light at the Sightless Wizard from the crystal spire atop his tower.
- Velstor's Grave Guard issue forth from their lair in the side of the mountain
- The Sightless Wizard does battle with one of his foe's guard golems.
- The Sightless Wizard's "distaste" as visited on his foe's kobold minions.
- The litch, velstor's, lair
- The Sightless Wizard sets out in search of whoever summoned the demon at him
- Anticlimactic homicide!
- Peeping tom?
- Behold! A villain is nigh!
- A barded Draco-steed
- The Sightless Wizard's tower
- The Sightless Wizard's "Magical Library"
- Warlord Jazrix, leader of the bloodied fang tribe of kobolds
- The sacrificial altar of Kul-Takaroth in the cathedral of lies
- A demon entrap't!
- A deal is done.
- Prismid SentrySpire
- Xserion diamondback lounges in a sea of flames.
- The Fuglybeast cometh!
- A Voidling girl child with basket
- A set of advanced Mantis-pattern mark II on display at the dealer.
- Showdown!
- A Lightning Lockbox soars among the clouds
- A Warrior of the 3 paths
- The vengeful revenant of a construction worker who died in an earthquake
- A Maw-Furnace of the T'nith Z'quoar tribesmen
- rare crystal cyclops
- The first and only Auto-Lizalfos, as created by the renegade Hylian Bozrik the mad
- A Snakewyrm Charmer at work
- matterfoam autoknight
- will-o'-wisp art committee
- Groper
- A cult summons the eye of Gar-nuzor.
- The aforementioned Sightless Wizard uses the power of the sacrificial dagger of Kul-Takaroth to ensnare a skeleton in a Pit of Shades.
- Our erstwhile Wizard examines a seal of Set which bars a door.
- The devourer of the souls of abstract artists
- One of the stranger deaths
- Mr wicket: In memoriam
- Enter stage left
- A rather less than pleasant Jack-in-the-Box
- A disillus-ion (negatively charged)
- Night Terror
- A Clockwork Prosthetic Crab Dragon
- Your guess is as good as mine.
- Clockwork Demi-Seraph
- Chaos Golem
- Greater Shrouded Stalfos
First post
Next
Last
First
Prev
- The demon lord Vorit, who will come to retain the services of the Sightless Wizard.
- The imp, in both his aspect as a messenger, and as an unsoppable force of devastation
- The sightless wizard in his most recent accoutrements
- The Gemchild spawns a new generation of Gemfoetuses, starting the cycle anew.
- The Gemchild Ascends.
- The Birth-Apotheosis of a Gem-Foetus.
- The Devourer of the Avaricious
- A Diamond Demon
- A Black-Headed Quaron emerges from a vat of ichor.
- The Serpent Dragon, N'dral He'ax curls around a stalagmite
- Kanath and Vorlos
- A metallic Magician.
- A Gemfoetus in a tower.
- A Soldier of Shadows
- The rusty portcullis proves to be no match for the Imp's Enchanted Blade
- The Imp continues unmolested.
- Too late does the Archaic Skeleton realise the folly of chasing a winged foe near a precipice.
- Ancient Bones lunge at the Imp.
- Ancient Bones stride forth to meet the Imp.
- The Imp discovers a ruined keep in a cavern.
- Meanwhile, the Imp sets out to explore the caverns, using a demon's compass to lead him to nearby sources of magic.
- A Flaming Skeleton ambushes the "Archaeologist".
- The "Archaeologist" "honourably engages" a Skull of Hellfire that he encountered in the ruins.
- A cloven Custodian Statue.
- The cleft opens out into ruins.
- The Archaeologist ventures into a cleft in the rock face.
- The "archaeologist" lands.
- The Demon Overseer strikes his erring subordinate with a long, barbed whip.
- The Archaeologist makes a "heroic" entrance, taking advantage of the demons' distraction.
- A Serf Demon suffers an "accident" with it's hand cart of gems, sending them flying.
- A Malevolent Miner Made of Mucus
- The "Archaeologist" discovers a small mining operation run by demons.
- The "Archaeologist" spelunks in search of things to "discover".
- The Sigfhtless Wizard parries.
- A Gremlin with an Absurdly Large Sword guards the passageway
- The Sightless Wizard leaps into the cave.
- The Sightless Wizard descends on a beam of light.
- One of the Surveillance Orbs notes the cave entrance used by the Efreeti.
