Sprite Life   Nineteen Eternal 
    
        
           
          First 
         
        
           
          Prev 
         
      
        
             - 976-980 : You can buy ANYTHING on-line. 
             - 971-975 : The original mutated misfits 
             - 966-970:  Spaceballs? 
             - 961-965 : Transcending the Plant Barrier 
             - 956-960 : When Bitch and Ass collide, you win! 
             - 951-955 : Standard rules of RPGs. 
             - 946-950 : You gotta have guts. 
             - 941-945 : Everything Old Is New Again 
             - 936-940 : Corn Flakes 
             - 931-935 : Skeets wins. 
             - 926-930 : Brief Diversion 
             - 921-925 : This comic makes me old. 
             - 916-920 : The Trouble with Necessity 
             - 911-915 : Personality of Gemstones 
             - 906-910 : History - about Weapons by Weapons 
             - 901-905 : Non-bus booty. 
             - 896-900 : Weapon counselors 
             - 891-895 : No, they're not like THAT. 
             - 886-890 : Old friends, new goals. 
             - 881-885 : You can't do THAT off-camera ... 
             - 876-880 : ... a betrayal? 
             - 871-875 : Lofty Goals 
             - 866-870 : Nearly 100 days later ... 
             - 861-865 : Sleeping with the enemy. 
             - 856-860 : What does THIS have to do with anything? 
             - 851-855 : Girl Talk 
             - 846-850 : When Weapons cross 
             - 841-845 : Fatal Caress 
             - 836-840 : The Birth of A New Power 
             - 831-835 : Evil Pants 
             - 826-830 : The measure of a man 
             - 821-825 : Gutstank III 
             - 816-820 : Getting stoned is bad. 
             - 811-815 : The most unlikely savior ever. 
             - 806-810 : Street Fighter II V 
             - 801-805 : A Bison from any other game ... 
            [The Third Arc] 
             - 796-800 : To wield a Weapon ... 
             - 791-795 : The Final History Lesson ... ? 
             - 786-790 : Bowling for chibis 
             - 781-785 : An unlikely Tag Team 
             - 776-780 : A Weapon is drawn ... 
             - 771-775 : ... are condemned to repeat it. 
             - 766-770 : Those who do not learn from history ... 
             - 761-765 : Deirdre's objective 
             - 756-760 : The Black Wings 
             - 751-755 : Time for a flashback. 
             - 746-750 : Nobody ever trusts M. Bison ... 
             - 741-745 : Getting the band back together. 
             - 736-740 : Oh yeah - that Time Gem thing. 
             - 731-735 : Wonder twin powers, activate! 
             - 726-730 : Why power-mad dictators ... shouldn't drink. 
             - 721-725 : Defying the laws of physics. 
             - 716-720 : "The Clone Wars" revisited. 
             - 711-715 : A visit to Shadowlaw. 
             - 706-710 : Dangerous negotiations. 
             - 701-705 : Please don't beat me, Teacher. 
             - 696-700 : ... nubile? 
             - 691-695 : Rushing towards destruction 
             - 686-690 : Code Red ... and not the Dew. 
             - 681-685 : Looks like a Beholder without eyestalks. 
             - 676-680 : An unexpected cavalry. 
             - 671-675 : 12 (x3) = 36 
             - 666-670 : He uses sword 'chuck's. 
             - 661-665 : Necro and Twelve?  Could this GET much worse? 
             - 656-660 : Skeletons?  Why even BOTHER? 
             - 651-655 : Croove productions 
             - 646-650 : The Shadow and The Song 
             - 641-645 : The ever-changing arsenal 
             - 636-640 : Finally leaving the house again. 
             - 631-635 : Time for Skeets to level up. 
             - 626-630 : Changing directions yet again. 
             - 621-625 : She's powered by Jimi Hendrix? 
             - 616-620 : The versatility of Fanta. 
             - 611-615 : The most unnecessarily violent panels ever. 
             - 606-610 : Facing "The Cardinal Gate." 
             - 601-605 : A little spare time before the slaughter. 
             - 596-600 : Rose's return 
             - 591-595 : And the darkness takes its first steps. 
             - 586-590 : The Awakening of Amethyst 
             - 581-585 : Deirdre's History (Part Three) 
             - 576-580 : Deirdre's History (Part Two) 
             - 571-575 : Deirdre's History (Part One) 
             - 566-570 : As the mood turns 
             - 561-565 : Snazzier Duds. 
             - 556-560 : Class Change!  And pants! 
             - 551-555 : I'll give you "bit mixing," kids.  :) 
             - 546-550 :Free advertising in the form of filler. 
             - 541-545 : It's Tekken 3 all over again. 
             - 536-540 : Disaster impending on violet wings. 
             - 531-535 : Making the Juggernaut his Bitch. 
             - 526-530 : Heihachi breaks the 'fourth wall' breakers. 
             - 521-525 : Gratuitous violence = ratings. 
             - 516-520 : That's ONE way to end a sub-plot. 
             - 511-515 : The light at the end is an oncoming Sephiroth. 
             - 506-510 : Allies against a common foe. 
             - 501-505 : And you thought Naruto was a half-wit. 
             - 496-500 : Stop ... at FIVE HUNDRED PANELS!  (And a spin!) 
             - 491-495 : Now he just needs a Tintinabar. 
             - 486-490 : What, MORE Robots? 
             - 481-485 : Nothing to see here, please move along. 
             - 476-480 : For a train, he sure doesn't move very fast. 
             - 471-475 : Panties and Trains 
             - 466-470 : All Your Base Are Belong To Topman 
