Sprite Life Nineteen Eternal First Prev - 976-980 : You can buy ANYTHING on-line. - 971-975 : The original mutated misfits - 966-970: Spaceballs? - 961-965 : Transcending the Plant Barrier - 956-960 : When Bitch and Ass collide, you win! - 951-955 : Standard rules of RPGs. - 946-950 : You gotta have guts. - 941-945 : Everything Old Is New Again - 936-940 : Corn Flakes - 931-935 : Skeets wins. - 926-930 : Brief Diversion - 921-925 : This comic makes me old. - 916-920 : The Trouble with Necessity - 911-915 : Personality of Gemstones - 906-910 : History - about Weapons by Weapons - 901-905 : Non-bus booty. - 896-900 : Weapon counselors - 891-895 : No, they're not like THAT. - 886-890 : Old friends, new goals. - 881-885 : You can't do THAT off-camera ... - 876-880 : ... a betrayal? - 871-875 : Lofty Goals - 866-870 : Nearly 100 days later ... - 861-865 : Sleeping with the enemy. - 856-860 : What does THIS have to do with anything? - 851-855 : Girl Talk - 846-850 : When Weapons cross - 841-845 : Fatal Caress - 836-840 : The Birth of A New Power - 831-835 : Evil Pants - 826-830 : The measure of a man - 821-825 : Gutstank III - 816-820 : Getting stoned is bad. - 811-815 : The most unlikely savior ever. - 806-810 : Street Fighter II V - 801-805 : A Bison from any other game ... [The Third Arc] - 796-800 : To wield a Weapon ... - 791-795 : The Final History Lesson ... ? - 786-790 : Bowling for chibis - 781-785 : An unlikely Tag Team - 776-780 : A Weapon is drawn ... - 771-775 : ... are condemned to repeat it. - 766-770 : Those who do not learn from history ... - 761-765 : Deirdre's objective - 756-760 : The Black Wings - 751-755 : Time for a flashback. - 746-750 : Nobody ever trusts M. Bison ... - 741-745 : Getting the band back together. - 736-740 : Oh yeah - that Time Gem thing. - 731-735 : Wonder twin powers, activate! - 726-730 : Why power-mad dictators ... shouldn't drink. - 721-725 : Defying the laws of physics. - 716-720 : "The Clone Wars" revisited. - 711-715 : A visit to Shadowlaw. - 706-710 : Dangerous negotiations. - 701-705 : Please don't beat me, Teacher. - 696-700 : ... nubile? - 691-695 : Rushing towards destruction - 686-690 : Code Red ... and not the Dew. - 681-685 : Looks like a Beholder without eyestalks. - 676-680 : An unexpected cavalry. - 671-675 : 12 (x3) = 36 - 666-670 : He uses sword 'chuck's. - 661-665 : Necro and Twelve? Could this GET much worse? - 656-660 : Skeletons? Why even BOTHER? - 651-655 : Croove productions - 646-650 : The Shadow and The Song - 641-645 : The ever-changing arsenal - 636-640 : Finally leaving the house again. - 631-635 : Time for Skeets to level up. - 626-630 : Changing directions yet again. - 621-625 : She's powered by Jimi Hendrix? - 616-620 : The versatility of Fanta. - 611-615 : The most unnecessarily violent panels ever. - 606-610 : Facing "The Cardinal Gate." - 601-605 : A little spare time before the slaughter. - 596-600 : Rose's return - 591-595 : And the darkness takes its first steps. - 586-590 : The Awakening of Amethyst - 581-585 : Deirdre's History (Part Three) - 576-580 : Deirdre's History (Part Two) - 571-575 : Deirdre's History (Part One) - 566-570 : As the mood turns - 561-565 : Snazzier Duds. - 556-560 : Class Change! And pants! - 551-555 : I'll give you "bit mixing," kids. :) - 546-550 :Free advertising in the form of filler. - 541-545 : It's Tekken 3 all over again. - 536-540 : Disaster impending on violet wings. - 