The saying goes that “Good artists copy, great artists steal”, it's attributed to various luminaries such as TS Elliot, Picasso, Tantz Aerine etc, but the important thing is the true meaning: there are very few original ideas, culture is built up out of inherited inspiration that is built on and developed by successive generations, many artists will just repeat ideas though (“copy”), without adding much of their own flavour to them, while clever artists take the ideas as influence and inspiration and reinvent them in their own individual style. It's best when an artist brings ideas together, like the shared DNA of two parents, to produce something new and marvellous! This goes for artists, musicians, webcomics, everyone! We reference Penny Arcade, Ctrl Alt Delete and PVP which were the super popular me-too gamer webcomics, we bring up music and cover versions, and my favourite example: the AT-ST from Return of the Jedi and all the other similar two legged mecha like the Zentradi battlepods from Macross/Robotech, the mecha from Mechwarrior, Ed 209 from Robocop and of course my very own Trompers from Pinky TA ^_^
Super Impact High was the theme for this week by Gunwallace. This track really calls to mind the modern, frenetic style of the artwork on Super Impact High. It’s wild, high energy, off balance, and aggressive! This should really get you in the mood for the story.
This week we interview the artist and creator of the comic Kings Club, AmeliaP! Her comic was featured and Gunwallace also gave it a theme tune that was featured in Quackcast 335. AmeliaP is a talented professional comic creator and game designer. We couldn't interview her directly because she's not confident enough in her spoken English, so what we've done instead is read out a written interview that I did with her especially for this Quackcast. Amelia has some surprising and valuable insights for comic creators. You can read the full text of her interview bellow.
Gunwallace's theme for the week was for Abejitas - This tune bounces in like a wild thing, spinning and buzzing crazily, full of black striped yellow techno sweet honey madness and rapid wingbeats of energy, this will sting you into full awareness!
Romances don't always have to be the main focus of a story, infact you can have richer, more interesting romances if they occur in support of a bigger plot issue. It can lend them and the story more weight if they're in a secondary position. Characters can form natural, less forced relationships with each other, and this can give the wider plot of the story more urgency or meaning because it has a direct bearing on the health of their union. You can reward fans with a wished for or unexpected blossoming of love between two favourite characters without having the same inevitability that a straight out romance has. Really, there are so many things you can do! This was inspired by Tantz's Saturday newspost.
Gunwallace's theme for the week was for Mindfold: A tune that fits very well with its title! You can feel your mind folding with this gorgeous, echoing, evocative multicultural influenced sound, featuring all manner of crystalline ringing synths, soaring violins, drums and so much more. This would fit well with a high concept cyberpunk anime.
Dialogue is one of the most important elements for storytelling in most webcomics (there are exceptions). But dialogue is often hard for beginners, writing out imaginary conversations to push stories forward, show characterisation, or expositions are skills that don't come naturally! Banes has given us a helpful newspost on the subject and many DDer's offered their own experiences. In this Quackcast we expand on all of that.
Our music theme for the week by Gunwallace was for our featured comic: Kings Club. This is a modern mafia movie soundtrack, starting off eerie and atmospheric and then ramping up the cool and bombastic. There’s traditional theme bolstered by a hard gritty rock techno edge.
Let's get physical! let me hear your body technique! As a follow up to my newspost on Friday about figure drawing, we all got together to do a Quackcast about it, along with contributions in the form of comments from DDers on my newspost. Figure drawing is hard, it takes a lot of practise, but there are a lot of approaches you can take to improve like wire frame drawing, gestural sketches, geometric shapes, drawing shapes and silhouettes, using mirrors, photos, and copying what others have done to try and understand and improve your technique. We add our own insights and use silly accents to read out the contributions :)
Gunwallace's theme for the week was for Cerintha: Classical, careful, creepy, The clarinet plods along methodically while the violin skips, leaps and dances, pure piano tones ring out like tinkling bells, sparkling with light and joy.
The thing with retcons is that the author tends to get an idea which makes them want to go back over their story and redo or tweak the whole thing again, that's what's happened here… well sort off. Banes had some more ideas on the subject that he wanted to share, so we dove into the whole thing again! We were helped by a Websnark article on the subject linked to us by Kam in a comment on the last retcon Quackcast. It's a useful guide, breaking down the different kinds of retcon into five types: Category One: Now Revealed! A Lost Tale of the Hero! Category Two: The Story You Thought You Knew! Category Three: The Real Story You Thought You Knew! Category Four: The Story You Thought You Knew Was Right, But Now There's Been A Change! Category Five: Meet the New Hero, Not The Same As The Old Hero Because That Never Happened! In this Quackcast we expand upon those concepts.
Gunwallace's theme for the week was for Lego Space - It’s Block time! The sound here brings to mind the techno-mechanistic world of Lego, and especially the bright and glittering transparent blocky world of SPACE lego, vectors, angles, and joins!
