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Kroatz
Kroatz
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Hello peoples of the internets, and welcome to the Mafia NOIR sign up thread.

For those of you unfamiliar with how mafia works, it's an RP style game where a group of townies get together and try to root out the mafia elements that have infiltrated town, and the mafia of course try to kill them before they do. Whenever someone kills, clues are left in the narrative pointing to them. Clues can be based on your comic, your avatar, your profile message, and it's up to the townies to figure these clues out and lynch the mafia.


Post here if you're interested in signing up. The actual rules for the game are as follows;

1. All official actions in game must be PQ'd to the GM (that's me) to be counted as valid.

2. Please do not deadtalk. If you died in the game, alas you are dead. Don't tell game information to other alive players.

3. Feel free to share the results of PQ's I send you, but do not post them in the actual forum.

4. Each day cycle will begin with a narrative summarizing the actions during the night. A clue will point to ALL actions that have transpired in the night.

5. Actions are resolved on a first come first serve basis. (Example: Mafia sends in a kill for the vigilante. Vigilante later sends in a kill for the Paramedic. Vigilante will die before he can make the kill.) This is explained further in the phase part of this post.

6. If your hit is preempted by someone else(ie, someone else kills your target before you do) I will not notify you of this.

7. Guns are not a lie, neither is the cake.

As this is a webcomic forum, if you are campaigning for the position of mayor I will give one bonus vote to you if you draw your campaign in comic form.





MAFIA XXVIII: Mafia NOIR

Townstreet, Midnight. Crime is returning once again to beloved Townstreet. One detective, the fabled Kroatz, Was working hard on rebuilding his office, bonding with his old contacts once more.
Years ago he left this street, filled with nothing but the lowest scum, knowing then what he knows now:
He would be back.
His brother, Koratz (^.^), the mayor called him. And if big brother calls, you better come.

Changes to the game:
The rules are standard, except for some alternate roles, so read your role description well. Furthermore a Phase system has been added.

Phases:
During every night there are three phases:
- Dusk
- Midnight
- Dawn
When a night action is sent in you need to PQ me in which phase the action(s) will take place. Actions sent to me in the dusk phase will happen before the other phases, the actions in the dawn phase will happen after both other phases.

Example:
Mafia 1 sends me a kill that will happen in the dawn phase. Five minutes later the vigilante sends me a kill on Mafia 1 that will take place during the dusk phase. This will kill Mafia 1 even though the kill request was sent in later. Mafia 1's kill will not be done because he was already dead at that time of night.

Further information regarding the phase system can be found with the roles, you can also ask anything in the forum or PQ me.

The game theme will be NOIR, black and white, no compromise.

The of number of roles with actions depends on the amount of participants.

Roles:
ELECTED/GRANTED POSITIONS
These are additional roles and powers that can be granted to some of the players, via election or random selection. Use them wisely.

Mayor
The Mayor is elected at the start of the game and has numerous roles. His special abilities are:
Seal of persuasion: Can besides his own vote change one persons vote to another person of his choosing during every lynch.
Desperate times, desperate measures: The Mayor can declare 1 double lynch anytime during the game When double lynches are in effect each player gets two votes on two different people.(must notify me during night cycle or early on in the day so voting can be arranged accordingly).
Did you ever know that you're my hero: Both mayor and Pardoner cannot be killed during the night while the bodyguard(s) remain alive. The mayor will be informed of the identity of the bodyguards.
Let's celebrate!: The Mayor has the option of insta-lynching one player by the end of Day 1, once he's won the election. No voting takes place. Whoever the Mayor picks gets lynched. Take heed though if you plan to use this ability since no clues have been given that could help point you at a criminal at that time.


Pardoner
As a check and balance to the Mayor, the pardoner is the runner up to the Mayor. The pardoner has the ability to cancel two lynches throughout the game. Pardoning both suspects during a double lynch will use up both powers but it's also possible to pardon one suspect while lynching the other. The pardoner will have to notify me within one hour of lynch vote results before the lynch is actually posted. He is unable to pardon on the insta-lynch. The pardoner will also receive protection from the bodyguards but will not be informed of their identities.


Bodyguard
Random Townies will receive the role of bodyguard once the mayor has been elected. The bodyguards and the mayor will be informed of their identities. As long as the bodyguards are alive, the Mayor and the Pardoner cannot be killed via night hits. A bomb sent to a protected person will also be intercepted.


