Sprite Life Nineteen Eternal

156-160 : If only the arcade game went this fast.

Author notes

156-160 : If only the arcade game went this fast.

Svenyip
on

If there's a flaw with your typical "side-scrolling beat-'em-up," it's the limited number of enemy types you face throughout the game.

I think this is seen the worst in the SNES version of Final Fight, where they took Rolento out but decided to let you fight an extended number of grunts on your way to battling Abigail.

The NES version of TMNT - The Arcade Game was up there, too. Sure, it had two new levels and two new bosses added, but when the price was dealing with a couple hundred more grunts along the way (even with 'new attacks' - yay snowball-chucking foot clan), is it really worth it?


In any case, that's why I'm cutting past the 'grunt battles' in this story. Depending on your age, many of you have probably beaten enough "Two-Ps" and the like to last a lifetime, so why would you want to see any more of them? :)

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