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Moonlight meanderer
Salsa
Salsa
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Mafia XII is winding down, ya'll know what that means. Time for a new GM since this one got turned into a pile of ash.


As the game has progressed we've developed few rules for the applicants to follow.

Veteran players only. The GM needs to posses a fair understanding on how the game runs. Therefore we require that the applicant has played the game at least twice

No encore performance. As the current GM, it is up to me to pass the title to someone new. Once you're done running a game, you will also be expected to give someone else a chance. Don't start a new game. Instead you will run an election like this one where we pick a new GM. Also, you can't be a candidate yourself. This will ensure that we get new blood into the game and that the rules are regularly picked at from a different perspective. GMs from previous games are free to run again and are encouraged to do so. Who knows? If they were good enough, people will flock to play their game again.

Explain your goal. What do you plan to do as the new GM? Are you going to run a standard Mafia game? If so, will you change the rules/roles and/or introduce new ones? Are you perhaps gonna play a game with a different theme? Reverse Mafia perhaps or maybe zombie apocalypse? If so explain the new structure of the game. Changing the formula is OK. It happens in every game. Just be careful not to introduce a change so radical that could scare people away from voting you. You can discuss rule changes and different themes here to see if people would like it.

Pick a schedule and stick with it It is important that the GM is punctual in maintaining the game. Do you plan to post narrations every 24 hours at a specific time? Make sure that you'll be here to on time to do so. If something comes up that would force you to be early or late, post a warning to let people know with an explanation. It's encouraged that you run the game using GMT timezone schedule since the players hail from all over the world, spanning different time zones and a GMT conversion table is the easiest one for everyone to access. If you plan on using a different time zone schedule like an American one, Make sure you advertise it well and post an appropriate conversion table for everyone to access.
An example of a GMT conversion table:

"Here's how it works. Figure out where in the world you live and locate that place on the map. Follow the line you're living in down to the bottom of the map and locate a number down there. Use that number to change the time that the GM gives (as long as he's using GMT, that is). For example, if the GM says that something will happen at 6 pm and your living in a -5 zone, it means that it will happen at 1 pm, your time. If you live in a +5 zone, it means that it will happen at 11pm."

Also for those living in America, here's a handy time table to show you at what time you can expect the narrations.


Show us your stuff The GM is expected to write narrations to explain what's going on throughout the game. A good writer can make the game come alive and encourage players to come back to read what's going on. Show us your stuff and create a scenario where YOU(the applicant) kill ME (the election holder). In this narration it is important that you do not directly tell us that it was you who committed the crime but instead leave a clue that's based on your name, avatar, signature, profile, comic(if you have any), something that can link you to the crime. Try making a link to you that can be figured out with some research, while at the same time is not blatantly obvious. You can throw in red herrings but please refrain from directly connecting the herrings to innocents. Make them instead vague things that could point at many people. Finally, be creative, funny, dramatic, brutal, serious, descriptive, vague, long winded or short and to the point. Pick the style you feel comfortable with and like to use. Impress us with what you can do. At the end of the narration post an explanation that shows people how the clues link to you so that we can understand your logic.

I'll be posting the applicants sample narrations in the second post for people to quickly read through. Once we have enough applications I will announce when it's time to vote for your favorite GM. Applicants do not need to vote since it's given that they'll be voting for themselves. Although if they wish to vote for someone else, they can do so.

Salsa
Salsa
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I'll accept GM applications until the thursday. After that people will have 48 hours to vote.

Votes are listed under the narratives.

NARRATIVES!!XD
Garbonzo Bean 3

Narration: Salsa was frustratingly trying to fish, he wanted to prove to town that he wasn’t a useless passenger, and he didn’t want to get lynched. But as usual, he was luckless in the task. He stood up, sighed, and turned around, only to bump into someone. That someone happened to have a pocketknife. “It couldn’t possibly be, YOU’RE the terrorist?!” Salsa backed up nervously and said, “Can’t we work something out here? Please! I haven’t even gotten a tan!” The killer moved in, knife raised, and said, “You’ll have plenty of time for a tan; it’ll be hot where you’re going!” Then, Salsa reached up and grabbed the knife, there was a struggle, but in the end, the killer kicked salsa into the water, and he was immediately eaten alive by the sea monsters of the Bermuda triangle.
Salsa the passenger is dead
The clues- “Possibly”, my signature says possible
“time” the word is in my profile
These clues would all lead to me being the killer, but most of the time there will be multiple clues that could lead to several people. So the trick is to pick the mostly likely suspect and lynch him or her.
Aghammer
blergness



