Advertise with us

Moonlight meanderer
MAFIA... and other forum games
Zeph
Zeph
status:
offline
posts:
199
joined:
12/22/2006
Posted at

Alright this is what I'm thinking so far.

Setting.: A man in a white suit stands before you, he tilts his hat and bows, two woman standing at each side of him. "I am Zeph, and welcome to New Tech City. Allow me to explain a few things. This city is a technological Utopia within Twin Gates, a large expansion of land that is barren beyond the walls of this city. Outside there are many horrifying creatures as well as small settlements of unfortunate souls that couldn't make it within the walls of this utopia. However the utopia has become threatened, it's your job to see to it that this threat is put to an end."- (Rough idea)
Rules:

1. Must remain character once the RP starts. Use ( )'s to ask questions, if you have an urgent question for someone there is always PQ.

2. Be respectful to other players (This means no controlling them, or insulting them.)

3. All attacks must be ran by the GM. (They don't count if the GM doesn't know)

4. The narrations will tell you what kind of area you're in. Don't go making things up. (Such as finding the almighty god weapon in some dude's toilet)

5. The GM will reward Experience points.

6. All characters start equal, your class depends on how you distribute your attribute points.

7. Chest opening attempts are given to the GM. If there is more than one person who wants to open a chest(Barrel, whatever) the players will vote on who's chest opening method is best. (Player A. Rams a crowbar into the crack of the chest and yanks versus Player B. Who puts a bit of explosive clay in the crack and ignites it.) Depending on your opening method will depend what you get out of the chest to some degree. (If you blow it up, you have a higher chance of getting a pile of charred metal versus anything valuable. Where the crowbar doesn't damage your items, but requires higher strength skill.)

More rules will be added if you guys have anymore.


Character Sheet:

Name:
Age: 15^ (We don't want babies)
Sex:
Race: Human, Elf, Cyborg, ect. (Your race doesn't effect your attribute points. GM gets final say on the race. No being a god, or anything like that.)

Picture(You get an additional Attribute point if you draw your own, must wear only clothes at first, you can draw armor on it as you obtain it.)

Starting Attribute Points: 50

Strength: 0 (The Character's physical ability, This plays a role in the types of weapons they can wield and how effective their physical damage is against a boss. The GM will take this stat into mind when deciding how much damage is dealt to an enemy. Strength also allows the character to open sealed objects without needing tools. Strength also plays a role in how heavy of armor you can wear.)

Stamina: 0 (This is how much damage your character can take before they croak. Simple really.)

Intelligence: 0 (The character's brain power, higher levels of this allow the character to use various tools, as well as hack objects to open them.)

Agility: 0 (The character's reflexes and movement speed. Agile characters will be able to dodge more attacks. The GM will take this into consideration when deciding if a creature hits the character or not.)

Defense: 0 (The character's ability to take damage. This can be improved with Armor. GM will take this into account when deciding how much damage a character takes.)

Any other stats you feel necessary let me know.


Leveling System.: We'll do this final fantasy style. Each monster has their set XP, defeating them gives you that XP, however when-ever you level your XP required to level increases just like in any RPG. By going through the story, if you didn't get your ass killed by a giant angry cyber behemoth, you should be stronger for the next round. (Unless you decided to be a lazy ass)

Level 1: 100 XP
Level 2: 200 XP
Level 3: 300 XP
So on and so forth.

5 Additional Attribute points will be rewarded for each level.

Weapon: Pick a starting weapon. (Draw your version)
Rusted 1H sword: An old abandoned military sword of the old wars, nothing compared to today's laser blades.

Rusted 2H Axe: An abandoned military axe, it dims in comparison to the laser axes. (Requires 10 strength)

Dented pistol: It may jam from time to time.

Old Combat Knife: Self explanatory.

Any other starter weapon suggestions can be made.

You do not start with any armor, just the clothes on your character.


Weapon and Armor designs can be created by the players and presented to the GM to put into the game (One can't make this crap on their own.)

