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Moonlight meanderer
humorman
humorman
status:
offline
posts:
199
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12/28/2007
Posted at

Yeah…

Veteran players only. The GM needs to posses a fair understanding on how the game runs. Therefore we require that the applicant has played the game at least twice

No encore performance. As the current GM, it is up to me to pass the title to someone new. Once you're done running a game, you will also be expected to give someone else a chance. Don't start a new game. Instead you will run an election like this one where we pick a new GM. Also, you can't be a candidate yourself. This will ensure that we get new blood into the game and that the rules are regularly picked at from a different perspective. GMs from previous games are free to run again and are encouraged to do so. Who knows? If they were good enough, people will flock to play their game again.

Explain your goal. What do you plan to do as the new GM? Are you going to run a standard Mafia game? If so, will you change the rules/roles and/or introduce new ones? Are you perhaps gonna play a game with a different theme? Reverse Mafia perhaps or maybe zombie apocalypse? If so explain the new structure of the game. Changing the formula is OK. It happens in every game. Just be careful not to introduce a change so radical that could scare people away from voting you. You can discuss rule changes and different themes here to see if people would like it.

Pick a schedule and stick with it It is important that the GM is punctual in maintaining the game. Do you plan to post narrations every 24 hours at a specific time? Make sure that you'll be here to on time to do so. If something comes up that would force you to be early or late, post a warning to let people know with an explanation. It's encouraged that you run the game using GMT timezone schedule since the players hail from all over the world, spanning different time zones and a GMT conversion table is the easiest one for everyone to access. If you plan on using a different time zone schedule like an American one, Make sure you advertise it well and post an appropriate conversion table for everyone to access.
An example of a GMT conversion table:

"Here's how it works. Figure out where in the world you live and locate that place on the map. Follow the line you're living in down to the bottom of the map and locate a number down there. Use that number to change the time that the GM gives (as long as he's using GMT, that is). For example, if the GM says that something will happen at 6 pm and your living in a -5 zone, it means that it will happen at 1 pm, your time. If you live in a +5 zone, it means that it will happen at 11pm."

Also for those living in America, here's a handy time table to show you at what time you can expect the narrations.


Show us your stuff The GM is expected to write narrations to explain what's going on throughout the game. A good writer can make the game come alive and encourage players to come back to read what's going on. Show us your stuff and create a scenario where YOU(the applicant) kill ME (the election holder). In this narration it is important that you do not directly tell us that it was you who committed the crime but instead leave a clue that's based on your name, avatar, signature, profile, comic(if you have any), something that can link you to the crime. Try making a link to you that can be figured out with some research, while at the same time is not blatantly obvious. You can throw in red herrings but please refrain from directly connecting the herrings to innocents. Make them instead vague things that could point at many people. Finally, be creative, funny, dramatic, brutal, serious, descriptive, vague, long winded or short and to the point. Pick the style you feel comfortable with and like to use. Impress us with what you can do. At the end of the narration post an explanation that shows people how the clues link to you so that we can understand your logic.

I'll be posting the applicants sample narrations in the second post for people to quickly read through. Once we have enough applications I will announce when it's time to vote for your favorite GM. Applicants do not need to vote since it's given that they'll be voting for themselves. Although if they wish to vote for someone else, they can do so.

Posted at

I'm gonna win this time!

Mafia XV: District Townston

Townston was having an unusually quiet few weeks. It seems that the mafia had left their cocaine dealings in Townston and gone to Miami. The only interesting occurance had been the strange influx of new people… And with it a crime wave. As the day went on, gunfire could be heard in Main Street. Two rival gangs were battling it out. East side and West Side. The mayor sat in his office, scared to death. He couldn't handle this. He didn't know what to do. The mayor sat worrying all night. Just before sunrise, though, there was a knocking at his door. He got up and opened it. No one there. The mayor was turning around when *BOOM* a massive explosion vaporized him out of existance. Later that morning the town gathered in front of the newly burnt Mayor's Office. They called for balot boxes. Townston Election '09.


Roles:

Townston:
In order for the good people of Tonston to win, both gangs must be completely dead.

Mayor: Elected
-Mayoral Importance: Increased vote count of 2 during lynching.
-Twice as Nice: The Mayor can declare 2 double lynches anytime during the game When double lynches are in effect each player gets two votes on two different people.(must notify me during night cycle or early on in the day so voting can be arranged accordingly).
-Secret Service: Cannot be killed during the night while his bodyguard(s) are alive. Only the Mayor will know who the bodyguards are.
-Celebratory Killing: The Mayor has the option of insta-lynching one player by the end of Day 1 once he's won the election. No voting takes place.

Pardoner: Elected
You can pardon two lynches. Two single lynches or one double. You are also protected by the mayor's bodyguards, but if one dies, you are defenseless.