PRO TOWN!
Lynch a bad guy during the day. Survive the night. Rinse and repeat. Players who are Pro Town are in business to save Townston from corruption.

Vigilante
You are the caped crusader of Townston. A masked man who has decided to take the law into his own hands. Each night you can target and kill someone who you believes to be a villain. You need to pick one night phase to do so. Be careful who you choose though because you just might be taking out a friendly.


Paramedic
You have the ability to watch one other player during the night, which you must tell me about before the end of night. This power can be used twice during a night, during two different cycles. When a player is watched he cannot die. The narrative will state that someone was attacked but saved and the narration will include a clue pointing out the identity of the attacker and the paramedic. It does not matter if the paramedic chooses to watch someone before or after he is attacked; he will protect that person regardless. The Paramedic will also intercept bombs sent to a townie during the night he is under watch and can discover planted bombs. Bombs are only discovered if they are planted in a nightphase before or during the phases the paramedic protects.


Veteran
You've been around the block a few times and know how to escape an attack on your life. But for how long? The veteran gets two lives, meaning two hits must be made on him before he dies. A veteran can survive a bombing attempt, it will not have any effect.


The Lesser Detective
The lesser detective is after the bad guys of Townston. His brilliant reasoning skills and numerous contacts makes him the second best investigator in the Town. The GM beinbg the best there is. The lesser Detective is capable of using his powers both day and night.
And you are?: Using this ability the lesser Detective can find out much about the person that he's scrutinizing. Things like, what size of shoes he wears, his favorite brand of toothpaste, magazine subscription but most importantly, he can find out if the villager is a Pro Townie or a criminal. (Mafia and serial killers will show up as criminals, unless they have powers to help hide their identities.) This power can only be used twice.
Who dun it?: Whenever a crime has been committed, it's up to the lesser detective to investigate the crime scene. Should he choose to investigate someone, the lesser detective can figure out if that someone was responsible for the crime (The lesser detective can ask the GM if a specific player committed a specific crime and get a yes/no answer). There will be a clue pointing to the results of the Who dun it power.
This election has been rigged!: Looking up the vote results, the lesser detective can figure out if any criminals participated in the election. Should he choose to use this power he'll be able to find out if any criminals voted for a specific player (mayoral or lynch). This power can only be used once.


Paranoid
The paranoid is a wee bit unhinged by his experiences in some horrible and bloody war. During days, he's perfectly normal but during the night he keeps to himself and relives the horrors of his past. The Paranoid will kill whoever was the first person to target him in any way during the night, whether it be mafia or townie (such as a paramedic opting to protect him). The Paranoid is unable to NOT kill, but will only kill one person a night. Should two persons interact with him during the night, the first person will die but the second will not. Special note, investigation powers can be used on him without fear of death since the Detective is merely investigating him and checking his background and is not directly interacting with him. Also, the paranoid is not aware that he's insane and thus believes himself to be a normal townie.


Townie
As a townie, you stand to loose big, should the mafia ever manage to take control of the town. Be critical! Be suspicious! Most importantly, be on time to vote for a lynch or you won't have any fun at all.


CRIMINALS!

MAFIA
The mafia’s win condition is to kill all the townies and rival opposition. Unlike townies, all mafia members know who each other are. All mafia members can kill once per night cycle. With the exception of the Godfather, a mafia member cannot kill fellow mafia.

Godfather
Like the Mayor, the godfather has several special abilities in his arsenal.
Send him a message: The godfather is able to leave a severed horse head in the target's bed. This will scare the targeted player, causing him to go into hiding for the next day and night cycle. During this time the player can't perform any action at all. He can't vote for the next lynch and he can't use his powers if he has any. While the player is in hiding he can't be killed. A person who's already been targeted with a horse head attack can't be targeted again.
Call in a favor: The Godfather can once per game, cancel a lynch. If he uses that ability, during a double lynch, both lynches are canceled.
Behind the curtains: The Godfather doesn't dirty his hands since he has his goons to carry out his orders. The godfather will appear as a pro-townie to the detective. He's also considered to be protected if he's attacked during the night.
Desperate times, desperate measures: The Godfather can declare 1 double lynch anytime during the game. When the godfathers double lynch is in effect the two people that have the highest amount of votes will both be lynched. No one will be notified of the double lynch until the narration.
Now it's personal: The godfather has decided to take actions into his own hands. By brandishing his pistol the leader has taken to the streets. He gains the ability to kill once per night but looses all benefits he received from his Behind the curtains power. If the godfather is the only mafia member left, this power is automatically activated.
Seal of persuasion: Can besides his own vote change one persons vote to another person of his choosing during every lynch.



