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Moonlight meanderer
The life of Zeph

....

Zeph
Zeph
status:
offline
posts:
199
joined:
12/22/2006
Posted at

Mafia 42: The Forgotten Year

Story: Do to an error by Same, the world advanced in time through an entire year, however nobody had any memories of what happened during that year, it was as if it never existed. They had all went to sleep on new years eve 2011, only to wake up on new years day 2013. The entire year of 2012 did not exist. The citizens of towns ton were boggled by this discovery. How could an entire year just vanish?
After the events of mafia 43, with the slaying of the Dark Lord BFF Satan by the legendary Hero Rokulily with guidance from the Vampire Hunter Zeph, and the Healing Sorceress Ochi. The forgotten year revealed itself, a massive gaping portal in the middle of town. It swirled backwards into town, clocks span backwards, calendars reattached their pages.
Example Narration
The entire town was sucked through it, but when they appeared, they were not the people they use to be. Same fell through the portal slamming into the cold cobblestone floor. He felt a cold liquid drop upon him, "What… what the fuck is this?!" he roared. Taking a deep breath he realized it. It was gasoline. "Burn." a voice cackled, dropping a Zippo lighter onto him. The last image he saw was two glaring red eyes, one of which had a whitish scar across it.

[Spoiler] Same the former GM was burned alive [/spoiler]

Clues: Putting gasoline on someone with a Zippo: Plastic Bullets, Andrew Cross douses Zero in gasoline, and attempts to light him on fire with a Zippo.
Clue 2: Andrew Cross of plastic bullets gets red eyes when enraged, and has a white scar across his eye.

When the others awoke, they found themselves inside a rather lavish looking hotel lobby. Blood red carpet trimmed along the edges with fine gold frilling, a stained mahogany desk sat in the room, with a man standing behind it, several keys behind him, he looked at the group, passing them a smug expression. "Ratty…" he muttered, the citizens didn't know what was going on. The roaring fire in the corner filled the room with a reddish glow that contrasted with the frozen outside. "Are we at a ski resort?" one asked, the others looked around, completely baffled. "And where the hell is Same?"

Game play: The citizens of Townston have been sucked into the world of The Forgotten Year, all their memories of what happened after that game have been erased. The Lost Year is a world comprised of nightmares, and dreams. This game will run like a normal mafia game,. The town is torn into two sides, the survivors and the insane.


Zeph
Zeph
status:
offline
posts:
199
joined:
12/22/2006
Posted at

ROLES
Survivors: The survivors are those who do not hear the voices in their heads. They are able to retain their sanity for the moment, though that can change.

Elected Roles

Brave Leader: The bravest of the group. Elected by the others

Not on my watch: The Brave Leader may defend a player once per night cycle, they cannot defend the same player twice in a row.

Trusted: The leader's lynch vote counts for double

Soul bound: The leader cannot die as long as at least one of the soul bounds still lives.

Traitorous Dog: Within the first hour of being appointed leader, the player may instantly kill a player.

Double Kill: The Brave Leader may call a double lynch twice per game.

Arm of Vengeance: He balances the leader, but has no say in the lynches. (Second runner up in votes)

Vow of Hatred: Arm of Vengeance may target a player to kill each night. This does not stack. (If a insane is elected, they cannot kill twice, if a survivor is elected, they are no longer eligible to get the weapon at random.)

Soul Bound: Cannot be killed unless both soul bounds are dead.

————————————————————————————–

Survivors-

Soul Bound: Tied to their masters, soul bounds will die for them. They serve as body guards, and must be killed before the leader, or Arm of Vengeance can be killed. Unless the arm of vengeance kills an innocent. (They're just like bodyguards in normal games)

Survivor: Quite simple, they survived going through the portal.

I aim to live: After every day Cycle, I will select 2 survivors at random, and grant them a weapon, they have the ability to kill only for that night cycle.

Deep regret: If they kill an innocent they can't vote in the next day cycle.

Take the bullet: A survivor may choose to protect another player, by sacrificing their own life for them.

