Advertise with us

Moonlight meanderer
Posted at

All right, time for the sixth cycle of Drunk Duck Mafia. For those of you unfamiliar with how mafia works, it's an RP style game where a group of townies get together and try to root out the mafia elements that have infiltrated town, and the mafia of course try to kill them before they do. Whenever someone kills, clues are left in the narrative pointing to them. Clues can be based on your comic, your avatar, your profile message or simply how you act in the thread, and it's up to the townies to figure these clues out and lynch the mafia.

While reading through the rules sections, feel free to listen to this music to get yourself in the mood.


Right then. The rules.

1. All official actions in game must be PQ'd to the GM (that's me) to be counted as valid.

2. Please do not deadtalk. If you died in the game, alas you are dead. Don't tell game information to other alive players.

3. All PQ's that I send you should be considered private. Do not post them in the actual forum.

4. Townston has a 48 hour day cycle. Day takes 24 hours to transpire and so does the night. At the end of each night I will post a narrative that includes clues for every kill that was made.

5. Actions are resolved on a first come first serve basis. (Example 1: Mafia sends in a kill for the vigilante. Vigilante later sends in a kill for the Mad Hatter. Vigilante will die before he can make the kill.)(Example 2: Mafia sends in a kill for someone who's protected by a paramedic and later on a kill for the paramedic who's protecting that townie. Since the paramedic was still alive when the townie was hit, he won't die.)

6. If your hit is preempted by someone else(ie, someone else kills your target before you do) your kill will be wasted for the night. I will notify you of this.

As this is a webcomic forum, if you are campaigning for the position of mayor I will give one bonus vote to you if you draw your campaign in comic form~


TOWNIE ROLES
The townie’s win condition is to find and kill all mafias.

Mayor
The Mayor is elected at the start of the game and has numerous roles. His special abilities are:
Seal of the Mayor: Increased vote count of 2 during lynching.
Desperate times, desperate measures: The Mayor can declare 2 double lynches anytime during the game When double lynches are in effect each player gets two votes on two different people.(must notify me during night cycle or early on in the day so voting can be arranged accordingly).
Did you ever know that you're my hero…: Cannot be killed during the night while his bodyguard(s) are alive. Only the Mayor will know who the bodyguards are. The Mayor always has one bodyguard automatically assigned to him but is free to assign the second bodyguard to whomever he wishes. The mayor is unable to change the target again, unless the individual that the bodyguard is assigned to, happens to be lynched.
Let's celebrate!: The Mayor has the option of insta-lynching one player by the end of Day 1 once he's won the election. No voting takes place. Whoever the Mayor picks, gets lynched. Take heed if you plan to use this ability since no clues have been given that could point you at a mafia at that time.


Pardoner
As a check and balance to the Mayor, the pardoner is the runner up to the Mayor. The pardoner has the ability to cancel two lynches throughout the game. This could be either two single lynches, one double lynch, one half of a double or whatever. The pardoner will have to notify me within one hour of lynch vote results before the lynch is actually posted. He is also unable to pardon on the insta-lynch.


Bodyguard
Random townies will receive the role of bodyguard once the mayor has been elected. The mayor alone will know who these people are. The bodyguard cannot be a mafia or special role, he can only be a regular townie. As long as the bodyguard is alive, the person he protects can not be killed via mafia or vigilante hit. The Mayor chooses who needs protection. Once assigned to their roles, the bodyguards cannot chance their target.


Vigilante
You have the ability to kill once per night, whoever you so choose. A clue will be left behind that points to you for the mafia (or the town) to interpret.


Paramedic
You have the ability to watch one other player during night, which you must tell me about before the end of night (this move can be made during the day cycle). When a player is watched he cannot die unless the number of people attacking him outnumbers the number of people watching him or his night lives. In other words if two mafia attack a person being watched by one paramedic, the person will die. The narrative will indicate that the target was attempted but saved, but it will not explicitly say who the target was. It does not matter if the paramedic chooses to watch someone before or after he is attacked; he will protect the person regardless.


Veteran
You've been around the block a few times and know how to escape an attack on your life. But for how long? The veteran gets two lives, meaning two hits must be made on him before he dies.


Paranoid
While pro-town, the paranoid is a wee bit unhinged by his experiences in some horrible and bloody war. At day, he's perfectly normal but during the night he keeps to himself and relives the horrors of his past. The Paranoid will kill whoever was the first person to target him in any way during the night, whether it be mafia or villager (such as a paramedic opting to protect him). The Paranoid is unable to NOT kill, but will only kill one person a night. Should two persons attack him, the first person will die but the second will not. Finally, the Paranoid role is kept secret, even to the paranoid himself. If investigated, he will come up as a townie.