Mad Bomber
Each night, the Mad Bomber is able to plant a single bomb on someone or detonate a bomb that's already been planted. He has to pick a night phase to do so. He can't plant a bomb and detonate during the same night. The Mad Bomber can at most keep two undetonated bombs in circulation but is free to plant more once he's detonated or lost one of them. Every time he detonates a bomb, a clue is given about his identity. Should the mad Bomber be killed either through a lynch or a night hit, all bombs in circulation will detonate, killing his targets. If a target of his somehow dies by other means, the mad Bomber loses that bomb. That bomb is also discovered on the body, which gives the townies a clue who the Mad Bomber might be. Bombs can be intercepted by a protector, giving a clue to the identity of the Mad Bomber as well. Also if a paramedic chooses to protect someone with an undetonated bomb already planted, it will be discovered.


Hitman
You are the mafia hitman. Each night you get to stab somebody in the face. you have to pick a night phase to do so. Don't forget to have fun.


SERIAL KILLERS
While these individuals are not allied with the Mafia, they're none the less dangerous people. Their ultimate goal is to be the last people standing or cause as much chaos as possible.

Psychopath
If it moves, you kill it. If it's standing still, you shake it so it moves and then you kill it. You love the smell, taste and texture of a blood. Your epiphany is the sound of a screaming victim. In short, you're not right in the head. Each night you must kill someone of your choice to satisfy your blood lust. Leave none left standing.



I plan to stop accepting actions at 2 pm GMT (3 pm CET) and I will post the narrations at 3 pm GMT (4 pm CET).

An example of a GMT conversion table:

"Here's how it works. Figure out where in the world you live and locate that place on the map. Follow the line you're living in down to the bottom of the map and locate a number down there. Use that number to change the time that the GM gives (as long as he's using GMT, that is). For example, if the GM says that something will happen at 6 pm and your living in a -5 zone, it means that it will happen at 1 pm, your time. If you live in a +5 zone, it means that it will happen at 11pm."

Also for those living in America, here's a handy time table to show you at what time you can expect the narrations.


The game will probably start next monday at day one.

Peoples that done signed up:
1. Zeph
2. Product Placement The Game Master
3. Niccea The Great Deceiver and Keeper of Records
4. Frankkerr
5. Randomdudeperson The confusing!
6. Salsa The Luckless
7. Mettaur The Atomic Mirelurk
8. jninjashadow The Town Drunk
9. Rokulily The Minister of Cuteness
10. Anthony Mercer The Emotional Lurker
11. Maru The Last Rager
12. TheFlyingGreenMonkey Has a friggin' large amount of titles
13. Harkovast The Patron Saint of Finger Pointing and Self Proclaimed Furry Pusher
14. Alwinbot
15. Ochitsukanai The trendsetter
16. Hakoshen The Spartan
17. I Am The 1337 Master The Goddamn Batman
18. PoorBoyBlues
19. KillerBob
20. ParkerFarker The Crazy Glow Stick Stabber
21. therealtj
22. GracehFaceh
23. Gullas The Impaler and Terrible Gambler
24. Ejackal

Zeph
Zeph
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I'm joining, just wish I was actually in a title pic D:

Posted at

Well… At least my sign is in the title picture.

…sort off.

Guess I'm in.

Zeph
Zeph
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Posted at

Posted at

Altered text
Don't mind me. I'm just being rude and obnoxious, like usually.
Well, I'm regretting giving you my vote now.

Niccea
Niccea
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Posted at

I'm in, but…

I admit I didn't read too thouroughly during GM elections. The problem with choosing phases is that everyone will just pick Dusk to make sure their action goes through…

Also, it is the cardinal rule of the mafia games to add the titles to the member list (you don't have to put in all of FGMs titles)

Kroatz
Kroatz
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199
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Posted at

Altered text
Don't mind me. I'm just being rude and obnoxious, like usually.
Well, I'm regretting giving you my vote now.