531-535 : Making the Juggernaut his Bitch. - 526-530 : Heihachi breaks the 'fourth wall' breakers. - 521-525 : Gratuitous violence = ratings. - 516-520 : That's ONE way to end a sub-plot. - 511-515 : The light at the end is an oncoming Sephiroth. - 506-510 : Allies against a common foe. - 501-505 : And you thought Naruto was a half-wit. - 496-500 : Stop ... at FIVE HUNDRED PANELS! (And a spin!) - 491-495 : Now he just needs a Tintinabar. - 486-490 : What, MORE Robots? - 481-485 : Nothing to see here, please move along. - 476-480 : For a train, he sure doesn't move very fast. - 471-475 : Panties and Trains - 466-470 : All Your Base Are Belong To Topman - 461-465 : Snakeman goes "BOMB?" - 456-460 : Surely you're all tired of this movie by now. - 451-455 : That's one. - 446-450 : A forced punchline - 441-445 : One part Mega, one part WCW. Mix and serve. - 436-440 : It had to happen eventually. - 431-435 : Choose Your Destiny - 426-430 : The most hypocritical panel of all time. - 421-425 : The epitomy of unoriginality. - 416-420: The Powers That Bemani say, "Get ON with it." - 411-415 : You sure she's not just making this up? - 406-410 : When all else fails ... - 401-405 : A new chapter. A new format. [The Second Arc] - 396-400 : Chapter resolution and recycled backgrounds. - 391-395 : Chaos Incarnate ... with no pants?!? - 386-390 : The Devil Within - 381-385 : Stolen straight from a soon-to-be-popular Anime. - 376-380 : Flashman and Swordman would be jealous. - 371-375 : More lackluster than a late-career Tyson fight. - 366-370 : Prelude to the Finals - 361-365 : The death of the undead - 356-360 : Deciding the Final Four ... er, Three. - 351-355 : "Welcome to The D&D World!" - 346-350 : Prelude to booty - 341-345 : Super shadows and stolen moves - 336-340 : Whoa! An actual tournament bracket? - 331-335 : Von Kaiser's gonna get lucky. - 326-330 : What do Homer and The Flash have in common? - 321-325 : DDT, Dimwits and Dragonlords ... - 316-320 : Peepers and Pirates, Chickens and Bats - 311-315 : The tourney begins ... - 306-310 : Bracketing cop-out ... and Shao Kahn appears? - 301-305 : A 'grand master' falls and pre-tourney time ... - 296-300 : The return of the Gutsdoser! - 291-295 : Prelude to the Great Fighting Tournament - 286-290 : Kuzemaru - 281-285 : Brought to you by Namco Cross Capcom - 276-280 : "Meanwhile ..." Enter the evil faction. - 271-275 : ... our mission is to do WHAT? - 266-270 : These Buses were made for rockin'. - 261-265 : Wait, we actually COMPLETED a quest? - 256-260 : Sprite booty? - 251-255 : What makes a boss character a boss character? - 246-250 : Small action, large Author's Notes. - 241-245 : "And now a reading from the Book of Armaments." - 236-240 : More inside jokes than you can shake a stick at. - 231-235 : The boss character that can't move. - 226-230 : Belger's just hanging around. - 221-225 : The Adventures of Dr. Nonookie - 216-220 : Today's horoscope is bad for Geminis. - 211-215 : Comic relief through physical abuse. - 206-210 : I've 'jobbed to the stage' a lot in my career. - 201-205 : The Diversity of New Jersey - 196-200 : "I'm not cleaning the bodies up." - 191-195 : "Censor Kitty?" - 186-190 : "Blah blah blah." - 181-185 : Form of ... too many voice bubbles! - 176-180 : No wonder arcades are in a decline. - 171-175 : Pac-Dance Revolution - 166-170 : Sprite Life - Coast to Coast - 161-165 : GUM. - 156-160 : If only the arcade game went