meanwhile, I actually have not been working on this. Once again, I've been working on 3sol instead because the current place that Tears ws Steel is at is just a biatch for shading. Although the next chapter is 12 pages, it's structure is kinda different. Thus, expect a delay once this current chapter is done. what is REALLY taking my time is that I'm adding shader support to my game engine's material system. Easy enough, just time consuming, compounded because I'm using a range-based lighting equation.
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