Niccea: 1
Salsa sat in the middle of a crowded audience. He glanced around to try to figure out how he got there, but he began to notice some odd characters along side the normal members from town. From there on it was easy to accept the fact that he was dreaming. A spotlight suddenly roved toward a podium that the audience was focused on. A movie star came out and began to give a long speech. There were many points and it seemed like he was wasting time to go through them all. Finally the star drew to a close with his speech, "…without further ado, the winner of the Best Death Sequence is…" The star popped open a sealed envelope, "…SALSA for being hacked to pieces with a chain saw!" "But I wasn't ha-" VROOOOOM! Salsa, the former GM, was hacked to pieces with a chain saw. [spoiler]Clue breakdown: This would be a first or second night clue. It is slightly on the vague side. 1. Salsa is in the middle of some sort of award presentation. This would indicate anyone with a Drunk Duck Award Nominee banner in their sig. 2. The blurb about wasting time: At the very end of my profile I say that the reader has wasted time efficiently.[/spoiler]






therealtj: 2
Salsa rushed down the hall. “No, no,” he said worriedly, as he checked his watch, “The whole experiment is going to be compromised!” He ran so fast, he didn’t seem to notice the dark figure waiting in the hall. “I can still make it!” he thought aloud. “Make it where?” A friendly voice queried. Salsa jumped back in surprise at this. “Oh, you. I don’t think I can stay long and chat!” “Oh,” Said the figure, as it walked closer, “but we have so much to talk about!” As he slowly approached, Salsa could hear a faint metal clinking. He slowly backed away. “Yes, well,” He stammered nervously, “maybe when I finish, we ca-” He didn’t have time to finish his sentence, as his smoking body fell down. A laser had pierced his chest, leaving only a gaping hole. The figure stood over the smoky body. “You seem to have fallen down,” Said the figure. “How clumsy.”

Salsa the scientist is dead.

Clues:
[spoiler]“Friendly voice” I am on Salsa’s friend list.
Saying “Smoke” several times, as my avatar is smoking.
“You seem to have fallen down” matches “You seem to have stumbled upon my profile page.” [/spoiler]

Red herrings:
[spoiler] “Friendly voice” points to people other than me.
“Metal clinking” seems to point to someone who has armor on their avatar (Harkovast, Inuyasha) but it could just imply that it was either a robot or cyborg, since they have metal parts. [/spoiler]

Crocty


Product Placement: 7
Narration.
Once upon a time there was a spunky little demon called Salsa. Salsa was always getting himself into trouble like spunky little demons tend to do.

What are you doing today, Salsa?

Strangling a doomed soul with his own tendons?

Oh, Salsa. You're such a cad.

But the good times might be at end for the torture chamber is, all of a sudden, filled with heavenly light. A righteous spirit has challenged our spunky little demon for a combat.

Eager to participate, Salsa picks up the dagger that he had recently carved out of a femur. The angel raises his fiery sword and prepares for the fight.

The two opposites look at each other, studying their opponents movement. Neither was willing to take the first move.

"Excuse me?" asks the doomed soul. "If you're done torturing me, could I be excused? Also, may I get my femur back?"

Remembering his victim, Salsa grabs around his shoulders, digging his claws into his flesh. Not giving the soul a chance to react, Salsa flings him towards the Angel, who proceeds to cleave him in twain. This distraction leaves the angel open for an attack which the Demon decides to take a full advantage of.

Leaping towards him, Salsa thrusts his bone dagger forward, barely giving the Angel a chance to dodge. Salsa still manages to clip his wing.

"You're not flying away from me now." Mocks the demon as he prepares for another assault. Agitated by this attack the angel grabs both arms around the sword and swings it just in time to chop the dagger wielding arm off Salsa.

The blow is enough to drop the demon on the floor. Looking at his bloodied stump, Salsa screams with rage and attempts to raise himself from the ground but his torso is penetrated by the flaming blade.

The holy flames burns his insides, slowly melting his organs away. Struggling to stand up, the demon looks at his victor, peering through the blinding light that emanates from him. "I feel like you've killed me before" He states. "Perhaps in a different life?"

"Could be." the angel replies. "I have very few memories from my life."

Salsa vision blurs and turns black as he feels his own eyes burn away. Falling back to his knees, his scales starts to shed as his skin boils away. His bones shatter to dust when they hit the ground, turning into mist.

Salsa the Demon is no more.

[spoiler=Clue breakdown]Two things that I mention. The fiery sword comment is suppose to tell you that I am a Heavenly agent of Destruction. Secondly the "I feel like you've killed me before" comment is a reference of a past game where I spearheaded a campaign to have him lynched.[/spoiler]

waff
TGFM
Harkovast
D_Dude
Anthony Mercer
ParkerFarker

Niccea
Niccea
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Well. I wish to run. I will take some time to get up a narration. I will just say that it will not have a theme unless I think of one in time.

