I stopped drawing comic books 20 years ago. It took me too long to draw the stories I wanted to tell. My interest has long been in "interactive" story-telling, wherein a "reader" actively influences the direction of the story. I create settings, more than stories. Early attempts to write "Choose Your Own Adventure" books seeming too limiting, I turned to role playing games like Dungeons and Dragons. A desire to delve deeper into settings and situations brought me to computer games, which took nearly 20 years to catch up to what I head in my head.
I started writing for Neverwinter Nights even before the game was released. When the second version of the game was released, I found a medium which allowed me, at last, to tell stories the way I wanted to tell them (within the limited genre of sword and sorcery). While playtesting my third "module," A Veil Lifted I took a series of screenshots. "These look like a comic book," I thought to myself, and dropped a few of them into the Comic Life program.
By the next day, I had created the first part of a graphic novel from the module.
This book is an experiment in story telling. After years of developing an interactive model, I am returning to an earlier interest in graphical story telling.
Comments
Please login to comment.
Login or Register${ comment.author }} at
${ comment.author }} at