Mafia: Wild Wild West Edition
Saddle up pardner, we're goin' in fer a bumpy ride, YEHAW!
Back when the west was untamed, there was a little boom town called Townston. Gold flowed like water and silver cropped up like wildflowers. Too bad those Badland Gang and Musty Bill characters hadn't stayed out.
TOWNIESDays and nights alternate. Each day or night last 24 hours in real time. For example, day one begins at 21:00 GMT then night one begins at 21:00 GMT the nest day.
Mayor(1) elected
Hang 'im high!: The mayor can pick on of the town folk to be strung up like a pinata up to an hour after being elected, be warned though, you could string up an innocent town's person.
As the law allows: The mayor has the full weight of the law behind him.
Two fer one: During the night the mayor can arrange for two people to dance the hangman's jig. Every one votes twice.
Meat sh- I mean My deputies, Defend your Mayor!: cannot be attacked or dueled while a deputy is alive. This also applies to the Pardoner
Pardoner(1) elected
Yeah he ain't swinging today: Can cancel two lynches during the game. If used on a two fer one, only one is canceled.
Librarian(1) The Librarian is told the role of one villager and one villager only.
Detective=> Gossiper(1)
Ya know who's going to be shooting at noon: the gossiper can cancel two duels during the game. If the power is used on a person who isn't going to duel, it is wasted. The gossiper can also cancel the duel for himself.
Do ya see what so and so did: The gossiper can ask if a person is pro- or anti-town twice. They can also ask if a person is connected to a crime. He can do only one a day though.
Do ya know where so and so went:The gossiper can save an abducted townie from the Psycho, if they guess wrong however, it'll be grisly for whoever it was that was really kidnapped.
Paranoid=>ish Crazy old man Higgins(1)
Booby trapped: Crazy old man Higgins was a miner back in the day, but a few too many rocks and concussions to the head has made him a little addled. He still has access to some dynamite though and he intends to use it, He blows up the first person unfortunate enough visit him at night. He is addled though sooooo, he doesn't know who he is.
Veteran=> Tracker(1)
Son, I've fought Bears!: Due to being awesome and tough, the Tracker must be attacked twice before he can die. Lynchings still take only once though.
Paramedic/Vigilante=> Marshalls(3)
cha-chook: Marshalls can protect one person from one attack at night. they cannot protect each other though.
bang: Marshalls can kill one person a night, but not if they're protecting someone
Bodyguard=> deputies(2)These poor saps are your standard MK. I meat shield.
Townie(who ever is left over) After a hard day's lynching, they're easy pickings, but after a good night's sleep, the torches and pitch forks come out.
The Badland Gang
Godfather=> Musty Bill(1)
Shoot out, noon: Musty Bill has a rap sheet as long as the Great Plains are wide. It includes murder, arson, cattle rustling, kidnapping, and spitting, He is also a crack shot. He duels for amusement, and if you don't show up, don't expect to be on the ground much longer, if you catch my drift. Musty Bill can duel someone during the day cycle, but it will take place at the end of the next day cycle. He can only duel twice.
Ain't noone but us chickens senor: Appears as a townie and cannot be attacked while in effect. he can still duel people though
If you wanna do somethin' right: Appears as Musty Bill and now has the ability to kill directly, but must choose whether to duel or kill.
I stole the rope: can cancel on lynch or a two fer one. Spares everyone in the latter case.
Mad Hatter=> Mad Miner(1)
Nitro!: Can be placed on two people at once, but only one person can be targeted a night. They are activated when A ) the Mad miner chooses, or B ) when the Mad Miner dies (yes it is that unstable).
Mafia=> Hired guns(2 or 3)We shoot crap up once a night.
sociopath
Psycho(1):The psycho is an escapee from the insane asylum. He has a heart as black as pitch and a mind more unhinged than the local saloon's doors. He can kidnap a townie and if they aren't rescued by dawn two days after, then well, you just don't wanna know.
Days and nights will start at 21:00 GMT
I will not accept actions or votes after 20:30 GMT.
If you are not sure about what 21:00 GMT is in your time zone, see the charts below to find out.
Rules:
Inactivity:
If a person has not posted on the thread or voted in a lynching in two days (48 hours real time) they will be taken out of the game at the end of the current cycle. The only exception is if the person lets me know that they will be unable to post or vote ahead of time.
Minors:
If you can't receive PQ's then you can't play. Sorry to be harsh, but this is to make things easier on everybody. This game runs on PQ's, it makes it really hard to make a strategy if you can't get them.
Clues:
Clues will come from profiles, avatars, sigs, comic titles, and the first few pages of any comics a person has. Clues can be found in basically anything. The default gender will be male though. Narrations will probably be rather graphic, you have been warned.
Note: I also reserve the right to ban anyone who is acting like a Jackass. Even if you don't know the people playing personally, please show them the same respect you should show you friends. I hate to be a jerk about it, but it isn't as much fun to play when you have a person calling you an idiot all the time.
Oh one last thing, actions and votes are done in the order that they are received. That means that if a Marshall places a hit on the Mad Miner and then the Mad Miner places a Nitro on someone, then the Alchemist is killed and the bomb is not placed. Same thing for a lynch. If there is a tie, it is the person who hit the number of votes first that dies.
I will draw one scene from the narration every day and night cycle, but it'll be later than the narration. =^-^=