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- Goblyn Issue Thirty A
- Goblyn Issue Twenty Nine B
- Goblyn Issue Twenty Nine A
- Goblyn Issue Twenty Eight B
- Goblyn Issue Twenty Eight A
- Goblyn Issue Twenty Seven B
- Goblyn Issue Twenty Seven A
- Goblyn Issue Twenty Six B
- Goblyn Issue Twenty Six A
- 25b : Resolve
- 25a : Compromise
- 24b : Collective
- 24a : Reaching
- 23b : Down poor
- 23a : Consortium
- 22b : Metamorphosis
- 22a : Interception
- 21b : Corruption
- 21a : Collide
- 20b : Entrap
- 20a : Envelop
- 19b : Resonance shift
- 19a : Emergence
- 18b : Diffusion
- 18a : False impressions
- 17b : Severance
- 17a : Threshold
- 16b : Nights breath
- 16a : Pillars of deception
- 15a : Wishful thinking/15b : Ghost line
- 14a : Citrine Corona/14b : Guilded Adventus
- 13a : Shadow sunset/13b : Golden runes
- 12a : Dischord/12b : Kindlings
- 11a : Suffer/11b : Precipice
- 10a : Helping/10b : Ember showers
- 9a : Unravel/9b : Escape
- 8a : Family/8b : Reconnected
- 7a : Waking sleep/7b : Descendings
- 6a: Borderlands/6b: Warning signs
- 5 : The Worm's plight prt. 3
- 4 : The Worm's plight prt. 2
- 03 : The Worm's plight prt. 1
- 02 Changeling
- 01 Saving grace
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Author notes
138 pagesJeph and Sankofah having saved the life of Elile and his village from the wrath of Sleemer, head to an old mining town currently being policed by a group of bandits known as Runeclaws. read the full comic @ http://goblyncomic.blogspot.com/2010/04/goblyn-issue-3.html
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