I've been playing a little Killer Instinct 64 lately, and I kept thinking it'd be pretty cool if there was a DDCW fighting game. Imagine, people throwing scissors and chairs at each other… screaming guitar solo combo finishers…
I also keep thinking it'd be pretty cool to see my avatar in action. =P Dual swords, pistols, shotguns, a throwing move system where I'd use my tail to windmill flip an opponent over and switch positions… I'd see my character as a cross between Jago and Fulgore, with the charging and spinning moves, uppercuts and kicks, and a Fulgore Plasma Slice-style uppercut finisher with that longblade I put in.
Alternately, if anyone remembers that Inuyasha fighting card game that Adult Swim had on their website a year or two ago, that'd be pretty cool to convert into, too. Easier and simpler, if there's no 3D-programming gurus anywhere in the audience. =P
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Civil War fighting game?
Ah, I've thought of how it would be like if many of my favorite comics were made into games. Sometimes I try to watch my own comics in my head run though an RPG like system….if not like a movie.
A fighting platform would really suit CW. A variety of characters to choose out of with all kinds of techniques. Would you say that Zac and Riot should be starter characters or special ones that you have to play through to unlock?
Instead of Killer Instict (though the game rocks), I can see it more like Super Smash Bros with blood. Gotta add blood… Items fall from the sky that you can use, more characters out on the feild at a time. There can be double or even triple teaming.
Yeah, 'tis a fun thought.
Oh, I'd be putting all kinds of wrestling moves in there if there were falling weapons… chairs, guitars… grab a chair and do a Van Daminator on somebody's face… grab a 'tar and go Jeff Jarrett on someone's head… a table falls down and sets up and you powerbomb somebody off in it…
That'd be pretty sicktight. XD
This's where I think the card game route would be nice. Once you get the engine set up, the rest is just plugging in the extras: art, backgrounds, characters. It could be made expandable, perhaps even playable offline as a standalone executable. Base it on the Quake/Doom id Software idea of a core engine and expandable components, and I think it could be done simply enough.
http://en.wikipedia.org/wiki/Game_Maker
Reading this, it seems like it is easy to implement. We'll see then.
Game Maker has its own coding language, it's meant to be simple but…
I've always found it easier to make simplistic puzzle games with that program.
I have programed a few games in my time and let me tell you it is only slightly fun. Lines and lines and lines of code. Of course most of my better games have been with using Visual Basic. But for this project sorry guys I won't be any help.
Ladies and Gentlemen, I think we have the answer.
http://www.lf2.net/
You're about to create your own characters here, even though its not open source. But the creators are cool with it. After all, it's freeware.
The tutorial of creating characters is here.
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