Posted at

Mafia XIII- Stranded in the Bermuda Triangle!
Background story: Armed with their plane tickets and luggage in hand, the passengers to the Townston airport stepped on the plane heading to Hawii. The mayor of Townston decided to take a vacation from all the brutal mafia games and bought the whole town plane tickets using the money that was going to go to repairing the broken plane emergency radios; but who needed them anyway? After putting away the torches and pitchforks, the town boarded the plane. In the middle of the flight something went very, very wrong. The plane was going through “technical difficulties” when it headed through the Bermuda triangle. Then, a giant tentacle rose out of the water and slapped the plane. It went spinning out of control and landed on a small, unmarked island. Now the town has formed another mafia, but this time it is for the survival of them all.
Some rules-
1. All actions will have to be PQed to me to be counted as valid. The only exception is if double lynch is declared.
2. If you’re dead, you’re dead. You can still post, but don’t help any players with clues or give out any information to living players.
3. If I send you a PQ, don’t quote it on the forum, you can tell other people the results, but no quoting.
4. Each day and night takes 24 hours. Each ends at 12 am, to make it easier, I’m using GMT time. (I don’t go by it but I will try my best to have narrations on time. If you want to know the time for where you’re at, go to google and type in “GMT time”)
5. All actions are first come first serve. If you send a kill for someone after they sent one for you, you’re dead. I will tell you if your kill was wasted.
6. If you are under 13 then you must post your E mail address on the actual forum so that people will be able to contact you.
7. If you are annoying other people in the game, I will give you a warning. If you don’t stop whining, then I will take you out of the game. This has only ever happened once (humorman) and I don’t want to have it happen again.
8. If you are inactive for two nights, no posts or actions at all, then I will PQ you, I need to see if you are just playing it cool or blowing us off. If you don’t respond I will take you out of the game.
9. I will give you one bonus vote if you draw your poster for the campaign.
10. At the end of the day and night I will include a narration. At the end of the night the narration will have clues. The clues won’t be too easy or too hard; they will be based on avatars, profiles, sigs, and will only be based on the first page of the comic if it is in their signature. I will only use words such as they, the attacker, and the killer. Too many roles have been slipped in previous games because of the GM saying the killer was a he or a she. I’m going to announce about a half hour or forty five minutes before the end of the night when I will stop accepting actions, the only time I will accept an action later is if you are pardoning someone. I will inform you if there are no clues in a narration.

Narration: Salsa was frustratingly trying to fish, he wanted to prove to town that he wasn’t a useless passenger, and he didn’t want to get lynched. But as usual, he was luckless in the task. He stood up, sighed, and turned around, only to bump into someone. That someone happened to have a pocketknife. “It couldn’t possibly be, YOU’RE the terrorist?!” Salsa backed up nervously and said, “Can’t we work something out here? Please! I haven’t even gotten a tan!” The killer moved in, knife raised, and said, “You’ll have plenty of time for a tan; it’ll be hot where you’re going!” Then, Salsa reached up and grabbed the knife, there was a struggle, but in the end, the killer kicked salsa into the water, and he was immediately eaten alive by the sea monsters of the Bermuda triangle.
Salsa the passenger is dead
The clues- “Possibly”, my signature says possible
“time” the word is in my profile
These clues would all lead to me being the killer, but most of the time there will be multiple clues that could lead to several people. So the trick is to pick the mostly likely suspect and lynch him or her.

THE TOWN (to win- kill all Terrorists and the serial killer)
Pilot– And we’re off!: increased count of two for lynches
Double the power: The pilot can declare two double lynch days during the game where players vote for two different people to lynch. He must notify me in this case or publicly announce it on the forum.
See you next game!: can declare an insta-lynch on the first day he gets elected. Whoever he picks will get lynched (unless pardoned). No voting.
Cover me!: The pilot can’t be killed (unless lynched) if the Lookouts are still alive.

Co-pilot- Innocent until proven guilty: has the ability to cancel 2 lynches during the game. This can work with the double lynches, the insta-lynch, or just two separate lynches. He is also protected by the Lookouts. You can’t pardon yourself though, sorry.

Lookouts- These two passengers stake out outside the pilot’s tiki hut, they will protect their pilot, no matter what. Thus, the pilot and co-pilot can’t be killed at night if these two are alive.
Look out!: The lookouts protect the pilot and the co-pilot from being lynched or killed during the night. As long as they are alive, the elected roles can’t be killed. But when they’re dead…

Warrior- Looks to be a normal passenger during the day, but at night he uses his island-made spear to do his dirty work.
Lock your hut at night..: The warrior can kill one person a night. But be warned, there will be a clue left over for the terrorists to figure out. There will be no way for the town to tell if the kill was made by you or a terrorist. Once the warrior is dead, a passenger will become the new warrior. After that reckless maniac is dead, there will be no more replacements.

