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Niccea
Niccea
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No one but the mafia will get their roles at the start of the game. Everyone else will receive their rules after the election.

Posted at

Oh… so that way they're all townies to start with. That's pretty clever but I like the secret officials concept better. Maybe because I thought of it ^^

Niccea
Niccea
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Oh… so that way they're all townies to start with. That's pretty clever but I like the secret officials concept better. Maybe because I thought of it ^^

That can work too. I'm deciding on which one to use.

Posted at

I actually like Niccea's idea better. If Det can't check in on the office then mafia could get both offices without any fear of being found out. Instant win basicly -.-

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I actually like Niccea's idea better. If Det can't check in on the office then mafia could get both offices without any fear of being found out. Instant win basicly -.-
That's too good. The secret officials idea is better IMHO because it's a good middle way. The mafia run at a risk of exposing themselves while they're running, however the ones that do get in can stay hidden.

If they can run unhindered, it's almost an instant win for them. I agree that the game is too hard for the mafia at the moment but the reason why the "only candidates with roles" rule was enforced was because the mafia had landed themselves with a winning formula that seemed unbeatable. It's not surprising that the discussion of implementing this rule started after the 7th game. Around that time the mafia had more wins then the town. All those times, the win occurred because they managed to infiltrate the leadership.

In fact they almost won game 6 because they got both the mayor and the pardoner seat. The reason why they lost was because they became to sure of themselves and revealed their identity early in the game. They figured that by controlling the pardons they could postpone the lynch for three whole days but didn't factor in that by voting to lynch the pardoner, the town could prevent them from using the pardons. They also got unlucky in the game where the mad hatter attacked the paranoid and the vigilante managed to kill one of the mafia members, before biting the bullet himself.

If things had gone slightly differently (the Mafia had been more lucky and not so confident) the win could have easily been to the mafia. Thus the bad guys could have had a five win streak right there.

Also the serial killer win was technically a mafia victory but thanks to crocty the victory was given to the Serial Killer.

Niccea
Niccea
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Also the serial killer win was technically a mafia victory but thanks to crocty the victory was given to the Serial Killer.

And me! I told him that he should be a good friend for pastel. So did kitty.

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But it was still Crocty's decision. I'll admit that you guys helped motivate him in making that decision. I myself commented how awesome it would be if the Serial Killer would win since it's such a hard to achieve victory condition, although not impossible one. The "everybody dies" game was technically a Serial killer victory but TFGM made a deal with Salsa to turn me into this giant martyr who killed off the last villains at the expense off my live.

I didn't complain. ^^

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I actually think it might have something to do with how in the past few games there has been more than 20 players. Maybe it is time to add another role to the mafia. I still like my Mad Bomber Apprentice role idea or the Role Breaker role idea.

kitty17
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Also the serial killer win was technically a mafia victory but thanks to crocty the victory was given to the Serial Killer.


It was all part of an elaborate plan we had after humorman didn't respond immediately to our PQs. Right before I died I planned out how the rest of the nights could go if all my calculations and assumptions were correct. Mafia win and Serial Killer win.
Crocty didn't want to at first and I was almost sure he wouldn't…but in the end he was convinced. Girls have that affect on him.

Admittedly, I suggested it right after Pastel told me her role…but as I got closer to reaching a win, I didn't want to go through with it either…but I decided to be nice and let Pastel have the win…and helped convince crocty.


Posted at

The "everybody dies" game was technically a Serial killer victory but TFGM made a deal with Salsa to turn me into this giant martyr who killed off the last villains at the expense off my live.

I didn't complain. ^^
I didn't make a deal it was a move of the GM agianst my will -.- I had planned it as revenge for a fallen comrade, who ended up thanking me by killing me in the next game -.-

All in all I still have a bad taste in my mouth from it.

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Oh…. Sorry about that. It's just the way you spoke in the forum, it sounded like it was your idea.