             - 461-465 : Snakeman goes "BOMB?" 
             - 456-460 : Surely you're all tired of this movie by now. 
             - 451-455 : That's one. 
             - 446-450 : A forced punchline 
             - 441-445 : One part Mega, one part WCW.  Mix and serve. 
             - 436-440 : It had to happen eventually. 
             - 431-435 : Choose Your Destiny 
             - 426-430 : The most hypocritical panel of all time. 
             - 421-425 : The epitomy of unoriginality. 
             - 416-420: The Powers That Bemani say, "Get ON with it." 
             - 411-415 : You sure she's not just making this up? 
             - 406-410 : When all else fails ... 
             - 401-405 : A new chapter.  A new format. 
            [The Second Arc] 
             - 396-400 : Chapter resolution and recycled backgrounds. 
             - 391-395 : Chaos Incarnate ... with no pants?!? 
             - 386-390 : The Devil Within 
             - 381-385 : Stolen straight from a soon-to-be-popular Anime. 
             - 376-380 : Flashman and Swordman would be jealous. 
             - 371-375 : More lackluster than a late-career Tyson fight. 
             - 366-370 : Prelude to the Finals 
             - 361-365 : The death of the undead 
             - 356-360 : Deciding the Final Four ... er, Three. 
             - 351-355 : "Welcome to The D&D World!" 
             - 346-350 : Prelude to booty 
             - 341-345 : Super shadows and stolen moves 
             - 336-340 : Whoa!  An actual tournament bracket? 
             - 331-335 : Von Kaiser's gonna get lucky. 
             - 326-330 : What do Homer and The Flash have in common? 
             - 321-325 : DDT, Dimwits and Dragonlords ... 
             - 316-320 : Peepers and Pirates, Chickens and Bats 
             - 311-315 : The tourney begins ... 
             - 306-310 : Bracketing cop-out ... and Shao Kahn appears? 
             - 301-305 : A 'grand master' falls and pre-tourney time ... 
             - 296-300 : The return of the Gutsdoser! 
             - 291-295 : Prelude to the Great Fighting Tournament 
             - 286-290 : Kuzemaru 
             - 281-285 : Brought to you by Namco Cross Capcom 
             - 276-280 : "Meanwhile ..."  Enter the evil faction. 
             - 271-275 : ... our mission is to do WHAT? 
             - 266-270 : These Buses were made for rockin'. 
             - 261-265 : Wait, we actually COMPLETED a quest? 
             - 256-260 : Sprite booty? 
             - 251-255 : What makes a boss character a boss character? 
             - 246-250 : Small action, large Author's Notes. 
             - 241-245 : "And now a reading from the Book of Armaments." 
             - 236-240 : More inside jokes than you can shake a stick at. 
             - 231-235 : The boss character that can't move. 
             - 226-230 : Belger's just hanging around. 
             - 221-225 : The Adventures of Dr. Nonookie 
             - 216-220 : Today's horoscope is bad for Geminis. 
             - 211-215 : Comic relief through physical abuse. 
             - 206-210 : I've 'jobbed to the stage' a lot in my career. 
             - 201-205 : The Diversity of New Jersey 
             - 196-200 : "I'm not cleaning the bodies up." 
             - 191-195 : "Censor Kitty?" 
             - 186-190 : "Blah blah blah." 
             - 181-185 : Form of ... too many voice bubbles! 
             - 176-180 : No wonder arcades are in a decline. 
             - 171-175 : Pac-Dance Revolution 
             - 166-170 : Sprite Life - Coast to Coast 
             - 161-165 : GUM. 
             - 156-160 : If only the arcade game went this fast. 
             - 151-155 : From the game nobody will ever play ... 
             - 146-150: "Use your Johnny Cage Maneuver!" 
             - 141-145 : Dial-a-combo 
             - 136-140 : You put your Final Fight in my Golden Axe! 
             - 131-135 : New Jersey ain't what it used to be. 
             - 126-130 : Tech=Map 
             - 121-125 : Xot reaches his limit. 
             - 116-120 : Does anyone even REMEMBER the original Brood? 
             - 111-115 : "Yeah, I've got that." 
             - 106-110 : Nubility Foreshadowing 
             - 101-105 : We gotta get outta the Technodrome. 
             - 096-100 : So here we are again ... 
             - 091-095 : Looks like a "Lucky Charms" blaster. 
             - 086-090 : "But the Foot Clan Hammer Users weren't green." 
             - 081-085 : Enough close-ups.  Can we go do something now? 
             - 076-080 : Emergency Evac. 
             - 071-075 : Come on, Deirdre.  Kick it.  You know you want to. 
             - 066-070 : Je t'aime torn shorts. 
             - 061-065 : Dan Hibiki?  I'd hit that.  ... wait a sec. 
             - 056-060 : "Your gun!  It's ... PINK!" 
             - 051-055 : An army of one hit point jobbers. 
             - 046-050 : A stolen portrait and a lot of words. 
             - 041-045 : The Universal Greeting 
             - 036-040 : "Delay of Plot Penalty." 
             - 031-035 : The most overused 8-bit phallic symbol. 
             - 026-030 : Christmas in the summer. 
             - 021-025 : Random house pics. 
             - 016-020 : Svenyip can't parallel park. 
             - 011-015 : Have some pixelated character bios. 
             - 006-010 : The Gutstank.  Ground traffic controller. 
             - 001-005 : The Dimensional Portal 
            [The First Arc] 
             - Negative 005 - 000 : On Intros and Disclaimers 
             - ... everything has to begin somewhere. 
         