Bodyguard:
Two Random townies will receive the role of bodyguard once the mayor has been elected. The mayor alone will know who these people are. The bodyguard cannot be a gang member, local, or special role, he can only be a regular immigrant. The Bodyguards protect the mayor and pardoner BUT If one bodyguard is killed, the mayor takes priority and the pardoner will become defenseless. If both bodyguards are killed, then the mayor will become defenseless.

Police Officer: (Vigilante)
You have been commissioned by the mayor (although strangely he doesn't know who you are)to take out the gangs fighting in the streets of Townston. You have the ability to kill once every night. each time you kill a clue is left pointing to you. Although during the third day, one of the gang members reveals your identity to the town, better hope those paramedics aren't inactive.

Paramedic:
You have the ability to watch one other player during night, which you must tell me about before the end of night (this move can be made during the day cycle). When a player is watched he cannot die unless the number of people attacking him outnumbers the number of people watching him or his night lives. In other words if two mafia attack a person being watched by one paramedic, the person will die. The narrative will indicate that the target was attempted but saved, but it will not explicitly say who the target was. It does not matter if the paramedic chooses to watch someone before or after he is attacked; he will protect the person regardless.

Walt Kawalsky: (He's Clint Eastwood in Gran Torino. It seemed appropriate): (Veteran)
You have lived in this town since the '50s, back in the days when Townston was not corrupted by the mafia and gangs. You also fought in the Korean War so it'll take more than one hit to kill you. You have to be targetted twice to be killed.

Detective:
You have three abilities you may use. You have the ability to ask me whether or not a specific clue points to a specific person and get a yes/no answer, you can ask me what role a specific person has, or you may ask me how many mafia voted to lynch a specific person after the conclusion of voting. You may only use one ability per day/night cycle.

Ex-Gang Member: (Paranoid)
You used to be part of the West Side Gang, but you traded that life in and became a good person. Even though no one knows this, your paranoid that the one of the gangs will find out and kill you. Anyone who targets you (be it Paramedic, Police Officer, Gang Member) you will kill.


Immigrant: (Townie)
You have immigrated into Townston.

GANGS:
in order to win, a gang must have killed the rival gang and the entire town.

There is the Blood Gang and the Crips Gang, each gang has the following:

The Boss:
Being the head of your gang, you can do a lot of things. If you choose to, you can attack a player every night. You can only be killed in a lynch or by the rival boss.
-Drive-bys: This has the same effect as the horsehead. The Boss can target a player with a drive-by, only once in the game, and said player will lose her/his special abilities for the following day and night.
-Rain on their Parade: The Boss can cancel a lynch once in the game. If it is a double lynch, Both lynches are canceled.
-Beagle Puss Glasses: The Boss will appear, to the detective, an immigrant.
-Protective Goons: The Boss cannot be killed by the Police Officer or rival Gang Members unless all of his/her gang members have been killed. If the Police Officer or rival Gang member does attack, s/he will die.

Molotov Maker:
Each night you can plant a bomb on someone or detonate an excisting bomb. You can plant only two bombs at once.

Gang Member:
You have come to Townston with your gang. Each night you can kill one player.


Elected posts
Mayor: 1
Pardoner: 1

Townston (8+the Immigrants)
Bodyguards: 2
Police Officer: 1
Paramedics: 2
Walt Kawalski: 1
Detective: 1
Ex-Gang Member: 1
Immigrant: The Rest

Bloods (4)
The Boss: 1
Molotov Maker: 1
Gang Member: 2

Crips (4)
The Boss: 1
Molotov Maker: 1
Gang Member: 2


NARRATIVE:
Humorman was eating his morning bowl of cereal when it happened. His house shook from the large BANG of a pipe bomb. He got up, spilling the cereal flakes all over himself. As scared as Humorman was, he couldn't stand not looking good. He went over to his bedroom to get a fresh shirt. POP POP POP. He heard the bullets racing through his house. Now Humorman didn't care about his look. He ran for his basement. Outside the Crips were making mince meat of his humble abode. They were just cruising down the street when they were attacked by a Blood Gang member. That member had retreated into poor Humorman's house which started the Crip's onslaught. After many bullets had passed through Humorman's walls, a Crips member smashed down the door. He went inside. As he searched the place He couldn't even find anyone… yet. He found the basement. Humorman had heard the gang member ransack his house. Humorman. thought that was all they were doing, robbing his house, but he couldn't be more wrong. POP POP POP POP POP. The basement door splintered into many pieces. Humorman was trapped. POP POP POP. P.P. was bleeding. He looked down and saw the three bullet holes in his chest.

[spoiler]Humorman THE IMMIGRANT IS DEAD[/spoiler]

CLUES:
[spoiler]
"As he searched the place He couldn't even find anyone… yet."
My profile said "I can't even ollie yet"
[/spoiler]

RED HERRINGS:
[spoiler]
Just about everything else. My clues will be hard.
[/spoiler]

And I take clues from anything on profiles (The whole thing, not just the description) and signatures.