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hmmm, maybe, in regards to the elected roles policy, the detective's powers are not useable during the election, and after the election, s/he can check up on either the mayor or the pardoner, not both. People elected for office would probably still have roles or claim to have roles, but for those claiming to have roles, they would have a 50% chance of being found out. I might incorporate this into my game when i actually win.

crocty
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Oh…. Sorry about that. It's just the way you spoke in the forum, it sounded like it was your idea.
I'm pretty sure he directly stated it was his idea. /o\

Crocty didn't want to at first and I was almost sure he wouldn't…but in the end he was convinced. Girls have that affect on him.
I lol'd…
Then sighed when I realised that was true.
orz

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Oh…. Sorry about that. It's just the way you spoke in the forum, it sounded like it was your idea.
I'm pretty sure he directly stated it was his idea. /o\

I stated that I planned out that each player would die. I stated I made a deal with Ag to fulfill this purpose. The thing to make PP a super hero was Salsa's idea. Ag said it was okay and since it was two agianst one and one of the two was the GM I just had to go with it.

I had invisioned PP just being lynched and then directly after have the two last bad guys look at each other then a badass fight broke out. Bomber would be bested but before the killing blow would throw a curse on the Lord of Chaos, saying something like, "You wouldn't dare kill me now. For with my death you shall follow." To which LoC would reply, "You think this will stop me? My mission, my dreams, my love is CHAOS!" he said with a sick grin spliting his face. "This is for my comrade who could not spread the glory of chaos!" and with those final words his sword descended an with that killing stroke a blast took his life and the world would remember the day the town was killed. With that blast the town was cursed forever more. Who ever lived in it would be forced to kill one another in an reinactment of the Townsivana. *Fade to black*

But instead a townie killed two roles -.-

Posted at

But instead a townie killed two roles -.-
Basically, all I asked for was to go out with a stile that befitted Vikings. I wouldn't have minded fighting to death against the combined forces of the agent of chaos and whatever the mad bomber was called(I think alchemist) only to have died in wain but the end results was still the same.

Like I said, I didn't complain. ^^

Posted at

But instead a townie killed two roles -.-
Basically, all I asked for was to go out with a stile that befitted Vikings. I wouldn't have minded fighting to death against the combined forces of the agent of chaos and whatever the mad bomber was called(I think alchemist) only to have died in wain but the end results was still the same.

Like I said, I didn't complain. ^^

Ah the past is the past. I feel much better now after writing out both yours and Salsa's death nars. :D

Salsa
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Ok, I guess I owe TFGM a long overdue apology. I am sorry that I stepped on your toes. I thought that since the outcome was the same you wouldn't mind. I hope that next time I will show more wisdom in the matter.

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I feel like we need to seriously write down the finer rules regarding turn based actions and other rulings in order to prevent confusion. For example when the horse head should take effect confused the heck out of me in the previous game. Of course since rules can me altered by the current GM i propose that instead of carving it into stone we should hence forth dedicate a single post in here for our interpretation of the rules. That way we can point them out should anyone ask instead of constantly explaining them, again and again. Also, fledgling GMs can look up these interpretations and either adopt them completely, modify them to suit their own needs or make up an entirely different rule system.

Since I'm such a good sport, I'll go first.

Posted at

Product Placement's interpretations of the rules.

*Kills are arranged in a first come first serve bases. Therefore if two people declare that they're gonna kill each other, the one who sends in their kill requests first will succeed.

*A protection lasts entire night. A person protected by a paramedic, bodyguard and other possible protection roles can't be killed, even if his protector dies that same night. While it sounds strange that a person can't be killed after his bodyguard has been taken cared of, even though the kill request to kill the protected person comes in AFTER the protector has been killed, I will rule that the protection lasts all night. The reason behind my decision is explained in the next paragraph.

*If a certain action is described to last a whole turn or more, it will continue to do so regardless if the person dies the same night. The only requirement for whether or not the action succeeds is if the player performing it manages to perform the action BEFORE he is killed.

*If a whole turn action is described to take effect during the turn it's performed (like protection) it will take effect retroactively in addition to lasting the remainder of the turn. If a person is targeted to be killed and a paramedic states that this person will be protected after the kill request has been sent in, the person will be protected regardless. Also if the whole turn action is described to take place AFTER the turn, it will not affect the person during the turn it is activated. For example a horse head attack (which I would describe to last a day and a night cycle) would take effect AFTER the end of the night narration and thus would not inhibit the person who was targeted with that action during the same night. Pay attention to whether or not the action is described to take place during the turn it is activated or after the turn.