The Doctor: You don't understand this new world, but you understand that people are dying.
I cannot take a life: The Doctor cannot kill.

Heal the wounds: During a rest cycle, the doctor may resurrect one player that had died that previous night cycle.

The sight of Blood: If more than 4 innocents are dead at the beginning of the next night cycle, the Doctor becomes Insane. (See insane doctor)

Game Hint: The doctor can keep from going insane by making sure the amount of innocents dead at any given time is 3 or lower.

The Coward: You're a spineless maggot, but at least you're alive.

Run: The first time you're attacked you run away.

Cowardly: Cowards can't kill people, they'd rather kill themselves (No this isn't a role
power dumb ass)

The Exorcist: Though they may not be demons, your methods seem to work.

Exorcism: During a rest cycle, you may attempt exorcise a player of the Voice's dark melody. They will no longer be converted.



——————————————————————————————–

The Insane and Evil.

The Voice: You are the voice inside the other player's heads, deranged from your travel through the portal, you look human on the outside, but really you seek everyone's utter destruction by leading them down the path to ruin.

Dark Melody: Each night you may infect a different player with your dark melody, if it is not removed by the next night cycle that player becomes insane.

Shattered Soul: The Voice's soul resides inside all of the insane. It cannot be killed until every insane is dead.

Paralyzing Fear: The Voice may interrupt one player's action for the cycle.

Blood Red Roses: When all of the insane are dead, the Voice can actively kill players.

Will of Darkness: The Voice cannot be killed or Lynched until all of the other insane are dead. All actions against him will be voided.


Insane Doctor: He has seen too much blood. Once 4 innocents have died, the doctor becomes this.

Psychotics: The insane doctor drives his former allies insane with his rambling about the hopelessness of existence. Target Player becomes Insane. (Can only be used once)

Insane: You hear the voices in your head, they tell you to kill, and strip you of all morals. Your only intent is the slaughter of your former comrades.

Insanity's Grasp: The insane may target a player once per night to kill.

Immoral: The insane do not care who they kill, if they kill their fellow insane, they are unaffected by guilt.

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Zeph
Zeph
status:
offline
posts:
199
joined:
12/22/2006
Posted at

Mafia 42: The Forgotten Year

Story: Do to an error by Same, the world advanced in time through an entire year, however nobody had any memories of what happened during that year, it was as if it never existed. They had all went to sleep on new years eve 2011, only to wake up on new years day 2013. The entire year of 2012 did not exist. The citizens of towns ton were boggled by this discovery. How could an entire year just vanish?
After the events of mafia 43, with the slaying of the Dark Lord BFF Satan by the legendary Hero Rokulily with guidance from the Vampire Hunter Zeph, and the Healing Sorceress Ochi. The forgotten year revealed itself, a massive gaping portal in the middle of town. It swirled backwards into town, clocks span backwards, calendars reattached their pages.
Example Narration
The entire town was sucked through it, but when they appeared, they were not the people they use to be. Same fell through the portal slamming into the cold cobblestone floor. He felt a cold liquid drop upon him, "What… what the fuck is this?!" he roared. Taking a deep breath he realized it. It was gasoline. "Burn." a voice cackled, dropping a Zippo lighter onto him. The last image he saw was two glaring red eyes, one of which had a whitish scar across it.

[Spoiler] Same the former GM was burned alive [/spoiler]

Clues: Putting gasoline on someone with a Zippo: Plastic Bullets, Andrew Cross douses Zero in gasoline, and attempts to light him on fire with a Zippo.
Clue 2: Andrew Cross of plastic bullets gets red eyes when enraged, and has a white scar across his eye.

When the others awoke, they found themselves inside a rather lavish looking hotel lobby. Blood red carpet trimmed along the edges with fine gold frilling, a stained mahogany desk sat in the room, with a man standing behind it, several keys behind him, he looked at the group, passing them a smug expression. "Ratty…" he muttered, the citizens didn't know what was going on. The roaring fire in the corner filled the room with a reddish glow that contrasted with the frozen outside. "Are we at a ski resort?" one asked, the others looked around, completely baffled. "And where the hell is Same?"

