Welcome to Mafia XXX (Hold you snickers) Total War.
(Modifying Same's signup post a bit)
For those of you unfamiliar with how mafia works, it's an RP style game where a group of townies get together and try to root out the mafia elements that have infiltrated town, and the mafia of course try to kill them before they do. Whenever someone kills, clues are left in the narrative pointing to them. Clues can be based on your comic, your avatar, your profile message, and it's up to the townies to figure these clues out and lynch the mafia. However this game is a bit different, this time around there is no rooting out the mafia, instead there are two wqual armies. Like the game of chess, these armies will have to work together with the other peices in order to take out their enemy. Combine Risk, Chess, and Battleship, and you've got Total War. All is explained below in this game's set up.
Post here if you're interested in signing up. The actual rules for the game are as follows;
1. All official actions in game must be PQ'd to the GM (that's me) to be counted as valid.
2. Please do not deadtalk. If you died in the game, alas you are dead. Don't tell game information to other alive players.
3. Feel free to share the results of PQ's I send you, but do not post them in the actual forum.
4. Each cycle will begin with a narrative summarizing the actions during the last cycle. A clue given for all the actions tha that happened during the attack cycle.
5. This game is bassed around the PQ system so if you are under 13 you wont be accepted. Please don't sign up if so. Sorry.
6. In the case of a double offensive (In the course where both sides are on the offensive) the stronger units will win. (Tank beats 1 unit, 3 units beat 1 tank. tank vs tank is stalemate. As well on how strong the individual unit it. IE upgrades)
7.Defence will nullify an attack of normal units(Non tanks). However the defensive fortification will be exposed.
8. No more than 3 units in a fortification at any given time.
9. No team killing. I won't accept any actions doing so. And please don't give your team a reason to want to kill you.
10. You are allowed to move during your defense phase, so if you're discovered during an attack Phase, you don't have to stay and get blasted. You just can't fortify during that phase. It's either build or move.
11. Please ask any questions, they help to work out the kinks.
12. Only 4 units of one team can be at a single space (no sending in your entire army)
Mafia XXX: Total Warfare
(It's like RISK, but no game board)
Roles are a tad different in this game. There's no pro town, or anti town, there are simply two sides. The winner will rule the town.
Both sides have the same roles, however who are the roles are secret from the other side. Even though it doesn't really matter all that much.
Teams:
Crimson Army
Obsidian Army
Roles:
In their defense: A new feature to rolls, any player who is sent to a space with a team mate can choose in their action to protect that team-mate. Such as if the medic goes into a fight with two soldiers, and one of the soldiers chooses to protect the medic, they will take the bullet for the medic and die in their place.
• General: The General is the commander of his army, what he says goes for the most part.
Abilities.
Upgrade: The General can choose to spend his defense cycle to upgrade ONE other unit.
(Upgrade list farther down in post)
The General can kill, but he makes himself vulnerable when he does.
Promotion: The unit becomes the General's bodyguard. Only one body
guard can be had. Tanks cannot be body guards.
Let there be justice: Kill a hostage during the defensive cycle.
• Tank: Big massive vehicles of mobile destruction. (1 per team)
Abilities
Fire The Big Gun!: A tank can destroy some defensive structures.
Thick Hide: Tanks require at least 3 units to kill it. 4 with Armor upgrade
I roll alone: Tanks cannot be accompanied by more than one other unit.
Too heavy: Tanks cannot be captured.
Tanks can also kill a unit.
Always moving: Tanks must always select a new area to go to. They cannot stay in one place more than one cycle.
• Soldier: The fodder of the army.
Abilities:
Attack: A soldier can attack. Preferably (for their own lives) in a group.
Defend: During the defensive cycle only soldiers can build defensive fortifications.
Generals upgrading them will make them more effective.
• Interrogator: You're mean, cruel, and you want information.
Abilities
I took you alive: An interrogator can capture a hostage if they tag along in a unit. However they must send in the action that they will attempt to capture. They can only attempt to capture every other night.
Tell me what I want to know: You can ask a hostage up to three yes or no questions per defense cycle. Send them to the GM first, to make sure there is no team leaking, the GM will check them and then send them to the person you wish to interrogate. The hostage can choose whether or not to lie.
• Negotiator: You like to see things come to a less than bloody end.
Abilities.
Lets talk about this: The negotiator can cancel an execution of a hostage twice per game.
How about a trade?: The negotiator can send a PQ to the GM addressed to the enemy Negotiator. They can agree to trade an amount of money for the release of a hostage. (Heavily advised that the negotiator consults his/her teammates)
• Miner: Money doesn't grow on trees, it grows in mines.
Abilities.
Pickaxes are for chumps: Miners have the ability to rig a place with explosives during attack cycles. They will be detonated the next attack cycle.