*The horse head attack can only affect the same person once. After that he becomes immune to it.

*The detective has been tuned down a little bit. From now on, he is unable to see the specific roles that players have. He is only able to see if the person is pro-town or a criminal. That way, it becomes harder for the villagers to figure out what roles everyone has.

Whenever I think of more rule interpretations I will add it to this list. If somebody asks me about my opinion on a particular rule, I may add my response to this list as well.

Please ask me for any clarifications if there's something you don't understand. Also if you do understand them but find that I worded my sentences in an overly confusing manner, feel free to let me know. It's the only way I'll learn to write them properly.

I reserve right to alter my interpretations should I change my mind on a particular subject.

If you wish follow these interpretations and would like to make a reference to this post, simply copy "this link location" and post it wherever you need to post it.

Niccea
Niccea
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Niccea's interpretations of the rules.

Kills are arranged in a first come first serve bases. Therefore if two people declare that they're gonna kill each other, the one who sends in their kill requests first will succeed. I agree with this, but I mix it up a little bit just so it is fair. It is still in order but I change where it starts.

A protection lasts entire night. A person protected by a paramedic, bodyguard and other possible protection roles can't be killed, even if his protector dies that same night. While it sounds strange that a person can't be killed after his bodyguard has been taken cared of, even though the kill request to kill the protected person comes in AFTER the protector has been killed, I will rule that the protection lasts all night. The reason behind my decision is explained in the next paragraph. (Actually I haven't run into this before, but I believe I would go with this. As long as the protector wasn't killed before he sent in his protection)

If a certain action is described to last a whole turn or more, it will continue to do so regardless if the person dies the same night. The only requirement for whether or not the action succeeds is if the player performing it manages to perform the action BEFORE he is killed. (Makes sense)

Protection is not retroactive because of the first come first serve thing. If the paramedic is too late they are too late.

Posted at

Protection is not retroactive because of the first come first serve thing. If the paramedic is too late they are too late.
The reason why I decree that paramedics protect retroactively is because I consider a protection to be a whole turn action. Kills are consider to be an instant action and thus don't work retroactively (I wouldn't even know how that would work lol!).

You could even justify it by stating that the paramedic discovered the victim bleeding on the streets or at his home and managed to save him in the nick of time.

Niccea
Niccea
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Protection is not retroactive because of the first come first serve thing. If the paramedic is too late they are too late.
The reason why I decree that paramedics protect retroactively is because I consider a protection to be a whole turn action. Kills are consider to be an instant action and thus don't work retroactively (I wouldn't even know how that would work lol!).

You could even justify it by stating that the paramedic discovered the victim bleeding on the streets or at his home and managed to save him in the nick of time.
Just going by the rules BK had.

Posted at

Just going by the rules BK had.
And a fine reason it is.

This is exactly the reason why I decided to title this "(insert name)'s interpretation of the rules". Just imagine how unpopular I'd be if I'd called my post "The rules as they should be and can't be done differently! :gem:".

Posted at

TFGM's interpretations of the rules.

Kills are arranged in a first come first serve bases. Therefore if two people declare that they're gonna kill each other, the one who sends in their kill requests first will succeed.

Protection does not last through the entire night. A person protected by a paramedic, bodyguard and other possible roles can be killed, if the protecter dies that night before the protectie is targeted. So if Medic A protects Citizen B and is killed by Killer A the protection is canceled from the point the hit for Medic A is recieced. The same goes for bodyguards and godfather's BC power. If the bodyguards die before Killer A sends in his action to kill Mayor A then Mayor A is dead. The reason is as follows, you can't protect someone if your DEAD. Medics can still save someone who was attacked before they sent in their action.

Actions take place as soon as they are able. So a horsehead if timed right can disable a players night action the night it sent. If Godfather A targets Vig A before he can send in his night action then Vig A cannot use there action for that night. Nor can they use anyday actions or vote. But if Vig A managed to send in his action first then he will lose his next day and night action.

The Mad Hatter is a clever one and is the only one to be able to kill the Paranoid single handed. Though at the cost of his own life.

Godfather can not use the horsehead on the same person twice in a row.

Detective can not look up the election votes.

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Moonlight meanderer

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