Posted at

I have a fun idea for a mafia game that's going to be based on a more classical gameplay the my last two. I'm gonna refrain from running though until next time.

And don't you dare tempt me Parker!

Don't you dare!

Posted at

Mafia XIII- Stranded in the Bermuda Triangle!
Background story: Armed with their plane tickets and luggage in hand, the passengers to the Townston airport stepped on the plane heading to Hawii. The mayor of Townston decided to take a vacation from all the brutal mafia games and bought the whole town plane tickets using the money that was going to go to repairing the broken plane emergency radios; but who needed them anyway? After putting away the torches and pitchforks, the town boarded the plane. In the middle of the flight something went very, very wrong. The plane was going through “technical difficulties” when it headed through the Bermuda triangle. Then, a giant tentacle rose out of the water and slapped the plane. It went spinning out of control and landed on a small, unmarked island. Now the town has formed another mafia, but this time it is for the survival of them all.
Some rules-
1. All actions will have to be PQed to me to be counted as valid. The only exception is if double lynch is declared.
2. If you’re dead, you’re dead. You can still post, but don’t help any players with clues or give out any information to living players.
3. If I send you a PQ, don’t quote it on the forum, you can tell other people the results, but no quoting.
4. Each day and night takes 24 hours. Each ends at 12 am, to make it easier, I’m using GMT time. (I don’t go by it but I will try my best to have narrations on time. If you want to know the time for where you’re at, go to google and type in “GMT time”)
5. All actions are first come first serve. If you send a kill for someone after they sent one for you, you’re dead. I will tell you if your kill was wasted.
6. If you are under 13 then you must post your E mail address on the actual forum so that people will be able to contact you.
7. If you are annoying other people in the game, I will give you a warning. If you don’t stop whining, then I will take you out of the game. This has only ever happened once (humorman) and I don’t want to have it happen again.
8. If you are inactive for two nights, no posts or actions at all, then I will PQ you, I need to see if you are just playing it cool or blowing us off. If you don’t respond I will take you out of the game.
9. I will give you one bonus vote if you draw your poster for the campaign.
10. At the end of the day and night I will include a narration. At the end of the night the narration will have clues. The clues won’t be too easy or too hard; they will be based on avatars, profiles, sigs, titles, and will only be based on the first page of the comic if it is in their signature. I will only use words such as they, the attacker, and the killer. Too many roles have been slipped in previous games because of the GM saying the killer was a he or a she. I’m going to announce about a half hour or forty five minutes before the end of the night when I will stop accepting actions, the only time I will accept an action later is if you are pardoning someone. I will inform you if there are no clues in a narration.

Narration: Humorman was out on the sea, sailing in the only lifeboat that the survivors had. But he didn’t care, he had to get away from all of them; they didn’t understand his genius. Humorman suddenly saw a figure in the distance. “Help!” There was a person in torn clothes clinging to a board out in the open sea. Humorman hesitated, no; he wasn’t going to help this stranger. There was barely enough food for the survivors already. They would just be thrown the volcano eventually; it was obviously not worth the effort. It would be a waste of time. As Humorman turned his boat around, the stranded person got angry, and figured out that humorman was not going to help and they paddled to the boat with all their strength. They clung to the side and pulled themself into the boat. Humorman raised his paddle and was prepared to knock this wannabe Tom Hanks back into the water, but ‘Tom’ pulled out a flare gun and pointed it at his forehead. Humorman said furiously, “You just want to kill me ‘cause I’m black!” ‘Tom’ said, “Um, not really. Just because I’m a killer and that’s just what I do.” Humorman was not convinced, “Racist!” ‘Tom’ had had enough of this guy; they pulled the trigger and Humorman’s head exploded into a fireworks display.
The clues- “obviously”, my profile says obviously
“time” My profile says time
Red Herrings- “Time” anyone that says at the end of their profile that it was a waste of time.
These clues would all lead to me being the killer, but most of the time there will be multiple clues that could lead to several people. So the trick is to pick the mostly likely suspect and lynch him or her.

THE TOWN (to win- kill all Terrorists and the serial killer)
Pilot– And we’re off!: increased count of two for lynches
Double the power: The pilot can declare two double lynch days during the game where players vote for two different people to lynch. He must notify me in this case or publicly announce it on the forum.
See you next game!: can declare an insta-lynch on the first day he gets elected. Whoever he picks will get lynched (unless pardoned). No voting.
Cover me!: The pilot can’t be killed (unless lynched) if the Lookouts are still alive.

Co-pilot- Innocent until proven guilty: has the ability to cancel 2 lynches during the game. This can work with the double lynches, the insta-lynch, or just two separate lynches. He is also protected by the Lookouts. You can’t pardon yourself though, sorry.

