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Moonlight meanderer
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Yeah. It's a good idea that the sample narrative is about themselves killing whoever is running the election. That way people can compare the clues with the person who writes them. It has to be elusive, yet somehow point at him.

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During the course of the current game (Mafia VI) we ended up with a particular problem where a regular gamer wanted to join a game that was already undergoing (Harkovast). Since we were still on our election face (Day 1), I decided to let him in but since the roles had already been dished out I was forced to give him a townie role, making him a 100% guarantied innocent.

An interesting question popped up in my head as I was reading through the comments of the game. How about introducing an official "innocent" role to the game. 1-3 people in the game could receive the role of "Innocent Townie", "Good Samaritan", "Law biding Citizen" or something similar. They'd have the role description of a Law biding townie that's so die hard pro town that it's considered impossible for them to break the law. They'd basically start the game with 100% immunity against lynching. Such individual would be prime candidates for the election phase since everyone can trust that they're not mafia, however their title makes them a prime target for mob hits since it would only be in the interest of the mafia to get rid of them.

So what do you guys think about creating innocents for future installments for Mafia?

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I'm for it. I mean if they don't work out we can always take them out next time :D

Prank
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Posted at

It would make election based on luck rather than focus. What if we get someone who is not used to the game or busy at the moment as a pro innocent.

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It would make election based on luck rather than focus. What if we get someone who is not used to the game or busy at the moment as a pro innocent.

He'll probably not run since he a)won't know that he can since he's a noob or b) won't be around to campaign since he's so busy.


The major problem with that role as I previously mentioned is that they're sure to be targeted early by the mafia. However since they get such a huge advantage campaigning against non-innocents, I'd say it weighs up.

If elected they'll be protected.

Hey I'm a poet and I don't know it.

Prank
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Posted at

It would make election based on luck rather than focus. What if we get someone who is not used to the game or busy at the moment as a pro innocent.

He'll probably not run since he a)won't know that he can since he's a noob or b) won't be around to campaign since he's so busy.


The mayor problem with that role as I previously mentioned is that they're sure to be targeted early by the mafia. However since they get such a huge advantage campaigning against non-innocents, I'd say it weighs up.

If elected they'll be protected.

Hey I'm a poet and I don't know it.

Is their innocence announced officially? The protection balances it, since although the mafia is determined to kill them, they can't right away and will be forced to kill others. I'm sure a newbie or someone somewhat busy could find the way or time to run, but do it rather badly due to their circumstances.

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Is their innocence announced officially? The protection balances it, since although the mafia is determined to kill them, they can't right away and will be forced to kill others. I'm sure a newbie or someone somewhat busy could find the way or time to run, but do it rather badly due to their circumstances.
Yes, I suppose they'd have to be announced officially. Otherwise there's no point in their role. The idea is that these people are the townsfolk that are behind all the town rallies, that strong widowed wife that fought evil corporations polluting our water, the ex-commissioners that closed down that drug ring, that honest lawyer that promised to clean up the town. Men that people rally behind.

Being publicly announced as NOT MAFIA will give them huge advantage when running for office but they may not run. People also might decide to vote for someone else and take the risk that he might be mafia. Introducing roles like these would make it much harder for the mafia to run for office.

Prank
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Posted at

Is their innocence announced officially? The protection balances it, since although the mafia is determined to kill them, they can't right away and will be forced to kill others. I'm sure a newbie or someone somewhat busy could find the way or time to run, but do it rather badly due to their circumstances.
Yes, I suppose they'd have to be announced officially. Otherwise there's no point in their role. The idea is that these people are the townsfolk that are behind all the town rallies, that strong widowed wife that fought evil corporations polluting our water, ex-commissioners, that honest lawyer that promised to clean up the town. Men that people rally behind.

Being publicly announced as NOT MAFIA will give them huge advantage when running for office but they may not. People also might decide to vote for someone else and take the risk that he might be mafia. Introducing roles like these would make it much harder for the mafia to run for office.

True, I think it's becoming a serious issue. I would reinforce the idea that just because you have it, does not mean you NEED TO RUN since some people might feel that way.

