All right folks. The short mafia sumer break is finally over and it looks like it's time to start the next cycle. For those who don't know the drill, this is the part where we go looking for the next vict… candidate who's willing to run this crazy thing, so without further ado…
Rules and Conditions:
Veteran players only.
The GM needs to posses a fair understanding on how the game runs. Therefore we require that the applicant has played the game at least twice
No encore performance.
As the current GM, it is up to me to pass the title to someone new. Once you're done running a game, you will also be expected to give someone else a chance. Don't start a new game. Instead you will run an election like this one where we pick a new GM. Also, you can't be a candidate yourself. This will ensure that we get new blood into the game and that the rules are regularly picked at from a different perspective. GMs from older games are free to run again and are encouraged to do so. Who knows? If they were good enough, people will flock to play their game again.
Explain your goal.
What do you plan to do as the new GM? Are you going to run a standard Mafia game? If so, will you change the rules/roles and/or introduce new ones? Are you perhaps gonna play a game with a different theme? Reverse Mafia perhaps or maybe zombie apocalypse? If so explain the new structure of the game. Changing the formula is OK. It happens in almost every game. Just be careful not to introduce a change so radical that it could scare people away from voting you. You can discuss rule changes and different themes over here to see if people would like it.
Pick a schedule and stick with it It is important that the GM is punctual in maintaining the game. Do you plan to post narrations every 24 hours at a specific time? If so, make sure that you'll be here to on time to do so. If something comes up that would force you to be early or late, post a warning to let people know with an explanation. It's encouraged that you run the game using GMT timezone schedule since the players hail from all over the world, spanning different time zones and a GMT conversion table is the easiest one for everyone to access. If you plan on using a different time zone schedule like an American one, Make sure you advertise it well and post an appropriate conversion table for everyone to access.
An example of a GMT conversion table:
"Here's how it works. Figure out where in the world you live and locate that place on the map. Follow the line you're living in down to the bottom of the map and locate a number down there. Use that number to change the time that the GM gives (as long as he's using GMT, that is). For example, if the GM says that something will happen at 6 pm and your living in a -5 zone, it means that it will happen at 1 pm, your time. If you live in a +5 zone, it means that it will happen at 11pm."
Also for those living in America, here's a handy time table to show you at what time you can expect the narrations.
Show us your stuff The GM is expected to write narrations to explain what's going on throughout the game. A good writer can make the game come alive and encourage players to come back to read what's going on. Show us your stuff and create a scenario where YOU(the applicant) kill ME (the election holder). In this narration it is important that you do not directly tell us that it was you who committed the crime but instead leave a clue that's based on your name, avatar, signature, profile, comic(if you have any), something that can link you to the crime. Try making a link to you that can be figured out with some research, while at the same time is not blatantly obvious. You can throw in red herrings but please refrain from directly connecting the herrings to innocents. Make them instead vague things that could point at many people. Finally, be creative, funny, dramatic, brutal, serious, descriptive, vague, long winded or short and to the point. Pick the style you feel comfortable with and would like to use. Impress us with what you can do. At the end of the narration post an explanation that shows people how the clues link to you so that we can understand your logic.
I'll be posting the applicants sample narrations in the second post for people to quickly read through. Once we have enough applications I will announce when it's time to vote for your favorite GM. Applicants do not need to vote since it's given that they'll be voting for themselves. Although if they wish to vote for someone else, they can do so.
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Mafia XXXIII GM Election
This post is reserved for sample narration and election results.
Salsa:
Mafia - Crash Down.
A man in mud caked battle dress crept through the woods. Tonight the hunt was on. Only one shot, need to make it count. He slithered deeper into the woods. The occasional crack of a carbine could be heard in the distance. The resistance wouldn't be close though. They'd be far away, but not so far as to not be able to walk there.
snap.
The soldier froze still. Tan mud clung to his uniform. For an eternity there was no sound.
Then the Schlockinator peered from around a tree. He was hurt, hurt bad.
"Well What do we have here?" said the soldier.
"A dead grunt, I reckon." sneered the Schlockinator.
They just stood there, and then…
[spoiler]
Two shots were fired.
[/spoiler]
The soldier fell to his knees as a stain grew on his pants. His face was frozen in fear.
[spoiler]
Product Placement the Schlockinator is dead.
[/spoiler]
Clues:
[spoiler]
Tan Mud=> tan avi.