Lookouts- These two passengers stake out outside the pilot’s tiki hut, they will protect their pilot, no matter what. Thus, the pilot and co-pilot can’t be killed at night if these two are alive.
Look out!: The lookouts protect the pilot and the co-pilot from being killed during the night. As long as they are alive, the elected roles can’t be killed. But when they’re dead…

Warrior- Looks to be a normal passenger during the day, but at night he uses his island-made spear to do his dirty work.
Lock your hut at night..: The warrior can kill one person a night. But be warned, there will be a clue left over for the terrorists to figure out. There will be no way for the town to tell if the kill was made by you or a terrorist. Once the warrior is dead, a passenger will become the new warrior. After that reckless maniac is dead, there will be no more replacements.

Islander- This guy stumbled upon the stranded citizens of Townston and decided to help them. He knows a thing or two about survival, as he’s been stranded on the island for a year now.
I’m baaaack!: the Islander gets two, count em, two lives. This counts for bombs and lynches by the town too.

Superstionist- This guy is a paranoid. He has so many good luck charms that it is impossible for him to be killed, the first attempt that is.
I’m warning you, I’m wearing my lucky underwear: the superstionist will be the lucky one who wins the fight with the first person who attacks him. He does know who he is. You have been warned.

Totem pole keepers- Whoever possesses a totem pole can’t be killed. These guys give the totem poles to who they think might be a target for that night.
Watch out!: The TPK can watch over anyone during the night cycle. But if two terrorists attack a person protected, the person will die. One TPK can’t protect someone when they are outnumbered. If a kill is attempted on a person being watched, a clue will be left.

Philosopher – This guy has questions about everything. Now he is valuable due to the fact that one question will be answered by the volcano gods during the night and day cycle.
Who, what, when, where?: the Philosopher can ask if a someone was killed by a specific person, how many terrorists voted to lynch a specific person, or you can ask what role a specific person has (this one’s only usable twice) you can ask one question per day and night cycle.

Psychic - The psychic has used his ability to know the role of one town member.
What’s your role?: The psychic discovered the role of a town member. You can completely trust this person. They will be told that their role was told to you, but not who you are.

Passengers- These guys vote on whom to sacrifice to the Volcano gods during every day cycle due to the clues given by the narration.

THE TERRORISTS
Terrorist- Little did the passengers know, a terrorist was on board the plane, but before he could make his move, the plane crashed. I guess he will just have to settle with killing the town members, one by one.
Oh no you don’t: The terrorist can disable a person’s powers for a complete day and night cycle, if he target’s the superstionist, he’s a goner, it won’t stop the islander from having two lives though.
Don’t die, you’re valuable to the operation!: The terrorist can cancel a lynch once per game, if he uses it on a double lynch, both are canceled.
Don’t try and find me: He will appear to the philosopher as a passenger, if asked about his role.
If you want something done right, do it yourself: The terrorist can go after somebody himself, but, if asked, he will appear to the philosopher on that cycle. If he is the only terrorist left then this is automatically activated.

Accomplice – The terrorist’s right hand man.
Security!: This guy got past the airport security with a whole bag of bombs. He can plant a bomb on one person during a night cycle, or activate a bomb, not both. When he dies, all bombs are activated.

The panics- These are the people who panic in a disaster. Then, they side with the bad guys for their own safety. They can kill once per night cycle.

NOTE- If the terrorists outnumber the Town, then they win, every terrorist knows all the others.

SERIAL KILLER

Island ghost- This angry spirit was awoken by the crash, he wants kill all the islanders who dare disrupt his territory. Kill once a night and a clue is left each time. To win? Kill EVERYONE!

ROLES
Pilot- elected
Co-pilot- elected
Lookouts-2
Warrior-1
Islander-1
Superstionist-1
Philosopher-1
Psychic-1
Passengers- X (depends on how many people we get)
Terrorist-1
Accomplice-1
Panics-2
Island ghost-1

Bribe- at the end of each day cycle I will post two narrations. one will be the lynch. The other will be an update of how the townspeople are doing on the island with the lack of food, trust, and amenities. You get to slowly watch the people of Townston go crazy! Doesn't that sound like fun?

Note- I have unbanned Humorman. He is acting more civilized, now.

Threat- Parker, Don't you dare! Listen to Product, I know his car drawing was excelent but no more last minute entries!


Posted at

heeyyyy, Produuuct Placemeenntt, how about you do ruuunnn…




… after I win!

therealtj
therealtj
status:
offline
posts:
199
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Posted at

So, I have a somewhat… different idea then a traditional game. The big difference is that unlike other games there will be a certain set of special events that will happen each day.

Mafia XV: The Book of Foreshadowing
It was an otherwise uneventful week in Townston. Well, except the mafia and whatnot, but this was pretty average for Townston. However, a strange book had come into the town. Unfortunatly, it had been dropped, and an unsuspecting townie had picked it up, not knowing the powers it had.


