Actually, I think I'm pretty good with the clues looking back at my posts but I could be wrong. o_O
I think people use the game as a way to socialize while they wait for the next narrative. Nic helped the issue of having to dig through piles of comments by having a location for narrative work. Also, we can certainly specify that the ammount of chatter be reduced as much as possible to maximize the percentage of useful comments. I'll keep that in mind.
ugh.
Those guys killed most of the active people. -_-
I mostly find the constant roleplaying a little irritating and it helps to bury the actual action and process of the game. But at least it's something to read… And people most active at working out what's going on like Product Placement and Harkovast were really fun!
I almost wish they'd killed me as well now.