Islander- This guy stumbled upon the stranded citizens of Townston and decided to help them. He knows a thing or two about survival, as he’s been stranded on the island for a year now.
I’m baaaack!: the Islander gets two, count em, two lives. This counts for bombs and lynches by the town too.

Superstionist- This guy is a paranoid. He has so many good luck charms that it is impossible for him to be killed, the first attempt that is.
I’m warning you, I’m wearing my lucky underwear: the superstionist will be the lucky one who wins the fight with the first person who attacks him. He does know who he is. You have been warned.

Totem pole keepers- Whoever possesses a totem pole can’t be killed. These guys give the totem poles to who they think might be a target for that night.
Watch out!: The TPK can watch over anyone during the night cycle. But if two terrorists attack a person protected, the person will die. One TPK can’t protect someone when they are outnumbered. If a kill is attempted on a person being watched, a clue will be left.

Philosopher – This guy has questions about everything. Now he is valuable due to the fact that one question will be answered by the volcano gods during the night and day cycle.
Who, what, when, where?: the Philosopher can ask if a someone was killed by a specific person, how many terrorists voted to lynch a specific person, or you can ask what role a specific person has (this one’s only usable twice) you can ask one question per day and night cycle.

Psychic - The psychic has used his ability to know the role of one town member.
What’s your role?: The psychic discovered the role of a town member. You can completely trust this person. They will be told that their role was told to you, but not who you are.

Passengers- These guys vote on whom to sacrifice to the Volcano gods during every day cycle due to the clues given by the narration.

THE TERRORISTS
Terrorist- Little did the passengers know, a terrorist was on board the plane, but before he could make his move, the plane crashed. I guess he will just have to settle with killing the town members, one by one.
Oh no you don’t: The terrorist can disable a person’s powers for a complete day and night cycle, if he target’s the superstionist, he’s a goner, it won’t stop the islander from having two lives though.
Don’t die, you’re valuable to the operation!: The terrorist can cancel a lynch once per game, if he uses it on a double lynch, both are canceled.
Don’t try and find me: He will appear to the philosopher as a passenger, if asked about his role.
If you want something done right, do it yourself: The terrorist can go after somebody himself, but, if asked, he will appear to the philosopher on that cycle. If he is the only terrorist left then this is automatically activated.

Accomplice – The terrorist’s right hand man.
Security!: This guy got past the airport security with a whole bag of bombs. He can plant a bomb on one person during a night cycle, or activate a bomb, not both. When he dies, all bombs are activated.

The panics- These are the people who panic in a disaster. Then, they side with the bad guys for their own safety. They can kill once per night cycle.

NOTE- If the terrorists outnumber the Town, then they win, every terrorist knows all the others.

SERIAL KILLER

Island ghost- This angry spirit was awoken by the crash, he wants kill all the islanders who dare disrupt his territory. Kill once a night and a clue is left each time. To win? Kill EVERYONE!

ROLES
Pilot- elected
Co-pilot- elected
Lookouts-2
Warrior-1
Islander-1
Superstionist-1
Philosopher-1
Psychic-1
Passengers- X (depends on how many people we get)
Terrorist-1
Accomplice-1
Panics-2
Island ghost-1

NOTE- If you have any criticism then I would be happy to hear it. If most of the people want to change a rule, I’ll change it. Just don’t be flat out rude, it took me forever to write this.

ANOTHER NOTE- My computer is having some problems and it won't let me underline or bold in any of my drunk duck posts. Sorry, I'll try to make it to the library and use their computers during some of the night and day narrations so deaths can be in bold.

Posted at

Bribe- at the end of each day cycle I will post two narrations. one will be the lynch. The other will be an update of how the townspeople are doing on the island with the lack of food, trust, and amenities. You get to slowly watch the people of Townston go crazy! Doesn't that sound like fun?

Aghammer
Aghammer
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I'll have you know that Fanart is the common currency of bribery! But that does sound like fun…maybe Harkovast could get LESS crazy as time goes by… that would be funny!

Bribe- at the end of each day cycle I will post two narrations. one will be the lynch. The other will be an update of how the townspeople are doing on the island with the lack of food, trust, and amenities. You get to slowly watch the people of Townston go crazy! Doesn't that sound like fun?

