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Moonlight meanderer
Posted at

Oh boy. Looks like it's time for yet another mafia game.

Introducing:


Art by Salsa.

That's right folks. It's the return of the madness. The game where everyone gets a role so that they all can feel special. This is essentially a rerun of the game that was dubbed "The Madness Continues" which can be checked out over here.

Here are the highlights, regarding the way the game works:
Coke classic: Why mess with what works? This is essentially a standard game where the town is fighting a gang of evil mobsters who are trying to take over. Game is divided into two turns; Day turns and Night turns, each lasting 24 hours. During days, the town tries to figure out who is a criminal and try to lynch him. At nights the criminals make their move (along with anyone else who has a night specific power). Rinse and repeat until someone wins.
No child left behind: Everyone gets a special role. There are no "Townie" roles or people who have no additional powers, apart from being able to vote during the days. The more people decide to join this game, the more roles I shall be forced to make up. So if you really want to see some crazy roles, I encourage you to promote the hell out of this game.
I just don't know what's going on anymore: There's almost no way of telling how the game will end. With the introduction of neutral roles, the advantage can easily fall into the hands of the pro-townies, mafia, serial killers or some new unique form of an alliance, since the neutrals are free to back up almost anyone they choose.

Possible starting roles:

ELECTED/GRANTED POSITIONS
These are additional roles and powers that can be granted to some of the players, via election or random selection. Use them wisely.

Mayor
The Mayor is elected at the start of the game and has numerous roles. His special abilities are:
Seal of the Mayor: Increased vote count of 2 during lynching.
Desperate times, desperate measures: The Mayor can declare 2 double lynches anytime during the game When double lynches are in effect each player gets two votes on two different people.(must notify me during night cycle or early on in the day so voting can be arranged accordingly).
Did you ever know that you're my hero…: Cannot be killed during the night while his bodyguard(s) are alive. Only the Mayor will know who the bodyguards are. The Mayor always has one bodyguard automatically assigned to him but is free to assign the second bodyguard to whomever he wishes.
Let's celebrate!: The Mayor has the option of insta-lynching one player by the end of Day 1 once he's won the election. No voting takes place. Whoever the Mayor picks, gets lynched. Take heed if you plan to use this ability since no clues have been given that could point you at a mafia at that time.


Pardoner
As a check and balance to the Mayor, the pardoner is the runner up to the Mayor. The pardoner has the ability to cancel two lynches throughout the game. This could be either two single lynches, one double lynch, one half of a double or whatever. The pardoner will have to notify me within one hour of lynch vote results before the lynch is actually posted. He is also unable to pardon on the insta-lynch.


Bodyguard
Random Pro Townies will receive the role of bodyguard once the mayor has been elected. The mayor alone will know who these people are. As long as the bodyguards are alive, the Mayor and the Pardoner can not be killed via night hits. A bomb sent to a protected person will also be intercepted.


PRO TOWN!
Lynch a bad guy during the day. Survive the night. Rinse and repeat. Players who are Pro Town are in business to save Townston from corruption.

Paramedic
You have the ability to watch one other player during night, which you must tell me about before the end of night (this move can be made during the day cycle). When a player is watched he cannot die unless the number of people attacking him outnumbers the number of people watching him or his night lives. In other words if two mafia members attack a person being watched by one paramedic, the person will die. The narrative will state that someone was attacked but save and the narration will include a clue pointing out the identity of the attacker. It does not matter if the paramedic chooses to watch someone before or after he is attacked; he will protect the person regardless. The Paramedic will also intercept bombs sent to a townie if he's being watched during the night of implantation.