[/spoiler]
Same:
Mafia - Back in Business.
Product Placement was at home watching the television in his robe. He had managed to catch half of futurama. The oven timer dinged, his pizza was ready. Leaving his comfortable arm chair he walked to the kitchen. The light was off. He tried flicking the switch but it didnt work. After getting a new bulb he went to the kitchen, stood on a chair and went to unscrew the dead bulb. But… the bulb was removed. How? He had the light on when he put the pizza in the oven… A large man wearing a beige trench coat light a lighter. "You know the rules Product." PP fell back. "A full commitments what im thinking off" "I want nothing to do with the mafia anymore. I can't join again. Im a townsperson now!" "Well you wouldnt get this from anyother guy, but ill make you an offer. Join and i wont have to snap your neck." "I refuse." Product fled through the side door into the streets in his comfort robe. The big man followed him.
Product ran until he thought he was safe. Stopping to catch his breath the big man appeared. "Im never gonna give you up Product. The boss wants you either back or dead." "Then dead it is." The big man pulled a shotgun from his coat, aiming at Products face he squeezed the trigger.
[spoiler]Product placement the townie is dead[/spoiler]
Overly simple clues wont actually be given.
jninjashadow:
Mafia - Cloak, Dagger, and 30 some stabs in the back.
Combat Phase 3
Tile A4: Roku's bakery
PP stalked the streets, gun clutched tightly. He knew someone else was there, he saw the silhouette run into the bakery. PP tried the knob, but the door had been locked. Predictable. With one quick kick, the door gave way. PP whipped his riffle right at Jninja whom was crouched in the corner pointing a shot gun back at PP.
"So, a Mexican stand-off with a drunk? This is a joke."
"Tsk, tsk, tsk. Einar, I AM disappointed. Missed my accomplice entirely!"
Product Placement turned his head and saw a small reflection of light shine off a scope. The first round tore through his shoulder. As PP flipped around the corner for cover, Jninja reminded PP of his presence with a Molotov. PP barely dodged the bottle and the ensuing ball of fire.
"ninja, just belch fire!" Shouted the accomplice.
"HELL YA!" Jninja responded as he began to chug. PP ran out the door in a hurry. He couldn't dodge a wall of flame, especially in a confined space. Taking his chance with the sniper, PP just beat the flames out of Roku's bakery. The Gods of fate weren't on his side however as a second round tore into his leg. PP hit the ground hard. The accomplice walked up and rested a pistol against the back of PP's head.
"Why didn't you go for kill shots before?" PP coughed through heavy gasps.
"You know what I say. What doesn't kill…"
[spoiler]PP went to Roku's. And he ate lead[/spoiler]
So, I wanted to make a unique sample narration, thus I didn't do the deed. Won't say who it is what off finished PP, bit I WILL say they played in the last round. Now clue break down:
"just belch fire!"- Happened in a comic by our assassin
"HELL YA!"- in their profile
"What doesn't kill" Half their comic's tag line
Made this kinda easy. Come one people, guess who it is!
I'm not gonna GM Again, I can't do it on the weekends.
…
…
…
damnit.
I'm in.
Duck Wars
three thousand two hundred forty-two years, seven months, two weeks, three days, seven hours, six minutes, and 14.34578978 seconds in the future there is a war going on between the Humanity Union Meta Bureau of Unlimited Gruesomeness and the Federal Republics of Orion are at War. An epic struggle takes place among the stars. Fleets numbering in the thousands do battle over pivotal locations. Each one flinging the fury of a hundred suns at each other. This has nothing to do with New Townston, a colony on a small backwater world belonging to H.U.M.B.U.G., except that a band of resistance fighters has now taken root. And pouring liquid oxygen over the whole damn mess is a recon pilot whose been shot down. And for the piece de resistance, the town has been conscripted to fix both problems. There goes the the neighborhood.
HUMBUG Infantry
You've been assigned the task of ridding your town of the resistance fighters that have cropped up as well as capturing the recon pilot for interrogation. There are also rumors of an alien menace terrorizing the citizenry, investigate and neutralize any threat. Failure in these objectives will result in paperwork, lots and lots of paperwork.
The Commander(1) Elected: Due to some flub up at central, the town is left with out a commanding officer, so they elect one. As the CO you have several abilities:
This is a democracy: you cast two votes instead of one.
