First
Prev
- A slight page experiment
- Grapple Man's Stage: Tornado's Still in Trouble
- Christmas 2010
- Grapple Man's Stage: Grapple has more than one definition.
- Halloween 2010
- Grapple Man's Stage: Tornado vs. Grapple
- Grapple/Dodge man's Stage: Nearing both the halfway and the end.
- Dodge/Grapple Man's Stage: Tornado Man Cheats at platforming.
- Expositions and a bit of megaman lore.
- Dodge/Grapple Man's Stage: Wow this one was late...
- Xmas 2009
- Halloween '09
- Dodge/Grapple Man's Stage: Going Up
- Dodge/Grapple man's Stage: Berserk CannonPult
- Dodge/Grapple Man's Stage: CannonPult
- Dodge/Grapple man's Stage: Adaptor switch.
- Dodge/Grapple Man's Stage: Schooling
- Grapple/Dodge Man's Stage: 1st bit of real trouble for tornado Man.
- Dodge/Grapple man's stage: Lull in the action + Napalm man's story pt1
- Dodge/Grapple Man's Stage: Tornado's getting cocky...
- Dodge/Grapple's Stage: Apologies to any offended Emos
- Dodge/Grapple man's stage: Double Start.
- Dream "Man"'s Stage: Nightmare maker.
- Dream "Man"'s Stage: Dream "Man"'s Intro
- Dream "Man"'s Stage: More Flowers
- Dream "Man"'s Stage: Review 6: Flying Choas
- Xmas Special 01
- Dream "Man"'s Stage: Review 5: The MET Club.
- Dream "Man"'s Stage: Home Stretch
- Halloween '08
- Dream "Man"'s Stage: Sadeddy
- Dream Man's Stage: Review 4: Emerald Adventures
- Dream "Man"'s Stage: Review 3: Adventures of Kitty Man
- Dream "Man"'s Stage: Those rabbits have a few more tricks.
- Dream "Man"'s Stage: WTF
- Dream "Man"'s Stage: Now with Plunger-Duck.
- Dream "Man"'s Stage: Review 2: Lost Chapters of Megaman
- Dream "Man"'s Stage: When Speech bubble's Attack
- Dream "Man"'s Stage: First Review: Convienant Journey
- Dream "Man"'s Stage: Welcome to the Oneiroi.
- EXE area: Crime Organizations, and The Return of Colonel
- WWW Revival: The Breakout Pt1
- Exe Area: Junior High
- Knight man's quest: Now with 15% more knightman
- Knight man's quest: Knightman vs. Tattoo
- Adapt man's Stage: Let the lunacy begin
- Adapt man's Stage: Adapt man's intro
- Timebreakers and Coveinant Journey Crossover Event
- Halloween Special 02!
- Knight Man's Quest- The slow walk of not so much doom
- Knight Man's Quest
- Adaptman's Stage- Land sea and air Sub boss
- Adapt Man's Stage: Underwater Adaptation + Bonus Scenes
- Adaptman's Stage-Land to sea
- Adapt Man's Stage: Nice view
- Morph Man's Stage: Scenario: Roll vs. Megaman.
- Morph Man's stage- Like fighting all the RM's at once.
- Morph Man's Stage- Morph man's Intro.
- Morph Man's Stage: Final area before the boss
- Morph Man's Stage: Are you sure this isn't a Fortress Guardian?
- Morph Man's Stage: Pipe Skeeters and a Jump of DOOM
- Morph Man's Stage- Coming out of the walls now.
- Morph Man's Stage: May be better suited for a Wily fortress stage
- Even my RMs get navi counterparts + Intro of Siren.Exe Eddie.Exe and Ricky
- Navi Editor
- The Cutman-Glyde Alliance is formed
- A bit about the world of Timebreakers.
- Metal Ninjas-Gear Dancer
- Rise of the Virus King
- Ultimet Man's Stage- RM 1 Megaman 0
- Ultimet Man-Intro of Ultimet
- Ultimet Man's Stage:The last mets.
- Ultimet man's stage: Boss met
- Ultimet Man's Stage- Return of Forgotten Mets
Megaman [last game in series +1]
- Zero's Realization... and Wily's at it again
- An Effect almost never seen before in a sprite comic!
- Technically He's Bass X
- Dream
- The Final Robot Masters of the set
- Vile vs. Bass
- Overkill... Nah
- Halloween special
- Roll's unlikely hero
- A new robot Master... Ultimet Man.
- The Search for Cash Flow
- Metal Ninjas Unite - Hiring
Metal Ninjas Unite-Metal Saucer
- Attention all Robot Masters...
- Introducing...
- A new form... and He-Bass
- What the heck?
- In the Unstable Portal
- Beginnings...
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Last
Author notes
Tornado man has recovered his sights, but once again his ability to fly causes him to underestimate just how hard things are. Megaman breaks game mechanics to hurry things up, not that thats a bad thing considering this is a comic not a game. =================================================================== Sorry for the wait guys, I should have had this done months ago. Now for business,I'm planning for Dodge man's stage to have an obstacle that I'm not sure Megaman would actually be able to complete in game. Now in normally this wouldn't be a problem, since I could just fire up Gamemaker and code it into the game. However, I'm not able to get Megaman to respond correctly to vertically moving platforms. So any help with this would be appreciated.
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