Attention! This thread was started yesterday but due to a problem with the site, it got deleted. If you had already signed up but can't find your name on your sign up sheet, it means that I didn't see your post and thus didn't know about it. Thankfully, that problem is easy to fix. Simply sign up again and I'll add you to the list.
Special message to veteran players: While this may be a standard game, I must inform that I've been tweaking with the rules a bit in order to balance the game a bit. I've made few changes to the rules that should benefit the mafia while other changes have been made that should make the game more interesting. Notably, the detective has been nerfed down considerably. For starters, he can no longer check out specific roles but instead he sees if you are a criminal or a pro town. This means that he can no longer tell the difference between players with specific roles and normal townies. This means that normal townies are free to enter the election again since the benefit that the town received by banning them to participate is now gone. This does of course mean that it's much easier for the Godfather to infiltrate the town again but you know what? That's the whole point. More changes have been made here and there and I encourage veteran players to look over the rules again to prevent any confusion. Feel free to contact if you have any questions.
Special message to newcomers: Since you're reading this, I wish to welcome you to Drunk Duck Mafia. This is a forum based role playing game where players play the part of villagers or mafia members who are fighting over the control of their town. This is a turned based game where each turn takes 24 hours and alternates between day and night. The villagers are more active during the day while the mafia rules the night. In order to win you have to communicate with the other players, form alliances, betray or protect and do whatever it takes for your side to succeed. That's all you need to know really. The best way to learn the game is to play it and I will take special care to ensure that you won't get lost. Well now? What are you waiting for? Sign up so we can get this madness started!
P.S. Players who are under 13 need to inform me of their age since I have to make special arrangements for them (can't use PQ's (which we use allot)).
Art by same
Townston has found itself at the center of every possible catastrophe there is. Ranging from Monster infestation, Demonic invasion to Anime conventions.
It is during those times where the villagers yearn for the more simpler times. The times of bootlegging, illicit gambling and gangster gunning you down while saying "You're all gonna die, see?".
Thankfully, hope is in the horizon. The mafia has moved back into town and has spared no expense in establishing a thriving criminal network. The leadership was powerless to do anything about it seeing as they were currently enjoying the scenery of the lake floor.
So what will it be town? Will you bend over and let those ruffians have their way with you or will you stand up and fight? Will you take part in a classic game of mafia?
This game will use standard rules, using my interpretations on them. I will also include an unique serial killer role.
The game takes turns, alternating between day cycles and nights. Each cycle takes 24 hours and will end when the GM posts his narration. Each narration is scheduled to be released around 12 AM GMT or 6 PM US Central. Since players can hail from all over the world, it is important that they know which time zone they are in so that they can know when to expect the next narration. Here's a GMT conversion table.
"Here's how it works. Figure out where in the world you live and locate that place on the map. Follow the line you're living in down to the bottom of the map and locate a number down there. Use that number to change the time. If you live in a +6 zone then the narration will be up at 6 AM. If you live in a +12 then it will be up at 12 PM (Noon).
For those living in America, here's a handy time table to show you at what time you can expect the narrations.
Roles:
In a game with 20 players the number of starting roles will be like this:
PRO TOWN:
1 Detective
1 Vigilante
2 Paramedic
1 Paranoid
1 Veteran
8 Townie
Criminals:
Mafia:
1 Godfather
1 Mad Hatter
2 Hitman
Serial Killers:
1 Psychopath
1 Man with the ball hat
ELECTED/GRANTED POSITIONS
These are additional roles and powers that can be granted to some of the players, via election or random selection. Use them wisely.
Mayor
The Mayor is elected at the start of the game and has numerous roles. His special abilities are:
Seal of the Mayor: Increased vote count of 2 during lynching.
Desperate times, desperate measures: The Mayor can declare 2 double lynches anytime during the game When double lynches are in effect each player gets two votes on two different people.(must notify me during night cycle or early on in the day so voting can be arranged accordingly).