Posted at

I'll have you know that Fanart is the common currency of bribery! But that does sound like fun…maybe Harkovast could get LESS crazy as time goes by… that would be funny!
Well, I bribed you all with personal narration when I was running for monster mash. I felt like it was the best thing I could do since I wasn't that much of an artist and my fan arts would look like this:

Niccea
Niccea
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I'll accept GM applications until the end of the current game. After that people will have 48 hours to vote.
I think that you should have a set date. We have no way of knowing exactly when the current game will end. For all we know, it could end tonight or tomorrow and drag out a couple more days.

Anywho…narration.

Salsa sat in the middle of a crowded audience. He glanced around to try to figure out how he got there, but he began to notice some odd characters along side the normal members from town. From there on it was easy to accept the fact that he was dreaming. A spotlight suddenly roved toward a podium that the audience was focused on. A movie star came out and began to give a long speech. There were many points and it seemed like he was wasting time to go through them all. Finally the star drew to a close with his speech, "…without further ado, the winner of the Best Death Sequence is…" The star popped open a sealed envelope, "…SALSA for being hacked to pieces with a chain saw!"

"But I wasn't ha-" VROOOOOM!

Salsa, the former GM, was hacked to pieces with a chain saw.

[spoiler]Clue breakdown:
This would be a first or second night clue. It is slightly on the vague side.
1. Salsa is in the middle of some sort of award presentation. This would indicate anyone with a Drunk Duck Award Nominee banner in their sig.
2. The blurb about wasting time: At the very end of my profile I say that the reader has wasted time efficiently.[/spoiler]

For this game, as said, I will not delve away from the norm. There would still be the same amount of townies and such. Though I would like the opinion on whether there should be 4 or 5 mafia. Also, I will have one serial killer to start with, and add one more for every 5 members we get over 20.

Also for the change up, the detective will only be able to use each of his three powers (role reveal, lynch count, clue pointing) only twice in the game.

Also, for grins and giggles, we will add the secret paranoid.

I will do a theme if I can come up with one, but nothing is calling to me right now. One idea would be to have each narrative related to movies in some way (though I would not change the role names.)

Salsa
Salsa
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ok, sign ups end on thursday now. Hopefully the game will be over in four days. (if not sorry.)

Posted at

Should be over by then. There's not that many surviving members left. Two bad guys and 4 good if memory serves me right.

waff
waff
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niccea your theme could be something like a detective noir (just throwing an idea out here).

Niccea
Niccea
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Of all the threads in all the forums of drunk duck, he had to come into mine. He was a tall person, not a very snappy dresser. He looked like he had just come from a costume party. He obviously didn't spend much on the outfit. He told me that he ran a small advertising business and gave me his card.



XD Couldn't help myself. Hopefully the clues point to the right person.

therealtj
therealtj
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I want to try running this time! With… a robot theme!
My idea is sort of like the Monster Mash game, where extra mafia members have to be recruited, however unlike Monster Mash, there is still only one Mafia who can do this. I’ll update at 5:00 P.M. CST. All actions and votes will be stopped fifteen minutes earlier, so I have time to make narratives. Clues will be taken from Signatures, Avatars, Names, Comic names and thumbnails, and profiles.


Scientist Roles
The scientist’s win condition is to kill all Cyborgs and Malfunctioning Robots.

Mayor => Head Scientist (Elected)
The Head Scientist is elected at the beginning of the game. He has the following special abilities:
He knows what he’s talking about: Being Head Scientist, you probably know more than everyone else, so your lynch votes count twice!
Budget Cuts: Looks like you’re going to need to get rid of some extra deadweights. Twice in the game, you can call a double lynch, during which everyone gets to pick their top two lynch candidates. (Must notify me the night before, or early in the day cycle.)
Defense Bots: As long as one of the Defense Bots is still alive, you can’t be killed at night. Only the mayor will know who the defense bots are.
You're Fired: You can insta-lynch one person by the end of day one after winning the election. Be careful if you use this, as there will be no clues pointing to any Cyborgs.

Pardoner => Treasury Department Investigator (Elected)
The runner up in the mayoral elections, you’ve been picked by the Treasury Department to make sure the Head Scientist is using his funds wisely. As such, he can cancel two lynches during the game. If he cancels a double lynch, only one person will be saved, and he can’t cancel an insta-lynch, or his own lynch. He is also protected by Defense Bots, though he doesn’t know who they are.

Body Guards => Defense Bots (2)
After the election, two random scientists will realize that they were actually robots all along! Defense Bots, to be exact. As long as they’re alive, neither the Head Scientist nor the Treasury Department Investigator can be killed at night.