Discipline is the root of efficiency:This is war, efficiency is the key to victory so lynching two people at a time is more efficient and helps get the troops to work a little harder to find those pesky resistance fighters. Can be declared twice.
Surrounded by a layer of ablative meat:You're the CO, you don't take bullets your troops take bullets for you. Cannot be killed at night while both of his Honor Guard troops are alive, lynching is fair game though.
Fire at will: For one night all your non-specialists will be able to kill one other person. Use with caution because your Honor Guard is reduced by one for the night.
The Exec(1)Elected: You ran for the top slot but couldn't cut it. But hey, being second in command has it's own perks.
You're all on KP duty!:When things get out of hand you can cancel a lynch and put everyone on KP duty for the remainder of the day. Can be used twice. If used during a double lynch only one of them is spared.
Surrounded by a layer of ablative meat:You're the CO, you don't take bullets your troops take bullets for you. Cannot be killed at night while both of his Honor Guard troops are alive, lynching is fair game though.
Burning through the ranks:If The Commander is killed You become The Commander with all the powers and responsibilities all one shot abilities are restored and can be used along with you're normal abilities.
The Tank(1): You're a bloody tank. No one takes you down on the first try and you kill people and break their stuff, with kiloton yields. You have two night lives every night (tanks can be repaired) and get one kill every night. Attacking the paranoid, being attacked by the Demolitions expert, or getting lynched is an instakill.
INFINTOPS(1): You're the intel guy, you've got dirt on almost everyone.
Background check: reveals whether someone is HUMBUG Infantry or an impostor. If used on the Downed Recon Pilot, it's an insta-capture. can be used twice
HEY THAT'S NOT YOUR UNIFORM!: can check the results of any vote to find out how many enemies voted.
Medic(2): You took and oath long ago to "Do no harm," well at least not directly. You can protect one person a night, but you can't protect each other.
Black Ops (1): You are a black angel come from the heavens to bring fear to your enemies. You appear as a regular grunt to the Bug Man. You can kill anyone, anytime, but only once.
Paranoid (1): Gunfire, explosion and the muzak of the combat make you jumpy, really jumpy. You kill the first person that comes near you every night. The only exceptions are the Demolitions Expert and the Black Ops guy.
Quarter Master (1): You know people, people that do shady, but nowhere near treasonous things. You know the role of one of the infantry, you can completely trust this person.
Honor Guard (2): Your job is to take a bullet for the under-qualified, over-paid Brass. Sucks to be you.
Grunt (the rest of the lot): You stand at attention, get shot at, and lynch people to relieve the tedium. If you're lucky you live to fight another day. If you're really lucky you get to shoot back. If you're unlucky, well good luck being a human shield, hope you already got life insurance.
La Resistance!
VIVA LA REVOLUTION! You are tired of the way this way has brought out the worst in the government. Your solution? Rebel and establish a new government. or at least not get deaded. Your goal is to outnumber the HUMBUG Infantry, kill or capture the recon pilot, and kill the Black Marketeer and the Schlockinator.
Chief (1): You're tha big cheese of this group of misfits. You are cunning, your armed, and, most importantly, you've got cunning, dangerous friends to help you kill people and break stuff.
Smoke and mirrors: You can cancel one lynch, in the event of a double lynch, you cancel both of them. Can be used once.
Hard ball: You can arrange for someone break someone else's legs. This person can't do anything for two cycles. Passive abilities such as night lives and reflex killings still work. Does not work on the Tank. HE DRIVES A FRIGGIN' TANK!
Hiding in plain sight: You appear as a simple HUMBUG Infantryman. While in this state, you are immune from attacks.
Let's blow shit up: You appear as a resistance fighter. You can kill people and break their stuff. You can be attacked, but you can shoot back. triggered by A ) sending in a kill. B ) losing the rest of your team.
Demolitions Expert (1): You love your job, I mean REALLY love your job. You blow stuff up. You're also the only person that can one shot the tank. You can plant as many bombs and IDE's as you like, but you can have two in circulation. They explode on command or when you die. If a person with a bomb is killed, the bomb is gone. Poof, bye-bye. You can't blow up a bomb on the same night that you plant one, and you can only plant one bomb a night.
Bug Man (1): You're the electronics expert. You ride info currents as easily as you breath. This gives you some special abilities.