Did you ever know that you're my hero…: Both mayor and Pardoner cannot be killed during the night while the bodyguard(s) remain alive. The mayor will be informed of the identity of the bodyguards.
Let's celebrate!: The Mayor has the option of insta-lynching one player by the end of Day 1, once he's won the election. No voting takes place. Whoever the Mayor picks gets lynched. Take heed though if you plan to use this ability since no clues have been given that could help point you at a criminal at that time.
Pardoner
As a check and balance to the Mayor, the pardoner is the runner up to the Mayor. The pardoner has the ability to cancel two lynches throughout the game. Pardoning both suspects during a double lynch will use up both powers but it's also possible to pardon one suspect while lynching the other. The pardoner will have to notify me within one hour of lynch vote results before the lynch is actually posted. He is unable to pardon on the insta-lynch. The pardoner will also receive protection from the bodyguards but will not be informed of their identities.
Bodyguard
Random Townies will receive the role of bodyguard once the mayor has been elected. The bodyguards and the mayor will be informed of their identities. As long as the bodyguards are alive, the Mayor and the Pardoner cannot be killed via night hits. A bomb sent to a protected person will also be intercepted.
PRO TOWN!
Lynch a bad guy during the day. Survive the night. Rinse and repeat. Players who are Pro Town are in business to save Townston from corruption.
Vigilante
You are the caped crusader of Townston. A masked man who has decided to take the law into his own hands. Each night you can target and kill someone who you believes to be a villain. Be careful who you chose though because you just might be taking out a friendly.
Paramedic
You have the ability to watch one other player during the night, which you must tell me about before the end of night. When a player is watched he cannot die unless the number of people attacking him outnumbers the number of people watching him or his night lives. In other words if two mafia members attack a person being watched by one paramedic, the person will die. The narrative will state that someone was attacked but saved and the narration will include a clue pointing out the identity of the attacker. It does not matter if the paramedic chooses to watch someone before or after he is attacked; he will protect that person regardless. The Paramedic will also intercept bombs sent to a townie during the night he is under watch and can discover planted bombs.
Veteran
You've been around the block a few times and know how to escape an attack on your life. But for how long? The veteran gets two lives, meaning two hits must be made on him before he dies. A veteran can survive a bombing attempt if he still has both night lives but it will count as a hit attempt.
The Detective
The detective is after the bad guys of Townston. His brilliant reasoning skills and numerous contacts makes him among the best investigators in the Town. The Detective is capable of using his powers both day and night.
And you are?: Using this ability the Detective can find out much about the person that he's scrutinizing. Things like, what size of shoes he wears, his favorite brand of toothpaste, magazine subscription but most importantly, he can find out if the villager is a Pro Townie or a criminal. (Mafia and serial killers will show up as criminals, unless they have powers to help hide their identities.) This power can only be used twice.
Who dun it?: Whenever a crime has been committed, it's up to the detective to investigate the crime scene. Should he choose to investigate someone, the detective can figure out if that someone was responsible for the crime (The detective can ask the GM if a specific player committed a specific crime and get a yes/no answer).
This election has been rigged!: Looking up the vote results, the detective can figure out if any criminals participated in the election. Should he choose to use this power he'll be able to find out if any criminals voted for a specific player (mayoral or lynch) and also how many criminals voted in it. This power can only be used once.
Paranoid
The paranoid is a wee bit unhinged by his experiences in some horrible and bloody war. During days, he's perfectly normal but during the night he keeps to himself and relives the horrors of his past. The Paranoid will kill whoever was the first person to target him in any way during the night, whether it be mafia or townie (such as a paramedic opting to protect him). The Paranoid is unable to NOT kill, but will only kill one person a night. Should two persons interact with him during the night, the first person will die but the second will not. Special note, investigation powers can be used on him without fear of death since the Detective is merely investigating him and checking his background and is not directly interacting with him. Also, the paranoid is not aware that he's insane and thus believes himself to be a normal townie.
Townie
As a townie, you stand to loose big, should the mafia ever manage to take control of the town. Be critical! Be suspicious! Most importantly, be on time to vote for a lynch or you won't have any fun at all.
