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Moonlight meanderer
Posted at

And a tutorial… someone must really like you.

Just a thought; someone could make a browser based dating game like those old 'choose your adventure' books. Not quite as impressive but much more possible.
See…if I had flash I would do that!! But I don't have flash…-sits in corner-

Dark Clown
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Posted at

All we know how to do is make naughty animations. and we can't do them from these rigs. we need our Comp system to do it. *Feels sad*

xanos
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really no one here has started work on that big fighting game yet??? and your looking for someone who knows code???? … *feels important* I DO!!!! (kinda? I've used all sorts of game making programs before this one shouldn't be too much different….)

Posted at

*Wipes away tear of happiness*
If you did that I would so draw you fan art (and threaten others into drawing you some too ;D).

xanos
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lol well which program would you guys want me to use??? you guys have named alot and I don't think I cant sit and start on five at once because if there IS a difference in the code I might run into some speed bumps… ~~;

Posted at

Oman. Massive dating Sim. xD

Posted at

which program would you guys want me to use???

I don't personally mind. As long as I can play it from my computer I'll be hapy :)

Glarg
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which program would you guys want me to use???

I don't personally mind. As long as I can play it from my computer I'll be hapy :)

ALSO be sure to add a loading bar, I need to know if stops loading on me, I got dial-up so games tend to take half an hour to load…they usually give up on loading (like you tube).

Posted at

If your going to make a game how many characters would it have?

MrRiot_Zac
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What if we used Mugen?

Posted at

We should.
I actually have Mugen, and Fighter Factory… I just can't find any tutorials and things that don't start from the middle of the learning process, so I've no idea how to begin using either.

Posted at

TO THE INTERNET!

I'm not going to rest until I can smack Zac around in digital form.

Oooh… If we're doing this in the style of a group project, I'd love to come up with moves and things. I love that sort of stuff.
But, yeah, if anyone can find me reference material I can understand, I'll absolutely do it, since I've not started an event comic yet.

Adariel
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I have this simple memory game ive made for my beginner's game devt class. I used 8 ddcw random characters for the tiles. Its on visual studio exe format though, i dunno how or where to upload it. DD doesnt allow uploading of exe files :(

Hero
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Ok, now I might actually end up doing this so hang tight. If I were to make a Team Riot Game where the Zacettes are bosses, beat 'em up style save some variations in gameplay for characters who might not be compatable, what characters do you want to see in it. And don't just say yourselves because I'm thinking about this from a practical standpoint i.e. the more extravagant the powers, the harder it is for me to do. So far I'm using the core attack teams as the basis of who I should include for starters, y'know:

Riot
Acadia
Bite Girl
Glarg
Greenbot

Zac
Blitzman
Freux
Persephone
Blackvolt

The whole disposable villians are gonna be P-Patrols, Frank Allens and the Cape Crusher patrollers of course.

Like I said, I was thinking a couple more levels ya know and wanted to know who the public wants me to include.

Posted at

Ok, now I might actually end up doing this so hang tight. If I were to make a Team Riot Game where the Zacettes are bosses, beat 'em up style save some variations in gameplay for characters who might not be compatable, what characters do you want to see in it. And don't just say yourselves because I'm thinking about this from a practical standpoint i.e. the more extravagant the powers, the harder it is for me to do. So far I'm using the core attack teams as the basis of who I should include for starters, y'know:

Riot
Acadia
Bite Girl
Glarg
Greenbot

Zac
Blitzman
Freux
Persephone
Blackvolt

The whole disposable villians are gonna be P-Patrols, Frank Allens and the Cape Crusher patrollers of course.

Like I said, I was thinking a couple more levels ya know and wanted to know who the public wants me to include.

Some of the lesser-known members of each team should be important characters. I've noticed lately that the CW is a two-tier system, with the "high" people being important, and the "low" people being padding, screen-fill or totally ignored.

Posted at

I don't actually know what you have planned for all of this, i.e. how you plan to go about developing or coding or anything this, so there might be a few assumptions made with what I'm about to say.

Something like this may be easier if you choose some base archetypes for the characters that you can have variations within so that you won't have to individually code upwards of three or four characters.

Below are just a few examples of who might be able to fit into some archetype categories. You're coding this so it'd be of course up to you to decide who goes where, or whether to use this archetyping stuff at all.


Balanced/Brawler:
Riot, Bite Girl, JiminyCricket, The J
Note: A LOT of Civil War's heroes can actually fit into the above category, one thing you could probably do is create a base moveset and either tweak it to each hero, or just change up the models and animations for each one. Needless to say, if all goes well it'll be the content and not the coding that might end up being the brunt of the work.

Tank-ish:
Greenbot, Grumbleduke, Berzerker, Karen the Maralith

Fast F**ker:
Evil Snuffkin, Adagio, Acadia, BlackKitty

Offensive Magic-type/Blaster:
The Chemist, Arctic Wolf, Black Emerald
Note: see note for Balanced/Brawlers

Defensive Magic-type/Support/Summoner:
OutofLine, Ocka, Hero, ArgentNightmare

Hero
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Some of the lesser-known members of each team should be important characters. I've noticed lately that the CW is a two-tier system, with the "high" people being important, and the "low" people being padding, screen-fill or totally ignored.

You have some people in mind specifically?

A lot of stuff about archetypes that I totally read but am not keen to repost.