Monsters (Which has already been done) Can be created and presented to the GM to be put into the game. Also include it's experience worth. (The monster's actual Hp will be judged by the course of the battle.)


PVP: You can challenge another player to a duel, (Though not very entertaining as far as I can tell)
-Throws Kroatz a coffee-

I think I covered the monsters and weapons/items thing with it being a team effort.


Any questions, or concerns feel free to state. This isn't set in stone, just a rough overlay.

Kroatz
Kroatz
status:
offline
posts:
199
joined:
08/18/2008
Posted at

Sounds like some pwetty great rules!
Shall I make a new comic so that we can make a seperate forum for this?
Anyways, I've got some rules too (some are Zeph's only altered a bit):

Campaigns: Every campaign is made out of one of the following things:
- One party fighting monsters.
- Two different parties fighting monsters, and each other when they meet in the end of the campaign.
- More than one party, engaged in all out war, no monsters.

———————————————————————–

GM: The GM should be two people, so that one person doesn't get too busy. The game master gets elected, the same way as Mafia. Every game is hosted by a GM and the previous game's GM.
Actions made in the game can be done by either GM.

———————————————————————–

PVP: A PvP duel can be set up, what they fight about needs to be discussed between the two, only when both agree upon the duel can the GM be contacted.
Things two characters can possibly fight about are the following things:
- XP
- HP
- Items
If characters decide to duel for fun that is fine too, they can't do it in the game forum though, that is reserved for actual fights.

———————————————————————–

Alignment: There are nine different alignments, the choice of which alignment you pick affects the party you get placed in every campaign.
The alignments are the following:

- Lawful good (True Paladins)
Characters that believe in the power of good and law.
True Paladins are characters that would do anything they could to achieve goodness, while legal. True Paladins don't lie and are often easily influenced to do other people's bidding. They believe in a structured society.


- Neutral good (Saints)
Characters that believe in balance.
Saints are characters that try acieving neutrality between good and evil, usually by defending the weak and fighting for the powers of good. they don't often think about what their actions mean to society as a whole.

- Chaotic good (Rebels)
Characters that believe in the power of good.
Crazy people, Rebels believe in their own arguments, not thinking o the concequences of their actions before jumping in to defend them. Rebels would deny rules or higher powers to achieve freedom and peace.


- Lawful neutral (Citizen Spawns)
Characters that believe in the power of the law.
Citizen Spawns are characters that go with the masses, they do not believe in good or evil but they believe in the law and because of this use little imagination in thinking of what to do. Citizen Spawn would attack their friends if a higher ranking officer commanded it.

- True neutral (Leafs)
Characters that believe in neutrality.
Leafs are characters that believe in a higher purpose, they always pick the weaker side in a fight and usually have little possessions of their own. They do not kill or attack before concidering te concequences to the greater neutrality.

- Chaotic neutral (Coin tossers)
Characters that believe in themselves.
Coin tossers are unpredictable and often likeable characters, they don't intend to harm people with their actions but usually engage in spur of the moment actions. Usually these actions are regretted later on.


- Lawful evil (Tide gliders)
Characters that believe in themselves and the law.
Lawfull evil characters use the law to make themselves advance, they would do anything to rise in power as long as they are not caught. Killing, stealing or any other kind of evil action is always planned in advance.


- Neutral evil (Rat minds)
Characters that believe in themselves.
Rat minds do everything they can to protect themselves, and to make themselves advance faster than the rest. Rat minds would sooner flee than fight and would sooner backstab than attack an opponent head on.


- Chaotic evil (Demon children)
Characters that believe in themselves and evil.
The most dangerous and most free alignment, Demon children do everything they want to. mostly leaving a path of destruction in their wake.



Each type of alignment has pro's and con's, I'll think of some later on.

———————————————————————–

Backstories:
Every characters needs a backstory, write one or Die.

