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Moonlight meanderer
Posted at

I know that post was completely not needed and not helpful
Well, I did ask so you don't have to feel so bad about answering me. You could even argue that this post of mine is even more useless.
yes, I didn't really feel bad, I was just acknowledging that I knew my post had no real value.
geez, you guys, why do you have to yell everything so loudly?

Posted at

I know that post was completely not needed and not helpful
Well, I did ask so you don't have to feel so bad about answering me. You could even argue that this post of mine is even more useless.
yes, I didn't really feel bad, I was just acknowledging that I knew my post had no real value.
geez, you guys, why do you have to yell everything so loudly?

AAGGGHHHH!!! I CAN'T HELP IT, MY RIGHT EARDRUM WAS BLOWN OUT!!! AGGGHHHH

crocty
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Posted at

If you all don't start typing normally, we're gonna relive that giant red text incident. >:¬|

Salsa
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Posted at

If you all don't start typing normally, we're gonna relive that giant red text incident. >:¬|
You just had to bring that up again didn't you!

Posted at

oh lord I don't wanna relive that again so I am writing in normal speak, normal size, normal font, and normal colour.

Salsa
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Posted at

Okay, since I've only played one game and can;t run for GM I would like to take time to run an idea by all the previous GM's, and, please, fell free to make suggestions and critiques as you want or need.

Fantasy theme
Townies:
Mayor=> Lord(1) elected
Pardoner=> Knight(1) elected
Librian=> Scribe(1)
Detective=> Diviner(1)
Paranoid=> Alchemist?(1)
Veteran=> Tracker(1)
Paramedic/Vigilante=> Valkyrie(3)
Bodyguard=> Squire(2)
Townie=> serf(who ever is left over)

notes on townie roles:
-Most have the same powers as before expect for a few cases due to things I plan to add to the Mafia.
-Valkyries: Has both the abilities of a Paramedic and a Vigilante, they cannot, however, protect someone from being cursed and cannot protect each other.
-Diviner: Has the abilities of a detective, but since the Diviner is a member of the holy order, he or she can remove curses from those who have them.

Mafia
Godfather=> Black Mage(1)Normal godfather powers +the ability to curse up to two people a game
Mad Hatter(or whatever the bomber guy's name is in the regular ver.)=> Apprentice(1)place a bomb on two people and switch a person who is going to be lynched with someone else once a game.
Mafia=> Orks, goblins, or some other evil henchman material creature(3)wez keel stuf, but only once a night.

sociopaths
Psycho=> Agents of Chaos(2)same as normal, but since they have some pretty stiff competition there's two of them.

other notes
-curses kill the target one day and night cycle after they are used (cannot be taken back after the night cycle they were used has ended) the Black Mage can kill the paranoid with out being harmed using a curse.
-the narrative for a cursing will contain clues as to who is cursed and who cursed them.
-if a curse is successfully removed by the diviner, the narrative will contain clues pointing to him.
-Lynch switching can only be used after the lynch voting has been closed. The Apprentice has ten minutes to tell the GM if he wants to lynch switch and if yes who is to take the lynchee's place.
-lynch switching can be used to switch anyone being lynched with anyone who can be attacked, this means no lynching the Lord or Knight while there are still squires.
-lynch switching can only be used to switch only one person during a double lynch.
-lynch switching narratives will have a clue pointing to the Apprentice.



thanks for reading that. I plan on having more theme appropriate descriptions after the abilities are worked out.

pastel
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Posted at

I noticed something with the narrations lately.

We seem to be breaking the 4th wall a lot. In one example, "XXX heard his name [in the narrative] and knew he was going die…" in the mafia election thread, one person even had the victim yelling to the narrator.

I don't mind this occasionally, but feel we shouldn't be overusing it.

crocty
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Posted at

I think the lynch switching is waaaay too powerful, Salsa. I mean, they could kill the mayor, and they could do nothing about it.