Detective
You have three abilities you may use. You have the ability to ask me whether or not a specific clue points to a specific person and get a yes/no answer, you can ask me what role a specific person has, or you may ask me how many mafia voted to lynch a specific person after the conclusion of voting. You may only use one ability per day/night cycle.


Townie
You are a dedicated townie! Although you do not have any special abilities, you participate by solving clues, networking, and voting.


MAFIA ROLES
The mafia’s win condition is to kill all townies. Unlike townies, all mafias know who each other are. All mafia members can kill once per night cycle. With the exception of the Godfather, a mafia member cannot kill a fellow mafia member.

Godfather
Like the Mayor, the godfather has several special abilities in his arsenal.
Send him a message: The godfather is able to leave a severed horse head in the target's bed. This has the effect of negating any special abilities the person may have had for one day and night cycle.
Call in a favor: The Godfather can once per game, cancel a lynch. If he uses that ability, during a double lynch, both lynches are canceled.
Behind the curtains: The Godfather doesn't dirty his hands since he has his goons to carry out his orders. The godfather will appear as a regular townie to the detective. Also, he can't be killed by the vigilante as long as this power is in effect.
Now it's personal: The godfather has decided to take actions into his own hands. He's brandished his pistol and taken to the streets. He gains the ability to kill once per night but looses all benefits he received from his Behind the curtains power. If the godfather is the only mafia member left, this power is automatically activated.


Mad Hatter
Each night, the Mad Hatter can do one of the following, plant a single bomb on someone or detonate a bomb that he's already planted. He can not plant a bomb and detonate it during the same night. The Mad Hatter can at most keep two undetonated bombs in circulation but is free to plant more, once he's detonated one. Every time he detonates a bomb, a clue is given who he might be. Should the mad hatter be killed either through a lynch or vigilante hit, all bombs in circulation will detonate, killing his targets. If one of his targets are killed by someone else, he loses that bomb. The bomb is also discovered on the body, which gives the townies a clue who he might be.


Mafia
You are a regular mafia member. You get to stab someone in the face every night cycle.


The game will need at least 20 people to begin. More people are free to join which will
increase the numbers of regular townies.


Elected posts
Mayor:1
Pardoner:1

Townies (16)

Bodyguard:2
Vigilante:1
Paramedic:2
Veteran:1
Paranoid:1
Detective:1
Townie:8

Mafia (4)
Godfather:1
Mad Hatter:1
Mafia:2

Post here if you want to be a part of this. New players are welcomed to join.

1: Niccea the great deciever
2: Crocty
3: Waff
4: the2ndredbaron
5: gullas the impaler
6: Hakoshen
7: humorman
8: Skullbie
9: Aghammer
10: CatCatDragoo
11: Prank
12: kitty17
13: Mister Kent
14: Ochitsukanai
15: TheFlyingGreenMonkey
16: Sunny
17: InuYasha_Rules
18: Hyena H_ll

Niccea
Niccea
status:
offline
posts:
199
joined:
08/10/2007
Posted at

Can't delay the inevitable.

I'm in. <-.->


Also, you have Hak's contact information.

Also, in previous games, the bodyguards protected both pardoner and mayor. (There is still a sibilance of this role in the bodyguard information)

I just wanted to let you know.

So far it looks good.

Also. We always want more people!

Posted at

Also, in previous games, the bodyguards protected both pardoner and mayor. (There is still a sibilance of this role in the bodyguard information)
I altered the bodyguard description so that the Pardoner is not mentioned. If you or anyone else notices any other discrepancies, please let me know.

I'm changing the bodyguard roles. Now, one bodyguard protects one person. The mayor can set things up so that each bodyguard protects himself and the pardoner but he can also assign the second bodyguard to someone else, like the detective.

Also, a very selfish Mayor could assign both bodyguards to protect him.

crocty
crocty
status:
offline
posts:
199
joined:
08/16/2007
Posted at

Or they could assign the bodyguard to protect the other, so you're indestructable.

And yes, I'm in. :D

Posted at

Or they could assign the bodyguard to protect the other, so you're indestructable.

And yes, I'm in. :D

HAH HA! I already foresaw that.
The Mayor always has one bodyguard automatically assigned to him but is free to assign the second bodyguard to whomever he wishes.

crocty
crocty
status:
offline
posts:
199
joined:
08/16/2007
Posted at

No no, I mean, Bodyguard 1 protects mayor, bodyguard 2 protects bodyguard 1.

Then it's like 20x harder to kill the mayor~

Posted at

No no, I mean, Bodyguard 1 protects mayor, bodyguard 2 protects bodyguard 1.

Then it's like 20x harder to kill the mayor~
I misread your post. I thought you said that he could assign them to protect EACH other.

