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Moonlight meanderer

References for characters, props and locations

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I got a good idea for The Spatulator, if you like.

As for the church interiors, I like the third one best. It's got a nice modern look.

While I'm at it, I got a new design for HUB.

I also think her chair needs a new design, maybe something with plasma cannons that flip out from behind.

something like this?

AzuJOD
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something like this?

Hey cool, I didn't know Hero Machine had pieces like that! *goes to Hero Machine*

OK, I made something:


Of course, the guns and arms are retractable when not in use.

Macattack
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either that or you could have a hover chair that turns into a giant Mecha Warrior… or have I just been playing too much Sonic the Hedgehog? :P

shastab24
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I definitely would like that reference for the Spatulator. And that picture of HUB is pretty cool, plus the chair is amazing.

I drew up a design for the interior of the church, but I may have to wait until Tuesday to upload it, because that's probably the soonest I can get to a scanner. I want a place where the scene with the Spatulator and Oscuro makes sense, and yet I don;t want a place where shadows really overtake it. But my reference is not the greatest. I could just go with one of the pictures above, since it would be really easy to go with a photo as reference.

cdmalcolm1
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Speaking of teleportation. How come no one is afraid of teleporting? I mean it is technically killing you and reforming you on the other side. PLUS, what if something goes wrong? Like the program gets corrupt. Someone hack the system, or it gets a virus. I propose a much safer alternative.

Why can't there be a member that can open up gates or a stable wormhole? That would be much safer to go through. I have created a hero that can do just that. He opens up spheres that anyone can go through. He is kind of a nerd and hates fighting, so to speak, but he can do this with ease. He is a tech guy that loves the computer, goes to comic con and so forth. Anyway, my point here is to kind of like semi getting rid of the teleport thing and using a door master instead. He would still use the teleport systems and the teleport GPS program to open exact locations. Everyone that has the current transporter will be used as beacons to instantly be encased in the sphere to locations where the HA member wants to go. He would do all this from HA HQ. He would be staying at HA HQ working as a tech support and monitoring transport systems for. HA.

Now I know that HUB is there as tech but there could always back up should incase of anything, like work loads, multi computer issues and transport.

I love HUB's new chair BUT, if she were to go out into battle with all those guns and all, she has no defense. She may have force field of some kind but that requires a massive amounts of energy to keep stable. If projectiles were to keep bombarding her shields, it will break. I think Armor, of some kind, should encase her like a tank. I also think she should be more of a defense support if she happens to go out on the field of battle. Kind of like HQ on the go.

Here is what I would do to her chair. The guns, I think, is a bit over kill. I would give her full cover armor modes, with force shielding. A master teleporter system should encase a HA member teleporter breaks, or gets losts during a battle. She would work with HA's door master to get them out of there should the time arise.

Anyways, that's my two cents about the current transporter and HUB's Chair.

Which brings me to this question. Is HUB currently with HA? I mean, I have not seeing her since like, what? Book 3 ? Or 4 was it?

Abt_Nihil
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A valid question! I believe the teleportation tech originally came from Aegis in HU: Cavalry, and I've always just assumed that it was beyond reproach.

irrevenant
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Certainly both HU and HA have been using the teleport system for a while and there have been no sign of Star-Trek-style teleporter shenanigans and no reason to doubt the technology as ineffective.  That's actually a point of distinction, I think.

It's entirely possible they actually *do* use Wormholes rather than a dissassemble-reassemble approach.

Honestly, the teleportation system has been part of HU/HA almost from the beginning and feels a core part of the feel of HA.  I think there'd need to be a very good reason to start making it fallible or discontinue it at this point.  There are ways to do so, of course, but why would that be a good idea?

ironhand
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Also, as for the "wormhole" character, the teleporting kind of aspect is shown in my character Beam over on The New Guard…so that team doesn't have the teleportation devices.
I think the teleportation thing is just pretty cool for the HA at the minute, it certainly gets around some issues like how they travel the globe fast enough etc…I did put a throwaway joke in the ninja issue about the teleporters, though. I can't remember it exactly, but I remeber Azumorph comments that it's the first time using the teleporters has worked in their favour (instead of chasing villains with it in #4 and also being captured by it in #1/#2)

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Moonlight meanderer

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