"Red Frosting"
based on a true story
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Mafia XXX: Total Warfare
Oh. Zeph, a Table of Contents helps for when I go back and do the comic (if ever)
Table of Contents of what? The narrations? -wonders how he'd go about doing that-
Also, remember, it's bad to go inactive, expecially when most of an army decides to. Things explode… things being people.
OK. I get finished with Townstoria. You do heaven and hell, while I make a super long comic page that catches everything else up.I can do that…but I got a good chunk of your first one done. And roku had her heart set on Heaven and hell…I can do it after that unless she doesn't want to do heaven and hell.
i still wanna do heaven an' hell pwease.
i still wanna do heaven an' hell pwease.You have no idea the overwhelming joy I'm experiencing upon reading this.
I was trying so hard to make the narrations for that game as epic as possible in order to make up the otherwise slow game.
Having you draw it is a dream come true. ^^
Now I remember why I didn't like this alliance. Its Crocty spewwing nonsense while kitty and pastel agree/play along. Add insults from Pastel towards me and you got their alliance. Yeah sad to see that go e.eYou seem in a bit of a harsh mood, compadre! I'm far less motivated to play now that they're not around. Even if it seems nonsensical, they're all quite intelligent and it was generally a joy whether I was with or against them. o_O
Well they arn't consently picking on you. I do miss killing Crocty like every other game. Kitty is cool though.
EDIT: Cause I can
Oh god that GIF makes me ill… Nobody likes see-food.
Also, I figure this is common knowledge, but if you don't send an action, you're default on the space you were last on. Be it your base, or somewhere else.
And just as a reminder.
Tanks must always keep moving. I overlooked this last time, but one of the tanks failed to move their defensive stage.
Also felt I should show you how I'm doing combat.
I don't like leaving things up to dice so it's a simple matter of numbers.
Combat Chart: (How many units kill how many units.)
Soldiers/miners/negotiators/interigators/medics = 1 unit unupgraded.
Generals = 2 units.
Tanks = 3 units unupgraded
Unit vs Unit = Stalemate
2 Unit vs Unit = lesser unit dies.
Numbers are key.
Fortifications add a unit to those inside. 1 unit, would count as two units, thus would need 3 units to kill them. Or a tank (This includes bases)
Upgrading increases your unit worth for soldiers.
I put it in the mainpost for easy referencing.
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