The Detective
The detective is after the bad guys of Townston. His brilliant reasoning skills and numerous contacts makes him among the best investigators in the Town. The Detective is capable of using his powers both day and night.
And you are?: Using this ability the Detective can find out much about the person that he's scrutinizing. Things like, what size of shoes he wears, his favorite brand of toothpaste, magazine subscription but most importantly, he can find out if the villager is a Pro Townie, A criminal or Neutral. (Mafia and serial killers will show up as criminals, unless they have powers to help hide their identities.) This power can only be used twice.
Who dun it?: Whenever a crime has been committed, it's up to the detective to investigate the crime scene. Should he choose to investigate someone, the detective can figure out if that someone was responsible for the crime (The detective can ask the GM if a specific player committed a specific crime and get a yes/no answer).
This election has been rigged! Looking up vote results, the detective can figure out if any criminals participated in the election. Should he choose to use this power he'll be able to find out if any criminals voted for a specific player (mayoral or lynch) and also how many they were.


Veteran
You've been around the block a few times and know how to escape an attack on your life. But for how long? The veteran gets two lives, meaning two hits must be made on him before he dies. A veteran can survive a bombing attempt if he still has both night lives but it will count as a hit attempt.


Vigilante
You are the caped crusader of Townston. A masked man who has decided to take the law into his own hands. Each night you can target and kill someone who you believes to be a villain. Be careful who you chose though because you just might be taking out a friendly.


The Duelist.
Few people have egos as fragile as the Duelist. If somebody wrongs him in any way, expect retribution for he will challenge you on the spot.
I demand satisfaction!: The Duelist can challenge an opposing player for a duel. Should that happen the player will be called out with the demand to accept the challenge. Should the challenged accept there will be a fight to the death. There's a 50/50 chance of victory for either side. Should the Challenged refuse to compete he will be labeled a yellow bellied chicken and treated negatively by the town (he'll also can't use his powers for this day/night cycle. Challenges are made at day and performed in the evening (covered in the end of day narration).
Tis merely a flesh wound: The Duelist has been through many duels and knows how to survive them. Therefore he will effectively have 2 extra duel lives(total of 3 lives) when it comes to duels. Should the Duelist loose a match he will loose one of those duel lives instead of dying. The extra lives will not help him though, should somebody attack him at night.


NEUTRALS!
These individuals do not care who wins the war. They're free to choose to root for the town, the mafia, serial killers or themselves.

The Pimp.
The Pimp controls the red light district of Townstown. With an army of seductive prostitutes and professional gigolos, nobody is safe from his lustful taint. The Pimp excels in extorting, blackmailing and using his pimp hand.
Digging up the dirt: The pimp collects information that he likes to use against his many customers. And since people tend to reveal things during pillow talk, allot of spicy info can reach his ears. Each night, the Pimp can find out the role of one of the townstonians. What he does with that info is up to him. For example, he could play the role of a second detective. More importantly, he could force those who he's investigated to work for him (this will allow that individual to share victory conditions with the Pimp, even if it was previously impossible (For example a pro-townie and a mafia member that are working for the pimp could share victory)). The Pimp can't look up the Mayor nor the Pardoner.
In case of my untimely demise…: Stored in a hidden safety deposit are details and dirt that the Pimp has collected over his time about important people in Townston. If he ever finds himself in the unfortunate situation of being dead, those details will be mailed to every tabloid paper in a 3 state radius. This is his safety insurance so that those who he'll blackmail won't send a hitman after him. Only those who the pimp has targeted with the Digging up the dirt power will be exposed. The pimp can't manually include roles that he's figured out via alternative means.


The Raging Berserker.
The Raging Berserker is a man filled with rage. Most of his time he keeps his broiling anger bottled up but if the right conditions occur he will snap. If somebody attempts to kill him, he will be thrown into a death rage that he's unable to snap out of. For the rest of the night he will prowl the streets killing everyone in sight before falling down dead.
Hulk MAD!!!: Oh crap! Someone attacked the Raging Berserker. Up to three individuals will die now by his hands. The Raging Berserker can choose who he will attack and he can choose to attack fewer then three but he must attack at least one person. Should he fail to pick a person to kill, the GM will randomly choose his victims for him (in that scenario the GM will also randomly decide how many he will attack).


