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A glimpse into dialogue editing…

The first panel on this page used to read, "Be careful. According to the map, there's a cliff –" I removed the last word for many reasons. For one, it's redundant. We get to see what he's talking about soon after. Another reason is to make it more urgent. If he can actually got to the word "cliff," Seiko would have time to react (she's not that stupid). Lastly, it fits the voice bubble better. ;-)

On the flip side, the 6th panel contains redundant, explanatory dialogue. It does have it's uses, and in this case I think it is valid. (We need to know what they are doing and that "rope" didn't magically appear.)

LanceDanger: That's because I enjoy drawing forests, so they tend to look cooler and more detailed than other settings. ^_^

Tantz: Dog butts are fun to draw. (I tend to come up with excuses to draw animals. So much more fun than people.)

Peipei: Unfortunately, their dog chase has been interrupted for the moment, but at least they know Puck is in the area.

trevoramueller: The panels feel naked without them. My recently-drawn pages (past 500-something) never neglect scenery.

Locoma: All of the interesting conversations get interrupted. It's one of the my laws of storytelling. ;-)

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