So, I've wanted to do this for a while, but wasn't sure how it would be recieved.
I would like to play D&D with some DD'ers. In fact, I would really just like to play it period.
However, I'll need some help. Someone with experience with this thing, preferably someone who knows how to DM. Also, preferably a Rules Nazi, so that they'll actually know what's going on.
So, anyone? I can't do this without help.
Also, whoever ends up being DM will do dice rolls, and tell us the results. That way we can avoid cheating.
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Dungeons and/or Dragons
okay,the playable monsters are as follows:
(easy)
goblin
kobold
orc
aasimar
bugbear
dwarf, duergar
gnoll
hobgoblin
lizardfolk
tiefling
centaur
githyanki
githzerai
elf,drow
ogre
minotaur
troglodyte
gnome, svirfneblin
(difficult: strange powers or limitations)
lycanthrope, afflicted
satyr
yuan-ti, purebloood
kuo-toa
lycanthrope, natural
pixie
gargoyle
troll
(very difficult: unusual size or power that circumvent many challenges)
drider
hill giant
janni
yuan-ti, halfblood
mind flayer
ogre mage
vampire
…those are all of the playable monsters, and i'm sure you could find more detail on them if you do a google search, of if you have the monster manual…
and here's about half of the character sheet… some will need to be filled out by the DM… but the basic beginning stuff you can fill out…
D&D character sheet�
Character name:
player name:
Class and level:
e c l: (i dont know what this is…. if you know please tell me…)
race/template:
size:
gender:
alignment:
religion/patron deity:
height:
weight:
looks:
ability scores�(to be filled out by DM)
str:
dex:
con:
int:
wis:
cha:
combat options�(to be filled out by DM)
base attack bonus:
weapon 1:
attack bonus:
damage:
critical:
range increment:
type
notes/ammunition:
weapon 2:
attack bonus:
damage:
critical:
range increment:
type
notes/ammunition:
weapon 3:
attack bonus:
damage:
critical:
range increment:
type
notes/ammunition:
weapon 4:
attack bonus:
damage:
critical:
range increment:
type
notes/ammunition:
speed:
initiative modifier:
grapple modifier:
SAVING THROWS�(to be filled out by DM)
Fortitude:
Reflex:
Will:
ARMOR CLASS (to be filled out by DM)
Ac:
Tough ac:
Flat-footed ac:
Special defense:
Armor worn:
Max dex:
Armor check penalty:
Weight:
Shield carried:
Max dex:
Armor check penalty:
Weight:
Experience points:
GEAR� (to be filled by character w/ assistance from DM)
Possessions on person�
Item 1:
Location:
Weight:
Item 2:
Location:
Weight:
Item 3:
Location:
Weight:
Item 4:
Location:
Weight:
Item 5:
Location:
Weight:
Item 6:
Location:
Weight:
Item 7:
Location:
Weight:
Item 8:
Location:
Weight:
Item 9:
Location:
Weight:
Item 10:
Location:
Weight:
possessions not on person�
Item 1:
Location:
Weight:
Item 2:
Location:
Weight:
Item 3:
Location:
Weight:
Item 4:
Location:
Weight:
Item 5:
Location:
Weight:
Item 6:
Location:
Weight:
Item 7:
Location:
Weight:
Item 8:
Location:
Weight:
Item 9:
Location:
Weight:
Item 10:
Location:
Weight:
Magic items worn:
Head:
Eyes:
Neck:
Shoulders:
Ring 1:
Ring 2:
Hands:
Arms/wrists:
Body:
Torso:
Waist:
Feet:
MONEY:
CARRYING CAPACITY�
Light load:
Medium load:
Heavy load:
The rest will come once this basic stuff is filled out�
okay,the playable monsters are as follows:
(easy)
goblin
kobold
orc
aasimar
bugbear
dwarf, duergar
gnoll
hobgoblin
lizardfolk
tiefling
centaur
githyanki
githzerai
elf,drow
ogre
minotaur
troglodyte
gnome, svirfneblin
(difficult: strange powers or limitations)
lycanthrope, afflicted
satyr
yuan-ti, purebloood
kuo-toa
lycanthrope, natural
pixie
gargoyle
troll
(very difficult: unusual size or power that circumvent many challenges)
drider
hill giant
janni
yuan-ti, halfblood
mind flayer
ogre mage
vampire
…those are all of the playable monsters, and i'm sure you could find more detail on them if you do a google search, of if you have the monster manual…
I can't remember how they work, but there are rules for making any sentient enemy into a playable character.
I looked a lot of stuff up about D&D a while back.
I have the D+D Book…. ill have to bring it around sometime… but ill try to fill in this sheet now
Character name:Kain
player name:Kain(duh
Class and level: Knight lvl 12
e c l: (i dont know what this is…. if you know please tell me…)
race/template: vampire
size: Meidium build
gender:Male
alignment:???? don't know
religion/patron deity: satan!
height: 6 foot 3 inches
weight: 235 lb
looks: Like kain
ability scores�?�¢�¯�¿�½�?�¦(to be filled out by DM)
str: 53
dex: 23
con:15
int: 42
wis: eh… can't complain… 20
cha: cha? wtf? cha?(god i need to look at that book. ill probly edit this to my liking)
The e c l thing is called "effective character level. Basically, it's the character's level. If you are a character that is with a level adjustment +1 and you are a lvl 5 fighter means your effective character level is 6. This must not be confused with the class level. However, since you have takne a level adjustment race (which means that race is a lot better than your average race, like elves and uh, humans) you have to take one level a ssuch, which means, if the elf wizard is a level 6 wizard, you're merely a lvl 5 fighter! But you are a lot better than the elf, in a way. But by being a race that is better than most, usually makes it rather boring for the other players, and therefore many DMs usually, ban level adjustment races above +1. Or they just ban every race that has a level adjustment. And I somehow think I went a bit overboard explaining "effective character level"…
It's just a few have asked what e c l means.
But I would like to join this thing, if we use 3.5, since I only have books for that.
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