———————————————————————–

Items: Items earned in a campaign will be carried on to a next game, you lose one randomly selected item if you die. This Item will be given to another randomly selected character.






And thanks for the coffee.

Mettaur
Mettaur
status:
offline
posts:
199
joined:
01/19/2010
Posted at

I got a great back story, at least I think it is, but it involves a city, zombies, and that I was aligned with a group and am now forming it over again. It has cussing in it, so I'm not sure If I should post it or not. So, do I make my stats now or something? I thought I would be on the development team, making enemies and stuff. Can I do that and also play? Because I got some good ideas of how to blend fantasy creatures with technology. Like, goblins are used kinda like British punks, thugs that just got out of school. Beat the minions, then the few big ones, and then there is the weak little one that manipulated them all, but he has a gun. He requires agility to beat, to get past his laser pistol.

Zeph
Zeph
status:
offline
posts:
199
joined:
12/22/2006
Posted at

You can do both. The entire things still in development. These are just us trying to map things out.

Mettaur
Mettaur
status:
offline
posts:
199
joined:
01/19/2010
Posted at

I have many ideas! We could even do it from the views of different parties! Like imagine, you are a hero, group of paladins or something, you raid a goblin settlement for gold and loot to help fund your quest. But then, view it from the eyes of a young goblin warrior who witnesses his family and friends slaughtered by this group of people wearing shining armor, who aparently have no reason to attack you or your village.

Mettaur
Mettaur
status:
offline
posts:
199
joined:
01/19/2010
Posted at

Hijack? I don't understand. And I don't have anything against the british, just thought it would be interesting putting punks from London type of style in an enemy, because they are no doubt thougher than America's rich kid punks. No on minds cussing? Good, I'll put it in later, maybe for what was a twin utopia in the beginning, but then fell to the undead. And I ain't trying to be leader, this is Zeph's project, and it remains his project.

Zeph
Zeph
status:
offline
posts:
199
joined:
12/22/2006
Posted at

I'll start hammering out what will and will not be in the game later, for now it's just brainstorming.

Kroatz
Kroatz
status:
offline
posts:
199
joined:
08/18/2008
Posted at

I think there should be classes:

Acrobats
Hard to hit, medium hp, fast attacks, medium strength attacks.
Ability to sneak up to opponents, steal, climb trees and walls.
Not able to wear metal armor.

Berserkers
Easy to hit, high hp, medium attacks, strong attacks.
Ability to break doors, barrels, stuff.
Able to wear any armor.

Will users
medium hard to hit, low hp, slow attacks, weak attacks.
Ability to cast strong offensive and defensive spells.
Not able to wear any armor.

———————————————————————–

Party leaders: The party leader decides what action is next, all the other players must:
- Comply, do what the PL says.
or
- Leave the party.
or
- Challenge the PL to a duel, if you win you become the next PL. These duels have no effect on in-game hp.

At the start of every campaign the Lawful good character becomes PL, if there are more than one all the True Paladins fight each other. These duels have no effect on in-game hp.

A PL can appoint another character to be PL.

There can only be two PL duels per campaign, These can only be started if a good reason can be given.

———————————————————————–

Alignment: Pro's and cons of alignments:

- Lawful good (True Paladins)
Characters that believe in the power of good and law.
Pro's:
- Always starts as leader of the party.
- Gets an attack bonus against evil characters.

Con's:
- Can't kill good characters.
- Can't steal.



- Neutral good (Saints)
Characters that believe in balance.
Pro's:
- Gets an attack bonus against evil characters.
- Gets a small hp bonus at the end of the fight for every character he protects.

Con's:
- Can't steal from good characters.
- Can kill anyone except neutral good characters.
- Has to roll to protect every weaker character in his party every time that character is targeted. Protecting means taking up a part of the damage when the weaker character is hit.




- Chaotic good (Rebels)
Characters that believe in the power of good.
Pro's:
- Can kill anyone as long as it is for good.

Con's:
- Can't steal from good characters.
- Can't make any evil actions, choosing to do so results in insanity the rest of the campaign.