- Assuming a smaller form, the Efreeti reports to its master, who wears the ring that binds it.
- The Efreeti takes its captive into a cave.
- The Efreeti snatches a prince.
- A shard of crystallised magic
- The Darkmaw
- Patrick the Perpendicular Poltroon
- A Sheardgolem Sentry.
- The Fish of Sky
- A rare Incendiary Sunflower
- A Gremlin with a Preposterously Large Sword
- An Angel of Iron
- A Somewhat Deceased Incendiary Gentleman
- A Bladed Automaton
- The other Eye has more luck, finding a rich vein of ores and gems.
- A Cave Beast devours the Surveillance Orb.
- The Surveillance Orbs fly above and below the mountains.
- The Sightless Wizard conjures a flock of Surveillance Orbs.
- The Sightless Wizard upgrades his gear.
- Oculus Aurus
- An Omnimental
- The Pterodactyl draws uncomfortably close to the Sightless Wizard's tower.
- A Pterodactyl
- The diamond, now called the "Runic Eye", on display at the house of the "Legitimate Businessman" that the "archaeologist" sold it to.
- Having sold his "finds" to a "legitimate businessman", the "Archaeologist" seeks new dig sites.
- The Imp enters the portal.
- The Imp strikes a bargain, exchanging the deeds to a Hellcrystal mine for the use of a portal to the mortal world.
- The Imp sets off on a diplomatic errand.
- Neph-Aie reigns once more.
- A lesser demon, fallen Out of favour with his master, de-winged and cast into a GroundMaw.
- Neph-Aie returns to his villa.
- Neph-Aie surveys his barony.
- A demon's Vacant throne
- A rocky cleft in the side of the mountain leading to the Night Within
- A bizarre beast of the caves
- Clad in the skins of a cave beast, a blind-eyed Troglodyte emerges from its cave in the side of a hill.
- One of the largest caverns inside the Night Within
- A Gluphlup devours a Vitriolic Worm.
- A demon enters the caves in search of rare ores, gems, and other things of value.
- Twixt stalagmite and stalactite hangs an aetheric gate into Tartarus.
- A Rune-Encrusted Polypede ventures into the caves to scavenge. (Colour)
- A Rune-Encrusted Polypede ventures into the caves to scavenge.
- A tunnel, connecting a Rune-Graven Tomb with the Night Within. (Dark)
- A tunnel, connecting a Rune-Graven Tomb with the Night Within.
- A Menacingly Cheerful Wraith.
- The bones of long-dead races patrol the cavern keep.
- The bones of long-dead races patrol the cavern keep.
- A forgotten altar to powers macabre and ruinous, deep in the Night Within. (dark)
- A forgotten altar to powers macabre and ruinous, deep in the Night Within.
- A citadel inside a cavern in The Night Within. (Dark)
- A citadel inside a cavern in the Night Within.*
- A vein of Luftestahl ore, floating in a cavern. (Dark)
- A vein of Luftestahl Ore, floating in a cavern.
- A Vitriolic Worm hunts blind fish in the sunless pools of a deep cave. (dark version)
- A Vitriolic Worm hunts blind fish in the sunless pools of a deep cave.
- A cave-dwelling Gluphlup
- A demi-Seraph
Synonimised Repetitions of a madman's visions.
- Now leaving Ebon hallucinations of a crazy bastard's mind.
- The Sightless Wizard and Neph-Aie pay their respects at a memorial to Korell.
- The portal is torn apart, leaving Korell on the wrong side of reality.
- Korell unleashes an inferno of lightnings, destroying That-Which-Lurks-Beyond from within.
- Neph-Aie forces That-Which-Lurks-Beyond through the portal from which it came.
- Saul returns triumphant, but the Chaos-Gash responsible remains.
- Both combatants deal each other mortal blows.
- A Mutant Beast springs at Saul from behind.
- With on mighty blow, Saul defeats his leafless assailant.
- Saul finds his way blocked by the very trees of the forest, twisted by Chaos.
- The smith's son, Saul, sets out to defend his village from mutants, in broken armour and with old weapons.
- A bizarre sea serpent rises above the waters of the Sea of Talons.
- Crypt Warden
- A crate of Luftestahl, a metal lighter than air, flies unheeded through the clouds, lost in some forgotten accident
- Neph-Aie is ensnared by a tentacle.
- Blinded and enraged, That-Which-Lurks-Beyond assumes a more terrible aspect, more fully seizing Korell in the doing.