      
        
           
          Next 
         
        
           
          Last 
         
     
     
        
    
        
           
          First 
         
        
           
          Prev 
         
      
        
             - 976-980 : You can buy ANYTHING on-line. 
             - 971-975 : The original mutated misfits 
             - 966-970:  Spaceballs? 
             - 961-965 : Transcending the Plant Barrier 
             - 956-960 : When Bitch and Ass collide, you win! 
             - 951-955 : Standard rules of RPGs. 
             - 946-950 : You gotta have guts. 
             - 941-945 : Everything Old Is New Again 
             - 936-940 : Corn Flakes 
             - 931-935 : Skeets wins. 
             - 926-930 : Brief Diversion 
             - 921-925 : This comic makes me old. 
             - 916-920 : The Trouble with Necessity 
             - 911-915 : Personality of Gemstones 
             - 906-910 : History - about Weapons by Weapons 
             - 901-905 : Non-bus booty. 
             - 896-900 : Weapon counselors 
             - 891-895 : No, they're not like THAT. 
             - 886-890 : Old friends, new goals. 
             - 881-885 : You can't do THAT off-camera ... 
             - 876-880 : ... a betrayal? 
             - 871-875 : Lofty Goals 
             - 866-870 : Nearly 100 days later ... 
             - 861-865 : Sleeping with the enemy. 
             - 856-860 : What does THIS have to do with anything? 
             - 851-855 : Girl Talk 
             - 846-850 : When Weapons cross 
             - 841-845 : Fatal Caress 
             - 836-840 : The Birth of A New Power 
             - 831-835 : Evil Pants 
             - 826-830 : The measure of a man 
             - 821-825 : Gutstank III 
             - 816-820 : Getting stoned is bad. 
             - 811-815 : The most unlikely savior ever. 
             - 806-810 : Street Fighter II V 
             - 801-805 : A Bison from any other game ... 
            [The Third Arc] 
             - 796-800 : To wield a Weapon ... 
             - 791-795 : The Final History Lesson ... ? 
             - 786-790 : Bowling for chibis 
             - 781-785 : An unlikely Tag Team 
             - 776-780 : A Weapon is drawn ... 
             - 771-775 : ... are condemned to repeat it. 
             - 766-770 : Those who do not learn from history ... 
             - 761-765 : Deirdre's objective 
             - 756-760 : The Black Wings 
             - 751-755 : Time for a flashback. 
             - 746-750 : Nobody ever trusts M. Bison ... 
             - 741-745 : Getting the band back together. 
             - 736-740 : Oh yeah - that Time Gem thing. 
             - 731-735 : Wonder twin powers, activate! 
             - 726-730 : Why power-mad dictators ... shouldn't drink. 
             - 721-725 : Defying the laws of physics. 
             - 716-720 : "The Clone Wars" revisited. 
             - 711-715 : A visit to Shadowlaw. 
             - 706-710 : Dangerous negotiations. 
             - 701-705 : Please don't beat me, Teacher. 
             - 696-700 : ... nubile? 
             - 691-695 : Rushing towards destruction 
             - 686-690 : Code Red ... and not the Dew. 
             - 681-685 : Looks like a Beholder without eyestalks. 
             - 676-680 : An unexpected cavalry. 
             - 671-675 : 12 (x3) = 36 
             - 666-670 : He uses sword 'chuck's. 
             - 661-665 : Necro and Twelve?  Could this GET much worse? 
             - 656-660 : Skeletons?  Why even BOTHER? 
             - 651-655 : Croove productions 
             - 646-650 : The Shadow and The Song 
             - 641-645 : The ever-changing arsenal 
             - 636-640 : Finally leaving the house again. 
             - 631-635 : Time for Skeets to level up. 
             - 626-630 : Changing directions yet again. 
             - 621-625 : She's powered by Jimi Hendrix? 
             - 616-620 : The versatility of Fanta. 