TOWNIE ROLES
The townie’s win condition is to find and kill all mafias.

Mayor
The Mayor is elected at the start of the game and has numerous roles. His special abilities are:
Seal of the Mayor: Increased vote count of 2 during lynching.
Desperate times, desperate measures: The Mayor can declare 2 double lynches anytime during the game When double lynches are in effect each player gets two votes on two different people.(must notify me during night cycle or early on in the day so voting can be arranged accordingly).
Did you ever know that you're my hero…: Cannot be killed during the night while his bodyguard(s) are alive. Only the Mayor will know who the bodyguards are.
Let's celebrate!: The Mayor has the option of insta-lynching one player by the end of Day 1 once he's won the election. No voting takes place. Whoever the Mayor picks, gets lynched. Take heed if you plan to use this ability since no clues have been given that could point you at a mafia at that time.


Pardoner
As a check and balance to the Mayor, the pardoner is the runner up to the Mayor. The pardoner has the ability to cancel two lynches throughout the game. This could be either two single lynches, one double lynch, one half of a double or whatever. The pardoner will have to notify me within one hour of lynch vote results before the lynch is actually posted. He is also unable to pardon on the insta-lynch.


Bodyguard
Random townies will receive the role of bodyguard once the mayor has been elected. The mayor alone will know who these people are. The bodyguard cannot be a mafia or special role, he can only be a regular townie. As long as the bodyguard is alive, he protects the Mayor and Pardoner from being killed via mafia or vigilante hit.

Vigilante
You have the ability to kill once per night, whoever you so choose. A clue will be left behind that points to you for the mafia (or the town) to interpret.


Paramedic
You have the ability to watch one other player during night, which you must tell me about before the end of night (this move can be made during the day cycle). When a player is watched he cannot die unless the number of people attacking him outnumbers the number of people watching him or his night lives. In other words if two mafia attack a person being watched by one paramedic, the person will die. The narrative will indicate that the target was attempted but saved, but it will not explicitly say who the target was. It does not matter if the paramedic chooses to watch someone before or after he is attacked; he will protect the person regardless.


Veteran
You've been around the block a few times and know how to escape an attack on your life. But for how long? The veteran gets two lives, meaning two hits must be made on him before he dies.


Paranoid
While pro-town, the paranoid is a wee bit unhinged by his experiences in some horrible and bloody war. At day, he's perfectly normal but during the night he keeps to himself and relives the horrors of his past. The Paranoid will kill whoever was the first person to target him in any way during the night, whether it be mafia or villager (such as a paramedic opting to protect him, or the bookhunter searching for the book). The Paranoid is unable to NOT kill, but will only kill one person a night. Should two persons attack him, the first person will die but the second will not.


The Book Hunter
Each night you can raid anyone's personal belongings to try and find the book.


The Preventer
If you know what event the book predicts for that day, you can prevent it from happening! However, the book gods don't approve of fraud. If you ask to prevent something that wouldn't happen, you'll be struck down. So, be careful if you just want to guess!


Book Holder
A random townie will find the book and hold onto it! Unfortunately, you don't realize the power you hold, so the only one of the book's powers you get to use is "Just Take It!"


Townie
You are a dedicated townie! Although you do not have any special abilities, you participate by solving clues, networking, and voting.


In addition to these, who ever holds the book (except the townie who starts with it) is given the following powers (they can be used once each cycle, day or night):
Magic Eight Bal- I mean, book: You can use the usual detective powers in the book. This includes two things:
-You can ask the roles of any two people. Note, this can only be used a total of two times. This means that if someone has the book and uses it twice, and someone else steals it, he can't use this power.
-You can ask if someone is linked to a specific murder.
What does the future hold?: Every day cycle, you'll be told what is going to happen that day. I will automatically send this out to you, and this won't affect your use of any other powers.
Just Take It!: If at night, someone tries to kill you, you will just give up the book to them, and they’ll leave you alone.

Obviously, there are mafia and serial killers, however these roles will be held from the town.



My narration (Clues are pulled from avatars, sigs, profiles, and comic titles):

Humorman walked casually down the street. He couldn’t think of anyone ever planning on killing him. After all, he was a funny guy! Who could hate him? He didn’t even seem to notice the eerie jazz coming from down the road. “Hi,” said the shadow engulfed figure, as the moonlight bounced off its glasses, “I’ve been waiting for you.” The moonlight lit up its bright teeth as it grinned devilishly. “Who the hell are you?!” Screamed Humorman, slightly wetting himself. “Me?” The figure replied, wrapping its hands around the poor fellow's neck. “Just another person in this world,” thrusting the body against the a wall, “searching for treasure,” reaching in its coat pocket, pulling out a knife, “trying to make a name for myself,” thrusting said knife into Humormans gut, “trying to become something.” Humorman’s blood started pouring out onto the sidewalk, as the figure released its grip. Humorman grabbed at his stomach “Make it stop! Make it stop… Blee-…di…ng…” He slowly passed out, and fell over, face first.