- A mutant creature, once a rabbit, surveys a small village in the foothills of the mountains.
- Hideous and deformed, a corpse-eating ghoul clutches its tombstone, which it uses as a weaon.
- The Chaos-Gate becomes once more an ominous relic of a forgotten age, perched timelessly on a forbidding peak.
- With fire and sword, Draakoth renders the Chaos-Gate inoperable, thus ending the threat to his constituents.
- The summit reached!
- The Goblin scout reports the presence of the gate to his master, the consul-elect Draakoth, who personally investigates.
- Meanwhile, a scouting goblin discovers the portal through which the late Chaos-Shrouded One arrived.
- Incensed by his friend's plight, The Sightless Wizard puts out the eye of That-Which-Lurks beyond.
- Trapped in the clutches of That-Which-Lurks beyond, Korell calls upon his lightnings
- "Happy" Easter
- Despite its injuries at Neph-Aie's talons, That-Which-Lurks-Beyond seizes Korell.
- The Chaos-Shrouded One is consumed by dark flames as his magics go out of control.
- The Messenger Imp backstabs the Chaos-Shrouded One, thus ending the Wizards' Duel the old-fashioned way.
- Neph-Aie's blast slams into That-Which-Lurks-Beyond.
- Rune-Graven Clam Sentinel
- The realm of chaos nearby, as the Chaos-Shrouded One's blast turns into a circular current of Chaos-Energy.
- In lieu of a drawing, An entertaining trifle, Some Haiku for you!
- The Sightless Wizard uses an astral dagger to tear his own hole into the realm of chaos.
- Abscond!
- The Deadman's Missive (a poem)
- The statue's neighbor springs to life!
- The "Archaeologist" "excavates a jewel from a statue's eye.
- An "Archaeologist" hides behind an arch to evade a Vitriolic Globule.
- A Vitriolic Globule in a Rune-Graven Containment Pod
- A vitriolic Globule devours its prey, a luckless passerby.
- Held aloft by archaic magics, a Rune-Encrusted Sentinel seeks an intruder out.
- A Rune-Graven Monolith, moved aside to reveal an abyssal shaft
- An idyllic, but completely unrelated scene elsewhere.
- Chaos-Blast!
- That-Which-Lurks-Beyond bursts forth.
- Neph-Aie casts the spell he once used to destroy the Sightless Wizard's tower.
- That-Which-Lurks-Beyond presses against the ward.
- The sightless Wizard's blast proves the weaker.
- The messenger Imp draws a pair of Soulforged Hellblades.
- Korell hastily erects a shield of lightning.
- A Rune-Encrusted Forge Artisan refuels its power crux with a fresh magic item.
- Rune-Graven Maintenance Artisan
- Rune-Encrusted Orb Bearer
- Rune-Encrusted Bladewalker
- The story thus far...
book the third
- A Dragon-Mage
- An Assassin Bunny leaps into the night.
- black shade of hellfire
- A somewhat bestial paladin
- picture (s) unrelated
- The end. The story continues in Ebon hallucinations of a crazy bastard's mind!
- To Korell's dismay he discovers That-Which-Lurks-Beyond entering the world.
- For good or ill, Neph-Aie bursts forth into the world through the Imp's magic circle.
- The two adversaries' magics clash, in a cataclysmic cacophony.
- The Choos-Shrouded one responds with a surging wave of purest Chaos.
- The Sightless Wizard unleashes a blast of pure magical destruction at the Chaos-Shrouded One.
- Korell takes advantage of the melee to infiltrate the unholy of unholies.
- Unheeded by the combatants, the Imp starts sketching a magic circle.
- The Sightless Wizard slices through the encroaching mutagenic Chaos-matter
- The Chaos-Shrouded One tears a gash in reality with his curved blade.
- Anulled!
- Clutcing a ball of flaming magical energy, and with eldritch lightnings arcing about him, the Sightless Wizard faces his foe.
- The Chaos-Shrouded one brings forth his skeletal minions.
- Korell's lightnings scythe through his foe's undead minions.
- The Imp lends a hand by torching a foul Chaos-Beast that accosts the triad.
- The Unlikely triad enters the temple.
- The Sightless Wizard's tower nears a suspicious derelict temple.
- Betwixt, Beyond, Bestirring.
- The Imp Imp-arts his master's message to the Sightless Wizard.
- A mysterious shield excavated in a diamond mine, ornate and aglow with inner light.