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True, I think it's becoming a serious issue. I would reinforce the idea that just because you have it, does not mean you NEED TO RUN since some people might feel that way.
Agreed. The title does not include an "auto run for office". They'll have to actually commit themselves to the campaign.

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I've dicided agianst it cause I'll probably not get that role and it'd be impossible for me to get pardoner three times in a row without it.

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Yeah… some people are entertaining a reverse mafia game where everyone is mafia except for few undercover agents. Heck you even could start a survivor island theme where some of you are cannibals eating the other people. I've never been thrilled about the idea because it's essentially the same game only with different names. I guess a creative GM could make it fun though.

Niccea
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Just thought it would add spice. Maybe there are some roles that are only specific to that game/theme. I was just putting out ideas cause using themes has been brought up several times before.

Aghammer
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Me too.. it can be reverse-mafia, or zombie mafia, Alien invasion (where the aliens are pod-people… scary!)

I wonder if it would be possible to spread the roles around a little? It would be fun if every townie has some ability rather than sitting and waiting or voting on a lynch. For example, the power of the detective can be broken up a little and the vig role can be shared in some way (one person can do hits at night, the one can do something similar to the "horsehead in bed" thing), etc. Would be a lot more for the GM to keep up with but might keep people more engaged (or simply cause more problems when the people don't play).

Just throwing it out there for comments…

I like the theme idea. The reverse mafia sounds fun.
Thank you.

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I wasn't aware the rules had changed so much this game, could a mad hatter always die from putting a bomb on the paranoid.

Niccea
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Posted at

I wasn't aware the rules had changed so much this game, could a mad hatter always die from putting a bomb on the paranoid.
No.

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Yeah mafia went from really powerful in MafiaV to very weak this time around. If goody goody two shoes role is ever made real Mafia will have to be powered up. I'm thinking 3 killing roles Mad hatter and the Godfather with the same powers as in this game.

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We would have been fine if it wasn't for the bomber dies/paranoid thing. I didn't think anyone expected that to happen. This was the first game that it has happen and PP (who has done me a huge favor this game so no complaints) caught us by surpise on that one.

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I wasn't aware the rules had changed so much this game, could a mad hatter always die from putting a bomb on the paranoid.
No.

I admit that the rules didn't specify that scenario but I decided that if the paranoid would work he'd have to kill ANYONE who interacted with him during a night phase. Whether it's a bodyguard, paramedic, mafia or a hatter. Ironically it was Crocty himself who made me think about it. He was very diligent in sending questions, asking for clarification about this and that situation. I informed him that the paranoid would in fact kill him if he'd attempted a bomb implantation on him few days ago so he was aware of the risk.

I tried to make all of my rules no nonsense. Maybe the mafia was underpowered in this cycle but that was a result of them appearing way to strong in the previous two games. We're playing with allot of factors in order to balance the game play for both sides.

The idea of introducing innocents would weaken them even further since it would be harder for them to get elected.

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Me too.. it can be reverse-mafia, or zombie mafia, Alien invasion (where the aliens are pod-people… scary!)
Pod-people you say?

Actually that doesn't sound like a bad idea. You could start a game with 1 infected. Every night he'd infect 1 person who gains the power to infect others as well. They spread would be exponential since their numbers would swell at the rate of 1-2-4-8 etc. In order to counter it we'd need to figure out some sort of mechanism for the townies to use to fight them.

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Having to kill all the townies is a little insane. Out number them is one thing but all of them? I know with two people this game is going to be a war of attrition but I would like to keep the rule that in future games you just have to out number them.

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Having to kill all the townies is a little insane. Out number them is one thing but all of them? I know with two people this game is going to be a war of attrition but I would like to keep the rule that in future games you just have to out number them.

Yeah. When the mafia outnumbers the townies, it's given that they've won.

I'm assuming this is a response to my views on "should mafia be allowed to recruit" so let me ad. If the townies want to give victory to the mafia by "joining them" then I'll give it my blessings.

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Moonlight meanderer

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