… That's also possible. The mayor is free to assign the second bodyguard to whomever he so wishes. Doing it like that is a pretty powerful combo but he may not be very popular among his people if he does that.

A clever campaigner might try and use this power to bribe someone to vote for him. An immunity would be a good incentive to vote for someone.

Niccea
Niccea
status:
offline
posts:
199
joined:
08/10/2007
Posted at

Default name for the mafia this game: Gooey Pink Hearts

It would have been Rainbow Bright Clowns, but I think that there should only be one mafia named for the rainbow.

waff
waff
status:
offline
posts:
199
joined:
10/18/2008
Posted at

Default name for the mafia this game: Gooey Pink Hearts

It would have been Rainbow Bright Clowns, but I think that there should only be one mafia named for the rainbow.
ya know what I'm gonna do now right?

Niccea
Niccea
status:
offline
posts:
199
joined:
08/10/2007
Posted at

Default name for the mafia this game: Gooey Pink Hearts

It would have been Rainbow Bright Clowns, but I think that there should only be one mafia named for the rainbow.
ya know what I'm gonna do now right?
Just try to make a heart look scary

waff
waff
status:
offline
posts:
199
joined:
10/18/2008
Posted at

Default name for the mafia this game: Gooey Pink Hearts

It would have been Rainbow Bright Clowns, but I think that there should only be one mafia named for the rainbow.
ya know what I'm gonna do now right?
Just try to make a heart look scary
I found a picture of one melting so the right positioning of an agonised (or demonic) face and it should work.

Posted at

I am in.

Also Vote the2ndredbaron For Mayor!
You know it is my time to shine!

gullas
gullas
status:
offline
posts:
199
joined:
11/14/2007
Posted at

Oh the paranoid does not know that (s)he's the paranoid? Makes it a little bit more challenging :P

…. oh yeah I am in :D

Hakoshen
Hakoshen
status:
offline
posts:
199
joined:
11/23/2008
Posted at

I'm in!

And, also, as was my agreement with Kitty17 in exchange for doing the extra page for the mafia comic, I must now officially threaten you to give her a good role. Consider yourself threatened, good sir.

And now, I bid you good day.

humorman
humorman
status:
offline
posts:
199
joined:
12/28/2007
Posted at

I'll play.

Posted at

And, also, as was my agreement with Kitty17 in exchange for doing the extra page for the mafia comic, I must now officially threaten you to give her a good role. Consider yourself threatened, good sir.
Oh? And what do you, or she for that matter, consider a good role?

waff
waff
status:
offline
posts:
199
joined:
10/18/2008
Posted at

not even the paranoid is aware of what he or she is!? this promises to be a fun game.:D
-edit-
I was bored…behold a rough and ready map to niccea's private island!

Hakoshen
Hakoshen
status:
offline
posts:
199
joined:
11/23/2008
Posted at

And, also, as was my agreement with Kitty17 in exchange for doing the extra page for the mafia comic, I must now officially threaten you to give her a good role. Consider yourself threatened, good sir.
Oh? And what do you, or she for that matter, consider a good role?

SHHHH!! You're not supposed to call me on my bluff!

Posted at

Paranoid?
To me, this makes sense. The paranoid may not be aware of his mental troubles, or is at least is denial about it. Also it makes him more of a wild card. He kinda reminds me of Flippy from Happy tree friends.

Insistently.

Believe it or not, this was the most tame video that I found with the guy.

waff
waff
status:
offline
posts:
199
joined:
10/18/2008
Posted at

Paranoid?
To me, this makes sense. The paranoid may not be aware of his mental troubles, or is at least is denial about it. Also it makes him more of a wild card. He kinda reminds me of Flippy from Happy tree friends.

Insistently.
Believe it or not, this was the most tame video that I found with the guy.
ah I see…so the paranoid will have accsess to booby traps, combat knives, an endless amount of supressed memory based rage and a snappy uniform?

Posted at

ah I see…so the paranoid will have accsess to booby traps, combat knives, an endless amount of supressed memory based rage and a snappy uniform?
Let's just say that you do not want to walk into his home uninvited.

waff
waff
status:
offline
posts:
199
joined:
10/18/2008
Posted at

ah I see…so the paranoid will have accsess to booby traps, combat knives, an endless amount of supressed memory based rage and a snappy uniform?
Let's just say that you do not want to walk into his home uninvited.
dang now I do want to walk into his or her home uninvited. thanks alot pp *beam* it'll be interesting.
-edit-
the video makes you wonder how they put up with a guy like that though.

Aghammer
Aghammer
status:
offline
posts:
199
joined:
06/11/2008
Posted at

I'm in bro and congrats on getting the GM :) Should be fun.

Advertise with us

Moonlight meanderer

DDComics is community owned.

The following patrons help keep the lights on. You can support DDComics on Patreon.