Humorman the Preventer is Dead!

Clues:
[spoiler]Jazz-My avatar has a saxophone.
Glasses-My avatar’s wearing glasses.[/spoiler]
I'd consider these clues pretty easy, so they'll probably be at a later point in the game. Day 6-7.

Hakoshen
Hakoshen
status:
offline
posts:
199
joined:
11/23/2008
Posted at

I have a fun idea for a mafia game that's going to be based on a more classical gameplay the my last two. I'm gonna refrain from running though until next time.

And don't you dare tempt me Parker!

Don't you dare!

Then I'LL DO IT!

Run PP! I dare you! I quadruple shintuple hexagotacimertimalopicaltoriantuple dare you!

Or not. I'm too lazy to drive across town and pickup the notes I had for the game I wanted to run so at the very least I can be a pain in the ass this time around.

Posted at

Mafia XV Topsy Turvy!

Plot: A mistake at the post office has givin the townies a shipment of guns ment for the mafia and a shipment of first aid kits, child's detective kit, surival guides and a batman mask to the mafia.

Sytle: Regular theme with a TWIST! All townie roles get an additional kill power added on to whatever power they alreay had. Each mafia will get either, vet's power, an extra kill power, detective power, or a medic power in addition to whatever power they already have. Mafia will get the powers assigned to them at random.

Townie Roles
The townie’s win condition is to find and kill all mafias and the serial poster worker.


Mayor
The Mayor is elected at the start of the game and has numerous roles. His special abilities are:
Seal of the Mayor: Increased vote count of 2 during lynching.
Desperate times, desperate measures: The Mayor can declare 2 double lynches anytime during the game When double lynches are in effect each player gets two votes on two different people.(must notify me during night cycle or early on in the day so voting can be arranged accordingly).
Did you ever know that you're my hero…: Cannot be killed during the night while his bodyguard(s) are alive. Only the Mayor will know who the bodyguards are.
Let's celebrate!: The Mayor has the option of insta-lynching one player by the end of Day 1 once he's won the election. No voting takes place. Whoever the Mayor picks, gets lynched. Take heed if you plan to use this ability since no clues have been given that could point you at a mafia at that time.


Pardoner
As a check and balance to the Mayor, the pardoner is the runner up to the Mayor. The pardoner has the ability to cancel two lynches throughout the game. This could be either two single lynches, one double lynch, one half of a double or whatever. The pardoner will have to notify me within one hour of lynch vote results before the lynch is actually posted. He is also unable to pardon on the insta-lynch.


Bodyguard
Random townies will receive the role of bodyguard once the mayor has been elected. The mayor alone will know who these people are. The bodyguard cannot be a mafia or special role, he can only be a regular townie. As long as the bodyguard is alive, he protects the Mayor and Pardoner from being killed via mafia or vigilante hit.

Vigilante
You have the ability to kill once per night, but that was before you had a GUN!. So now that you have one, you have the ability to kill twice per night. whoever you so choose. Each kill attempt will leave a clue that points to you for the mafia (or the town) to interpret.


Paramedic
You have the ability to watch one other player during night, which you must tell me about before the end of night (this move can be made during the day cycle). When a player is watched he cannot die unless the number of people attacking him outnumbers the number of people watching him or his night lives. In other words if two mafia attack a person being watched by one paramedic, the person will die. The narrative will indicate that the target was attempted but saved, but it will not explicitly say who the target was. It does not matter if the paramedic chooses to watch someone before or after he is attacked; he will protect the person regardless. You also have the ablity to kill once per night.


Veteran
You've been around the block a few times and know how to escape an attack on your life. But for how long? The veteran gets two lives, meaning two hits must be made on him before he dies. You also have the ablity to kill once per night.


Paranoid
While pro-town, the paranoid is a wee bit unhinged by his experiences in some horrible and bloody war. At day, he's perfectly normal but during the night he keeps to himself and relives the horrors of his past. The Paranoid will kill whoever was the first person to target him in any way during the night, whether it be mafia or villager (such as a paramedic opting to protect him). The Paranoid is unable to NOT kill, but will only kill one person a night. Should two persons attack him, the first person will die but the second will not. You also have the ablity to kill once per night.

Detective
You have three abilities you may use. You have the ability to ask me whether or not a specific clue points to a specific person and get a yes/no answer, you can ask me what role a specific person has((twice only)), or you may ask me how many mafia voted to lynch a specific person after the conclusion of voting((twice only)). You may only use one ability per day/night cycle. You also have the ability to kill once per night.


Townie
Townies are tired of being the red shirts! Now that you have guns you can kill once per night!


