Mystery + humor + action. I always get hooked into those type of stories easily. Can't say much but that's just my own personal taste.
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What attracts you to a comic?
The art is what will make a reader start reading your comic
The writing is what will keep them reading your comic.
(I don't care how great the art is, if the story sucks, I quit reading)
Making sure you don't write a novel in your comic…translation…don't get too wordy. People don't like speech bubbles with more than 25 words (actually my pref is less than that)
Make characters that readers are able to identify with.
Don't have a story that is just confusing. I'm all for creating vivid new lands and alternate worlds…but when you start creating this world in your mind, remember that your audience only sees what is on the paper (or web in this case). Remember to simplify your ideas and communicate them well within the comic.
SIMPLIFYING FOR YOUR READER (some people might go…oh, such blasphemy, but for every reader that you get that wants that over-the-top, confusing web of bullshit, you will have 10 people who like a simple and easy to read comic).
Be on top of your comic. Don't go on hiatus frequently, don't forget to update regularly, and don't make lots of excuses you will lose readership
Don't try to be too original before you are ready. I am all for being the most original artist/comic maker you can be…but I see people always commenting "Its been done before" and "I can't believe its another blah-blah-blah" If you are new to the game, then don't try to reinvent it. Well, at least not yet. Get some experience under your belt, then change the comic world. I see too many noob artists undertaking WAY too much. Learn, network, build your skills, and THEN you can reinvent the wheel.
I really don't like:
talking heads(just drawn heads or head and shoulder avoiding drawing the rest of the body)
The dialogue should not be written like a book. Comics that have like huge paragraphs of dialogue in every single dialogue bubble are really annoying to read on a computer screen.
hmm. but have you ever conidsered that half the times the head shots might be just to focus on the characters' expressions in response to something that is happening, rather than just simply refusing to draw an character's body?
that way the readers can easily tell what the character is feeling..
as for the dialogue… well, there's times when there's characters sitting around telling stories or explaining something.. or there's background info to get the readers familar with something before the story starts, so that they don't feel left out in the dark or confused.
after all, you just can't rush into an story and leave your readers in the dark. tsk.
Oh yeah head and face shots sometimes for the purpose of expression but not every single panal in a comic without an attempt to draw the body.
When explaining somthing try to keep the dialogue simple or have pictures and examples. An example could be like in Naruto when a character is explaining ninja arts. Not dialogue only.
I really don't like:
talking heads(just drawn heads or head and shoulder avoiding drawing the rest of the body)
The dialogue should not be written like a book. Comics that have like huge paragraphs of dialogue in every single dialogue bubble are really annoying to read on a computer screen.
hmm. but have you ever conidsered that half the times the head shots might be just to focus on the characters' expressions in response to something that is happening, rather than just simply refusing to draw an character's body?
that way the readers can easily tell what the character is feeling..
as for the dialogue… well, there's times when there's characters sitting around telling stories or explaining something.. or there's background info to get the readers familar with something before the story starts, so that they don't feel left out in the dark or confused.
after all, you just can't rush into an story and leave your readers in the dark. tsk.
Oh yeah head and face shots sometimes for the purpose of expression but not every single panal in a comic without an attempt to draw the body.
When explaining somthing try to keep the dialogue simple or have pictures and examples. An example could be like in Naruto when a character is explaining ninja arts. Not dialogue only.
yeah, you do have a point there. if there wasn't even a single panel in an comic series where you saw the comic characters' bodies, then yeah I would think the authors were friggin' lazy.
although I haven't came across too many comics that had that going on.
and yeah, having only dialogue would be pretty stupid. might as well as go off write an text story instead of trying to make it be like a webcomic.
Story is the most important thing. (And no, I'm not lying. *shifty eyes*)
Art isn't always the big thing. Look at 8-bit Theatre, for instance. That's sprite-ish but everyone seems to love it because of how clever it is.
When approaching a story try to build something unpredictable. The best way to do so is to allow the characters to lead the story. The best way to do that is just to not let yourself get too worked up into going a certain way. A twisty path is harder, granted, to walk than a straight one. But the twistiness makes it all the more fun.
Never do anything you would hate to do. Never let anyone tell you how the story should go.
Take everything slowly. It isn't a race.
All of that advice comes from my belief and can be ignored if wanted. ^___^
i try to fit as much of the story on one page. i don't want a long conversation lasting 3 pages.
slow going webcomics are hard for me to read along with jumpy storyline and mismatching pages.
it's a curse with webcomics that a reader will read it a page at a time during updates. So comics that has at least some resolution on each page gets my thumbs up.
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