Vigilante => Killbot 9000
You were designed to be the ultimate robot assassin. You are able to kill discretely once per night. When you kill, a clue will be left that points at you.

Paramedic => Med-Bots (2)
Designed to help out in hospitals, you can watch over one individual at night. If they are attacked, you’re prepared to heal them. If the number of attackers is more than the number of med-bots, then the target will die. The narrative will mention if someone was attacked but was protected.

Veteran => Test Subject
Due to constant testing, you’re stronger and more agile then the average scientist. As such, you get two lives! In other words, you have to be attacked twice before you die.

Paranoid => Automated Defense Turret
While you are on the same side as the scientists, you are programmed to automatically shoot anyone who gets too close to you. If anyone tries to kill or protect you, they’ll die. You can only kill one person a night, though, so if two people attack you, the first will die, but the second will succeed. The Scan-Bot can still scan you.

Detective => Scan-Bot
You have several abilities that can be used once per cycle (night or day):
Scan: You can check what someone’s role is. This can only be used twice, however.
Vote check: You can see how many (if any) Cyborgs voted to lynch someone.
Security Footage: You may check if a specific person is linked to a specific murder.

Townie => Scientist
You are just a plain ol’ flesh and blood scientist. You can vote, solve clues, and talk.


Cyborgs:
The Cyborg’s win conditions are to kill all scientists and Malfunctioning Robots. Unlike scientists, Cyborgs know who each other are.

God Father => Evil Scientist
You wanted to be the lead scientist! You’ll show them! You’ve got a few tricks of your own up your sleeve!
Rewiring: You know your way around a robot. You can disable anyone’s special abilities for the next two cycles. You can also rewire the Head Scientist’s or Treasury Department Investigator’s computer, which will mess him up as well. Note: If this is used on the automatic defense turret, it will set him off, causing him to attack you. If you’ve turned yourself into a cyborg, this will kill you!
Conversion: In the night, you can turn a scientist into a cyborg to help you out. However, if you accidently use this on any special roles (except the test subject) it will set off their alarms, and you’ll leave a clue behind.
I am a scientist!: If the scan-bot checks you, you’ll appear as any other scientist.
Protect yourself!: As long as the “I am a scientist!” ability is active, and you aren’t using any other ability, you can’t die at night. If you do use any other ability, you will be vulnerable.
Operate on yourself: You can turn yourself into a cyborg. If you use this, you’ll lose your “I am a scientist!” and “Protect yourself!” abilities, and replace them with the ability to kill once per night.

Mad Bomber => Bomb Designer
You’ve been designing bombs for years in private. You can place two bombs at a time, and then set them off later. If he should die, all his bombs will be detonated. Also, if someone he’s planted a bomb on is killed by someone else, he’ll lose the bomb, and it will be found with a clue for the townies.

Mafia => Cyborgs (1 to start out)
You work for the Evil Scientist, and will be able to kill one other person a night.


Malfunctioning Robot (1-2)
Something’s wrong with you… You can’t escape the urge to kill everyone… If you want to win, you’ll have to be the last person alive. You can kill once per night.


And now, my narrative:

Salsa rushed down the hall. “No, no,” he said worriedly, as he checked his watch, “The whole experiment is going to be compromised!” He ran so fast, he didn’t seem to notice the dark figure waiting in the hall. “I can still make it!” he thought aloud. “Make it where?” A friendly voice queried. Salsa jumped back in surprise at this. “Oh, you. I don’t think I can stay long and chat!” “Oh,” Said the figure, as it walked closer, “but we have so much to talk about!” As he slowly approached, Salsa could hear a faint metal clinking. He slowly backed away. “Yes, well,” He stammered nervously, “maybe when I finish, we ca-” He didn’t have time to finish his sentence, as his smoking body fell down. A laser had pierced his chest, leaving only a gaping hole. The figure stood over the smoky body. “You seem to have fallen down,” Said the figure. “How clumsy.”

Salsa the scientist is dead.

Clues:
[spoiler]“Friendly voice” I am on Salsa’s friend list.
Saying “Smoke” several times, as my avatar is smoking.
“You seem to have fallen down” matches “You seem to have stumbled upon my profile page.” [/spoiler]

Red herrings:
[spoiler] “Friendly voice” points to people other than me.
“Metal clinking” seems to point to someone who has armor on their avatar (Harkovast, Inuyasha) but it could just imply that it was either a robot or cyborg, since they have metal parts. [/spoiler]

This would probably be an early narration, second/third day.

Salsa
Salsa
status:
offline
posts:
199
joined:
07/10/2008
Posted at

Ok we've got three people running, we need more. It's like I always say, there are two things you can never have enough of, Dakka and people to hang out with.