Cha-ching: Armies need funding and its up to Miners to get it. Miners can work in one of the several mines during the defense cycle, however they must stay there during the following attack cycle, making them vulnerable without proper protection.
• Medic: Saving lives, one rusty tool at a time.
Abilities:
Saving lives: A medic can revive one fallen unit every two defense cycles.
Medics cannot attack. (Tanks cannot be revived)
I've got your back: A medic can prevent a unit they choose to protect from dying in a fire fight. (This doesn't mean they can't be killed)
Game play:
Game play is similar to normal mafia, but also very different.
Like Random's game, there is a grid based map, upon that map the two bases are randomly located.
Objective: Take down the enemy base, or kill all of the enemy.
Even if you're outnumbered, you still have a chance to win. The bases are more heavily fortified and gives units in their own base a major defense bonus however.
Currency: Each team starts out with 2000 currency, this currency is used to upgrade units, and pay for ransoms.
Upgrades: A general can upgrade his men by purchasing them various things, the upgrade pricing list is as follows.
Better gun: Increases the likely hood that a soldier will kill an enemy. (More damage)- 600
Bigger Gun: Increases the likely hood a tank will destroy a defensive fortification. -1000
Kevlar: Increases the likely hood that a soldier will survive a firefight. -600
Armor: Increases the amount of units it takes to kill a tank: 1500
Mining in Style: Upgrades the miner so that they can mine twice as much currency.- 1700
Reinforced: Increases the likely hood a defensive fortification will survive a tank attack.- 1600.
Upgrade Rule: Each Unit (Including fortification) Can only be upgraded ONCE. and ONLY ONCE.
Gaining Currency: A minor will bring back 100 currency per 2 cycles. 200 if he's upgraded.
Cycles:
Attack: Attack cycles are when combat will occur. You can send troops to a space in an attempt to find the enemy base, or just their troops. However, if the enemy has a Defensive Fortification there, you will be fighting a losing battle, unless you have a tank. (See tank role for their restrictions) Soldiers that remain in a fortification during the attack cycle will make it more lethal. Fortifications can be taken by the enemy if they are left empty.
Defensive: During the defense cycles you can mine, upgrade your units, interrogate or execute hostages, or negotiate releases. and build fortifications. You can also scout in this cycle without dying, combat will not commence if the two sides meet, however your location will be given away.
Narration:
Snow fell slowly down upon the city as Same walked through it, he had been there many times, it was a sleepy city, not much excitement, not much really happened there. However, that was all about to change, a bullet whizzed by his head from the end of a sniper. The man was standing upon a massive black tank, a silver cross sat on it, with a spiral wrapping around it. "Oi" the sniper yawned. "looks like I'm not as good of a shot as I thought I was." he was wearing a black balaclava, that contrasted with his white jacket with black fur around the hood. "YOU?!" Same's eyes widened at the sight of him. The man tilted his head to the side. "Me?" he smirked and fired again this time catching Same right between the eyes. He fell into the snow with a soft thud. "I'm sorry bud." the masked man smirked pulling down his balaclava. "Thought you were one of the enemy… oh wait, you are." he pulled back the bolt action on his sniper as a wave of multiple crimson tanks came from the other direction. "Looks like the game is about to begin."
[spoiler]
Same the former GM is dead.[/spoiler]
I will stop accepting actions at 9 pm GMT and I will post the narrations at 10 pm GMT
*does the math* Which would be… 3:00pm, and 4:00pm my time if I'm in centeral. (Correct me if I'm wrong.)
An example of a GMT conversion table:
"Here's how it works. Figure out where in the world you live and locate that place on the map. Follow the line you're living in down to the bottom of the map and locate a number down there. Use that number to change the time that the GM gives (as long as he's using GMT, that is). For example, if the GM says that something will happen at 6 pm and your living in a -5 zone, it means that it will happen at 1 pm, your time. If you live in a +5 zone, it means that it will happen at 11pm."
Also for those living in America, here's a handy time table to show you at what time you can expect the narrations.
People who signed up
1: Niccea The Great Deceiver and Keeper of Records.
2:Jninjashadow The town drunk
3:Kroatz
4:Maru The last rager.
5:Product placement The game master
6:Rokulily The minister of cuteness
7:Mettaur The atomic Mirelurk
8:The Flying Green Monkey Mr Lotsa titles.
9:Alwinbot
10:Salsa The luckless
11:GarBonzoBean
12:Anthony mercerThe emotional lurker
13:Harkovast The patron saint of finger pointing
14:I am the 1337 master The God damn Batman
15:shirkersama
16:Hakoshen The spartan.
17:Same Didn't see a title.
18:ParkerFarker
19:JabberwockyJones
Also one last thing, if you have a place you want on the map please say so. Though it might get blown to smitherenes. This'll help so we can get our grid up.
(Tell me if I missed anything)
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