             - 611-615 : The most unnecessarily violent panels ever. 
             - 606-610 : Facing "The Cardinal Gate." 
             - 601-605 : A little spare time before the slaughter. 
             - 596-600 : Rose's return 
             - 591-595 : And the darkness takes its first steps. 
             - 586-590 : The Awakening of Amethyst 
             - 581-585 : Deirdre's History (Part Three) 
             - 576-580 : Deirdre's History (Part Two) 
             - 571-575 : Deirdre's History (Part One) 
             - 566-570 : As the mood turns 
             - 561-565 : Snazzier Duds. 
             - 556-560 : Class Change!  And pants! 
             - 551-555 : I'll give you "bit mixing," kids.  :) 
             - 546-550 :Free advertising in the form of filler. 
             - 541-545 : It's Tekken 3 all over again. 
             - 536-540 : Disaster impending on violet wings. 
             - 531-535 : Making the Juggernaut his Bitch. 
             - 526-530 : Heihachi breaks the 'fourth wall' breakers. 
             - 521-525 : Gratuitous violence = ratings. 
             - 516-520 : That's ONE way to end a sub-plot. 
             - 511-515 : The light at the end is an oncoming Sephiroth. 
             - 506-510 : Allies against a common foe. 
             - 501-505 : And you thought Naruto was a half-wit. 
             - 496-500 : Stop ... at FIVE HUNDRED PANELS!  (And a spin!) 
             - 491-495 : Now he just needs a Tintinabar. 
             - 486-490 : What, MORE Robots? 
             - 481-485 : Nothing to see here, please move along. 
             - 476-480 : For a train, he sure doesn't move very fast. 
             - 471-475 : Panties and Trains 
             - 466-470 : All Your Base Are Belong To Topman 
             - 461-465 : Snakeman goes "BOMB?" 
             - 456-460 : Surely you're all tired of this movie by now. 
             - 451-455 : That's one. 
             - 446-450 : A forced punchline 
             - 441-445 : One part Mega, one part WCW.  Mix and serve. 
             - 436-440 : It had to happen eventually. 
             - 431-435 : Choose Your Destiny 
             - 426-430 : The most hypocritical panel of all time. 
             - 421-425 : The epitomy of unoriginality. 
             - 416-420: The Powers That Bemani say, "Get ON with it." 
             - 411-415 : You sure she's not just making this up? 
             - 406-410 : When all else fails ... 
             - 401-405 : A new chapter.  A new format. 
            [The Second Arc] 
             - 396-400 : Chapter resolution and recycled backgrounds. 
             - 391-395 : Chaos Incarnate ... with no pants?!? 
             - 386-390 : The Devil Within 
             - 381-385 : Stolen straight from a soon-to-be-popular Anime. 
             - 376-380 : Flashman and Swordman would be jealous. 
             - 371-375 : More lackluster than a late-career Tyson fight. 
             - 366-370 : Prelude to the Finals 
             - 361-365 : The death of the undead 
             - 356-360 : Deciding the Final Four ... er, Three. 
             - 351-355 : "Welcome to The D&D World!" 
             - 346-350 : Prelude to booty 
             - 341-345 : Super shadows and stolen moves 
             - 336-340 : Whoa!  An actual tournament bracket? 
             - 331-335 : Von Kaiser's gonna get lucky. 
             - 326-330 : What do Homer and The Flash have in common? 
             - 321-325 : DDT, Dimwits and Dragonlords ... 
             - 316-320 : Peepers and Pirates, Chickens and Bats 
             - 311-315 : The tourney begins ... 
             - 306-310 : Bracketing cop-out ... and Shao Kahn appears? 
             - 301-305 : A 'grand master' falls and pre-tourney time ... 
             - 296-300 : The return of the Gutsdoser! 
             - 291-295 : Prelude to the Great Fighting Tournament 
             - 286-290 : Kuzemaru 
             - 281-285 : Brought to you by Namco Cross Capcom 