Posted at

do not worry my fabled companions, I will not let that evil dancing banana have victory.

Mafia XII: District Townston

Townston was having an unusually quiet few weeks. It seems that the mafia had left their cocaine dealings in Townston and gone to Miami. The only interesting occurance had been the strange influx of new people… And with it a crime wave. As the day went on, gunfire could be heard in Main Street. Two rival gangs were battling it out. East side and West Side. The mayor sat in his office, scared to death. He couldn't handle this. He didn't know what to do. The mayor sat worrying all night. Just before sunrise, though, there was a knocking at his door. He got up and opened it. No one there. The mayor was turning around when *BOOM* a massive explosion vaporized him out of existance. Later that morning the town gathered in front of the newly burnt Mayor's Office. They called for balot boxes. Townston Election '09.


Roles:

Townston:
In order for the good people of Tonston to win, both gangs must be completely dead.

Mayor: Elected
-Mayoral Importance: Increased vote count of 2 during lynching.
-Twice as Nice: The Mayor can declare 2 double lynches anytime during the game When double lynches are in effect each player gets two votes on two different people.(must notify me during night cycle or early on in the day so voting can be arranged accordingly).
-Secret Service: Cannot be killed during the night while his bodyguard(s) are alive. Only the Mayor will know who the bodyguards are.
-Celebratory Killing: The Mayor has the option of insta-lynching one player by the end of Day 1 once he's won the election. No voting takes place.

Pardoner: Elected
You can pardon two lynches. Two single lynches or one double. You are also protected by the mayor's bodyguards, but if one dies, you are defenseless.

Bodyguard:
Two Random townies will receive the role of bodyguard once the mayor has been elected. The mayor alone will know who these people are. The bodyguard cannot be a gang member, local, or special role, he can only be a regular immigrant. The Bodyguards protect the mayor and pardoner BUT If one bodyguard is killed, the mayor takes priority and the pardoner will become defenseless. If both bodyguards are killed, then the mayor will become defenseless.

Police Officer: (Vigilante)
You have been commissioned by the mayor (although strangely he doesn't know who you are)to take out the gangs fighting in the streets of Townston. You have the ability to kill once every night. each time you kill a clue is left pointing to you. Although during the third day, one of the gang members reveals your identity to the town, better hope those paramedics aren't inactive.

Paramedic:
You have the ability to watch one other player during night, which you must tell me about before the end of night (this move can be made during the day cycle). When a player is watched he cannot die unless the number of people attacking him outnumbers the number of people watching him or his night lives. In other words if two mafia attack a person being watched by one paramedic, the person will die. The narrative will indicate that the target was attempted but saved, but it will not explicitly say who the target was. It does not matter if the paramedic chooses to watch someone before or after he is attacked; he will protect the person regardless.

Walt Kawalsky: (He's Clint Eastwood in Gran Torino. It seemed appropriate): (Veteran)
You have lived in this town since the '50s, back in the days when Townston was not corrupted by the mafia and gangs. You also fought in the Korean War so it'll take more than one hit to kill you. You have to be targetted twice to be killed.

Detective:
You have three abilities you may use. You have the ability to ask me whether or not a specific clue points to a specific person and get a yes/no answer, you can ask me what role a specific person has, or you may ask me how many mafia voted to lynch a specific person after the conclusion of voting. You may only use one ability per day/night cycle.

Ex-Gang Member: (Paranoid)
You used to be part of the West Side Gang, but you traded that life in and became a good person. Even though no one knows this, your paranoid that the one of the gangs will find out and kill you. Anyone who targets you (be it Paramedic, Police Officer, Gang Member) you will kill.


Immigrant: (Townie)
You have immigrated into Townston.

GANGS:
in order to win, a gang must have killed the rival gang and the entire town.

There is the Blood Gang and the Crips Gang, each gang has the following:

The Boss:
Being the head of your gang, you can do a lot of things. If you choose to, you can attack a player every night. You can only be killed in a lynch or by the rival boss.
-Drive-bys: This has the same effect as the horsehead. The Boss can target a player with a drive-by, only once in the game, and said player will lose her/his special abilities for the following day and night.
-Rain on their Parade: The Boss can cancel a lynch once in the game. If it is a double lynch, Both lynches are canceled.
-Beagle Puss Glasses: The Boss will appear, to the detective, an immigrant.
-Protective Goons: The Boss cannot be killed by the Police Officer or rival Gang Members unless all of his/her gang members have been killed. If the Police Officer or rival Gang member does attack, s/he will die.

Molotov Maker:
Each night you can plant a bomb on someone or detonate an excisting bomb. You can plant only two bombs at once.

Gang Member:
You have come to Townston with your gang. Each night you can kill one player.


