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Moonlight meanderer

Character Upbringing

Tantz_Aerine at June 17, 2023, midnight
tags: character background, character design, Tantz_Aerine, upbringing



In the whole "show don't tell" thing that is the holy grail of 'good storytelling' (yes but not always, this is for a newspost of another time) what they usually don't tell you is that behavioral patterns are your friend.

To show rather than tell, you need to give your character little mannerisms and behavioral patterns that will get across to your audience a range of things, from what their temperament is to what they like and don't like.

And in these mannerisms, you can also allow their upbringing to show.

What constitutes upbringing?

Upbringing is the set of rules, instructions, admonitions, and approaches to the world, society, and yourself that your parents give you.

How do you let it show?

Well, first you'd need to know who the parents (or parental figures or parental influences) were for your character. Even if they are an orphan, they will always have parental figures. That doesn't mean they're going to have good parental figures, but they'll have them nonetheless.

Children always 'lift' behavioral patterns of the parents/parental figures. If your parents spoke a certain way, chances are you are, too. Methodologies applied in the household are often the same one applied by the children in theirs. So you could show that a character comes from a household where table manners were important by having them place a napkin (paper or not) across their lap before they eat even if they're at McDonald's.

Or you could have them refrain from cussing in front of people younger than themselves. This could be because a) their parents did it too and they've learnt it from imitation or b) their parents didn't do it, and it was so traumatic to the character that they swore never to do it to someone else.

And this is where you would need to decide the relationship between the character and their parental figure. Was it harmonious or confrontational? Was communication good or bad? What skills were passed down non-verbally from the parents? All of these can show in how your character behaves instinctively while other things are happening. (The napkin over the lap can be placed as they're talking about how to solve a problem that has nothing to do with anyone's parents or background)

A character may hate that they have patterns they inherited from their parental figures and may be struggling to break them. For example, a character with a gambling addiction may have ended up in the casino in an effort not to give in to drug use like their parent. Or they may be clean of all addictions and extremely intolerant of anything that can remotely be addictive, out of sheer terror that they may end up like their parent.

The way of joking, or the way of giving (or not giving) advice is often part of how a character's upbringing shaped them. Same goes about a whole lot of things, from how methodical they are in research to how impatient they are if forced/required to teach someone something.

If you know what your character's upbringing was, you yourself will naturally expect it to show in how that character acts or reacts or behaves. So it pays dividends to take the time and decide how your story's major players were raised and by whom.

Would they be the exact same person if they were raised by nurturing, loving parents compared to neglectful parents, narcissists, or abusers?

If you answered "no" then you're on your way to showing a whole lot more than you will ever tell in every single panel if you wish.

Special thanks to The Doodler for giving me the idea for this newspost! Check out her amazing comic The Second Crimean War!

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