this fast. - 151-155 : From the game nobody will ever play ... - 146-150: "Use your Johnny Cage Maneuver!" - 141-145 : Dial-a-combo - 136-140 : You put your Final Fight in my Golden Axe! - 131-135 : New Jersey ain't what it used to be. - 126-130 : Tech=Map - 121-125 : Xot reaches his limit. - 116-120 : Does anyone even REMEMBER the original Brood? - 111-115 : "Yeah, I've got that." - 106-110 : Nubility Foreshadowing - 101-105 : We gotta get outta the Technodrome. - 096-100 : So here we are again ... - 091-095 : Looks like a "Lucky Charms" blaster. - 086-090 : "But the Foot Clan Hammer Users weren't green." - 081-085 : Enough close-ups. Can we go do something now? - 076-080 : Emergency Evac. - 071-075 : Come on, Deirdre. Kick it. You know you want to. - 066-070 : Je t'aime torn shorts. - 061-065 : Dan Hibiki? I'd hit that. ... wait a sec. - 056-060 : "Your gun! It's ... PINK!" - 051-055 : An army of one hit point jobbers. - 046-050 : A stolen portrait and a lot of words. - 041-045 : The Universal Greeting - 036-040 : "Delay of Plot Penalty." - 031-035 : The most overused 8-bit phallic symbol. - 026-030 : Christmas in the summer. - 021-025 : Random house pics. - 016-020 : Svenyip can't parallel park. - 011-015 : Have some pixelated character bios. - 006-010 : The Gutstank. Ground traffic controller. - 001-005 : The Dimensional Portal [The First Arc] - Negative 005 - 000 : On Intros and Disclaimers - ... everything has to begin somewhere. Next Last First Prev - 976-980 : You can buy ANYTHING on-line. - 971-975 : The original mutated misfits - 966-970: Spaceballs? - 961-965 : Transcending the Plant Barrier - 956-960 : When Bitch and Ass collide, you win! - 951-955 : Standard rules of RPGs. - 946-950 : You gotta have guts. - 941-945 : Everything Old Is New Again - 936-940 : Corn Flakes - 931-935 : Skeets wins. - 926-930 : Brief Diversion - 921-925 : This comic makes me old. - 916-920 : The Trouble with Necessity - 911-915 : Personality of Gemstones - 906-910 : History - about Weapons by Weapons - 901-905 : Non-bus booty. - 896-900 : Weapon counselors - 891-895 : No, they're not like THAT. - 886-890 : Old friends, new goals. - 881-885 : You can't do THAT off-camera ... - 876-880 : ... a betrayal? - 871-875 : Lofty Goals - 866-870 : Nearly 100 days later ... - 861-865 : Sleeping with the enemy. - 856-860 : What does THIS have to do with anything? - 851-855 : Girl Talk - 846-850 : When Weapons cross - 841-845 : Fatal Caress - 836-840 : The Birth of A New Power - 831-835 : Evil Pants - 826-830 : The measure of a man - 821-825 : Gutstank III - 816-820 : Getting stoned is bad. - 811-815 : The most unlikely savior ever. - 806-810 : Street Fighter II V - 801-805 : A Bison from any other game ... [The Third Arc] - 796-800 : To wield a Weapon ... - 791-795 : The Final History Lesson ... ? - 786-790 : Bowling for chibis - 781-785 : An unlikely Tag Team - 776-780 : A Weapon is drawn ... - 771-775 : ... are condemned to repeat it. - 766-770 : Those who do not learn from history ... - 761-765 : Deirdre's objective - 756-760 : The Black Wings - 751-755 : Time for a flashback. - 746-750 : Nobody ever trusts M. Bison ... - 741-745 : Getting the band back together. - 736-740 : Oh yeah - that Time Gem thing. - 731-735 : Wonder twin powers, activate! - 726-730 : Why power-mad dictators ... shouldn't drink. - 721-725 : Defying the laws of physics. - 716-720 : "The Clone Wars" revisited. - 711-715 : A visit