Ghost in the machine: You can gather clues to a person's true role, but only once. You can use this ability once every cycle, but be forewarned, they know you're out there.
Bug in the system: You're bugs are the best. You can get much better intel than the INFINTOPS guy, but at a price. While you can find out the true role of one person, you can only do it once. You can't use this on anyone who you have already used the GITM ability on.
Bob (2): Nondescript, uninteresting, unemotional, You can shoot an entire family in the face and not even flinch. You can kill once a night.
Neutral
You're not for any of the above sides. Your goals are all different but one thing's for sure, you REALLY wish th HUMBUG was dead dead DEAD!
The Recon Pilot (1) getting shot down sucks. Getting shot down while over a rinky dink planet sucks even more. And being behind enemy lines just seems par for the course. You want off this damn rock and the only way to do it is to find a smuggler. if your attacked at night by the tank at anytime, or by anyone else while searching for the Black Marketeer, you'll be captured. instead of killed. The difference is that you can vote until the end of the game and are protected from further attacks. You just can't go anywhere. you can still be lynched though. If captured, the side that captures the Recon Pilot gets a boost during the next night or until the end of the game. Boosts include: Non-kill roles get a onetime chance to kill, Extra night life for kill roles. + 25% chance of survival, extra lynch cancel, extra Fire at Will, and extra shots on limited abilities for detectives.
Button up: You kill anyone who attacks you. It doesn't matter who and what manner. Unless it's the Tank then I guess it's a good thing you have a spare set of knickers.
Roll out:You're looking for the Black Marketeer. You pq the GM the person you're going to visit. If it is the Black Marketeer, yippee you're off this rock. If it isn't, well you just have to wait until tomorrow night. Since you listen before rushing in, you can't be killed by the paranoid.
The Black Marketeer (1): You look pretty and smile No one suspects you, but you deal in, ah, questionable items. Your goal is to live until the end of this whole mess. As a provider of cool, quasi-legal items you have a few tricks up your sleeve.
Harmless: you appear as a HUMBUG Infantryman to the INFINTOPS guy. You are immune from attack from the HUMBUG Infantry. You remain in this state until the recon pilot gets off world, dies, or is captured.
Mostly Harmless: You can now kill once per night, but you're also vulnerable to attack.
For a nominal fee: anyone can come to you for protection, but for a price. You can change the vote of anyone who seeks protection from you at any vote. However, you can only do this once per person and only once per vote. (You can't change seven people's votes on one vote, but you can change their votes over seven votes) Also you operate on a first come first serve basis.
Schlockinator (1): You burn your enemies to ash, then eat them. You love to kill and do it often. You have two night lives period. While you can be lynched, You can take one person down with you. you want to kill everyone except the Black Marketeer.
Narration
A man in mud caked battle dress crept through the woods. Tonight the hunt was on. Only one shot, need to make it count. He slithered deeper into the woods. The occasional crack of a carbine could be heard in the distance. The resistance wouldn't be close though. They'd be far away, but not so far as to not be able to walk there.
snap.
The soldier froze still. Tan mud clung to his uniform. For an eternity there was no sound.
Then the Schlockinator peered from around a tree. He was hurt, hurt bad.
"Well What do we have here?" said the soldier.
"A dead grunt, I reckon." sneered the Schlockinator.
They just stood there, and then…
[spoiler]
Two shots were fired.
[/spoiler]
The soldier fell to his knees as a stain grew on his pants. His face was frozen in fear.
[spoiler]
Product Placement the Schlockinator is dead.
[/spoiler]
Clues:
[spoiler]
Tan Mud=> tan avi.
[/spoiler]
Narrations will be at 18:00 CDT unless stated otherwise. (that's 0:00 GMT) actions end an hour before that. I work on Saturdays so actions will end on Sunday. I'm sorry but I'm a delivery driver and I stay busy all day, from 10 am to 4 am the next morning. If the narration isn't up by 0:30 GMT on Wednesdays, it will be late and won't go up until after 3:30 GMT. Sorry but I have a lab then. All other days should be fine.
Clues will come from profiles, comic thumbnails, friends, the first few pages of any comic, favorites, and avatars. They will be hard (as hard as I can make them anyway) and they will be attached to any action. Killings and protections being the most obvious.
I will also incorporate any zany, crazy, inane, asinine, and otherwise weird request you may have into the narrations, if I can.