- The messenger Imp arrives, interrupting Korell and the Sightless Wizard as they catch up over tea.
- A messenger Imp wings his way between the worlds.
- The demon makes his report to Neph-Aie
- A lesser demonic functionary investigates an encroaching pool of chaos.
- The demonic Lietenatnt Grah-Kibak emerges from a flaming pit.
- The legendary Imprismed Treasures of Gith-Zarabon
- Instant defecation. i mean, deification
- A Canine Centurion takes to the skies on his trusty Pegaroo.
- The Blade and Armour of Kul-Takaroth, in the cathedral of lies
- Korell calls on the sightless Wizard, knocking on the gates of his tower.
- A pyrite spellbomb
- A small tin of magical travel sweets
- Korell the somewhat emaciated soars through the heavens on his flying tile.
- A Stone Serpent guards a door
- The Regal Spectre
- A hole in the world unleashes raw Chaos into a forest, warping the wildlife.
- A Chaos-Warped Hydra.
- The sightless Wizard's newly renovated tower soars to its destination.
- These events do not go unobserved.
- The chaos-shrouded figure begins raising the dead
- A long-neglected Warding Pylon begins to fail.
- A figure emerges from the gate.
- A presence peers in through a derelict portal
- A Spirit of the Flames
- A Seraph with a flaming sword
- A Vulpine Vagabond Ventures through a vast, forbidding landscape, dwarfed by its denizens.
- The serpent-dragon, Kulthar Razorspine, sallies forth, leaving a magical barrier to protect his hoard.
- A gate to a darker place
- The Spellsword Draakoth, consul-elect of the sawtooth tribe
- A warded tome of arcane lore.
- The Kingmaker Worm
The Gazer From the Void
- The End! (sort of)
- A messenger-cherub awards a swurprised but pleased Sightless Wizard the "order of the silver star" for his defence of the realm in defeating Velstor.
- The Sightless Wizard once more enshrines his magic gear in its secret compartment.
- His erstwhile opponent thus appeased, the sightless Wizard returns home.
- The sightless Wizard apologises for accidentally destroying Neph-Aie's tower, offering a bag of gems as compensation.
- The demonic Baron Neph-Aie comes forth in greeting.
- Knock, Knock, Knock
- "Gone to Tarterus, Back soon? What kind of business IS he in?" exclaims the messenger cherub that was sent after the Sightless Wizard.
- The sightless Wizard touches down near a villa on the outskirts of pandemonium, which seems hauntingly familiar.
- On spectral wings given to him by the "Pendant of Travel", the Sightless Wizard makes his descent.
- The Sightless Wizard surveys his surroundings
- the "gem" that the Sightless Wizard gave Hsojal explodes in a magical bust, proving that a predictable foe is better than a reliable ally.
- Hsojal promptly betrays the Sightless Wizard by revealing his presence in Tartarus to Gel-Sothor
- Honest Hsojal, the entirely trustworthy Imp, offers his services to the Sightless Wizard
- Stepping through his own portal, The Sightless Wizard enters Tartarus.
- Gearing up
- The Sightless Wizard summons and hires an earth spirit to rebuild his tower.
- The dread portal through which the demon passed into Tartarus.
- The Sightless Wizard summons and hires an earth spirit to rebuild his tower.
- The dread portal through which the demon passed into Tartarus.
- Caught red-clawed!
- Unleashing the power of his newly forged staff, the Sightless Wizard casts a spell to allow him to witness the past.
- The Sightless Wizard forges his Seeing-Eye Staff anew in the forge in his cellar, thankfully untouched.
- The sightless Wizard returns to find his tower rather less intact than he left it.
- Broken-staved and bloodied, the Sightless Wizard returns to his conveyance.
- Velstor's remains lie beneath an anvil as blood spatters mar the battlefield.
- The diamond throne
- Gel-Sothor, the Crimson Reaper
- New year's special
- The twin-necked devin-dragon, Bax-Rifunor
- A bookish fire spirit entrapped in a cunning planar prison.
- An automaton constructed out of hellcrystal and abyssal steel.
- Boffo, the elf Christmas failed to save, back for revenge
- A completely unrelated denizen of the Nether hells.
- Magics clash, and both shields breach, but who will prevail?
- The Sightless Wizard subtly summons an anvil above Velstor
- The flow of magic around the duelists
- Onslaught!
- The wizards' duel begins!