In this Quast we talk about immortality, which is a common trope in literature. Who seeks immortality in stories? It's usually bad guys, and it usually has some sort of extreme price,catch or dark side, so much so that people actually believe that if immortality WAS real that it would somehow be an evil thing. The fact is that most of the possible downsides are cultural constructions or justifications for our own mortality, if immortality WAS a real thing we don't really know what the down sides would be… But this means that the trope of immortality is not as limited as we've come to believe; it's wide open to be re-written and redefined. And a not, the story mentioned in the Quackcast was The Trouble With Lichen and it was by John Wyndham, not Roald Dahl.
Gunwallace's theme for the week was for The Beard. This one is creepy and magical, just the type of music you’d associate with alien hair follicles, it brings to mind strange activity on a microscopic level inside the skin… unsettling!
Starwars, Ender's game, Captain America… All these are great examples (or bad ones) of “retcons”. But what IS a “retcon”? What it means is that you go back and change an established work by adding new information that has the effect of changing it in a small or significant way. You might do it in your comic, or a director might do it to a movie series, like George Lucas did famously with Star Wars: introducing concepts like “midi-chlorians” as an explanation for the force, having Han shooting Greedo second, sticking Hayden Christiensen in Return of the Jedi, among other things. A lot of the time this has the effect of pissing off audiences who've consumed the story and enjoyed it because it alters or even destroys the understanding they've built up based on it and the relationship they have wit the work. Retcons happen frequently in the comic world because publishers have to keep their franchises interesting and saleable to audiences, so origin stories get updated all the time for example. A huge recent retcon was Captain America revealing he'd been a long time sleeper agent for Hydra, which has the effect of messing up stories going back over 50 years… The writer Orson Scott Card had a great deal of success with his novel “Ender's Game”, but for some reason he can't stop retconning it, going back and adding and editing new bits and re-publishing it every few years, and most egregiously penning prequels from another character's perspective that retcon the original story entirely. As web comic creators we have the role of god-author so we all have the temptation to retcon at one stage or another. Can it ever be a good thing? Is it worth pissing off readers who have an emotional investment?
Gunwallace's theme for the week was for Optimum: the future is here and it’s in space! This tune is so upbeat, positive, fun and futuristic, it really exemplifies the cute colourful graphics of Skreem’s comic.
Following on from my newspost about features last week, now we have a whole Quackcast on the subject, tell you what features are and how we do them at DD. Refer to the links bellow to learn about how to get a feature. In this Quackcast Banes and Pitface join me! Pitface, who has been absent for weeks and weeks! No Tantz though, since she was off giving speeches at universities in the UK. Poor Pit was afflicted by a severe case of poison Ivy but joined in with the feature-cast anyway. What a trooper! And in other news Pitface has agreed to be a featurer! But she'll need training… Features are tricky things to do, first you have to find a great comic with good art, or writing or both, it has to have at least 15 pages, be updating regularly, it can't feature already copyrighted art (sprite comics, fan comics etc.), be A rated or have been featured before. That's sometimes harder than you'd think. Anyway, listen on and learn about features.
Gunwallace's theme for the week was Motivational Housecat. It's Motivational, energetic, this music makes you want to move and gyrate to the driving rhythm and feel the sound with your body. This sound is going places!
Welcome to the the yungle Characters make or break a story. In this quackcast Tantz Aerine brings all her skills as a head-shrink to bear and gives us the low-down on Jungian character archetypes! Jung was a clever Swiss bloke, a contemporary of that strange fellow Sigmund Freud, together they're credited as being the fathers of psychology. What we're chatting about here is a little system Jung thought up to evaluate people's personalities. People just like characters in books can be thought of a mixtures of particular character traits, to whit: The Innocent, The Orphan, The Innocent, The Orphan, The Hero, The Caregiver, The Explorer, The Rebel, The Lover, The Jester, The Sage, The Magician, The Ruler. These are the titles of the traits, the full descriptions can be found on Tantz's newspost, just follow the link bellow in the notes. We had a bit of fun trying to work out what traits define our own characters and then trying to do the same for major pop-culture comic and cartoon characters like Daffy Duck, Superman, Captain America and Batman. Gunwallace's theme for the week was The Dark Crusader: The sun rises on the vast metropolis, slowly sliding up a gleaming skyscraper, and standing heroically upon the very top, his cape blowing in the wind, is THE DARK CRUSADER!