to Shadowlaw. - 706-710 : Dangerous negotiations. - 701-705 : Please don't beat me, Teacher. - 696-700 : ... nubile? - 691-695 : Rushing towards destruction - 686-690 : Code Red ... and not the Dew. - 681-685 : Looks like a Beholder without eyestalks. - 676-680 : An unexpected cavalry. - 671-675 : 12 (x3) = 36 - 666-670 : He uses sword 'chuck's. - 661-665 : Necro and Twelve? Could this GET much worse? - 656-660 : Skeletons? Why even BOTHER? - 651-655 : Croove productions - 646-650 : The Shadow and The Song - 641-645 : The ever-changing arsenal - 636-640 : Finally leaving the house again. - 631-635 : Time for Skeets to level up. - 626-630 : Changing directions yet again. - 621-625 : She's powered by Jimi Hendrix? - 616-620 : The versatility of Fanta. - 611-615 : The most unnecessarily violent panels ever. - 606-610 : Facing "The Cardinal Gate." - 601-605 : A little spare time before the slaughter. - 596-600 : Rose's return - 591-595 : And the darkness takes its first steps. - 586-590 : The Awakening of Amethyst - 581-585 : Deirdre's History (Part Three) - 576-580 : Deirdre's History (Part Two) - 571-575 : Deirdre's History (Part One) - 566-570 : As the mood turns - 561-565 : Snazzier Duds. - 556-560 : Class Change! And pants! - 551-555 : I'll give you "bit mixing," kids. :) - 546-550 :Free advertising in the form of filler. - 541-545 : It's Tekken 3 all over again. - 536-540 : Disaster impending on violet wings. - 531-535 : Making the Juggernaut his Bitch. - 526-530 : Heihachi breaks the 'fourth wall' breakers. - 521-525 : Gratuitous violence = ratings. - 516-520 : That's ONE way to end a sub-plot. - 511-515 : The light at the end is an oncoming Sephiroth. - 506-510 : Allies against a common foe. - 501-505 : And you thought Naruto was a half-wit. - 496-500 : Stop ... at FIVE HUNDRED PANELS! (And a spin!) - 491-495 : Now he just needs a Tintinabar. - 486-490 : What, MORE Robots? - 481-485 : Nothing to see here, please move along. - 476-480 : For a train, he sure doesn't move very fast. - 471-475 : Panties and Trains - 466-470 : All Your Base Are Belong To Topman - 461-465 : Snakeman goes "BOMB?" - 456-460 : Surely you're all tired of this movie by now. - 451-455 : That's one. - 446-450 : A forced punchline - 441-445 : One part Mega, one part WCW. Mix and serve. - 436-440 : It had to happen eventually. - 431-435 : Choose Your Destiny - 426-430 : The most hypocritical panel of all time. - 421-425 : The epitomy of unoriginality. - 416-420: The Powers That Bemani say, "Get ON with it." - 411-415 : You sure she's not just making this up? - 406-410 : When all else fails ... - 401-405 : A new chapter. A new format. [The Second Arc] - 396-400 : Chapter resolution and recycled backgrounds. - 391-395 : Chaos Incarnate ... with no pants?!? - 386-390 : The Devil Within - 381-385 : Stolen straight from a soon-to-be-popular Anime. - 376-380 : Flashman and Swordman would be jealous. - 371-375 : More lackluster than a late-career Tyson fight. - 366-370 : Prelude to the Finals - 361-365 : The death of the undead - 356-360 : Deciding the Final Four ... er, Three. - 351-355 : "Welcome to The D&D World!" - 346-350 : Prelude to booty - 341-345 : Super shadows and stolen moves - 336-340 : Whoa! An actual tournament bracket? - 331-335 : Von Kaiser's gonna get lucky. - 326-330 : What do Homer and The Flash have in common? - 321-325 : DDT, Dimwits and Dragonlords ... - 316-320 : Peepers and Pirates, Chickens