Ninja Shizatch

Page 85 - Caesar's Turn

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Page 85 - Caesar's Turn

Rhykker
on

~Page 85 - Caesar's Turn~

Who remembers those good old Civilization games? Today, we consider turn-based games old-fashioned. There are very few truly turn-based games (as opposed to games like NeverWinter Nights that are kinda turn-based, but not really) out today (if any), and even fewer turn-based games presently out that are successful. But when you look back, that's how everything used to be. Why? Because that's how board games were. Can you imagine playing Chess or Checkers without turns? It'd be a mess. Hell, remember how wars used to be fought by lining up a bunch of gunmen, and taking turns shooting at each other? That was silly, but for some reason, humans liked to be civil, and take turns.

So I figured making this pseudo-game would be rather quaint. Please no suggestions about allowing the user to do what he wants instead of follow the instructions to the tee - it's not actually a game. I don't know how to code a game. I hate code. Figuring out the code to make this simplistic pseudo-game was aggravating enough. If you know how to code in actionscript, and would like to give it a go, I will gladly give you the .fla file.

PS. I've caught up on comments. As always, I reply with a comment on the same comic page.

Oh, on a side-note, I thought I had brought this up, but I've realized that I didn't. DD user pragashpio posted this a few pages back:

"I actually thought the similar pose in long dialogue was part of the RPG in VIDEOGAME in MOVIE satire. anyone remember those huge lectures with the static picture of the character for ever and ever? I do, lols."

Oh yes, I remember those. "Fallout," anyone? Hell, most games from the mid 90s. I'm not going to take credit for something I didn't think up - it was not my intent to parody this, but I definitely agree that it does work. I guess sometimes, an outsider is able to see things in someone's work that the creator himself doesn't.

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