- Lawful neutral (Citizen Spawns)
Characters that believe in the power of the law.
Pro's:
- Get big attack bonuses when following the PL's orders.
- Can change alignment mid game.
- Can kill anyone.

Con's:
- Can't steal.
- Can't challenge the PL to a duel.




- True neutral (Leafs)
Characters that believe in neutrality.
Pro's:
- Can steal.
- Won't be targeted by any True, Lawful or Chaotic neutral NPC's.
- Can't be controlled by other characters or NPC's.

Con's:
- Can kill anyone except neutral good and true neutral characters.
- Must pick the weakest side in a campaign with multiple different alignment parties.




- Chaotic neutral (Coin tossers)
Characters that believe in themselves.
Pro's:
- Can steal.
- Can kill anyone.
- Can't be ambushed, always gets first strike.

Con's:
- Has to flip a coin twice during every campaign at two times of his choosing. When called badly the Coin tosser flips again to decide if:
The coin tosser loses half his hp.
or
The coin tosser needs to pick a party member to lose half his hp.

When called right the first time needs to flip again too to see if:
He replenishes all his health.
or
Nothing happens.




- Lawful evil (Tide gliders)
Characters that believe in themselves and the law.
Pro's:
- Can kill anyone.
- Gets an attack bonus against good characters.
- Gets an attack nonus against the PL.

Con's:
- Can't steal if good characters are in his party.




- Neutral evil (Rat minds)
Characters that believe in themselves.
Pro's:
- Can steal.
- Can kill anyone.
- Can roll every fight to be 'invisible' to enemies.
- Gets an attack bonus against good characters.

Con's:
- Can't fight a non-human opponent by himself.




- Chaotic evil (Demon children)
Characters that believe in themselves and evil.
Pro's:
- Can steal.
- Can kill anyone.
- Gets an attack bonus against good characters.
- Gets a defence bonus against party members.

Con's:
- Must attack one party member every campaign.
- Can't do good.



same
same
status:
offline
posts:
199
joined:
08/03/2008
Posted at

Well most of my ideas would be FF7 based for a technofantasy. A technologie filled metropolis where the outside is barren and filled with those resentful of the technologie users. But then again i could probibly twist that into the complete oposite and just claim its original. The world has begun using a new energy source. Everything seems easier and life is made more relaxing to the citizens of this new world. Until an outbreak of mutation is caused. The worlds government has been over thrown and it now lies in terror as these mutated humans exposed to the energy become violent and cannibalistic. A few safe havens void of the energy source exist. These havens house the remnants (I like the word remnants. Blame square..) of the once broken world. These remaining havens have become the only settled places in the world. Until one day the polution of the energy source begin to fill the skies. Once safe havens are now no safer than anywhere else. It is up to those heroic enough to fend off the beasts and abominations of the new world. One group of survivours must come together to clense the land and destroy the main power source.

Through out their journey they will be faced with enemies that have been overcome with a new strain of cancer. One that rather than killing them turns them into sentient beings. Once they have died they become one with thier spirits. Becoming new godly manifestations of what they once were. Although this seems like the great idea of a new utopia once they have begun their tranformation their minds fray and their hunger for energy and human flesh becomes more dominant.

Through out this journey the heroes will be equipped with a combination of classical meele and ranged weapons aswell as a mix of new and technological weapons they find along the way.

Will the world ever see the peace that once filled it? Thats up to you.


I hope someone likes this. I spent a good 10 minutes of my life doing it.

Zeph
Zeph
status:
offline
posts:
199
joined:
12/22/2006
Posted at

I kinda wanted to make classes rely on stats, but whatever you think works. I'll give everyone a read over a bit later, right now I'm a bit groggy.

Kroatz
Kroatz
status:
offline
posts:
199
joined:
08/18/2008
Posted at

I hope someone likes this. I spent a good 10 minutes of my life doing it.

