Abbath and Avelyn take an amble around the Hive to deliver some exposition…ummm, I mean to have a deep and heartfelt conversation. Melding character development with exposition is the key to good writing, I've come to find - and on some pages it works better than on others. Not sure about this one - it was one of those where you have one idea while you're drawing and then find it doesn't quite work when you come to writing the dialogue. The layout came out quite well, I think. I like the way the tree (named after a Mike Oldfield album, no less!) crosses with the direction of the rocks in the background, creating a big 'X' - or some sort of helix. Thanks for reading and commenting!
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