The Flasher.
In the night, there hides a insidious man. A man with a questionable intention. Whenever someone is spotted walking about in a trench-coat, mothers are quick to cover the eyes of their children for the Flasher could be on the prowl.
Say hello to my little friend! As a part of the thrill, The Flasher likes to expose himself in front of the decent villagers of Townston. The whole thing is so traumatic that the intended target will lock himself at his home and refuse to come out for the next day and night. During that time, he's forbidden to use his powers. He's allowed to yell out from his window though, if he wishes to vote for someone.


The Mad Scientist
Few could attempt to imagine what depraved thoughts could reside inside the Mad Scientist. Using the cover of darkness, he performs twisted experiments that are certain to turn the town on the other end.
Side effects may include…: The Mad scientist has targeted a individual of his choice to perform crazy experiments on. The ordeal will change the individual, possibly granting him additional abilities. What those abilities are and whether or not they turn out to be beneficial, remains to be seen.
It's alive!: Nothing is sacred to this foul man for he has turned to grave robbing. After stealing one of the recently deceased, the Mad Scientist has performed the impossible. Reanimation. Now a walking dead, the shambling townie may attempt to incorporate himself among the living.


Paranoid
The paranoid is a wee bit unhinged by his experiences in some horrible and bloody war. During days, he's perfectly normal but during the night he keeps to himself and relives the horrors of his past. The Paranoid will kill whoever was the first person to target him in any way during the night, whether it be mafia or townie (such as a paramedic opting to protect him). The Paranoid is unable to NOT kill, but will only kill one person a night. Should two persons interact with him during the night, the first person will die but the second will not. Special note, investigation powers can be used on him without fear of death since the Detective is merely checking up on him and the pimp is sending one of his prostitutes to his home.


The Copycat
Envy is a terrible thing and there's none more envious then the copycat. Whenever somebody performs a special action, this individual is filled with the intense desire to imitate it.
I wanna try too!: The Copycat is capable of imitating any action that's been previously performed. If somebody's been killed, he can kill. If somebody received a horsehead, he can send one as well. If the detective is on the case, he can tag along and learn his moves. If the Mayor declares a double lynch or the pardoner pardons somebody, he can pretend to be them as well. The only requirements are that the powers are not responsive (like the abilities belonging to the paranoid and the berserker) and that they've been used before (can't kill until someone's been killed already). The Copycat can only copy a move once per day/night cycle and he will only perform a specific action once since he quickly becomes bored of them (can only kill once, horshead once, declare a duel once, etc)


CRIMINALS!
These are the players who don't want the pro-townies to win. Whether they're part of the mafia or not, they wish to ensure their doom and they're not afraid of getting rid of anyone who gets in their way.

MAFIA
The mafia’s win condition is to kill all townies. Unlike townies, all mafias know who each other are. All mafia members can kill once per night cycle. With the exception of the Godfather, a mafia member cannot kill a fellow mafia member.

Godfather
Like the Mayor, the godfather has several special abilities in his arsenal.
Send him a message: The godfather is able to leave a severed horse head in the target's bed. This has the effect of negating any special abilities the person may have had for one day and night cycle. A paramedic can intercept the message.
Call in a favor: The Godfather can once per game, cancel a lynch. If he uses that ability, during a double lynch, both lynches are canceled.
Behind the curtains: The Godfather doesn't dirty his hands since he has his goons to carry out his orders. The godfather will appear as a pro-townie to the detective, although the pimp will be able to see through him. Also, he can't be killed by anyone as long as this power is in effect.
Now it's personal: The godfather has decided to take actions into his own hands. He's brandished his pistol and taken to the streets. He gains the ability to kill once per night but looses all benefits he received from his Behind the curtains power. If the godfather is the only mafia member left, this power is automatically activated.


