I'll talk about fantasy type adventuring. No, not the kind that Bear Grills and those outdoorsey types practice. Stuff like Dungeons and Dragons, Fatal Fantasy, etc…
My tip is…
Approach a treasure chest carefully. It could be boobytrapped. Or it may have sharp teeth, a stucky tongue, and may be drooling uncontrollably…
yeah… my first "weird" thread of the year… hehehe…
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Give tips on adventuring!
If you're going into an old-school dungeon, always remember to bring door spikes and a small mirror. Those things used to be standard supplies, along with the ever-present 10 foot pole, but they've fallen into obscurity.
Door spike: Because you don't want that door slamming shut behind you. Or because you want a quick way to jam a door so whatever is on the other side is slowed down.
Palm-sized mirror: Because poking your head around the corner to see what's on the other side is stupid. Angle it downward to minimize reflection of light and start scanning from the nearest and lowest until you have a gist of the full layout (or a footcount on the opposition).
If you're going into an old-school dungeon, always remember to bring door spikes and a small mirror. Those things used to be standard supplies, along with the ever-present 10 foot pole, but they've fallen into obscurity.
Door spike: Because you don't want that door slamming shut behind you. Or because you want a quick way to jam a door so whatever is on the other side is slowed down.
Palm-sized mirror: Because poking your head around the corner to see what's on the other side is stupid. Angle it downward to minimize reflection of light and start scanning from the nearest and lowest until you have a gist of the full layout (or a footcount on the opposition).
The two make sense, but what about the ten foot pole? I personally would bring along a collapsable ten foot pole. The thing would be a lot of trouble to carry at all ten feet…
I'd also bring along a boomerang. Heck, if the natives of Australia can use it to kill things I could too. :)
when in doubt, bluff it out. if you seem confident about things regardless of how stupid they actually are people will be inclined to believe you.
never seek out dragons. you stumble on them soon enough, and if you have to find them, you're just not ready to deal with them.
play by the rules of the town you're staying in, because whatever government that ends up with a price on your head will be the one whose lands you end up in the most.
plate mail's overrated. so are great swords. chain and a long sword will see you through well enough, and don't draw the attention of the local rulers.
bring a bow, or a crossbow. hitting from a safe distance can be more effective than hitting hard.
and never trust an elf.
Don't attempt a sharp switchblade turn in an heavy armoured car whilst being pursued by bandits in the middle of a desert. Especially when you've only just learnt to drive. I did that with my character the other day and it didn't end well.
Also make sure you've refuelled the fucker before venturing into some mysterious forestry. We're still trying to find our way out… :(
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