and Bats - 311-315 : The tourney begins ... - 306-310 : Bracketing cop-out ... and Shao Kahn appears? - 301-305 : A 'grand master' falls and pre-tourney time ... - 296-300 : The return of the Gutsdoser! - 291-295 : Prelude to the Great Fighting Tournament - 286-290 : Kuzemaru - 281-285 : Brought to you by Namco Cross Capcom - 276-280 : "Meanwhile ..." Enter the evil faction. - 271-275 : ... our mission is to do WHAT? - 266-270 : These Buses were made for rockin'. - 261-265 : Wait, we actually COMPLETED a quest? - 256-260 : Sprite booty? - 251-255 : What makes a boss character a boss character? - 246-250 : Small action, large Author's Notes. - 241-245 : "And now a reading from the Book of Armaments." - 236-240 : More inside jokes than you can shake a stick at. - 231-235 : The boss character that can't move. - 226-230 : Belger's just hanging around. - 221-225 : The Adventures of Dr. Nonookie - 216-220 : Today's horoscope is bad for Geminis. - 211-215 : Comic relief through physical abuse. - 206-210 : I've 'jobbed to the stage' a lot in my career. - 201-205 : The Diversity of New Jersey - 196-200 : "I'm not cleaning the bodies up." - 191-195 : "Censor Kitty?" - 186-190 : "Blah blah blah." - 181-185 : Form of ... too many voice bubbles! - 176-180 : No wonder arcades are in a decline. - 171-175 : Pac-Dance Revolution - 166-170 : Sprite Life - Coast to Coast - 161-165 : GUM. - 156-160 : If only the arcade game went this fast. - 151-155 : From the game nobody will ever play ... - 146-150: "Use your Johnny Cage Maneuver!" - 141-145 : Dial-a-combo - 136-140 : You put your Final Fight in my Golden Axe! - 131-135 : New Jersey ain't what it used to be. - 126-130 : Tech=Map - 121-125 : Xot reaches his limit. - 116-120 : Does anyone even REMEMBER the original Brood? - 111-115 : "Yeah, I've got that." - 106-110 : Nubility Foreshadowing - 101-105 : We gotta get outta the Technodrome. - 096-100 : So here we are again ... - 091-095 : Looks like a "Lucky Charms" blaster. - 086-090 : "But the Foot Clan Hammer Users weren't green." - 081-085 : Enough close-ups. Can we go do something now? - 076-080 : Emergency Evac. - 071-075 : Come on, Deirdre. Kick it. You know you want to. - 066-070 : Je t'aime torn shorts. - 061-065 : Dan Hibiki? I'd hit that. ... wait a sec. - 056-060 : "Your gun! It's ... PINK!" - 051-055 : An army of one hit point jobbers. - 046-050 : A stolen portrait and a lot of words. - 041-045 : The Universal Greeting - 036-040 : "Delay of Plot Penalty." - 031-035 : The most overused 8-bit phallic symbol. - 026-030 : Christmas in the summer. - 021-025 : Random house pics. - 016-020 : Svenyip can't parallel park. - 011-015 : Have some pixelated character bios. - 006-010 : The Gutstank. Ground traffic controller. - 001-005 : The Dimensional Portal [The First Arc] - Negative 005 - 000 : On Intros and Disclaimers - ... everything has to begin somewhere. Next Last Author notes 951-955 : Standard rules of RPGs. Svenyip on March 16, 2007 I'm not sure if the team talking about RPGs like this is "breaking the fourth wall" or just acting like a bunch of geeks. :D Comments Please login to comment. Login or Register ${ comment.author }} at ${ comment.date_added }} Delete Reply ${ comment.author }} at ${ comment.date_added }} Delete «previous set of pages «previous set of pages page ${ page.number }} ... next set of pages» next set of pages»
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