Roll For Intelligence
24 - Killer DM Antics 3

Author notes

24 - Killer DM Antics 3

Sizalia
on

James is sometimes forgetful. Sometimes he'll forget to turn a burner off after cooking, sometimes he'll forget his book in the car, sometimes he'll forget his keys when he leaves the house.

If you're the Killer DM and you go outside to threaten your characters, don't forget your keys. James is suffering the consequences, as you can see. When you have a GM like this, you sometimes don't feel bad for giving him payback.

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