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Discussion about Mafia
Because its unrealistic, well at least I thought so. Although overpowered demons is fine for some reason. In otherwords I fucked up. Im getting annoyed with these "unspoken rules" aswell. Maybe if they were spoken there would be no reason to break them, then i wouldnt look like a massive douche and you all wouldnt need to remind me.
Because its unrealistic, well at least I thought so. Although overpowered demons is fine for some reason. In otherwords I fucked up. Im getting annoyed with these "unspoken rules" aswell. Maybe if they were spoken there would be no reason to break them, then i wouldnt look like a massive douche and you all wouldnt need to remind me.It isn't against you same. I just meant that the mafia shouldn't even be considering it. It shouldn't even get to you at this point. It is part of the team work thing. You don't have to work with the team but don't ruin it for everyone else.
And there are no unspoken rules. The no-gender clues thing is something that has always been there.
True, true. I'm not 100% happy about the team killing myself. I haven't said anything out of personal reasons (since it's benefiting my side) but the mafia needs to be able to trust their teammates.
I would have forbidden it, like how I ignore protection requests on paramedics.
Then again, same is new and this is his first chance as a GM. I'm already guilty of throwing a huge rantfest over at his game thread and don't want to continue it over here.
Maybe we should start that rule interpretation thing again. Show all the unwritten rules we've been fiddling with, since they're now hidden somewhere, ten pages back.
Some of the general rules I've had:
1. No team killing (betray if you want enemies, but you can't rush them to their doom)
2. Clues must be no-gender. This is mainly because of the small amount of girls that actually play this game. It doesn't take a rocket scientist. (Also because you can't tell with some people's avatars. Such as the fact that Garbonzo Bean is a girl.)
3. Consistent release of narrations, and early notice if it will be late. I understand that everyone has busy schedules, but I have always tried to notify in advance if there would be any issues.
4. Never hide any roles from people. Have an accurate count of who is alive, who is dead, what roles are left. (BK never told anyone that there was a serial killer role and we were pissed when the mafia was dead, but the game wasn't over.)
5. Though requests are allowed, they can't be overly harmful to other players. Very loose example: Accept always being cold over holding up a sign that says "For Sale"
That is all I can remember right now.
The rules I use are:
1. Always use masculine pronouns in narrations UNLESS someone of the fairer sex is killed.
2. No team killing. (Always thought that was understood)
3. No explicit request (Basic rule of thumb: If it's Ecchi it's borderline, if it's porn then ___no)
4. No medics protecting medics.
5. No trolling or being a general ass.
6. all narrations on time or as close as I can get (I actually had to change the time the ___first time around so I could make sure of staying on schedule)
I've also made up some personal rules that I don't require others to follow like.
*Paramedics can't protect each other.
*…
… ah, hell… I'm just gonna find that rule interpretation list of mine and re-post it.
Product Placement's interpretations of the rules.
*Kills are arranged in a first come first serve bases. Therefore if two people declare that they're gonna kill each other, the one who sends in their kill requests first will succeed.
*A protection lasts entire night. A person protected by a paramedic, bodyguard and other possible protection roles can't be killed, even if his protector dies that same night. While it sounds strange that a person can't be killed after his bodyguard has been taken cared of, even though the kill request to kill the protected person comes in AFTER the protector has been killed, I will rule that the protection lasts all night. The reason behind my decision is explained in the next paragraph.
*If a certain action is described to last a whole turn or more, it will continue to do so regardless if the person dies the same night. The only requirement for whether or not the action succeeds is if the player performing it manages to perform the action BEFORE he is killed.
*If a whole turn action is described to take effect during the turn it's performed (like protection) it will take effect retroactively in addition to lasting the remainder of the turn. If a person is targeted to be killed and a paramedic states that this person will be protected after the kill request has been sent in, the person will be protected regardless. Also if the whole turn action is described to take place AFTER the turn, it will not affect the person during the turn it is activated. For example a horse head attack (which I would describe to last a day and a night cycle) would take effect AFTER the end of the night narration and thus would not inhibit the person who was targeted with that action during the same night. Pay attention to whether or not the action is described to take place during the turn it is activated or after the turn.
*The horse head attack can only affect the same person once. After that he becomes immune to it.
*The detective has been tuned down a little bit. From now on, he is unable to see the specific roles that players have. He is only able to see if the person is pro-town or a criminal. That way, it becomes harder for the villagers to figure out what roles everyone has.
Whenever I think of more rule interpretations I will add it to this list. If somebody asks me about my opinion on a particular rule, I may add my response to this list as well.
Please ask me for any clarifications if there's something you don't understand. Also if you do understand them but find that I worded my sentences in an overly confusing manner, feel free to let me know. It's the only way I'll learn to write them properly.
I reserve right to alter my interpretations should I change my mind on a particular subject.
If you wish follow these interpretations and would like to make a reference to this post, simply copy "this link location" and post it wherever you need to post it.
Hmm… After looking through it, I think I want to re-word my rules and/or fiddle with them a bit.
So rules 1, 2, 5, and 6 were broken? Or are those too many rules?Some of those rules aren't written in stone. It's been an ongoing battle between the players who want to structure it (Llike Niccea and me) and players who prefer keeping the game more fluid and moldable (like Hark)
So rules 1, 2, 5, and 6 were broken? Or are those too many rules?Some of those rules aren't written in stone. It's been an ongoing battle between the players who want to structure it (Llike Niccea and me) and players who prefer keeping the game more fluid and moldable (like Hark)
Actually… that's a good point.2. No team killing. (Always thought that was understood)Actually, I didn't know there was an unspoken rule against that either.
If it actually becomes a rule, what is the mafia meant to do about members that are actively traitorous and liable to give up information? :\
I thought only the godfather was allowed to do that.Actually… that's a good point.2. No team killing. (Always thought that was understood)Actually, I didn't know there was an unspoken rule against that either.
If it actually becomes a rule, what is the mafia meant to do about members that are actively traitorous and liable to give up information? :\
In all actuality, I actually thought it was a good point.Actually… that's a good point.2. No team killing. (Always thought that was understood)Actually, I didn't know there was an unspoken rule against that either.
If it actually becomes a rule, what is the mafia meant to do about members that are actively traitorous and liable to give up information? :\
Very actual.
It'd also be inconvenient if only the godfather could do it, because everyone would then know that the resultant clues were godfather clues.
Aaannd Mettaur strikes back with an even better point.I thought only the godfather was allowed to do that.Actually… that's a good point.2. No team killing. (Always thought that was understood)Actually, I didn't know there was an unspoken rule against that either.
If it actually becomes a rule, what is the mafia meant to do about members that are actively traitorous and liable to give up information? :\
I do recall a moment where I read something about someone writing about a rule, stating that only the godfather could kill his teammates. That or I wrote it. Regardless of who wrote it though, it never got into the role description for some reason.
Inconvenient for godfathers
not necessarily.Gees, you guys. What's up with you and all your good points now?
…
How about we just give the godfather a new power called "You have failed me for the last time!" or "the kiss of death"
- Gives him the ability to kill his henchmen, without worrying about clues.
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