Wow. Already?

I'm in, but…

I admit I didn't read too thouroughly during GM elections. The problem with choosing phases is that everyone will just pick Dusk to make sure their action goes through…

True, but for a bomber it will be more profitable to place the bomb in the dawn phase, and it might be wise to place kills in any of the other two phases because there is a big chance that the target is protected during the dusk phase.

Posted at

I admit I didn't read too thouroughly during GM elections. The problem with choosing phases is that everyone will just pick Dusk to make sure their action goes through…
I thought the same thing but then I figured that you could take advantage of such thinking. First off, you can assume that most paramedics will anticipate that all the mobsters will strike during dusk and thus will focus protecting people during dusk. Therefore you could play with that and pick a different time to strike someone, should he happen to be protected.
Also, notice this conversation I had with Kroatz, a while back:
Few questions to Kroatz:
Can you explain the Dusk/Midnight/Dawn system a bit better. I'm assuming that actions performed during the dusk section happen before actions performed during the midnight section. What's preventing everyone from picking the Dusk section then? Also, if conflicting actions are placed during the same time period (example: Mobster places a hit on someone and the vigilante places a hit on that same mobster), how would you rule it? First come first serve, or would you randomize?

I understand that the paramedic is now unable to fully protect his target, now that he can only cover 2 out of every 3 night cycles, thus giving the criminals a chance to land a hit during the time when he isn't protecting. Well, my question is this: Instead of protecting the same player during 2 different periods, could the paramedic choose to protect 2 separate players during the same period?
I understand that the paramedic is now unable to fully protect his target, now that he can only cover 2 out of every 3 night cycles, thus giving the criminals a chance to land a hit during the time when he isn't protecting. Well, my question is this: Instead of protecting the same player during 2 different periods, could the paramedic choose to protect 2 separate players during the same period?
Hmmm. Two people protected during the same fase sounds good, I'll allow it. The whole fase Idea was meant as a way to make the protecting more interesting, this way ot would be even more interesting.
Cool. It would make the paramedics more productive at the expense of being less efficient. Also, it would give the mafia a reason to consider the alternative night phases. I can't imagine a reason why the vigilante would ever want to pick a different period then the dusk phase (since it's in his interest to kill the mafia members before they land their hits on the villagers) but I also notice that it's in the interest of the mad hatter to place his bomb during the dawn phase, in order to minimize the chance of having his bomb being discovered.
And of course, I could have just summarized it in few words like Kroatz did.
Well, I'm regretting giving you my vote now.
Wow. Already?
Didn't take too long, did it?

Posted at

Why wouldn't he?

Kroatz
Kroatz
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Posted at

Cause Kroatz is GM.

Edit: Liek my new avatar?
I prefere mudkips

I'm gonna be fair to everyone, I will not give people easier clues than others and I will not randomly kill people. Furthermore I will randomly assign roles, so noone will get preferential treatment.

Zeph
Zeph
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12/22/2006
Posted at

I should probably make a noir avatar. Problem is, then I lose my advertising

Kroatz
Kroatz
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Posted at

Save it then re upload it when you die. Simples.
And die you shall…
Muhahahahaaah!

Zeph
Zeph
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Posted at

I just don't want to die in the first night again. Though if I'm a townie, I'll probably do just that.

Kroatz
Kroatz
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Berry good!
Everybody, please NOIR-ify your avi's! It's important…
^.^

Hakoshen
Hakoshen
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With a title pic like that, how could I NOT join in? Well… rather I would. But I don't have good luck unless my signup number is in the teens. So sign me up, but make me number #17! I'm like one of those jerks from Suikoden games! "I'll join you… as soon as you have X number of OTHER heroes!"


And I'll have an appropriately noirrific avatar later. I'm at work right now, hoping govenor Jindal isn't reading this. If you are, FUCK YOU.

Kroatz
Kroatz
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199
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Posted at

delicious. I believe the cookie disappeared.
Yeah. It was just too funny to have you speak to yourself. The cookie was a lie!

Posted at

Everybody, please NOIR-ify your avi's! It's important…
Good enough?

Kroatz
Kroatz
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199
joined:
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Posted at

Everybody, please NOIR-ify your avi's! It's important…
Good enough?
YES

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Moonlight meanderer

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