It's always half the fun to plant clues on other people to get them lynched, it totally takes the fun out of it if you can easily do it anyway. ):

Posted at

I noticed something with the narrations lately.

We seem to be breaking the 4th wall a lot. In one example, "XXX heard his name [in the narrative] and knew he was going die…" in the mafia election thread, one person even had the victim yelling to the narrator.

I don't mind this occasionally, but feel we shouldn't be overusing it.

I noticed that growing trend. That's why I made a narration in the election thread where I screwed with the reader.

pastel
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Posted at

I noticed something with the narrations lately.

We seem to be breaking the 4th wall a lot. In one example, "XXX heard his name [in the narrative] and knew he was going die…" in the mafia election thread, one person even had the victim yelling to the narrator.

I don't mind this occasionally, but feel we shouldn't be overusing it.

I noticed that growing trend. That's why I made a narration in the election thread where I screwed with the reader.

That's one way to stop it from getting out of hand. ^^

Salsa
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Posted at

I think the lynch switching is waaaay too powerful, Salsa. I mean, they could kill the mayor, and they could do nothing about it.

It's always half the fun to plant clues on other people to get them lynched, it totally takes the fun out of it if you can easily do it anyway. ):
Whoops, I guess that I forgot to mention that you can only use it on those who can be attacked, so this means by the time you can use it on the mayor, you've either A) already used it, or B)the Apprentice is dead, and it's more feasible to use it about mid game than late game. It's primarily a psychological weapon so the better it is timed the better it works.

Posted at

I think the Detective should never be able to use a power for both Night and Day cycles, like Crocty and I have it, again!

He is just too powerful this way. Its too late for me to change it in my game but I ask that no one else do it this way.

Niccea
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Posted at

I think the Detective should never be able to use a power for both Night and Day cycles, like Crocty and I have it, again!

He is just too powerful this way. Its too late for me to change it in my game but I ask that no one else do it this way.
Well it has always been that way. I think it has something to do with the usual short life span of the the detective and how his powers are only useful if done correctly.

Posted at

I think the Detective should never be able to use a power for both Night and Day cycles, like Crocty and I have it, again!

He is just too powerful this way. Its too late for me to change it in my game but I ask that no one else do it this way.
Well it has always been that way. I think it has something to do with the usual short life span of the the detective and how his powers are only useful if done correctly.

Its always been that way? I don't remember the detective being able to in the past games. Then agian I've never been close to the detective except for killing you that one time.

Niccea
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Posted at

I think the Detective should never be able to use a power for both Night and Day cycles, like Crocty and I have it, again!

He is just too powerful this way. Its too late for me to change it in my game but I ask that no one else do it this way.
Well it has always been that way. I think it has something to do with the usual short life span of the the detective and how his powers are only useful if done correctly.

Its always been that way? I don't remember the detective being able to in the past games. Then agian I've never been close to the detective except for killing you that one time.
The day and night thing has been here since Mafia I. Back then since I had my sights set on becoming a GM one day, I asked BK to a lot of detailed questions about roles.

Posted at

Its always been that way? I don't remember the detective being able to in the past games. Then agian I've never been close to the detective except for killing you that one time.
The day and night thing has been here since Mafia I. Back then since I had my sights set on becoming a GM one day, I asked BK to a lot of detailed questions about roles.
Dang…then why does it seem that the detective is so powerful now? Did people just forget sometimes or weren't active?

Posted at

Dang…then why does it seem that the detective is so powerful now? Did people just forget sometimes or weren't active?
It's because the detective was faced with the big roadblock of having to get the information safely to the public without dying. Previously, the best way to do so was talk to the mayor but it's not a good guaranty since the mayor (or the pardoner) could be mafia or could accidentally leak the information to the mafia. Thus, the detectives tend to die very early in the game.

