I have an idea for a game similar to the fantasy theme game I did. The major changes are getting rid of the Lynch switch (I don't think any one liked the fact the mafia had that power) and since the theme for this game has fighters, bombers, and a bunch of other aircraft types, I was going to add a thing where everyone had a chance to eject (it's either all or none, if it was only roles, then that would take alot of the guess work out of it). Roles would have more of a chance than non-roles, I think 10% to 25% for the townies and 25% to 33% for roles would be good. Any yes, no, yes, but needs ?
Eject as in spontaneously dying? Or did I misunderstand that one?
no eject as in getting the f*%& out after having your plane flambed. The percentages are your chances of making it back to base alive.
I have an interesting idea. I'm going to call it Mystery Mafia.
So here are the conditions for it:
The hidden paranoid (we have heard of this one before. The paranoid is only told that he/she is a townie. Makes him/her a real landmine)
Roles given after mayor elections (I just think this would be something interesting. It will be a grab bag on the mayor/pardoner's real roles. If both are mafia, it is just the luck of the draw.)
I have an interesting idea. I'm going to call it Mystery Mafia.
So here are the conditions for it:
The hidden paranoid (we have heard of this one before. The paranoid is only told that he/she is a townie. Makes him/her a real landmine)
Roles given after mayor elections (I just think this would be something interesting. It will be a grab bag on the mayor/pardoner's real roles. If both are mafia, it is just the luck of the draw.)
Cool. I get the feeling this has been suggested before.
I have an interesting idea. I'm going to call it Mystery Mafia.
So here are the conditions for it:
The hidden paranoid (we have heard of this one before. The paranoid is only told that he/she is a townie. Makes him/her a real landmine)
Roles given after mayor elections (I just think this would be something interesting. It will be a grab bag on the mayor/pardoner's real roles. If both are mafia, it is just the luck of the draw.)
Cool. I get the feeling this has been suggested before.
I have an idea for a game similar to the fantasy theme game I did. The major changes are getting rid of the Lynch switch (I don't think any one liked the fact the mafia had that power) and since the theme for this game has fighters, bombers, and a bunch of other aircraft types, I was going to add a thing where everyone had a chance to eject (it's either all or none, if it was only roles, then that would take alot of the guess work out of it). Roles would have more of a chance than non-roles, I think 10% to 25% for the townies and 25% to 33% for roles would be good. Any yes, no, yes, but needs ?
It's a neat power but it should only be acceptable if it's replaced with the lynch cancel. If the mafia controls both powers they will essentially be able to stave off the lynch for two consecutive days, giving them three whole nights of free for all.
Picture this example: We have 4 mafia members (godfather who has activated his killing power, two goons and a bomber) but no serial killers. They go guns blazing during the first night and kill 3 townies + plus plants a bomb. Also, another person is killed by the vigilante. Total of 4 townies dead.
One of the mobsters gets found out and is lynched. The mafia uses the lynch switch and kills one of the townies. 5 townies dead.
The following night they go guns blazing again while the bomber plants another bomb. The vigilante kills the suspect. 8 townies dead + 1 mafia. The mafia figures out now who the vigilante is.
The next day another mobster is found out and lynched. Lynch cancel is activated.
The mafia manages to kill the vigilante before he manages to make his kill. 12 townies + 1 mafia. If this was a 20 person game, the remaining players consist of 4 townies and 3 mafia. It's a lost cause by then.
Of course, this example takes into consideration that we manage to solve a clue during the first night, which is rarely the case. The mafia has managed to kill half the town and lost only one member. Then again if one of the mobsters managed to infiltrate the election, we might easily lose the vigilante earlier and thus would still have all members still alive.
It's too much of an edge for them. The mafia should be able to win through guile. Not via endless power usage.
Also when was the last time mafia went all out? Never right?
True but that's because under normal circumstances such practice is dangerous since the town gets flooded with clues, making it that more likely that one of them will be found out. In my scenario they have no reason to be in hiding. As long as the vigilante has been taken care of relatively early in the game, they might as well come forward and gloat about how they're going to win since the town can't do anything to stop them for two whole days.
13: The Atheist? (had some trouble sorting it out from the narrative)
You're correct. Sorry if the Narration was confusing. The epilogue was basically that the afterlife that the rebellious spirits created, mimicked their past life so much that they were basically right back were they started.
