Here are a few choice quotes from the Furr Affinity forums regarding Harkovast-
Go and look at some anatomy books. Practice. Your poses don't carry any motion to them, so they look like statues. Some of those panels, I have no idea what is going on because it's just too much stuff going on with a poor drawing style. Complex panels can be done, but you need to be able to show what the elements are, otherwise it just looks like a mess.
The sample comic you posted comes dangerously close to violating the 180 degree rule. I don't know what the next page looks like so I can't say for sure. I also feel like you've blurred the backgrounds too much, and this happens in all of the other recent pages I've seen on your site. Because they're so vividly coloured, this distracts the viewer from where the focus SHOULD be - which is on the characters. It's also blurred too much. There's also too sudden a cut between the fighting characters and the tiger character. Where did he come from? You need to lead up to a panel like that - in the previous panel maybe zoomed out a little more and shown a closeup silhouette of his head.
The way you do text and speech also looks very VERY lazy. All it is is a line, a white glow and the font Papyrus. I mean, REALLY? That just screams lazy to me. If you're doing the text digitally anyway, make the effort to do actual speech bubbles and use something that is not a stock font. Here is a good list of comic fonts and here is a tutorial on how to do speech bubbles in Photoshop - two resources I have used in the past myself.
I'm personally not fond of the way you draw animals, most of the time they don't come out looking like animals at all. They all look like they might have been designed by a child - eyes are too big and slant in odd ways, heads sometimes don't seem to have a proper shape, ears are at unnatural angles and way too pointy - and if you silhouette them, they will all look the same. A good task to do when designing characters is to block out everything and make it a silhouette, and see if it is still recognisable. http://blog.aviary.com/good-design-l...he-foundation/
There's nothing wront with doing a webcomic out of personal interest – however, getting other people to become interested in it is another matter entirely. I once heard somebody say that a webcomic with great visual craft can survive poor writing, and vice versa, but if both are poor then getting others to read it is basically a lost cause.
I think the most offputting part, is that it wants to be a serious story, but the art style looks too immature. That style would work ok for light comedies or one-shots, but for a serious, dramatic series, it just gives the wrong feel.