This week the brilliant Damehelsing (aka Agiebun), comes on to tell us the details of the DD anthology! Last week Boundbun gave us a general overview but now we're having a look at exactly HOW it's going to be done and how YOU can contribute to it. We'll have details and discussion on the DD Discord server as well as in our Twitter and on the forums. Currently there are 5 themes that we're deciding between: Urban fantasy, Noir, Community, Horror and Halloween. We'll have to decide which of those we like best to tie together the whole thing!
Boundbun joins us to talk about the plans for the upcoming Drunk Duck Anthology that the proud people of the DD Discord (Aggie and Mel), are talking about. It hopes to be a true mammoth of a project at something like 130 pages! So if you'd like to get in on this and have your work actually published then join the Discord and navigate to the correct chat. You can have your say on what form the anthology takes.
Today we chat with BoundBun, Damehelsing, and Bluecuts34. Who are they? Well they're 3 Drunk-Duckers and they manage our Discord server! Yes, we do have a Discord! You can visit it and chat with them in person! - or become a patron and see them on video ;)
Do you make work that no one will ever see? Do you do that so you can mess around and experiment without consequences, for practice, for testing out an idea that you MIGHT show later, or just so you can have fun? This was inspired by a newspost from Banes who used to draw figures on chalkboard and erase them as the story progressed. We chatted a lot about this and then moved on to talk about how we've each written or drawn porn that no one will ever see. Have you drawn or written secret porn in your free time for fun? :D
Backgrounds are part of a choice you make about to best show off your characters and how to present your comic. Plain white backgrounds aren't a very good choice for most comics but they are for some. Random, sketchy lines, pixel art tiles, fully drawn highly detailed landscapes, copy and pasted photos, halftone dots, speedlines etc, the choices are endless but it's important to know what works for you own particular comic! That's what we're talking about this week. Yes, an actual ART based subject on a webcomic site, who'd a guessed?
Emma Clare posted about avoiding burnout on Friday and we thought we'd steal that subject to chat about it. Burnout is something that can affect all of us, most especially when you're stuck at home with lots of time to create, funnily enough. When there's a lot of pressure on you to create it often makes you STOP creating. But there are a lot of ways to void burn out and when it actually does happen to you there are a lot of ways to come back from it and rekindle those exhausted flames of creation. How do YOU come back after being burnt out? What was your longest burnout?
Tantz's newspost on Saturday about the problems of second guessing yourself and the issues that can arise from that was the inspiration for this week's newspost. Second guessing yourself can have GOOD possibilities and negative ones. The good: it forces you to hone your creative work and improve it, you don't just put things out there, you evaluate them and improve them! The bad: you can get stuck in a loop where you keep on thinking your stuff is not good enough, you might get hung up on one little thing and never move past it.
Today we're chatting about using historical stuff in your story and knowing how to use it right! Sometimes it's good to change stuff and sometimes it's not. The thing is that you should ONLY change it if you know what you're doing and why you're doing it. A good example is A Knight's Tale- It has a historical setting and there are a lot of deliberate historical anachronisms in it, and they're all very obvious, they do not pretend to be anything but what they are.
Styles are a very individual thing. Emma Clare did a great newspost on them last week featuring a pic of Sailor Moon that she drew in her own style. The cover image here features my own version. Pit, Tantz, Banes and I had a good long chat about all the different aspects of style and how you develop them.
My original idea for this Quackcast was: “Genre fiction is the best place to explore ideas, straight fiction doesn't do it as well” What I meant was that diverting from straight reality in fiction makes it easier to conceptualise, simplify and explain complicated ideas to a general audience for a whole number of reasons. There was some disagreement between Tantz and I because I expressed myself poorly so she'd thought that I was saying it was much easier to write SciFi and fantasy (Genre fiction), and it was easier to write about big ideas, while straight fiction wasn't good for that- Which is fair enough! My initial statement is so badly worded that's a valid interpretation! Fortunately Banes and Pit were on hand to smooth things out and explain things properly. Pit mediated between us and Banes conceptualised my concept FAR, far better than I did! Unfortunately you don't get much of that disagreement on the Quackcast. You DO get a bit of it on the PATREON only video however ^_^
Fools are an iconic character trope and I wanted to explore them. They're a lot more varied and interesting than is readily apparent. There's a LOT more too a fool than what something like TV tropes suggests, unless you get into the subtypes… And that's what we explored in this free-form discussion. I introduced the idea in the Patreon only video where Tantz, Banes, Pt and I try and get a handle on the idea for the first time, so that's a good behind the scenes insight into what goes on!
Today on this glorious date we chat about that part in stories where everything turns to crap for the protagonists, just before the run up to the climax where they find their inner strength again and regain their powers so that the climax is even more effective than it would normally be… just BEFORE that moment. Everything is finally going well for our characters, their relationship is amazing, they have all the money they need to keep the clubhouse open, they're going to win the big game, they have the magic sword to kill the dragon with, they have the fastest car in the race, the bombs are all set to destroy the alien mother-ship, and the band is finally going to make it to the big time! …BUT…
How does where you grew up influence your comicing? This idea interested me, so I posted about it on the DD forums and asked other people. I didn't really know about it myself: how did my childhood environment influence my later comicing? The conclusion I came to was that since my childhood experience was so alien to the worlds depicted in the media I enjoyed so much most of my comicing and creation was based on imagination out of necessity: Historical fantasy set in mountainous, cold, hazy Europe, vs my own experience of a new country without much history, with sunny weather, clear skies and a beachy lifestyle in Australia.
Certain tropes or stylistic ways of telling a story can get really, really popular and trendy very quickly and it seems like they're everywhere! Suddenly many story are all told with the same sort of stylistic flourishes. The first few times it's done that way it's clever and meaningful but after that people just use the same thing without understanding it properly and consequently usually do a really crappy job!
OMG we're all still stuck inside forever and ever. So what are the shows we're all watching? We all get together to have a bit of a chat about the great things that we're all into right now. Pitface Joins us once again! So cool to have her along :D Tantz and Banes are are the stalwart members as usual ^_^