- Likewise bedecked in power, Velstor steps out to meet his challenger.
- Blazing with power, the Sightless Wizard rises to confront Velstor in his lair.
- The sightless Wizard does battle with velstors Flame Imps
- Bat-winged and jewel-eyed, Velstor's Flame Imps wing their way to the fray.
- Consequences
- The Sightless Wizard protects himself by sending the ray through a gash in reality.
- Velstor fires a ray of dark light at the Sightless Wizard from the crystal spire atop his tower.
- Velstor's Grave Guard issue forth from their lair in the side of the mountain
- The Sightless Wizard does battle with one of his foe's guard golems.
- The Sightless Wizard's "distaste" as visited on his foe's kobold minions.
- The litch, velstor's, lair
- The Sightless Wizard sets out in search of whoever summoned the demon at him
- Anticlimactic homicide!
- Peeping tom?
- Behold! A villain is nigh!
- A barded Draco-steed
- The Sightless Wizard's tower
- The Sightless Wizard's "Magical Library"
- Warlord Jazrix, leader of the bloodied fang tribe of kobolds
- The sacrificial altar of Kul-Takaroth in the cathedral of lies
- A demon entrap't!
- A deal is done.
- Prismid SentrySpire
- Xserion diamondback lounges in a sea of flames.
- The Fuglybeast cometh!
- A Voidling girl child with basket
- A set of advanced Mantis-pattern mark II on display at the dealer.
- Showdown!
- A Lightning Lockbox soars among the clouds
- A Warrior of the 3 paths
- The vengeful revenant of a construction worker who died in an earthquake
- A Maw-Furnace of the T'nith Z'quoar tribesmen
- rare crystal cyclops
- The first and only Auto-Lizalfos, as created by the renegade Hylian Bozrik the mad
- A Snakewyrm Charmer at work
- matterfoam autoknight
- will-o'-wisp art committee
- Groper
- A cult summons the eye of Gar-nuzor.
- The aforementioned Sightless Wizard uses the power of the sacrificial dagger of Kul-Takaroth to ensnare a skeleton in a Pit of Shades.
- Our erstwhile Wizard examines a seal of Set which bars a door.
- The devourer of the souls of abstract artists
- One of the stranger deaths
- Mr wicket: In memoriam
- Enter stage left
- A rather less than pleasant Jack-in-the-Box
- A disillus-ion (negatively charged)
- Night Terror
- A Clockwork Prosthetic Crab Dragon
- Your guess is as good as mine.
- Clockwork Demi-Seraph
- Chaos Golem
- Greater Shrouded Stalfos
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Author notes
Kanath and Vorlos, the gauntlets of ruination and preservation respectively, affixed to a standard, atop a mountain peak. Long, long ago, in the mountain kingdom of Eng-Gamell, in what would later be called the Mountains of Iron (see book one), there lived alone a skilled and humble blacksmith. This blacksmith, who scorned both money and fame, had but a single regret: that he remained childless. One day, when his forge had fallen silent for the evening, the Blacksmith took a walk around his mountainous home, pondering his problems. so caught up was he in his melancholy, that until the last rays of the sun had died, he did not notice that he had strayed far from the path and become lost. Waking from his reverie with a start, he was suddenly gripped by a terrible fear, of being alone at night in the mountains, where tales told of fearsome monsters and wicked enchantments. As he was on the cusp of blind, fatal panic, he caught sight of a light glimmering forth from a cave, that seemed to him to be a glimmer of hope itself. scrambling across the night-lit rocks, he came at last to the cave, scarcely more than a fissure into the rock-face, wherein lay a small lamp, chained to the rocks. With a joyous cry, he seized the lamp, and, thinking to take it with him, shattered the chain with his forge-hammer. No sooner had he sundered the chain, than before him arose a mighty Ifrit*, fiery and terrible. The smith started to recoil in fear, but the Ifrit addressed him, saying "Thank you, O mortal, you have freed me from my timeless bondage. In exchange for this service, I shall grant you one boon, but only one, so choose your words with utmost care, O mortal." Without needing a moment to think, the smith implored the Ifrit: "Please, mighty one, bestow on me a pair of sons." "It is done" replied the Ifrit "When you return to your cottage, smite your anvil with your hammer, and there you will find your sons." So saying, the Ifrit clapped his hands, and disappeared in a burst of flame and brimstone. Clutching the lamp to his breast, the smith scampered down the mountainside, unheeding of the night that had so terrified him in darkness, until at last he reached his cottage. The smith struck his anvil thrice with his hammer, and on the third stroke, the anvil split open like an egg, to reveal a pair of wailing babes. He gathered them into his arms, and there in the ash of his forge, named the eldest Kanath, and the youngest Vorlos. Both boys grew up in the same cottage, but as they grew older, it soon became clear that they were as unlike each other