             - 276-280 : "Meanwhile ..."  Enter the evil faction. 
             - 271-275 : ... our mission is to do WHAT? 
             - 266-270 : These Buses were made for rockin'. 
             - 261-265 : Wait, we actually COMPLETED a quest? 
             - 256-260 : Sprite booty? 
             - 251-255 : What makes a boss character a boss character? 
             - 246-250 : Small action, large Author's Notes. 
             - 241-245 : "And now a reading from the Book of Armaments." 
             - 236-240 : More inside jokes than you can shake a stick at. 
             - 231-235 : The boss character that can't move. 
             - 226-230 : Belger's just hanging around. 
             - 221-225 : The Adventures of Dr. Nonookie 
             - 216-220 : Today's horoscope is bad for Geminis. 
             - 211-215 : Comic relief through physical abuse. 
             - 206-210 : I've 'jobbed to the stage' a lot in my career. 
             - 201-205 : The Diversity of New Jersey 
             - 196-200 : "I'm not cleaning the bodies up." 
             - 191-195 : "Censor Kitty?" 
             - 186-190 : "Blah blah blah." 
             - 181-185 : Form of ... too many voice bubbles! 
             - 176-180 : No wonder arcades are in a decline. 
             - 171-175 : Pac-Dance Revolution 
             - 166-170 : Sprite Life - Coast to Coast 
             - 161-165 : GUM. 
             - 156-160 : If only the arcade game went this fast. 
             - 151-155 : From the game nobody will ever play ... 
             - 146-150: "Use your Johnny Cage Maneuver!" 
             - 141-145 : Dial-a-combo 
             - 136-140 : You put your Final Fight in my Golden Axe! 
             - 131-135 : New Jersey ain't what it used to be. 
             - 126-130 : Tech=Map 
             - 121-125 : Xot reaches his limit. 
             - 116-120 : Does anyone even REMEMBER the original Brood? 
             - 111-115 : "Yeah, I've got that." 
             - 106-110 : Nubility Foreshadowing 
             - 101-105 : We gotta get outta the Technodrome. 
             - 096-100 : So here we are again ... 
             - 091-095 : Looks like a "Lucky Charms" blaster. 
             - 086-090 : "But the Foot Clan Hammer Users weren't green." 
             - 081-085 : Enough close-ups.  Can we go do something now? 
             - 076-080 : Emergency Evac. 
             - 071-075 : Come on, Deirdre.  Kick it.  You know you want to. 
             - 066-070 : Je t'aime torn shorts. 
             - 061-065 : Dan Hibiki?  I'd hit that.  ... wait a sec. 
             - 056-060 : "Your gun!  It's ... PINK!" 
             - 051-055 : An army of one hit point jobbers. 
             - 046-050 : A stolen portrait and a lot of words. 
             - 041-045 : The Universal Greeting 
             - 036-040 : "Delay of Plot Penalty." 
             - 031-035 : The most overused 8-bit phallic symbol. 
             - 026-030 : Christmas in the summer. 
             - 021-025 : Random house pics. 
             - 016-020 : Svenyip can't parallel park. 
             - 011-015 : Have some pixelated character bios. 
             - 006-010 : The Gutstank.  Ground traffic controller. 
             - 001-005 : The Dimensional Portal 
            [The First Arc] 
             - Negative 005 - 000 : On Intros and Disclaimers 
             - ... everything has to begin somewhere. 
         
      
        
           
          Next 
         
        
           
          Last 
         
     
      
      
        Author notes 
        
        Silhouette and Melody have always been two of my favorite characters to write about over the years. Maybe because unlike Shred/Svenyip/Xot, they tend to have personality.  :)  Honestly, when writing for the male cast, it almost feels like I come up with a gag-of-the-day and randomly choose one of the guys to say it.
       
    
    
     
Comments
Please login to comment.
Login or Register${ comment.author }} at
${ comment.author }} at