1: Townies 2: Townies 3: Mafia 4: Mafia 5: Mafia 6: Townies 7: Agents 8: SuperEgo 9: Explorers 10: Serial Killer 11: Villagers 12: 100% Fatality 13: The Atheist 14: Townies (but the narrative will say that everyone killed humorman instead)
So Townies 8 out of 14, Serial Killer 1 out of 14, No one((me)) 1 out of 14 and 4 out of 14 for mafia. Dosn't quite seem fair. Add on to that the mafia havn't won ONE game since we have been playing the who roles for office policy and your find that the game isn't fair. Mafia are under powered and it is time to try to fix this in my oppion.
Add on to that the mafia havn't won ONE game since we have been playing the who roles for office policy and your find that the game isn't fair.
What's that policy?
Only elect people with roles.
Precisely. That is why I am proposing MYSTERY MAFIA! No one will know their roles until after they have voted for the mayor. Right now. I see it as the best way to keep people from running based on roles. Gives townies and fake townies a fair shot at office.
Add on to that the mafia havn't won ONE game since we have been playing the who roles for office policy and your find that the game isn't fair.
What's that policy?
Only elect people with roles.
Precisely. That is why I am proposing MYSTERY MAFIA! No one will know their roles until after they have voted for the mayor. Right now. I see it as the best way to keep people from running based on roles. Gives townies and fake townies a fair shot at office.
But it could be just as bad for the mafia. Say someone is elected only to find out they are a regular mafia. Det is of course going to check the Mayor out and bam! Mafia are out a player p.p
The detective can't check up on the mayor or the pardoner. As long as they're both protected by bodyguards, no negative actions can be taken against them (including detective powers). He's allowed however to check up on the candidates so the mafia is always at risk of being found out while they're running. A good middle ground, don't you think?
Also, I propose that we should get rid of an exploit that I've been aware of for too long. I'm talking about the exploit where paramedics protect bodyguards. Basically, a rule should be added stating that if a paramedic protects a bodyguard, the protection will be ignored. Bodyguards are too proud to accept the help.
It doesn't matter if the paramedic knows the identity of the bodyguards or not.
The detective can't check up on the mayor or the pardoner. As long as they're both protected by bodyguards, no negative actions can be taken against them (including detective powers). He's allowed however to check up on the candidates so the mafia is always at risk of being found out while they're running. A good middle ground, don't you think?
Also, I propose that we should get rid of an exploit that I've been aware of for too long. I'm talking about the exploit where paramedics protect bodyguards. Basically, a rule should be added stating that if a paramedic protects a bodyguard, the protection will be ignored. Bodyguards are too proud to accept the help.
It doesn't matter if the paramedic knows the identity of the bodyguards or not.
Honestly. If both paramedics get elected, each protect the bodyguards, then the mafia will not be able to win. It will be literally impossible.
The detective can't check up on the mayor or the pardoner. As long as they're both protected by bodyguards, no negative actions can be taken against them (including detective powers). He's allowed however to check up on the candidates so the mafia is always at risk of being found out while they're running. A good middle ground, don't you think?
Also, I propose that we should get rid of an exploit that I've been aware of for too long. I'm talking about the exploit where paramedics protect bodyguards. Basically, a rule should be added stating that if a paramedic protects a bodyguard, the protection will be ignored. Bodyguards are too proud to accept the help.
It doesn't matter if the paramedic knows the identity of the bodyguards or not.
Honestly. If both paramedics get elected, each protect the bodyguards, then the mafia will not be able to win. It will be literally impossible.
I wouldn't say impossible, just highly unlikly. I mean two kills on a bodyguard who protected is still a kill.
But I'm willing to try it as long as it isn't a rule for "Turning games", like the monster mash.
Also heres a poster I made for Inu. I couldn't post it cause I didn't want it to seem like I had a bais.
The detective can't check up on the mayor or the pardoner. As long as they're both protected by bodyguards, no negative actions can be taken against them (including detective powers). He's allowed however to check up on the candidates so the mafia is always at risk of being found out while they're running. A good middle ground, don't you think?
Also, I propose that we should get rid of an exploit that I've been aware of for too long. I'm talking about the exploit where paramedics protect bodyguards. Basically, a rule should be added stating that if a paramedic protects a bodyguard, the protection will be ignored. Bodyguards are too proud to accept the help.
It doesn't matter if the paramedic knows the identity of the bodyguards or not.
Honestly. If both paramedics get elected, each protect the bodyguards, then the mafia will not be able to win. It will be literally impossible.
I wouldn't say impossible, just highly unlikly. I mean two kills on a bodyguard who protected is still a kill.
Oh, I completely forgot two people attacking a protected person would kill them.
However, it's still a valid point, and should be taken care of~