as the sun and moon. Where Kanath loved destroying the sparse mountain shrubbery, Vorlos loved tending his garden, and where Vorlos loved forging ploughs and horseshoes in his fathers forge, Kanath would forge nothing but swords and knives and weapons of war. Despite their differences, The two brothers loved each other dearly, and there was little animosity between them. Once they grew into manhood, they went before their father, and forged their masterpieces, Kanath a sword that could cut through any armour, and Vorlos a plough so keen that it could plough even the stones of the mountain. Finding no faults in their masterpieces, the smith had no choice but to accept them as full smiths themselves, and let them go to make their own ways in the world. The smith never saw his sons again, for war had broken out between Eng-Gamell and its neighbours, in which both his sons fought. On hearing of the war, the smith immediately set out for the battlefront, fearing for the safety of his sons. But Alas, the poor smith arrived too late, and found his sons' bodies lying broken and lifeless on the battlefield, still clutching their sword and plough, surrounded by a small host of enemy cadavers. raising his head to the heavens, he let out such a mournful cry that for a time, the fighting stopped, as all turned to watch the grim spectacle of the old man lifting his sons' corpses onto a cart and taking them back to the mountains. This tale does not end there, or it would surely have been forgotten by history, to be one of the many great tragedies to be effaced by the sands of time. The smith cremated both of his sons, and infused their ashes into a pair of gauntlets, which he named Kanath and Vorlos after his sons. These were no base gauntlets, for they were tempered with the ashes of murdered sons, forged in the fires of a father's fury, and quenched in the tears of a father's loss. These gauntlets were aglow with inner light, and possessed an air about them that reminded the smith of his sons. The next day, the smith went to the palace of his lord, and without revealing their nature, made a present of the gauntlets to his lord. In his ignorance, the lord wore the gauntlets onto the field of battle the next day, and it seemed to his followers as if the very fires of war burned in his gut, such was his violence and skill. As the day wore on, the lord grew more and more terrible, and began to throw magic into the fray, as if he had suddenly become a sorcerer! Great gouts of fire erupted from his right hand, greedily consuming his foes, and a great shield floated at his side, warding him from harm, seemingly made of no more than light and air, but upon which all his foemens' blades broke. The lord won the battle that day, but when he removed the gauntlets, he was so sickened at what he had done, that he gave orders for the smith to be executed, and the gauntlets to be destroyed. When the Old Smith was dragged before the lord, and knelt to meet the headsman's axe, he crowed at his lord: "you fool, you will never be rid of those two as long as you live!No matter how you try to escape them, they will always be at your side when there is blood to be spilt, and they shall ignite the fires of war within your bosom until they consume you utterly!" Scarce seconds had passed since the smith's last words, before the headsman's axe fell, and with it the smith's head, and thus he spoke no more. True to the smith's words, nothing could be done to be rid of the gauntlets. They were cast in a lake, thrust in a furnace, locked in a vault, and even buried in a canyon, all to no avail, as each time they were disposed of, the lord found them around his belt. when the next day dawned, and a new battle loomed, he had no choice but to don them, and once more became the avatar of death upon the battlefield. The gloves remained with him until he died, years later, of an arrow through the eye in a war of conquest. Ignorant of the gauntlets' curse, the general whose soldiers slew the lord took them for himself, and he, too, became a terrible and cursed warrior. Kanath and Vorlos changed hands continually thereafter, from general to warlord, warlord to king, king to murderer, and so on down the ages. Every so often, as has happened recently, some brave soul takes it upon themselves to take the gauntlets away from the lands of men, and to perish there, and thus rid the world of a terrible curse. There they wait, and bide their time, for someone ambitious or foolish enough to seek them out. Most recently, a saint called Alefaas seized the gauntlets after a duel with their previous owner and, mounting them upon his standard, climbed to the highest and most remote peak of the Mountains of Night, and there fasted to death. There upon that distant peak, where only one man has trod, the brothers lie in waiting, their long, slow slumber, before some young fool can be gulled into putting them on. *also spelled Efreet
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