Mad Hatter
Each night, the Mad Hatter can do one of the following, plant a single bomb on someone or detonate a bomb that he's already planted. He can not plant a bomb and detonate it during the same night. The Mad Hatter can at most keep two undetonated bombs in circulation but is free to plant more, once he's detonated one. Every time he detonates a bomb, a clue is given who he might be. Should the mad hatter be killed either through a lynch or vigilante hit, all bombs in circulation will detonate, killing his targets. If one of his targets are killed by someone else, he loses that bomb. The bomb is also discovered on the body, which gives the townies a clue who he might be. Bombs can be intercepted by a protector, giving a clue to the identity of the Mad Hatter. Also if a paramedic chooses to protect someone with an undetonated bomb, it will be discovered.


Hitman
You are the mafia hitman. Each night you get to stab somebody in the face.


SERIAL KILLERS
While these individuals are not allied with the Mafia, they're dangerous people, none the less. Their ultimate goal is to be the last people standing.

Jack the Ripper
A serial killer with a twist. This late 19th century doctor, turned mass murderer, is famous for his crime spree in the misty streets of London. What he's more famous for, however, is the fact that he mysteriously disappeared. What happened to him? Well fortunately I can provide you with this answer today. You see, long ago when Jack was tracking down a prostitute to vivisect, the planets in our solar system lined up in a clockwise spiral which opened up a time portal, right where he was standing. Now, over hundred years later, the planets have formed a counterclockwise spiral, opening up that portal again and dumping the mad doctor out.
…. What? …. It could happen!
…. Anyways Jack the ripper will use his medial background to masquerade as a paramedic.
A new test subject: Jack the Ripper will be able to kill each night like the good old days.
I used to be a doctor, you know.: Although old fashioned, Jack's medical skills are sufficient enough to pass of as a Paramedic. He is also able to protect someone each night and this practice will become his alibi. Anyone digging up info about his role will see him as a normal paramedic (or a pro townie).


The Twins (two separate roles)
These two twisted siblings enjoy the texture of blood, the taste of panicked sweat and the sound of a helpless cry. They are serial killers who will not stop until everyone are dead. Whatever they do, they do in unison and are always ready to back each other up.
We act as one: The twins are practically collective in their decision making although sometimes they disagree with each other. They kill as one and can not kill separately. Both have to send in a kill request, targeting the same person. Should they fail to do so, the GM will decree that the brothers spend the night bickering about who they'd should kill. However let it be known that their kill attempts are counted as two separate attacks and thus they could boycott protections made by paramedics and the paranoid.
I got your back brother: One twin can not be killed as long as the other is around. They protect each other ferociously and will stop any attacks made on their other half. In addition to that, should one of them be discovered by the town and subsequently lynched, the other brother will bust him out before he is killed.
The only way to get rid of them is to double lynch them together or target them both during the same night.

Possible number of starting roles:

Pro-Town:

1 Detective.
2 Paramedics
1 Vigilante
1 Veteran
1 The Duelist

Neutrals:
1 The Pimp
1 The Flasher
1 The Copycat
1 The Mad Scientist
1 Paranoid
1 Raging Berserker

Criminals:
(Mafia)
1 Godfather
1 Mad Hatter
2 Mafia Members
(Serial Killers)
1 Jack The Ripper
2 The Twins

Various Victory Conditions:

*Only Pro-town and Neutrals that support them remain.
*Only Mafia and Neutrals that support them remain.
*Jack the ripper and Neutrals that support them remain.
*Only the Twins remain.
*A special alliance of Neutrals that has formed, that opposes all other sides, are the last one to stand.