First person to submit an action or vote each cycle gets to request a drawing, which will be displayed in the next narration.
Mafia: XXXIII: Back in business.
A regular game based on the original rules. Roles taken from PP's back to the basics.
For years (About 2 of them) the Mafia have been terrorising Townston. Things have been quiet recently. With the death of the last don the mafia have been quiet. A new Don has been seated as the leader of the mafia, bringing his fat cat to the seat with him.
Sample narration
Product Placement was at home watching the television in his robe. He had managed to catch half of futurama. The oven timer dinged, his pizza was ready. Leaving his comfortable arm chair he walked to the kitchen. The light was off. He tried flicking the switch but it didnt work. After getting a new bulb he went to the kitchen, stood on a chair and went to unscrew the dead bulb. But… the bulb was removed. How? He had the light on when he put the pizza in the oven… A large man wearing a beige trench coat light a lighter. "You know the rules Product." PP fell back. "A full commitments what im thinking off" "I want nothing to do with the mafia anymore. I can't join again. Im a townsperson now!" "Well you wouldnt get this from anyother guy, but ill make you an offer. Join and i wont have to snap your neck." "I refuse." Product fled through the side door into the streets in his comfort robe. The big man followed him.
Product ran until he thought he was safe. Stopping to catch his breath the big man appeared. "Im never gonna give you up Product. The boss wants you either back or dead." "Then dead it is." The big man pulled a shotgun from his coat, aiming at Products face he squeezed the trigger.
[spoiler]Product placement the townie is dead[/spoiler]
Overly simple clues wont actually be given.
Roles:
With 19 players, the number of starting roles will be:
PRO TOWN:
1 Detective
1 Vigilante
2 Paramedic
1 Paranoid
1 Veteran
7 Townie
Criminals:
Mafia:
1 Godfather
1 Mad Hatter
3 Hitman
Serial Killers:
1 Psychopath
ELECTED/GRANTED POSITIONS
These are additional roles and powers that can be granted to some of the players, via election or random selection. Use them wisely.
Mayor
The Mayor is elected at the start of the game and has numerous roles. His special abilities are:
Seal of the Mayor: Increased vote count of 2 during lynching.
Desperate times, desperate measures: The Mayor can declare 2 double lynches anytime during the game When double lynches are in effect each player gets two votes on two different people.(must notify me during night cycle or early on in the day so voting can be arranged accordingly).
Did you ever know that you're my hero…: Both mayor and Pardoner cannot be killed during the night while the bodyguard(s) remain alive. The mayor will be informed of the identity of the bodyguards.
Let's celebrate!: The Mayor has the option of insta-lynching one player by the end of Day 1, once he's won the election. No voting takes place. Whoever the Mayor picks gets lynched. Take heed though if you plan to use this ability since no clues have been given that could help point you at a criminal at that time.
Pardoner
As a check and balance to the Mayor, the pardoner is the runner up to the Mayor. The pardoner has the ability to cancel two lynches throughout the game. Pardoning both suspects during a double lynch will use up both powers but it's also possible to pardon one suspect while lynching the other. The pardoner will have to notify me within one hour of lynch vote results before the lynch is actually posted. He is unable to pardon on the insta-lynch. The pardoner will also receive protection from the bodyguards but will not be informed of their identities.
Bodyguard
Random Townies will receive the role of bodyguard once the mayor has been elected. The bodyguards and the mayor will be informed of their identities. As long as the bodyguards are alive, the Mayor and the Pardoner cannot be killed via night hits. A bomb sent to a protected person will also be intercepted.
PRO TOWN!
Lynch a bad guy during the day. Survive the night. Rinse and repeat. Players who are Pro Town are in business to save Townston from corruption.
Vigilante
You are the caped crusader of Townston. A masked man who has decided to take the law into his own hands. Each night you can target and kill someone who you believes to be a villain. Be careful who you chose though because you just might be taking out a friendly.
Paramedic
You have the ability to watch one other player during the night, which you must tell me about before the end of night. When a player is watched he cannot die unless the number of people attacking him outnumbers the number of people watching him or his night lives. In other words if two mafia members attack a person being watched by one paramedic, the person will die. The narrative will state that someone was attacked but saved and the narration will include a clue pointing out the identity of the attacker. It does not matter if the paramedic chooses to watch someone before or after he is attacked; he will protect that person regardless. The Paramedic will also intercept bombs sent to a townie during the night he is under watch and can discover planted bombs.