That's kinda how I'm doing this. There will be different level types like a straight up beat 'em up, a shooter or a speed level with exchangeable sprites. Actually like that I might be able to allow for a choice of characters. I don't want to get too far into magic type-stuff. As far as I'm able to program it's just like shooting or throwing something unless I combine it with the shooter style level… yeah, if it was like a top down thing, that might work.

Oh, and seeing as how I'm making this, I'm not going to be playable 'cept maybe in a tutorial or something. I'm figuring I'm going to be the heads up display and option screen in this game.

Posted at

Oh, nice, that's a damn fine idea.

Posted at

Some of the lesser-known members of each team should be important characters. I've noticed lately that the CW is a two-tier system, with the "high" people being important, and the "low" people being padding, screen-fill or totally ignored.

You have some people in mind specifically?

A lot of stuff about archetypes that I totally read but am not keen to repost.

That's kinda how I'm doing this. There will be different level types like a straight up beat 'em up, a shooter or a speed level with exchangeable sprites. Actually like that I might be able to allow for a choice of characters. I don't want to get too far into magic type-stuff. As far as I'm able to program it's just like shooting or throwing something unless I combine it with the shooter style level… yeah, if it was like a top down thing, that might work.

Oh, and seeing as how I'm making this, I'm not going to be playable 'cept maybe in a tutorial or something. I'm figuring I'm going to be the heads up display and option screen in this game.

I don't have any specifics in mind, but just some general flipping through these here forums should turn up a few. It'd be a good idea to immediately check the neutrals and such.

Also, a Hero Updater Display is absolutely for the win. :D

As for the archtypes, I'd think rather than that, one would go for a three-attribute system: Strong types, Fast types, and Blaster/Spell types, and just organize them into a triangle-chart… some people fall under 1, 2, or a "balance" which would be riiight in the middle. I think it'd be better that way because it would make characters like Arctic Wolf, who are both fast melee attackers AND heavy-hitting spellcasters… it wouldn't limit their moves too much to the one archtype.

Anyways, I'm working on a college portfolio lately, so I really don't have too much time to search for MUGEN stuff… as well as generally not being able to find anything myself… so, uh, someone hit Google for me, and I will maek you'sa character be importantz. :D

Hero
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Posted at

I don't have any specifics in mind, but just some general flipping through these here forums should turn up a few. It'd be a good idea to immediately check the neutrals and such.

Also, a Hero Updater Display is absolutely for the win. :D

As for the archtypes, I'd think rather than that, one would go for a three-attribute system: Strong types, Fast types, and Blaster/Spell types, and just organize them into a triangle-chart… some people fall under 1, 2, or a "balance" which would be riiight in the middle. I think it'd be better that way because it would make characters like Arctic Wolf, who are both fast melee attackers AND heavy-hitting spellcasters… it wouldn't limit their moves too much to the one archtype.

Anyways, I'm working on a college portfolio lately, so I really don't have too much time to search for MUGEN stuff… as well as generally not being able to find anything myself… so, uh, someone hit Google for me, and I will maek you'sa character be importantz. :D

Actually with the program I'm using, making combination character types may be beyond the scope of my abilities and the gameplay for each character type may be radically different. I have found out my brother has Mugen, but I don't know anything about that and am working with a program I'm infinitely more familiar with to create styles of gameplay I've created before.

And, I did set out to make a specific Team Riot game because I'm trying to narrow down the characters I need to use because if you're not making a fighting game, representing equally all the character teams while making a short game is not exactly a walk in the park, and making it about one team ensure a clear cut badguy. Now if you're talking about Neutrals being part of the plot, that's fine, but in gameplay I'm really just trying to do like 12-15 character from team Riot.

Posted at

I don't have any specifics in mind, but just some general flipping through these here forums should turn up a few. It'd be a good idea to immediately check the neutrals and such.

Also, a Hero Updater Display is absolutely for the win. :D

As for the archtypes, I'd think rather than that, one would go for a three-attribute system: Strong types, Fast types, and Blaster/Spell types, and just organize them into a triangle-chart… some people fall under 1, 2, or a "balance" which would be riiight in the middle. I think it'd be better that way because it would make characters like Arctic Wolf, who are both fast melee attackers AND heavy-hitting spellcasters… it wouldn't limit their moves too much to the one archtype.

Anyways, I'm working on a college portfolio lately, so I really don't have too much time to search for MUGEN stuff… as well as generally not being able to find anything myself… so, uh, someone hit Google for me, and I will maek you'sa character be importantz. :D

Actually with the program I'm using, making combination character types may be beyond the scope of my abilities and the gameplay for each character type may be radically different. I have found out my brother has Mugen, but I don't know anything about that and am working with a program I'm infinitely more familiar with to create styles of gameplay I've created before.

And, I did set out to make a specific Team Riot game because I'm trying to narrow down the characters I need to use because if you're not making a fighting game, representing equally all the character teams while making a short game is not exactly a walk in the park, and making it about one team ensure a clear cut badguy. Now if you're talking about Neutrals being part of the plot, that's fine, but in gameplay I'm really just trying to do like 12-15 character from team Riot.

Uh… I didn't illustrate this well, but the former and latter parts of that post were meant to be considered seperately. My apologies. I've been tired lately.

Posted at

I can't wait to see more of this.

Hero, finish this game.

GIVE us a beta. :D :D

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Moonlight meanderer

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