MAFIA ROLES
The mafia’s win condition is to kill all townies. Unlike townies, all mafias know who each other are. All mafia members can kill once per night cycle. With the exception of the Godfather, a mafia member cannot kill a fellow mafia member.

At the start of the game each mafia will be assigned one additional townie power at random. One will get the vet power, one will get the detective power, one will get the vig power and one will get the medic power.

Godfather
Like the Mayor, the godfather has several special abilities in his arsenal.
Send him a message: The godfather is able to leave a severed horse head in the target's bed. This has the effect of negating any special abilities the person may have had for one day and night cycle.
Call in a favor: The Godfather can once per game, cancel a lynch. If he uses that ability, during a double lynch, both lynches are canceled.
Behind the curtains: The Godfather doesn't dirty his hands since he has his goons to carry out his orders. The godfather will appear as a regular townie to the detective. Also, he can't be killed by the vigilante as long as this power is in effect.
Now it's personal: The godfather has decided to take actions into his own hands. He's brandished his pistol and taken to the streets. He gains the ability to kill once per night but looses all benefits he received from his Behind the curtains power. If the godfather is the only mafia member left, this power is automatically activated.


Mad Hatter
Each night, the Mad Hatter can do one of the following, plant a single bomb on someone or detonate a bomb that he's already planted. He can not plant a bomb and detonate it during the same night. The Mad Hatter can at most keep two undetonated bombs in circulation but is free to plant more, once he's detonated one. Every time he detonates a bomb, a clue is given who he might be. Should the mad hatter be killed either through a lynch or vigilante hit, all bombs in circulation will detonate, killing his targets. If one of his targets are killed by someone else, he loses that bomb. The bomb is also discovered on the body, which gives the townies a clue who he might be.


Mafia
You are a regular mafia member. You get to stab someone in the face every night cycle.

Serial Poster worker
You can kill one person every night cycle and have the ability to remove one player additional power once per night((This can't affect anyone protected by bodyguards and this power will give clues to who you are.)). Your win condition is to be the last one standing.


Schedule: I'll stop accepting all actions/votes after 11:00 PM GMT and narratives will be givin out at 12:00 AM GMT.


EXAMPLE NAR:[/b
Waff ran with joy down the street. He was so happy to have a gun to protect himself with. No mafia member would dare try to tango with a smelly hobo with a gun! But unfortunally for him, he was wrong. As he turned a corner he was tempory blinded as light from a street lamp was reflected in something ahead of him. While he was blinded a loud gun shot rang out. Waff's legs gave out and he dropped to the ground. He was clutching his chest, trying in vain to stop the bleeding. His attacker bent low to whisper something into Waff's ear. As he striaghten he said more loudly, "Now that you know why I'm going to kill you, I might as will get it over with. Waff It's time for you to leave this world." The attacker says as he shots Waff in the head at point blank.

Waff the Townie with a gun is Dead!

[spoiler]Clues:
1.)Light reflecting in something. Hark's avi has shiny armor.
2.)"Waff It's time to leave this world." Hark has the word world in his profile.[/spoiler]

Narratives will be based off avi's, sig's, profiles, comic icons, comic names and the first five pages of comics.

Narratives differculty will be based on the number of times clues are givin from the same person, not days. So a first time offender will have less clues/ less obvious clues than a secound offender.


Posted at

TFGM, your plot reminds me of the movie Battle Royale where this school class gets put on an island and they all have to kill each other or die. They each get a weapon and it's at random. It was cool… Now that I've written that there aren't that many similarities, but still.


Hakoshen, nooo! What are you dooooooiiiinnngggg????? No, no, no! You're ruining my chances of success! aaaagggGgGgGGggGGhHHhhHhHHhHh!!!!!!!!

Posted at

Run PP! I dare you! I quadruple shintuple hexagotacimertimalopicaltoriantuple dare you!
*Twitch*

Posted at

I just got a notice saying that the majority of the people still want to ban Humorman. Since I am in campaign mode and I want to please YOU guys, Humorman is re-banned.

Run PP! I dare you! I quadruple shintuple hexagotacimertimalopicaltoriantuple dare you!
*Twitch*

uh oh…..

Posted at

Run PP! I dare you! I quadruple shintuple hexagotacimertimalopicaltoriantuple dare you!
*Twitch*
uh oh…..
*Twitch Twitch*

Hakoshen
Hakoshen
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Posted at

Run PP! I dare you! I quadruple shintuple hexagotacimertimalopicaltoriantuple dare you!
*Twitch*
uh oh…..
*Twitch Twitch*

Come on now, I can literally see the ideas struggling to break out of your mind! Admit it! You miss logging on to 10 PQs every time you turn on the PC, or doling out roles or even just PQ'ing back action confirmed!

You know you want to.

Or not.

Posted at

*Snap*

GROAR! Must… run…

Take.. over.. game…

..Or not.

Heh. As tempting as it is to run this time around, I honestly want to give it a break and recharge the batteries.