Yup, like it. I usually like the old school dungeons and dragons best though, just orcs and rats instead of mutated orcs and mutated rats. This sounds good though!

same
same
status:
offline
posts:
199
joined:
08/03/2008
Posted at

Thanks Kroatz. lol!

Some races?:

Techelf. Owning both strong magical powers as well as great technological knowlege the tech elf has great abilities in mechanics and enchantment of gear and weaponry.

Human: Basic race with modern knowlege of technologie. Weapons specialists and tactical combat genious's


Half Transformed: Although they were effected by the disease their minds where not frayed. They have become semi sentient demi gods in their own world.

And finally
Short ones: The short ones are small humanoids with a great sense of adventure. Although their shortness may disadvantage them they make up for it with speed and explosive power. Specialists with explosives.

Mettaur
Mettaur
status:
offline
posts:
199
joined:
01/19/2010
Posted at

These short ones seem familiar, have I heard of them before? But they sound cool, I might just choose them as my race! There are lots of small places they can and others can't crawl through. Like tunnel colapsing, enemies closing in, crawl through the crack to the outside whislt your enemies are squishified in the cave-in!

Kroatz
Kroatz
status:
offline
posts:
199
joined:
08/18/2008
Posted at

The short one is a dwarf rip off. the half transformed is a half-elf and the techelf is a regular elf.

Not showing much creativity there Same…

same
same
status:
offline
posts:
199
joined:
08/03/2008
Posted at

Short ones are actually hobbit like things, half transformed aren't elf like and tech elves are just elves but who have giant mechs and technologically advanced. Was trying to make it D&Dish since you said that's what you liked. Also half transformed are like glowing things who float and zap things. Also this was entirely off the top of my head. The half transformed are the only things that I didn't base on anything else. Ok then. Give me a while and ill have it completely original. Or at least attempt to.

Mettaur
Mettaur
status:
offline
posts:
199
joined:
01/19/2010
Posted at

Awwww…I liked the dwarf…

Kroatz
Kroatz
status:
offline
posts:
199
joined:
08/18/2008
Posted at

Hehe.

Mettaur
Mettaur
status:
offline
posts:
199
joined:
01/19/2010
Posted at

Okay, we definetly need humans though, need a basic middle ground. None of the strenghts or weaknesses, but still possesing some good skills. They may be the all-around character, but certain scenearios will make it so they have to go and find a member of a different species to help them. Like, only a dwarf would know how to open a master crafted dwarven lock. To open a treasure chest or something, or a door.

Kroatz
Kroatz
status:
offline
posts:
199
joined:
08/18/2008
Posted at

Let's all think outside the box for a moment. Insread of a D&D kind of thing we could just write an actual story. the first person starts like this for example:
At midnight the man in the black cloak walked into the Inn. Freddie, the innkeeper felt a chill run down his spine as the stranger sat down and said in a raspy voice:
'Beer.'


Then the second person writes another part, that needs to be approved by a GM before being actually included into the story.
Rules could be easily made:
Don't introduce any characters before asking the GM.
Don´t let characters die before asking the GM.
Everybody takes turns, nobody posts twice in a row.


This could work right?

Mettaur
Mettaur
status:
offline
posts:
199
joined:
01/19/2010
Posted at

So not a game, like we intended in the first place, but a writing project colab? People do writing colabs all the time, then it isn't a actual game.

Kroatz
Kroatz
status:
offline
posts:
199
joined:
08/18/2008
Posted at

It's called Role Playing.
Everybody plays a character.
It's real fun.

And didn't Zeph just ask for suggestions on a new RP game at first?

Mettaur
Mettaur
status:
offline
posts:
199
joined:
01/19/2010
Posted at

Alright, so, should we start throwing ideas around again? I can make some art stuff, but it ain't at it's best now…I'll try to put up some examples.

Advertise with us

Moonlight meanderer

DDComics is community owned.

The following patrons help keep the lights on. You can support DDComics on Patreon.