I was the rat(detective) during the reverse mafia game. I tried to use my ability on crocty to make sure he wasn't an agent(mafia), he came up as a mobster(townie) so I decided to trust him. Naturally, he turned out to be the agent leader(godfather) so I got killed right off the bat.

When I got the detective role again, I decided to do something that no one else had done before. Publicly announce my role and get myself elected. It worked and I was able to use my powers publicly, thus cutting away the middle man. It upped the usefulness of the detective 500% which is why he was so deadly and unbalanced in that game.

Salsa
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Posted at

Dang…then why does it seem that the detective is so powerful now? Did people just forget sometimes or weren't active?
It's because the detective was faced with the big roadblock of having to get the information safely to the public without dying. Previously, the best way to do so was talk to the mayor but it's not a good guaranty since the mayor (or the pardoner) could be mafia or could accidentally leak the information to the mafia. Thus, the detectives tend to die very early in the game.

I was the rat(detective) during the reverse mafia game. I tried to use my ability on crocty to make sure he wasn't an agent(mafia), he came up as a mobster(townie) so I decided to trust him. Naturally, he turned out to be the agent leader(godfather) so I got killed right off the bat.

When I got the detective role again, I decided to do something that no one else had done before. Publicly announce my role and get myself elected. It worked and I was able to use my powers publicly, thus cutting away the middle man. It upped the usefulness of the detective 500% which is why he was so deadly and unbalanced in that game.
Not to mention that you got me accidentally lynched that game.

D_Dude
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Posted at

Dang…then why does it seem that the detective is so powerful now? Did people just forget sometimes or weren't active?
It's because the detective was faced with the big roadblock of having to get the information safely to the public without dying. Previously, the best way to do so was talk to the mayor but it's not a good guaranty since the mayor (or the pardoner) could be mafia or could accidentally leak the information to the mafia. Thus, the detectives tend to die very early in the game.

I was the rat(detective) during the reverse mafia game. I tried to use my ability on crocty to make sure he wasn't an agent(mafia), he came up as a mobster(townie) so I decided to trust him. Naturally, he turned out to be the agent leader(godfather) so I got killed right off the bat.

When I got the detective role again, I decided to do something that no one else had done before. Publicly announce my role and get myself elected. It worked and I was able to use my powers publicly, thus cutting away the middle man. It upped the usefulness of the detective 500% which is why he was so deadly and unbalanced in that game.
Not to mention that you got me accidentally lynched that game.

And Gillespie revealing himself as T-rex

Salsa
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Posted at

ugh that was a real damper on our day, If I hadn't gotten lynched I think me and pastel could have gone on a little longer.

harkovast
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Posted at

I think I was the first to use the "heard his name mentioned so knew he was in trouble" joke.
I was aiming to make my narrations weird and silly, so I threw that in to mix it up.
If anyone used it before me, I am not aware of it.
Anyone using it since me owes me royalties!

Speaking of owing me, I need to stop taking bribes, I am owed so many right that I am starting to think I've got in over my head!

Salsa
Salsa
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Posted at

I think I was the first to use the "heard his name mentioned so knew he was in trouble" joke.
I was aiming to make my narrations weird and silly, so I threw that in to mix it up.
If anyone used it before me, I am not aware of it.
Anyone using it since me owes me royalties!

Speaking of owing me, I need to stop taking bribes, I am owed so many right that I am starting to think I've got in over my head!

I'll have yours ready by the end of next week, I've just been really busy with other stuff (like helping my nana and momma)

crocty
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Posted at

Speaking of owing me, I need to stop taking bribes, I am owed so many right that I am starting to think I've got in over my head!
>_>

<_<

orz

I'll draw it on tuesday. I can't do it monday, school stuff going on then, tomorrow I'm going out, and today, I simply can't be bothered.

Posted at

I've beening thinking if the bomber tried to plant a bomb on someone being watched by the medic. What happens? I mean has this ever happen in another game?

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Moonlight meanderer

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