CRIMINALS!
MAFIA
The mafia’s win condition is to kill all the townies and rival opposition. Unlike townies, all mafia members know who each other are. All mafia members can kill once per night cycle. With the exception of the Godfather, a mafia member cannot kill fellow mafia.
Godfather
Like the Mayor, the godfather has several special abilities in his arsenal.
Send him a message: The godfather is able to leave a severed horse head in the target's bed. This will scare the targeted player, causing him to go into hiding for the next day and night cycle. During this time the player can't perform any action at all. He can't vote for the next lynch and he can't use his powers if he has any. While the player is in hiding he can't be killed. A person who's already been targeted with a horse head attack can't be targeted again.
Call in a favor: The Godfather can once per game, cancel a lynch. If he uses that ability, during a double lynch, both lynches are canceled.
Behind the curtains: The Godfather doesn't dirty his hands since he has his goons to carry out his orders. The godfather will appear as a pro-townie to the detective. He's also considered to be protected if he's attacked during the night.
Now it's personal: The godfather has decided to take actions into his own hands. By brandishing his pistol the leader has taken to the streets. He gains the ability to kill once per night but looses all benefits he received from his Behind the curtains power. If the godfather is the only mafia member left, this power is automatically activated.
Mad Hatter
Each night, the Mad Hatter is able to plant a single bomb on someone or detonate a bomb that's already been planted. He can't plant a bomb and detonate during the same night. The Mad Hatter can at most keep two undetonated bombs in circulation but is free to plant more once he's detonated or lost one of them. Every time he detonates a bomb, a clue is given about his identity. Should the mad hatter be killed either through a lynch or a night hit, all bombs in circulation will detonate, killing his targets. If a target of his somehow dies by other means, the mad hatter loses that bomb. That bomb is also discovered on the body, which gives the townies a clue who the Mad Hatter might be. Bombs can be intercepted by a protector, giving a clue to the identity of the Mad Hatter as well. Also if a paramedic chooses to protect someone with an undetonated bomb already planted, it will be discovered.
Hitman
You are the mafia hitman. Each night you get to stab somebody in the face. Don't forget to have fun.
SERIAL KILLERS
While these individuals are not allied with the Mafia, they're none the less dangerous people. Their ultimate goal is to be the last people standing or cause as much chaos as possible.
Psychopath
If it moves, you kill it. If it's standing still, you shake it so it moves and then you kill it. You love the smell, taste and texture of a blood. Your epiphany is the sound of a screaming victim. In short, you're not right in the head. Each night you must kill someone of your choice to satisfy your blood lust. Leave none left standing.
The man with the ball hat.
A mysterious person walks around the town giving people a unique and quite disturbing choice.
I have an offer to make: Each evening, the man with the ball hat will send a box to someones home). That box contains a button and instructions. Should the player who receives such a box press the button then someone, who is not him or the ball hat man, will die. The box will pick a totally random person. It can be a pro-town or criminal alike. The box could even kill someone who's protected so even the leadership is vulnerable. This choice is put solely in the hands of the person who receives such a box. Anyone who presses the button will receive million dollars which will translate into two things. Firstly, such a huge influx of cash will cause the town to realize what the player has done. As a result, the name of the player who presses the button will be announced. Secondly, the new found wealth, will help the player buy top of the line security which will grant him an extra night life. A person who receives a box will also get a clue about the identity of the ball hat man but it will never be publicly announced. It is up to the player who receives such a box to disclose these information. The ball hat man can not send a box to the elected leaders.
I don't care who wins: The man with the ball hat works in mysterious ways and his motives are unknown to all but him. If the mafia succeeds in taking out the town or is wiped out by the pro town, the ball hat man is allowed to share his victory with them and thus it is not necessary to kill him. None the less, he should not be considered to be an ally to either side and will be registered as a criminal should he be scrutinized by the detective.
Start publishing on
DD Comics!
Comic Talk and General Discussion *
Mafia XXIII - Back to the Basics.