Veteran
You've been around the block a few times and know how to escape an attack on your life. But for how long? The veteran gets two lives, meaning two hits must be made on him before he dies. A veteran can survive a bombing attempt if he still has both night lives but it will count as a hit attempt.
The Detective
The detective is after the bad guys of Townston. His brilliant reasoning skills and numerous contacts makes him among the best investigators in the Town. The Detective is capable of using his powers both day and night.
And you are?: Using this ability the Detective can find out much about the person that he's scrutinizing. Things like, what size of shoes he wears, his favorite brand of toothpaste, magazine subscription but most importantly, he can find out if the villager is a Pro Townie or a criminal. (Mafia and serial killers will show up as criminals, unless they have powers to help hide their identities.) This power can only be used twice.
Who dun it?: Whenever a crime has been committed, it's up to the detective to investigate the crime scene. Should he choose to investigate someone, the detective can figure out if that someone was responsible for the crime (The detective can ask the GM if a specific player committed a specific crime and get a yes/no answer).
This election has been rigged!: Looking up the vote results, the detective can figure out if any criminals participated in the election. Should he choose to use this power he'll be able to find out if any criminals voted for a specific player (mayoral or lynch) and also how many criminals voted in it. This power can only be used once.
Paranoid
The paranoid is a wee bit unhinged by his experiences in some horrible and bloody war. During days, he's perfectly normal but during the night he keeps to himself and relives the horrors of his past. The Paranoid will kill whoever was the first person to target him in any way during the night, whether it be mafia or townie (such as a paramedic opting to protect him). The Paranoid is unable to NOT kill, but will only kill one person a night. Should two persons interact with him during the night, the first person will die but the second will not. Special note, investigation powers can be used on him without fear of death since the Detective is merely investigating him and checking his background and is not directly interacting with him. Also, the paranoid is not aware that he's insane and thus believes himself to be a normal townie.
Townie
As a townie, you stand to loose big, should the mafia ever manage to take control of the town. Be critical! Be suspicious! Most importantly, be on time to vote for a lynch or you won't have any fun at all.
CRIMINALS!
MAFIA
The mafia’s win condition is to kill all the townies and rival opposition. Unlike townies, all mafia members know who each other are. All mafia members can kill once per night cycle. With the exception of the Godfather, a mafia member cannot kill fellow mafia.
Godfather
Like the Mayor, the godfather has several special abilities in his arsenal.
Send him a message: The godfather is able to leave a severed horse head in the target's bed. This will scare the targeted player, causing him to go into hiding for the next day and night cycle. During this time the player can't perform any action at all. He can't vote for the next lynch and he can't use his powers if he has any. While the player is in hiding he can't be killed. A person who's already been targeted with a horse head attack can't be targeted again.
Call in a favor: The Godfather can once per game, cancel a lynch. If he uses that ability, during a double lynch, both lynches are canceled.
Behind the curtains: The Godfather doesn't dirty his hands since he has his goons to carry out his orders. The godfather will appear as a pro-townie to the detective. He's also considered to be protected if he's attacked during the night.
Now it's personal: The godfather has decided to take actions into his own hands. By brandishing his pistol the leader has taken to the streets. He gains the ability to kill once per night but looses all benefits he received from his Behind the curtains power. If the godfather is the only mafia member left, this power is automatically activated.
Mad Hatter
Each night, the Mad Hatter is able to plant a single bomb on someone or detonate a bomb that's already been planted. He can't plant a bomb and detonate during the same night. The Mad Hatter can at most keep two undetonated bombs in circulation but is free to plant more once he's detonated or lost one of them. Every time he detonates a bomb, a clue is given about his identity. Should the mad hatter be killed either through a lynch or a night hit, all bombs in circulation will detonate, killing his targets. If a target of his somehow dies by other means, the mad hatter loses that bomb. That bomb is also discovered on the body, which gives the townies a clue who the Mad Hatter might be. Bombs can be intercepted by a protector, giving a clue to the identity of the Mad Hatter as well. Also if a paramedic chooses to protect someone with an undetonated bomb already planted, it will be discovered.
Hitman
You are the mafia hitman. Each night you get to stab somebody in the face. Don't forget to have fun.
