Author notes
0.2
Sway onI always knew I wanted a character for Necrogirl to talk to, and a familiar seemed like the most natural fit. But when it came time to designing her companion, I found myself a bit stumped: should it be some kind of demon? I had considered using an animal-like familiar for awhile. Eventually I settled on a floating skull because, let's face it, skeletons are hilariously goofy looking.
Also, it's mandatory that you read Skully's dialogue in the voice of Kelsey Grammer. I apologize for nothing.
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