Elected posts
Mayor: 1
Pardoner: 1

Townston (8+the Immigrants)
Bodyguards: 2
Police Officer: 1
Paramedics: 2
Walt Kawalski: 1
Detective: 1
Ex-Gang Member: 1
Immigrant: The Rest

Bloods (4)
The Boss: 1
Molotov Maker: 1
Gang Member: 2

Crips (4)
The Boss: 1
Molotov Maker: 1
Gang Member: 2


NARRATIVE:
Salsa was eating his morning bowl of cereal when it happened. His house shook from the large BANG of a pipe bomb. He got up, spilling the cereal flakes all over himself. As scared as Salsa was, he couldn't stand not looking good. He went over to his bedroom to get a fresh shirt. POP POP POP. He heard the bullets racing through his house. Now Salsa didn't care about his look. He ran for his basement. Outside the Crips were making mince meat of his humble abode. They were just cruising down the street when they were attacked by a Blood Gang member. That member had retreated into poor Salsa's house which started the Crip's onslaught. After many bullets had passed through Salsa's walls, a Crips member smashed down the door. He went inside. As he searched the place He couldn't even find anyone… yet. He found the basement. Salsa had heard the gang member ransack his house. Salsa thought that was all they were doing, robbing his house, but he couldn't be more wrong. POP POP POP POP POP. The basement door splintered into many pieces. Salsa was trapped. POP POP POP. Salsa was bleeding. He looked down and saw the three bullet holes in his chest.

SALSA THE IMMIGRANT IS DEAD

CLUES:
[spoiler]
"As he searched the place He couldn't even find anyone… yet."
My profile said "I can't even ollie yet"
[/spoiler]

RED HERRINGS:
[spoiler]
Just about everything else. My clues will be hard.
[/spoiler]

And I take clues from anything on profiles (The whole thing, not just the description) and signatures.

Posted at

do not worry my fabled companions, I will not let that evil dancing banana have victory.
The war between bananas and monkeys shall never cease. Until the end of the election! Vote for the evil dancing banana!

therealtj
therealtj
status:
offline
posts:
199
joined:
03/15/2007
Posted at

do not worry my fabled companions, I will not let that evil dancing banana have victory.
The war between bananas and monkeys shall never cease.
Why are you all so immature. Squirrels and nuts never fight. It's more a mutual relationship.

Salsa
Salsa
status:
offline
posts:
199
joined:
07/10/2008
Posted at

do not worry my fabled companions, I will not let that evil dancing banana have victory.
The war between bananas and monkeys shall never cease.
Why are you all so immature. Squirrels and nuts never fight. It's more a mutual relationship.
Why are you so mature? >:)

Joking, joking.

Up to four candidates. If you know someone who wants to GM, get 'em to sign up!

Posted at

do not worry my fabled companions, I will not let that evil dancing banana have victory.
The war between bananas and monkeys shall never cease.
Why are you all so immature. Squirrels and nuts never fight. It's more a mutual relationship.

But nuts don't dance, nuts don't smile, nuts are just nuts. Squirrels eat nuts! Monkeys eat bananas! I have formed an alliance with the nuts, I will also be contacting jelly to truly have peanut butter jelly time!

Posted at

Monkeys eat bananas!

you got that right, I'll take you, skin you alive and then eat you. Also now would be a perfect time for you to quote Planet of the Apes.

therealtj
therealtj
status:
offline
posts:
199
joined:
03/15/2007
Posted at

But nuts don't dance, nuts don't smile, nuts are just nuts.
What an extremely insensitive thing to say! They don't smile because they don't have mouths.

And as for dancing, I know a nut who won several awards for his preformance in Swan Lake.


Also, how monkeys go about eating bananas is frankly disturbing. When a squirrel wishes to eat a nut, we first ask politely, then if they decline, we try to persuade them. If they don't budge, then we just ask someone else. Have some manners!

Posted at

Monkeys eat bananas!
Also now would be a perfect time for you to quote Planet of the Apes.
Straight from captin leo davidson- "Never send a monkey to do a banana's job."

Salsa
Salsa
status:
offline
posts:
199
joined:
07/10/2008
Posted at

What about, "Get your paws offa me you damn dirty ape!"

Posted at

What about, "Get your paws offa me you damn dirty ape!"

I believe you mean "Take your stinkin' paws off me you damn dirty ape!"
that was the line I was thinking of too, those bananas never get anything right.

Love that movie.

and TJ, if we were nice to bananas, they would outnumber humans 2304:1. Would you want that? no. That's why we gotta hunt them, skin them, eat them, and leave the skin for some poor chap to slip on.

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