SERIAL KILLERS
While these individuals are not allied with the Mafia, they're none the less dangerous people. Their ultimate goal is to be the last people standing or cause as much chaos as possible.
Psychopath
If it moves, you kill it. If it's standing still, you shake it so it moves and then you kill it. You love the smell, taste and texture of a blood. Your epiphany is the sound of a screaming victim. In short, you're not right in the head. Each night you must kill someone of your choice to satisfy your blood lust. Leave none left standing.
Narrations will be given at 10pm GMT 4PM by forum time.
Jninja running for GM? Jninja running for GM.
Mafia XXXIII: Cloak, Dagger, and 30 some stabs in the back
The Background: After a spontaneous war hit Townston, the population took on the life of soldiers to protect what was their's. They failed. Most of the town was destroyed, especially the entire business sector. With the town in financial ruin, the residents grew desperate, until one person thought up the money making town saver: Mercenaries. It was obvious, everyone had war training and weapons, why not use them?
When everyone decided to become a gun for hire, it was suggested that a few rules be set up because letting loose a town full of gun toting killers would be dangerous otherwise. Thus the Townston Assassin's Guild, or TAG, was established. Unfortunately, Townston is full of rivalries and people who genuinely hate each other; Zeph and Hark, Kroatz and Mett, Rokulily and 1337, Salsa and Murphy's law, the list goes on. With a town barely containing these ticking time bombs, all it would take is one spark to cause bloodshed…
The mission: Some bored thrill seeking, billionaire, nut case has put a hit on himself and is now running about Townston like a chicken with its head blown off. He has submitted this hit to the WHOLE of TAG and is now daring them to be the first to take him down… or be the only guild member left. Winner gets his unbelievable fortune. The game's half way between a race and last man standing. There is no set teams, no GM match ups. You are free to make and break alliances as you see fit. Further, there are two ways to win; kill the socialite or kill everyone else. Because this is a tile game, I am resurrecting the "one unique role per person" style that debuted with the original tile system. In fact, I'm writing up roles EXCLUSIVE to our residents! All with stats and abilities related to the person in general. The game will be broken up into two phases, combat and resting each to be explained later.
The 2-Day catch: A little secret to be revealed if I win. This will add a sense of urgency to the game as well a preventive measure from the guild reforming to bring this guy down. And relax, it isn't "You only have two days to catch me before I'm gone". No, the surprise is much more interesting than that.
Combat: Here is how combat will work in the game. Every player gets an unique role and will have a stat line with Strength (the damage you do), Toughness (the damage you absorb), Wounds (how much damage you can take), and Initiative (the speed in which you dish out damage). The basic sat line is S3 T4 W5 I3 plus an ability that may affect these under certain circumstances. Combat works like so; everyone gets one attack at each enemy on the tile, highest initiative strikes first. Damage is dealt onto the victim by the GM (me) first rolling a D6 (six sided dice), adding that to the strength of the attacker, then subtracting the targets toughness from the total. If the remaining number is higher than zero, the target loses that many wounds. Reach 0 you die. Example Jimmy Everyplayer (S3 T4 W5 I3) walks onto a tile with Tommy Gunnadie (S7 T4 W5 I1). Jimmy has higher initiative so he strikes first. A 6 is rolled for his attack so his total is 3 + 6 - 4 = 5. Jimmy has killed Tommy. See how this works?
Phases: There is the Rest phase and the Combat phase. In the rest phase, you make your alliances (Through the GM) and you recover D3 wounds (roll a D6, divide result by 2, round up) if damaged. In the Combat phase, you pick a tile and fight any enemy who picked likewise. When you pick a tile, you can either Fight or Hide. If you fight, you use your regular stat line, if you Hide, you get +1 toughness but you strike last (note, two hiding people will not fight each other). Whilst hiding, you may find discarded weapons, armour fragments or health kits to increase your stats.
Alliances: As I said, you can make alliances during the rest phase. Send the invitation via the GM and you will be told whether they accepted or not. If they did, you won't attack each other. You can tell the GM if you want to break an alliance as well (even when you just made it). If you do so, you will attack your former comrade if you see them (if you run into them the night you break the alliance, you auto strike first regardless of initiative). If two people back stab each other, they strike at initiative, but will be consumed with their in-fighting and thus only attack each other (their personal combat will still happen before anyone else happens upon the distracted lot). Certain people will work well in groups, others don't. Make your alliances carefully.