However, I already do have a clever concept ready for the next time I run though, which I could slap together in 5 minutes but I rather give players who haven't been a GM a chance to run.

Listen to myself. I'm so full of hot air, I'm acting like I'm guarantied to win, just by running.

Nah. I bet people are sick and tired of me anyways. It's not fun to have the same GM over and over again.

Salsa
Salsa
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Posted at

I've got an idea for a game but I gotta come up with titles for the roles. Soooo I'm content to sit this one out.

Posted at

*Snap*

GROAR! Must… run…

Take.. over.. game…

..Or not.

Heh. As tempting as it is to run this time around, I honestly want to give it a break and recharge the batteries.

However, I already do have a clever concept ready for the next time I run though, which I could slap together in 5 minutes but I rather give players who haven't been a GM a chance to run.

Listen to myself. I'm so full of hot air, I'm acting like I'm guarantied to win, just by running.

Nah. I bet people are sick and tired of me anyways. It's not fun to have the same GM over and over again.

Hopefully this idea isn't similiar to my idea I'm holding off on tell Mafia XX. Cause Angels and Demons was a little similiar to it ~.~


And I want to be GM agian because no one liked my game. People said they enjoyed there death nars but overall people didn't like it cause mafia decided to stay low p.p

Thats why my game has everyone have killing powers. So that there will never be a boring moment. I must REDEEM MYSELF!

Posted at

yeah, so anyway, my game is going to be full of awesomeness. Everyone's deaths will be mad cool. Mad cool! Like if you want to die in the coolest possible way, you can. And you can PQ me your preferences of paaaiiinnn!!!!! Look at the Narration competition thread and the ones I did for that? Those are puny compare to what YOUR death will be… if you die that is. BLAM BLAM BLAM EXPLETIVE EXPLETIVE BLAM BLAM PLOT TWIST. It'll be like Smokin' Aces, but good.

Posted at

Hopefully this idea isn't similiar to my idea I'm holding off on tell Mafia XX. Cause Angels and Demons was a little similiar to it ~.~
Bwahaha. You guys have no idea what I have in store for you. >:)

But as fun as ultra lengthy, story driven, epic sounding narratives may be, the Angels and Demon game was a bit on the boring site since I made all the actions take place behind closed doors.

No clues meant nothing to ponder about and no elections and lynches meant no campaigning either. Made the whole thing kinda slow.

On the plus side, that also means that there weren't that many pages to go through.

I'll also understand if nobody wants to tackle those narrations in full detail. They were overly descriptive.

Posted at

Hopefully this idea isn't similiar to my idea I'm holding off on tell Mafia XX. Cause Angels and Demons was a little similiar to it ~.~
Bwahaha. You guys have no idea what I have in store for you. >:)

But as fun as ultra lengthy, story driven, epic sounding narratives may be, the Angels and Demon game was a bit on the boring site since I made all the actions take place behind closed doors.

No clues meant nothing to ponder about and no elections and lynches meant no campaigning either. Made the whole thing kinda slow.

On the plus side, that also means that there weren't that many pages to go through.

I'll also understand if nobody wants to tackle those narrations in full detail. They were overly descriptive.
Yeah my idea for XX and your Heaven vs. Hell are similair in three sides, and recruiting. But I'm a believer in recruiting leaving clues. CLUES!? O.o

therealtj
therealtj
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Posted at

Whelp, It looks like if I were to win, I wouldn't be able to run it (my computer's going in for repairs, and I'm not sure how long) so I'm dropping out!

Posted at

Whelp, It looks like if I were to win, I wouldn't be able to run it (my computer's going in for repairs, and I'm not sure how long) so I'm dropping out!
So that leaves two monkeys and a banana running? Banana has no chance >:D

When do we get to vote?

Posted at

Well, I've just been informed that Humorman has received a PQ from the admins, saying that he's officially banned from Drunk Duck Mafia starting with cycle XV. I wouldn't be too surprised if he's pissed off right now so I guess that I'll be taking over the election now.

Repeat! I'm taking over the GM election.

Polls are now open. Send your votes over to me.

Current vote tally:

TheFlyingGreenMonkey (5)
KillerBob
InuYasha_Rules
Anthony Mercer
waff

ParkerFarker (3)
Product Placement
Salsa

GarBonzo Bean (3)
Aghammer
Niccea

therealtj (Pulled out)

Niccea
Niccea
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offline
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199
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Posted at

Narrative Contest News

Ok I made the Ballots so I don't have to keep track of so many votes for different things.

I also put in a write in option for people to make last minute suggestions (there will be a run off in case of ties or write ins).

The Poll is here.

I will take votes until the beginning of the next game since this is a serious matter.

Posted at

Remember folks. If you wish to see a picture of a fat lady, sitting on a pile of bananas, while eating Wonka bars, vote for my narration. ^^

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