First
Prev
- A slight page experiment
- Grapple Man's Stage: Tornado's Still in Trouble
- Christmas 2010
- Grapple Man's Stage: Grapple has more than one definition.
- Halloween 2010
- Grapple Man's Stage: Tornado vs. Grapple
- Grapple/Dodge man's Stage: Nearing both the halfway and the end.
- Dodge/Grapple Man's Stage: Tornado Man Cheats at platforming.
- Expositions and a bit of megaman lore.
- Dodge/Grapple Man's Stage: Wow this one was late...
- Xmas 2009
- Halloween '09
- Dodge/Grapple Man's Stage: Going Up
- Dodge/Grapple man's Stage: Berserk CannonPult
- Dodge/Grapple Man's Stage: CannonPult
- Dodge/Grapple man's Stage: Adaptor switch.
- Dodge/Grapple Man's Stage: Schooling
- Grapple/Dodge Man's Stage: 1st bit of real trouble for tornado Man.
- Dodge/Grapple man's stage: Lull in the action + Napalm man's story pt1
- Dodge/Grapple Man's Stage: Tornado's getting cocky...
- Dodge/Grapple's Stage: Apologies to any offended Emos
- Dodge/Grapple man's stage: Double Start.
- Dream "Man"'s Stage: Nightmare maker.
- Dream "Man"'s Stage: Dream "Man"'s Intro
- Dream "Man"'s Stage: More Flowers
- Dream "Man"'s Stage: Review 6: Flying Choas
- Xmas Special 01
- Dream "Man"'s Stage: Review 5: The MET Club.
- Dream "Man"'s Stage: Home Stretch
- Halloween '08
- Dream "Man"'s Stage: Sadeddy
- Dream Man's Stage: Review 4: Emerald Adventures
- Dream "Man"'s Stage: Review 3: Adventures of Kitty Man
- Dream "Man"'s Stage: Those rabbits have a few more tricks.
- Dream "Man"'s Stage: WTF
- Dream "Man"'s Stage: Now with Plunger-Duck.
- Dream "Man"'s Stage: Review 2: Lost Chapters of Megaman
- Dream "Man"'s Stage: When Speech bubble's Attack
- Dream "Man"'s Stage: First Review: Convienant Journey
- Dream "Man"'s Stage: Welcome to the Oneiroi.
- EXE area: Crime Organizations, and The Return of Colonel
- WWW Revival: The Breakout Pt1
- Exe Area: Junior High
- Knight man's quest: Now with 15% more knightman
- Knight man's quest: Knightman vs. Tattoo
- Adapt man's Stage: Let the lunacy begin
- Adapt man's Stage: Adapt man's intro
- Timebreakers and Coveinant Journey Crossover Event
- Halloween Special 02!
- Knight Man's Quest- The slow walk of not so much doom
- Knight Man's Quest
- Adaptman's Stage- Land sea and air Sub boss
- Adapt Man's Stage: Underwater Adaptation + Bonus Scenes
- Adaptman's Stage-Land to sea
- Adapt Man's Stage: Nice view
- Morph Man's Stage: Scenario: Roll vs. Megaman.
- Morph Man's stage- Like fighting all the RM's at once.
- Morph Man's Stage- Morph man's Intro.
- Morph Man's Stage: Final area before the boss
- Morph Man's Stage: Are you sure this isn't a Fortress Guardian?
- Morph Man's Stage: Pipe Skeeters and a Jump of DOOM
- Morph Man's Stage- Coming out of the walls now.
- Morph Man's Stage: May be better suited for a Wily fortress stage
- Even my RMs get navi counterparts + Intro of Siren.Exe Eddie.Exe and Ricky
- Navi Editor
- The Cutman-Glyde Alliance is formed
- A bit about the world of Timebreakers.
- Metal Ninjas-Gear Dancer
- Rise of the Virus King
- Ultimet Man's Stage- RM 1 Megaman 0
- Ultimet Man-Intro of Ultimet
- Ultimet Man's Stage:The last mets.
- Ultimet man's stage: Boss met
- Ultimet Man's Stage- Return of Forgotten Mets
Megaman [last game in series +1]
- Zero's Realization... and Wily's at it again
- An Effect almost never seen before in a sprite comic!
- Technically He's Bass X
- Dream
- The Final Robot Masters of the set
- Vile vs. Bass
- Overkill... Nah
- Halloween special
- Roll's unlikely hero
- A new robot Master... Ultimet Man.
- The Search for Cash Flow
- Metal Ninjas Unite - Hiring
Metal Ninjas Unite-Metal Saucer
- Attention all Robot Masters...
- Introducing...
- A new form... and He-Bass
- What the heck?
- In the Unstable Portal
- Beginnings...
Next
Last
Author notes
Dodge man's stage is in fact a school of sorts. But is class in session? Tornado Man has finally encountered an enemy that won't go down in a single attack. Bass has once again challenged Vile, this time to something a little less violent. Phew. Recently received a review on the comic. It scored… far less than desired. So I'm trying out a few thing that were suggested. Mainly using fewer frames and making them larger. I'm liking it so far. But I have to apologise to those with smaller monitors/resolutions. Sorry guys. The new comic layout should allow me to make these faster as along as I have the backgrounds ready, and I've recently added gamemaker to my list of tools to help making them. I would have had this one done sooner but that sub-boss Tornado Man is fighting has a lot of frames. Those little knight dudes have enough frames to be playable! Finally the enemy Megaman is fighting is one of the few I have a name for… sorta. I'm undecided between Matrix Joe and Agent Joe. Finally: DRUNK DUCK AWARDS! I wish I posted this a little earlier… But Last minute fan rally go!
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