Ethics: You will be given one of three ethics with your role; Scum, By the Book, or Guild's Honour. With scum you get a +1S bonus for back stabbing, with By the Book you get a 50% chance of predicting a backstabbing (if passed, the stike first rule is negated) and with Guild's Honour you get +1T while siding with someone (the bonus remains up till the end of the combat phase they died/ back stab you).
Sample Role: As said in the beginning each player will have a personal role made exclusively for them. This role is based of titles, habits, general recurences, and jobs (well Townston jobs any way ie Rokulily the baker). EX:
Name: Jninjashadow
Alias: Silent Belch
Stats: S3 T4 W6 I2
Ethics: By the Book
Ability- Drunk Stupor: So drunk are you that if you are killed by another player, you won't notice until after you've attacked him. You still get an attack off against your killer if he strikes you down before you attack. Doesn't work if he takes all your Wounds off in one blow (IE you lose all six wounds in one shot) because such a strike would obliterate you.
I know that's a lot to absorb, but trust me, I put a lot of thought into this. I am fully open to suggestions for how to improve the game. Seriously, if you see a loop hole tell me.
Narration:
Combat Phase 3
Tile A4: Roku's bakery
PP stalked the streets, gun clutched tightly. He knew someone else was there, he saw the silhouette run into the bakery. PP tried the knob, but the door had been locked. Predictable. With one quick kick, the door gave way. PP whipped his riffle right at Jninja whom was crouched in the corner pointing a shot gun back at PP.
"So, a Mexican stand-off with a drunk? This is a joke."
"Tsk, tsk, tsk. Einar, I AM disappointed. Missed my accomplice entirely!"
Product Placement turned his head and saw a small reflection of light shine off a scope. The first round tore through his shoulder. As PP flipped around the corner for cover, Jninja reminded PP of his presence with a Molotov. PP barely dodged the bottle and the ensuing ball of fire.
"ninja, just belch fire!" Shouted the accomplice.
"HELL YA!" Jninja responded as he began to chug. PP ran out the door in a hurry. He couldn't dodge a wall of flame, especially in a confined space. Taking his chance with the sniper, PP just beat the flames out of Roku's bakery. The Gods of fate weren't on his side however as a second round tore into his leg. PP hit the ground hard. The accomplice walked up and rested a pistol against the back of PP's head.
"Why didn't you go for kill shots before?" PP coughed through heavy gasps.
"You know what I say. What doesn't kill…"
[spoiler]PP went to Roku's. And he ate lead[/spoiler]
So, I wanted to make a unique sample narration, thus I didn't do the deed. Won't say who it is what off finished PP, bit I WILL say they played in the last round. Now clue break down:
"just belch fire!"- Happened in a comic by our assassin
"HELL YA!"- in their profile
"What doesn't kill" Half their comic's tag line
Made this kinda easy. Come one people, guess who it is!
Yeah, hi everyone. I'm opening up for votes on Monday. That gives you fine folks, who are planing to run, one more day to prep your sample game/narration, so you're going to have to come over on Sunday.
Oh, and if you could help spread the word that mafia is starting again, then that would be great. M'kay?
Product Placement was at home watching the television in his robe. He had managed to catch half of futurama. The oven timer dinged, his pizza was ready. Leaving his comfortable arm chair he walked to the kitchen. The light was off. He tried flicking the switch but it didnt work. After getting a new bulb he went to the kitchen, stood on a chair and went to unscrew the dead bulb. But… the bulb was removed. How? He had the light on when he put the pizza in the oven… A large man wearing a beige trench coat lit a lighter. "You know the rules Product." PP fell back. "A full commitments what im thinking off" "I want nothing to do with the mafia anymore. I can't join again. Im a townsperson now!" "Well you wouldnt get this from anyother guy, but ill make you an offer. Join and i wont have to snap your neck." "I refuse." Product fled through the side door into the streets in his comfort robe. The big man followed him.
Product ran until he thought he was safe. Stopping to catch his breath the big man appeared. "Im never gonna give you up Product. The boss wants you either back or dead." "Then dead it is." The big man pulled a shotgun from his coat, aiming at Products face he squeezed the trigger.
You asked for it.
Also he wears the beige trench coat in the scenes taken outside.
And as its been explained Im 6ft 3. So thats either me or the other few tall people but I seem to have been singled out.
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