First :Þ
Sign up sheet:
1: D_Dude
2: Niccea the great deceiver and keeper of records.
3: I Am The 1337 Master
4: rokulily the minister of cuteness.
5: TheFlyingGreenMonkey the everlasting pardoner and bringer of blood baths.
6: Randomdudeperson
7: Anthony Mercer
8: seventy2
9: same
10:Mettaur
11:mattboy115
12:PoorBoyBlues
13:gullas the impaler.
14:GarBonzo Bean
15:KillerBob
16:harkovast the patron saint of finger pointing.
17:crocty the usual suspect.
18:Salsa the luckless.
19: ?
Hey, you were going to throw this party without me? Consider me in! As you can see, I already got my outift ready, If I'm Mafia. And if I'm a townie, I got some sweet threads for that too. But Townie or Mafia-Member, I'm ready. Who wants some?!?!You understand that roles are randomly assigned and it is generally not a good idea to share right?
And since I'm no longer GM, I can say this: never trust hark or rokulily. (You really shouldn't trust anyone, but these two are the most devious of the devious.)
And since I'm no longer GM, I can say this: never trust hark or rokulily. (You really shouldn't trust anyone, but these two are the most devious of the devious.)
hm… the best part of being so devious is you never know when or how i've been devious, you just must then assume that i've already devianted and the course of action you take against me may or may not be part of my deviation in which will cause you to also deviate…
And since I'm no longer GM, I can say this: never trust hark or rokulily. (You really shouldn't trust anyone, but these two are the most devious of the devious.)
hm… the best part of being so devious is you never know when or how i've been devious, you just must then assume that i've already devianted and the course of action you take against me may or may not be part of my deviation in which will cause you to also deviate…
Ill just re-post this.
I agree with Random. We can't go on with out our British accented slander slinging friend.Glad to see some new people in addition to the regulars who are returning to the game.
Some of the hard core regulars are still missing though. Don't tell me that Hark is gonna sit this one out.
Don't you even DARE SUGGEST THAT!!! :(
Also we should try to get Crocty, Waff and Kitty back. I miss them T.T
I agree. That's why I just sent an invitation to them all in addition to Hakoshen.I agree with Random. We can't go on with out our British accented slander slinging friend.Glad to see some new people in addition to the regulars who are returning to the game.Don't you even DARE SUGGEST THAT!!! :(
Some of the hard core regulars are still missing though. Don't tell me that Hark is gonna sit this one out.
Also we should try to get Crocty, Waff and Kitty back. I miss them T.T
I'm gonna consult with skoolmunkee about the status of the site to see if it's stable enough for the game. She did caution me of starting it too early in case we start loosing posts and PQs again.
P.S. Just got this from Hark:
Good, cause I am pretty sure randomdude is a mafia this time around!
(Yes, I am so good at this game I can preemptively accuse people.)Of course it's not too late for you. How could we start without our favorite lunatic?Can I still sign up for mafia, or is it too late?
DDComics is community owned.
The following patrons help keep the lights on. You can support DDComics on Patreon.
- Banes
- JustNoPoint
- RMccool
- Abt_Nihil
- Gunwallace
- cresc
- PaulEberhardt
- Emma_Clare
- FunctionCreep
- SinJinsoku
- Smkinoshita
- jerrie
- Chickfighter
- Andreas_Helixfinger
- Tantz_Aerine
- Genejoke
- Davey Do
- Gullas
- Roma
- NanoCritters
- Teh Andeh
- Peipei
- Digital_Genesis
- Hushicho
- Palouka
- Cheeko
- Paneltastic
- L.C.Stein
- Zombienomicon
- Dpat57
- Bravo1102
- TheJagged
- LoliGen
- OrcGirl
- Fallopiancrusader
- Arborcides
- ChipperChartreuse
- Mogtrost
- InkyMoondrop
- jgib99
- Call me tom
- OrGiveMeDeath_Ind
- Mks_monsters
- GregJ
- HawkandFloAdventures
- Soushiyo