Rockman Fully Executable
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#8: Megohm's ability revealed
boilman onSo, there you have it. An update back on schedule, and also my first fight. No, the BubbleWrapEX introduction didn't count. Anyways, If you know Physics, then you could see this abilty coming from a mile away. Also, some additional info: Megohm is non-elemental. He has no elemental attacks too, and no elemental weakness. He can only use Elec-Counter when he is prepared for the attack, and when he throws the attack back, it doesn't trigger Anti-Elec (the BattleChip). He gets this ability from the Navi-Cust program mentioned in the previous strip (the unknown one, that is. The glitched one is HP+200, hence why his HP is that high, and he has an HP glitch).
Additional info about the comic itself: The timeline is somewhere between Battle Network 5 and 6. I use Japanese names (Netto=Lan, RockMan=MegaMan, Higure=Higsby, etc). That's all I can think of that I can tell right now, but if anyone is confused about anything, or just wants to ask me a question, feel free to Pq me, or send a PM at Bob&George or Sprites-inc.
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