Game play: The citizens of Townston have been sucked into the world of The Forgotten Year, all their memories of what happened after that game have been erased. The Lost Year is a world comprised of nightmares, and dreams. This game will run like a normal mafia game,. The town is torn into two sides, the survivors and the insane.

ROLES
Survivors: The survivors are those who do not hear the voices in their heads. They are able to retain their sanity for the moment, though that can change.

Elected Roles

Brave Leader: The bravest of the group. Elected by the others

Not on my watch: The Brave Leader may defend a player once per night cycle, they cannot defend the same player twice in a row.

Trusted: The leader's lynch vote counts for double

Soul bound: The leader cannot die as long as at least one of the soul bounds still lives.

Traitorous Dog: Within the first hour of being appointed leader, the player may instantly kill a player.

Double Kill: The Brave Leader may call a double lynch twice per game.

Arm of Vengeance: He balances the leader, but has no say in the lynches. (Second runner up in votes)

Vow of Hatred: Arm of Vengeance may target a player to kill each night. This does not stack. (If a insane is elected, they cannot kill twice, if a survivor is elected, they are no longer eligible to get the weapon at random.)

Soul Bound: Cannot be killed unless both soul bounds are dead.

————————————————————————————–

Survivors-

Soul Bound: Tied to their masters, soul bounds will die for them. They serve as body guards, and must be killed before the leader, or Arm of Vengeance can be killed. Unless the arm of vengeance kills an innocent. (They're just like bodyguards in normal games)

Survivor: Quite simple, they survived going through the portal.

I aim to live: After every day Cycle, I will select 2 survivors at random, and grant them a weapon, they have the ability to kill only for that night cycle.

Deep regret: If they kill an innocent they can't vote in the next day cycle.

Take the bullet: A survivor may choose to protect another player, by sacrificing their own life for them.

The Doctor: You don't understand this new world, but you understand that people are dying.
I cannot take a life: The Doctor cannot kill.

Heal the wounds: During a rest cycle, the doctor may resurrect one player that had died that previous night cycle.

The sight of Blood: If more than 4 innocents are dead at the beginning of the next night cycle, the Doctor becomes Insane. (See insane doctor)

Game Hint: The doctor can keep from going insane by making sure the amount of innocents dead at any given time is 3 or lower.


The Coward: You're a spineless maggot, but at least you're alive.

Run: The first time you're attacked you run away.

Cowardly: Cowards can't kill people, they'd rather kill themselves (No this isn't a role
power dumb ass)

The Exorcist: Though they may not be demons, your methods seem to work.

Exorcism: During a rest cycle, you may attempt exorcise a player of the Voice's dark melody. They will no longer be converted.



——————————————————————————————–

The Insane and Evil.

The Voice: You are the voice inside the other player's heads, deranged from your travel through the portal, you look human on the outside, but really you seek everyone's utter destruction by leading them down the path to ruin.

Dark Melody: Each night you may infect a different player with your dark melody, if it is not removed by the next night cycle that player becomes insane.

Shattered Soul: The Voice's soul resides inside all of the insane. It cannot be killed until every insane is dead.

Paralyzing Fear: The Voice may interrupt one player's action for the cycle.

Blood Red Roses: When all of the insane are dead, the Voice can actively kill players.

Will of Darkness: The Voice cannot be killed or Lynched until all of the other insane are dead. All actions against him will be voided.


Insane Doctor: He has seen too much blood. Once 4 innocents have died, the doctor becomes this.

Psychotics: The insane doctor drives his former allies insane with his rambling about the hopelessness of existence. Target Player becomes Insane. (Can only be used once)

Insane: You hear the voices in your head, they tell you to kill, and strip you of all morals. Your only intent is the slaughter of your former comrades.

Insanity's Grasp: The insane may target a player once per night to kill.

Immoral: The insane do not care who they kill, if they kill their fellow insane, they are unaffected by guilt.


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Moonlight meanderer

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