Posted at

Signup sheet:

1: Niccea the Great Deceiver and Keeper of Records.
2: TheFlyingGreenMonkey the record holder of titles.
3: rokulily the minister of cuteness.
4: Asmun
5: Mettaur the Atomic Mirelurk.
6: I Am The 1337 Master the God Damn Batman.
7: Salsa the Luckless.
8: shirkersama
9: harkovast the Patron Saint of Finger Pointing and Self Proclaimed Furry Pusher.
10: Anthony Mercer the Emotional Lurker.
11: Kroatz the Dexter.
12: maru the Last Rager.
13: ayesinback
14: gullas the Impaler and Terrible Gambler.
15: Hakoshen the Spartan.
16: frankkerr the artist formally known as Same.
17: ozoneocean
18: jninjashadow the Town Drunk.
19: pastel the Mass Murderer.

Posted at

Let the madness begin! Sign me up please. I said please cause MADNESS is POLITE! AND LOUND!!!

rokulily
rokulily
status:
offline
posts:
199
joined:
02/26/2008
Posted at

oh, sign me ups please!

Asmun
Asmun
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posts:
199
joined:
10/21/2010
Posted at

Damn, I wanted to be third. Three is my favorite digit. Oh well, sign me up anyway, please.

Mettaur
Mettaur
status:
offline
posts:
199
joined:
01/19/2010
Posted at

I am DOWN SYNDROME with this shit! Sign me up man, yeah! Lets burn down Townston 2NITE! HELLZ YEAIH!

Salsa
Salsa
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posts:
199
joined:
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Posted at

In. Hope I got the same role as last time, it was fun.

Posted at

In. Hope I got the same role as last time, it was fun.
I too hope for the same role >:D

Niccea
Niccea
status:
offline
posts:
199
joined:
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Posted at

Ha ha. At my begging and pleading, the role I had last time was deleted. Now you can't vote me for Mayor. Hah!

harkovast
harkovast
status:
offline
posts:
199
joined:
10/12/2008
Posted at

I want to sign up but I don't want to read all the rules.
I prefer to be surprised when I realise I am playing it wrong after the game starts.

Posted at

I want to sign up but I don't want to read all the rules.
It's essentially a classic game except it has a buttload of weird roles.

And knowing that you didn't read everything I wrote hurt my feelings.

harkovast
harkovast
status:
offline
posts:
199
joined:
10/12/2008
Posted at

All right, you want the truth?

I CAN'T READ!

There! Are you happy? You pushed and you pushed and now you know!

Posted at

Sign me up!

Posted at

For someone retired, I show up to work a lot… like right now, here I am… with my punch cardIf you haven't gitten the hint yet, sign me up

Salsa
Salsa
status:
offline
posts:
199
joined:
07/10/2008
Posted at

Well, I may not be as active as normal See more here.

Kroatz
Kroatz
status:
offline
posts:
199
joined:
08/18/2008
Posted at

In.

maru
maru
status:
offline
posts:
199
joined:
03/19/2010
Posted at

I would like to sign up please

Posted at

Through no fault of present company, I am resigning from this and further mafia games. To be characteristically blunt, I've grown bored of them. To few players and too many vendettas have somewhat changed the game. Sorry chaps, but I am done. And this time, I mean it.
Jninja final score:
Deaths: 5
Times Serial Killer: 1
Times Mafia: 4
Times Mob Boss: 1
Times Pardoner: 1
Times Mayor: 2
Times Mafia Mayor: 2
Total Games Played: 11
Total Victories: 4
Times GMed: 2
Titles Earned: Town Drunk

Posted at

Oh gee. Thanks allot. Do come and sign up to my game and then make a public statement about how terrible mafia is becoming and resign. I mean, surely that will only help improve the mood.

Posted at

Oh gee. Thanks allot. Do come and sign up to my game and then make a public statement about how terrible mafia is becoming and resign. I mean, surely that will only help improve the mood.

Let's keep the mood chilled, please.


Jninja's signing off and we'll miss him.

Posted at

Very true. Being annoyed is not gonna help. I just wished that jninja had picked a tad more tasteful means of announcing his retirement. I already have bad taste of having the last game I GMd practically fall apart because of poor morale and when someone makes a very public statement like that; before the next one starts, you could see why I'm not pleased.

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Moonlight meanderer

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