Today we're going to chat about how you go about getting more readers on Drunk Duck for your webcomic! Hyena hell did an amazing newspost about it for us, outlining all the ways you can increase your audience here on DD in her fantastic, colourful vernacular! Along with many great analogues from the real world. But I'll cover the basics again in quick point form here: – 1. Make sure you have a signature image banner so that when you contribute to the forums people can see that you have a comic. – 2. Comment on other people's regularly, recently updating comics, especially the top ten, and others will click on your name to have a look at your comic- make sure you never post “hey check out my work” as a comment though, that will have the opposite effect. Just be complimentary and people will come. – 2. Commenting on Newsposts can work as well. – 3. Make sure your profile page has enough interesting info about you that someone would want to see your work. – 4. frequent updates will put your comic icon on the front page more often so more people will check it out. – 5. Increasing popularity through outside sources is done by getting a link to your comic on a popular blog, buying advertising through Project Wonderful on other comics or on The Duck Webcomics is a sure fire way. – 6. If you get enough views you comic will go into the top 10 listing and then more people will see it on the front page. –
Our music theme by Gunwallace this week was for Sword of Kings. It's urgent, regal chase music, Fleetwood Mac’s Tusk meets Ivanhoe. This is an exciting track that conjures scenes of high adventure and epic battle.
FLASHbacks… you have to do them right or they will screw up the flow of your story. That's the theme of the newspost by Tantz Aerine that we stole this podcast topic from. :) Flashbacks can be expository, they can explain story elements and plot to you, they can push the narrative forward in a (seemingly) non-linear way, they can do all sorts of things, but one of the very worst is when they ruin the flow of your story and irritate your audience! That's what we're chatting about today, the poorly handled flashback and how to avoid it! Now let me tell you about that time… JUST KIDDING!
Our music theme by Gunwallace this week was Galactic Nebula Race. This is all about speed! Racing, acceleration, hyper-velocity!! Watch those lights fly past faster and faster until they become just a single coloured blurred line… only to see your rival speed past as if you were standing still.
In this Quackcast Tantz Aerine, Banes, Pitface, and I (Ozoneocean) discuss the changes that we'd like to do to the look of Drunk Duck! Contribute designs here: - http://www.theduckwebcomics.com/forum/topic/177679/ We want YOU to help us come up with different design concepts for ALL sections of drunk Duck, not just the front page. It has to look good, be modern, be usable, fit within the broad theme of drunk duck (colours, style etc), and the design has to be adaptable to different screen sizes. And that's what we chat about here, rather than functional changes and new features, which are something ELSE and will cost extra. As soon as we HAVE our new designs then we can get a quote and raise money to have them applied to the site! So the sooner we come up with some new designs the sooner we can get this stuff happening!
In this Quackcast we cover the Importance of good linework in comics and different line techniques such as Herge's Ligne claire, the traditional thick line for characters and thin for everything else as exemplified in the work of Mucha, variable line widths as in Manga, solid blacks like in American comics, and complex lines like Durer or Hyena Hell. I really seriously thought I could get an entire Quackcast out of the concept and techniques of linework, but honestly I was struggling…
Okay, so linework constitutes the skeleton that most comics are built on, with the notable exception of painted comics, photo comics, 3D and vector comic among others… But for most comics line is a pretty essential element. There are a lot of different techniques involved in the use of lines. Herge popularised “ligne claire”, which means that all lines have the same thickness and that there's no line shading.
A popular style that I was taut was to have thick lines around characters and overlapping elements, with thin lines for internals and backgrounds. This is popular in a lot of manga, US comics and famously the work of Alphonse Mucha. Part of my technique on Pinky TA involves making my lines grey, so that when I set the line layer to “multiply”, the lines take on some of the background colours beneath them and don't show up as darkly as traditional black lines.
The work of Hyena Hell on the Hub is interesting for her use of very complex internal shading line to build up texture and shapes, this can also be seen in the works of Albrecht Durer. Manga is notable for its extensive use of very stylised shading, crisp lines and the use of variable line widths for outlines, while American comics make heavy use of solid blacks for areas of shadow, basically extending the width of the line as far and as solidly as it can go. How do YOU approach your linework?
The music for this week by Gunwallace is for The Wallachian Library. It's a dark, black future sounds, neon glows, pulses of energy and ideas, vectors and virtual circuits.Sorry, no link to this comic, the user deleted it from the site.
In this Quackcast we discuss the interesting notion that censorship can actually be a positive force for creation. Sometimes working WITHIN restrictions of censorship can make you more creative and your work a lot more individual, special and more interesting. I came to this subject after reading a review of how Canadian standards forced very specific and particular changes on the TV show Reboot. Had it been made without the censorship restrictions then it would have been more of a generic show, because the methods they had to use to get around or appease the censors helped to differentiate it from similar children's shows. We also discuss how metaphor in song lyrics and symbolism in art and movies are used to talk about restricted subjects like sex, drugs, politics, and religion and how this is another example of how censorship has given rise to interesting creations. Great examples of obvious coded messages about sex are the song lyrics of AC/DC, Led Zeppelin. We also talk about howl ove songs with secret political messages were used in Greece to foment political revolution. And lastly we mention Heintai and ecchi in Japanese comics and anime and the Drunkduck ratings standards.
The music for this week by Gunwallace is for Silly Sweetie, it's a dreamlike tour through clouds and wide heavenly vistas, this in turn leaves you feeling warm and refreshed!